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	<title>Comments on: Just say no to threat decay</title>
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		<title>By: Kiryn</title>
		<link>http://spinksville.wordpress.com/2010/07/06/just-say-no-to-threat-decay/#comment-9718</link>
		<dc:creator><![CDATA[Kiryn]]></dc:creator>
		<pubDate>Mon, 12 Jul 2010 00:49:06 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4012#comment-9718</guid>
		<description><![CDATA[They&#039;ve already said that they&#039;re going to do something to misdirect/tott to make them not viable for that any more, probably just making the threat temporary.

And the threat decay is percentage-based (1% per 5 seconds, I believe). So since the tanks have more threat than the DPS, they&#039;re going to lose more from threat decay.]]></description>
		<content:encoded><![CDATA[<p>They&#8217;ve already said that they&#8217;re going to do something to misdirect/tott to make them not viable for that any more, probably just making the threat temporary.</p>
<p>And the threat decay is percentage-based (1% per 5 seconds, I believe). So since the tanks have more threat than the DPS, they&#8217;re going to lose more from threat decay.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/07/06/just-say-no-to-threat-decay/#comment-9717</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Sun, 11 Jul 2010 21:35:31 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4012#comment-9717</guid>
		<description><![CDATA[My point is that right now both tank and dps threat decay at the same rate (ie. not at all) and blues say that tanks are getting so far ahead on threat that they can slack off and do nothing (partly due to misdirects and tott).

To put that right, either tank threat would need to decay faster than dps threat or other classes shouldn&#039;t be able to dump massive extra threat on the tank so often.]]></description>
		<content:encoded><![CDATA[<p>My point is that right now both tank and dps threat decay at the same rate (ie. not at all) and blues say that tanks are getting so far ahead on threat that they can slack off and do nothing (partly due to misdirects and tott).</p>
<p>To put that right, either tank threat would need to decay faster than dps threat or other classes shouldn&#8217;t be able to dump massive extra threat on the tank so often.</p>
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		<title>By: Kiryn</title>
		<link>http://spinksville.wordpress.com/2010/07/06/just-say-no-to-threat-decay/#comment-9715</link>
		<dc:creator><![CDATA[Kiryn]]></dc:creator>
		<pubDate>Sun, 11 Jul 2010 20:23:31 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4012#comment-9715</guid>
		<description><![CDATA[I&#039;m not sure I understand what you&#039;re getting at here.

&quot;But if it goes live, then dps threat needs to decay also.&quot;

Well, obviously DPS threat is going to decay too. I don&#039;t even see how you think this system is supposed to work if it only applied to the tanks. A DPS reaches a tank&#039;s decaying threat cap and has to stand around and do nothing for the rest of the fight? The end of a boss fight devolves into the tanks being the only ones still doing any damage until the healers can&#039;t keep them alive any more without passing them on threat? And then you start kiting the boss around until everyone&#039;s dead?

They never said ONLY tank threat would decay. They said THREAT. Meaning ALL threat. Which means DPS and healing threat as well. I really don&#039;t understand how threat decay is going to make any difference at all over the current system except in those cases where a tank could disconnect halfway through the fight and not lose aggro in the five minutes it takes him to get his internet connection back. And I&#039;d call that an improvement. If your tank isn&#039;t even online, he shouldn&#039;t be able to hold aggro.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure I understand what you&#8217;re getting at here.</p>
<p>&#8220;But if it goes live, then dps threat needs to decay also.&#8221;</p>
<p>Well, obviously DPS threat is going to decay too. I don&#8217;t even see how you think this system is supposed to work if it only applied to the tanks. A DPS reaches a tank&#8217;s decaying threat cap and has to stand around and do nothing for the rest of the fight? The end of a boss fight devolves into the tanks being the only ones still doing any damage until the healers can&#8217;t keep them alive any more without passing them on threat? And then you start kiting the boss around until everyone&#8217;s dead?</p>
<p>They never said ONLY tank threat would decay. They said THREAT. Meaning ALL threat. Which means DPS and healing threat as well. I really don&#8217;t understand how threat decay is going to make any difference at all over the current system except in those cases where a tank could disconnect halfway through the fight and not lose aggro in the five minutes it takes him to get his internet connection back. And I&#8217;d call that an improvement. If your tank isn&#8217;t even online, he shouldn&#8217;t be able to hold aggro.</p>
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		<title>By: tkn</title>
		<link>http://spinksville.wordpress.com/2010/07/06/just-say-no-to-threat-decay/#comment-9714</link>
		<dc:creator><![CDATA[tkn]]></dc:creator>
		<pubDate>Sun, 11 Jul 2010 19:43:23 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4012#comment-9714</guid>
		<description><![CDATA[Having threat decay might be interesting but, honestly I don&#039;t think DPS these days will get a clue. It&#039;ll always be the tanks fault.

I&#039;ve played every class since pre BC, and I have to tell you, especially now, DPS is bay far the easiest classes to play. You don&#039;t need to worry about anything but doing dps. Good DPS threat manage but even if they are good DPS the fact of the matter is that everyone has gotten too lazy.

I&#039;ve always loved tanking and there is a noticable difference between playing a tanking class and a DPS class. When I tank I&#039;m always paying attention and it&#039;s high stress (not bad stress just can be exhausting after 8 hours of play). However when I play DPS it&#039;s like a vacation from playing the game with the same rewards.

Most times I admittedly am bored when i play DPS because there really isn&#039;t anything to do. Practically DPS as is in the game is a needed roll, however every &quot;DPS class&quot; is throwaway and replaceable.]]></description>
		<content:encoded><![CDATA[<p>Having threat decay might be interesting but, honestly I don&#8217;t think DPS these days will get a clue. It&#8217;ll always be the tanks fault.</p>
<p>I&#8217;ve played every class since pre BC, and I have to tell you, especially now, DPS is bay far the easiest classes to play. You don&#8217;t need to worry about anything but doing dps. Good DPS threat manage but even if they are good DPS the fact of the matter is that everyone has gotten too lazy.</p>
<p>I&#8217;ve always loved tanking and there is a noticable difference between playing a tanking class and a DPS class. When I tank I&#8217;m always paying attention and it&#8217;s high stress (not bad stress just can be exhausting after 8 hours of play). However when I play DPS it&#8217;s like a vacation from playing the game with the same rewards.</p>
<p>Most times I admittedly am bored when i play DPS because there really isn&#8217;t anything to do. Practically DPS as is in the game is a needed roll, however every &#8220;DPS class&#8221; is throwaway and replaceable.</p>
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		<title>By: Dblade</title>
		<link>http://spinksville.wordpress.com/2010/07/06/just-say-no-to-threat-decay/#comment-9712</link>
		<dc:creator><![CDATA[Dblade]]></dc:creator>
		<pubDate>Sun, 11 Jul 2010 18:29:43 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4012#comment-9712</guid>
		<description><![CDATA[I don&#039;t think decay is the point. It sounds like you said, the problem is tank threat generation is so high that DPS never beat it and are rarely in danger.

DPS should always blow the tank in terms of potential threat generation out of the water, so they simply can&#039;t spam special attacks. Hate management is as much a DPS job as a tank, and its a lot better that DPS are forced to know how to intelligently use their moves to minimize taking hate.

Decay wont matter much because it has to be applied to all equally. If the paladin decays faster, in prolonged fights DPS will become untankable. If its equal, it still wont matter because the paladin still generates more hate than the DPS over time.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t think decay is the point. It sounds like you said, the problem is tank threat generation is so high that DPS never beat it and are rarely in danger.</p>
<p>DPS should always blow the tank in terms of potential threat generation out of the water, so they simply can&#8217;t spam special attacks. Hate management is as much a DPS job as a tank, and its a lot better that DPS are forced to know how to intelligently use their moves to minimize taking hate.</p>
<p>Decay wont matter much because it has to be applied to all equally. If the paladin decays faster, in prolonged fights DPS will become untankable. If its equal, it still wont matter because the paladin still generates more hate than the DPS over time.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/07/06/just-say-no-to-threat-decay/#comment-9710</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Sun, 11 Jul 2010 16:46:13 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4012#comment-9710</guid>
		<description><![CDATA[&quot;Nerf Paladins? not so much… fix their rotation though, make em work for what they have,&quot;

That&#039;s pretty much what I meant. I think most players would interpret that as a nerf, even if they agree it would make the class more fun and more balanced with the others.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Nerf Paladins? not so much… fix their rotation though, make em work for what they have,&#8221;</p>
<p>That&#8217;s pretty much what I meant. I think most players would interpret that as a nerf, even if they agree it would make the class more fun and more balanced with the others.</p>
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		<title>By: Vanguard</title>
		<link>http://spinksville.wordpress.com/2010/07/06/just-say-no-to-threat-decay/#comment-9706</link>
		<dc:creator><![CDATA[Vanguard]]></dc:creator>
		<pubDate>Sun, 11 Jul 2010 15:57:58 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4012#comment-9706</guid>
		<description><![CDATA[I love this thread... and all threads that pertain to tanking as it is freaking awesome. I started playing just pre TBC and was taught by an amazing dwarf paladin how to pally tank. being a die hard pally tank, I&#039;m used to 2 things. 1, everyone whines and complains that pally tanks have it so easy, and 2, there are a TON of really poor tanks out there. The most striking thing is how easy they have had to make tanking, just to keep enough of the player base doing it. After 4 years of pally tanking, I recently switched to warrior, and I will never go back. Paladin rotation is boring now, and threat is an issue far worse than other tanks in terms of gear differences. On my fresh 80 warrior, I was holding threat over 5k geared dps (barely) in heroics. Although I dropped like a rock in a lake sometimes, I think that threat is currently balanced well enough to make the game enjoyable. Nerf Paladins? not so much... fix their rotation though, make em work for what they have, hell maybe I would switch back if they weren&#039;t so damn boring... 

Also, I agree with the comment, any aggro decay MUST be across the board, heals, deeps, tank... We really don&#039;t need tanks who like tanking quiting because it becomes a pain in the ass to fight with the dps all the time. Been there, wont go back...]]></description>
		<content:encoded><![CDATA[<p>I love this thread&#8230; and all threads that pertain to tanking as it is freaking awesome. I started playing just pre TBC and was taught by an amazing dwarf paladin how to pally tank. being a die hard pally tank, I&#8217;m used to 2 things. 1, everyone whines and complains that pally tanks have it so easy, and 2, there are a TON of really poor tanks out there. The most striking thing is how easy they have had to make tanking, just to keep enough of the player base doing it. After 4 years of pally tanking, I recently switched to warrior, and I will never go back. Paladin rotation is boring now, and threat is an issue far worse than other tanks in terms of gear differences. On my fresh 80 warrior, I was holding threat over 5k geared dps (barely) in heroics. Although I dropped like a rock in a lake sometimes, I think that threat is currently balanced well enough to make the game enjoyable. Nerf Paladins? not so much&#8230; fix their rotation though, make em work for what they have, hell maybe I would switch back if they weren&#8217;t so damn boring&#8230; </p>
<p>Also, I agree with the comment, any aggro decay MUST be across the board, heals, deeps, tank&#8230; We really don&#8217;t need tanks who like tanking quiting because it becomes a pain in the ass to fight with the dps all the time. Been there, wont go back&#8230;</p>
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		<title>By: Elvenbane</title>
		<link>http://spinksville.wordpress.com/2010/07/06/just-say-no-to-threat-decay/#comment-9505</link>
		<dc:creator><![CDATA[Elvenbane]]></dc:creator>
		<pubDate>Wed, 07 Jul 2010 10:29:17 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4012#comment-9505</guid>
		<description><![CDATA[I agree that WotLK made us DPS very lazy. Remember your first run into heroic magister&#039;s terrace back in the day? Without CC it was impossible, and straight out nuking anything was a wipe. 

Now, you can even go and nuke your way through ICC10 (up to a certain point at least) and need not to worry about tanks loosing threat.]]></description>
		<content:encoded><![CDATA[<p>I agree that WotLK made us DPS very lazy. Remember your first run into heroic magister&#8217;s terrace back in the day? Without CC it was impossible, and straight out nuking anything was a wipe. </p>
<p>Now, you can even go and nuke your way through ICC10 (up to a certain point at least) and need not to worry about tanks loosing threat.</p>
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		<title>By: Kring</title>
		<link>http://spinksville.wordpress.com/2010/07/06/just-say-no-to-threat-decay/#comment-9484</link>
		<dc:creator><![CDATA[Kring]]></dc:creator>
		<pubDate>Tue, 06 Jul 2010 23:12:50 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4012#comment-9484</guid>
		<description><![CDATA[The problem is not &quot;DK threat&quot;. The problem is different threat scaling with gear and encounter between different classes. There is no static solution to that, threat decay might exactly do that.]]></description>
		<content:encoded><![CDATA[<p>The problem is not &#8220;DK threat&#8221;. The problem is different threat scaling with gear and encounter between different classes. There is no static solution to that, threat decay might exactly do that.</p>
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		<title>By: 2ndNin</title>
		<link>http://spinksville.wordpress.com/2010/07/06/just-say-no-to-threat-decay/#comment-9482</link>
		<dc:creator><![CDATA[2ndNin]]></dc:creator>
		<pubDate>Tue, 06 Jul 2010 23:01:17 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4012#comment-9482</guid>
		<description><![CDATA[It won&#039;t realistically give DPS another thing to do except in fights where tanks cannot be on target 100% of the time. The threat ceiling even in TBC was rarely an issue, when it became one we just started gearing for threat rather than survival down to the survival floor. Things were slightly different in Sunwell (thinking Brutallus) but even then the tanks that got taken were the highest threat tanks typically because you couldn&#039;t afford to not do so.

If Blizzard wants to make threat important, make threat important, bloodboil, loot reaver etc... go go]]></description>
		<content:encoded><![CDATA[<p>It won&#8217;t realistically give DPS another thing to do except in fights where tanks cannot be on target 100% of the time. The threat ceiling even in TBC was rarely an issue, when it became one we just started gearing for threat rather than survival down to the survival floor. Things were slightly different in Sunwell (thinking Brutallus) but even then the tanks that got taken were the highest threat tanks typically because you couldn&#8217;t afford to not do so.</p>
<p>If Blizzard wants to make threat important, make threat important, bloodboil, loot reaver etc&#8230; go go</p>
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