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	<title>Comments on: It came from the PUG: The Infinite Healer</title>
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	<link>http://spinksville.wordpress.com/2010/08/09/it-came-from-the-pug-the-infinite-healer/</link>
	<description>MMOs and game design</description>
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		<title>By: Kring</title>
		<link>http://spinksville.wordpress.com/2010/08/09/it-came-from-the-pug-the-infinite-healer/#comment-10538</link>
		<dc:creator><![CDATA[Kring]]></dc:creator>
		<pubDate>Tue, 10 Aug 2010 22:33:11 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4207#comment-10538</guid>
		<description><![CDATA[Sure, but the problem is that a LFD group cannot and will not get creative. Most of the people playing WoW don&#039;t have our knowledge of their class. And that&#039;s perfectly fine. Everyone is free to invest as much time in his hobby, I don&#039;t have a problem with that. But that sets the limit on what kind of encounters Blizzard can use in 5 mans. And I don&#039;t see CC to be part of that. They can, maybe, assume 1 CC-ed mob and every tank who slightly outgears the instance can easily handle this additional mob.]]></description>
		<content:encoded><![CDATA[<p>Sure, but the problem is that a LFD group cannot and will not get creative. Most of the people playing WoW don&#8217;t have our knowledge of their class. And that&#8217;s perfectly fine. Everyone is free to invest as much time in his hobby, I don&#8217;t have a problem with that. But that sets the limit on what kind of encounters Blizzard can use in 5 mans. And I don&#8217;t see CC to be part of that. They can, maybe, assume 1 CC-ed mob and every tank who slightly outgears the instance can easily handle this additional mob.</p>
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		<title>By: Azzur</title>
		<link>http://spinksville.wordpress.com/2010/08/09/it-came-from-the-pug-the-infinite-healer/#comment-10497</link>
		<dc:creator><![CDATA[Azzur]]></dc:creator>
		<pubDate>Tue, 10 Aug 2010 04:21:10 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4207#comment-10497</guid>
		<description><![CDATA[Haha, nice post. There is nothing worse than being a bored healer; and a waste of a nice gearscore. I play a healer as well (Holy Priest, 6.1k GS), but when I&#039;m healing heroics, I heal as a Shadowpriest!

I&#039;ve had tanks ask before, &#039;is the healer shadow?&#039; But their fears are alleviated after the first boss and some are stunned when I&#039;m top of the damage meters :) I&#039;ve had one tank that ragequit at the start (before any pulls), but that is very rare - 1 in like 100+ runs.

The only &quot;downside&quot; is that people have now become so accustomed to this sort of thing that most people don&#039;t even blink and what I&#039;m doing has no impact on them...

For any readers wanting to know how I did it, here are some tips:
1) Use your healing gear (you don&#039;t need any +hit) for heroics. Healing gear will have nice regen.
2) Don&#039;t be afraid to shift out of shadowform and heal.
3) Shield and PoM the tank prior to pulls (you can do this on the run). Renew is useful to top up people whilst moving.
4) Spirit tap should help regen a lot of mana.
5) Shadowfiend (3 min cd due to talent), Dispersion (1.15 min due to glyph) means that a shadowpriest has 0 mana worries.

4)]]></description>
		<content:encoded><![CDATA[<p>Haha, nice post. There is nothing worse than being a bored healer; and a waste of a nice gearscore. I play a healer as well (Holy Priest, 6.1k GS), but when I&#8217;m healing heroics, I heal as a Shadowpriest!</p>
<p>I&#8217;ve had tanks ask before, &#8216;is the healer shadow?&#8217; But their fears are alleviated after the first boss and some are stunned when I&#8217;m top of the damage meters <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#8217;ve had one tank that ragequit at the start (before any pulls), but that is very rare &#8211; 1 in like 100+ runs.</p>
<p>The only &#8220;downside&#8221; is that people have now become so accustomed to this sort of thing that most people don&#8217;t even blink and what I&#8217;m doing has no impact on them&#8230;</p>
<p>For any readers wanting to know how I did it, here are some tips:<br />
1) Use your healing gear (you don&#8217;t need any +hit) for heroics. Healing gear will have nice regen.<br />
2) Don&#8217;t be afraid to shift out of shadowform and heal.<br />
3) Shield and PoM the tank prior to pulls (you can do this on the run). Renew is useful to top up people whilst moving.<br />
4) Spirit tap should help regen a lot of mana.<br />
5) Shadowfiend (3 min cd due to talent), Dispersion (1.15 min due to glyph) means that a shadowpriest has 0 mana worries.</p>
<p>4)</p>
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		<title>By: Ngita</title>
		<link>http://spinksville.wordpress.com/2010/08/09/it-came-from-the-pug-the-infinite-healer/#comment-10496</link>
		<dc:creator><![CDATA[Ngita]]></dc:creator>
		<pubDate>Tue, 10 Aug 2010 03:56:54 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4207#comment-10496</guid>
		<description><![CDATA[Druid,shaman, priest just go dps. I have averaged over 2k as healer before. Heck I remember a run where me=tank&gt;3 dps combined.

Paladin I have a tanking spec. Healing was just too sad, nothing beyond sacred shield to keep them alive without me watching and while i can almost keep anything as long as I am free to cast I still have to pay attention even if I am healing at 10% of max.]]></description>
		<content:encoded><![CDATA[<p>Druid,shaman, priest just go dps. I have averaged over 2k as healer before. Heck I remember a run where me=tank&gt;3 dps combined.</p>
<p>Paladin I have a tanking spec. Healing was just too sad, nothing beyond sacred shield to keep them alive without me watching and while i can almost keep anything as long as I am free to cast I still have to pay attention even if I am healing at 10% of max.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/08/09/it-came-from-the-pug-the-infinite-healer/#comment-10494</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Tue, 10 Aug 2010 03:30:29 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4207#comment-10494</guid>
		<description><![CDATA[I understand that, Rhii. It&#039;s something that used to frustrate me when I was healing on my main in TBC also, the fact that my gear upgrades didn&#039;t feel so interesting when it came to improving my 5 mans in general. (That was on a resto druid.)

Just at this stage it&#039;s hard to know what they could give healers to do that wasn&#039;t dps, given that they&#039;re moving away from important buffs and don&#039;t seem keen to give more CC to healers.]]></description>
		<content:encoded><![CDATA[<p>I understand that, Rhii. It&#8217;s something that used to frustrate me when I was healing on my main in TBC also, the fact that my gear upgrades didn&#8217;t feel so interesting when it came to improving my 5 mans in general. (That was on a resto druid.)</p>
<p>Just at this stage it&#8217;s hard to know what they could give healers to do that wasn&#8217;t dps, given that they&#8217;re moving away from important buffs and don&#8217;t seem keen to give more CC to healers.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/08/09/it-came-from-the-pug-the-infinite-healer/#comment-10493</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Tue, 10 Aug 2010 03:28:07 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4207#comment-10493</guid>
		<description><![CDATA[An overgeared tank really doesn&#039;t need an overgeared healer in heroics. A decent healer who is paying attention, yes that would be nice, but not an overgeared one.]]></description>
		<content:encoded><![CDATA[<p>An overgeared tank really doesn&#8217;t need an overgeared healer in heroics. A decent healer who is paying attention, yes that would be nice, but not an overgeared one.</p>
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	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/08/09/it-came-from-the-pug-the-infinite-healer/#comment-10492</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Tue, 10 Aug 2010 03:24:41 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4207#comment-10492</guid>
		<description><![CDATA[If you&#039;re a healer then you weren&#039;t using it and you&#039;ll get your faster runs :)]]></description>
		<content:encoded><![CDATA[<p>If you&#8217;re a healer then you weren&#8217;t using it and you&#8217;ll get your faster runs <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/08/09/it-came-from-the-pug-the-infinite-healer/#comment-10491</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Tue, 10 Aug 2010 03:22:20 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4207#comment-10491</guid>
		<description><![CDATA[I definitely found some of the TBC heroics more fun (I loved the netherstorm ones), but some were a lot less fun for me as a tank -- I never thought SH was fun as a  prot warrior for example.

But yeah, I&#039;m not really thrilled with the idea of running heroics long after I am bored with them (which happens after about the 5th run I find). I actually prefer solo grind to that.]]></description>
		<content:encoded><![CDATA[<p>I definitely found some of the TBC heroics more fun (I loved the netherstorm ones), but some were a lot less fun for me as a tank &#8212; I never thought SH was fun as a  prot warrior for example.</p>
<p>But yeah, I&#8217;m not really thrilled with the idea of running heroics long after I am bored with them (which happens after about the 5th run I find). I actually prefer solo grind to that.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/08/09/it-came-from-the-pug-the-infinite-healer/#comment-10490</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Tue, 10 Aug 2010 03:19:29 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4207#comment-10490</guid>
		<description><![CDATA[Character progression is one of the main tentpoles of MMOs but that can mean group or guild rewards as well as individual ones. It also doesn&#039;t have to be quite so skewed towards crazy gear levels that make a mockery of content that was mildly challenging towards the start of the expansion (well, very mildly but you get the point.)

In fact, if you look at the ICC buff as an example, that tends to outweigh minor gear differences around the raid group. I&#039;m just imagining every instance could have an aura like that (you&#039;d probably have to make it a buff aura and balance the instance appropriately because no one wants to feel that they got nerfed because of having a newbie in the group) and be designed to be interesting at that gear level.

I am sympathetic to the argument that if you have to grind heroics, its more fun if they are easy and unfailable. But that&#039;s a problem with grind, not why group content should be trivialised with gear.]]></description>
		<content:encoded><![CDATA[<p>Character progression is one of the main tentpoles of MMOs but that can mean group or guild rewards as well as individual ones. It also doesn&#8217;t have to be quite so skewed towards crazy gear levels that make a mockery of content that was mildly challenging towards the start of the expansion (well, very mildly but you get the point.)</p>
<p>In fact, if you look at the ICC buff as an example, that tends to outweigh minor gear differences around the raid group. I&#8217;m just imagining every instance could have an aura like that (you&#8217;d probably have to make it a buff aura and balance the instance appropriately because no one wants to feel that they got nerfed because of having a newbie in the group) and be designed to be interesting at that gear level.</p>
<p>I am sympathetic to the argument that if you have to grind heroics, its more fun if they are easy and unfailable. But that&#8217;s a problem with grind, not why group content should be trivialised with gear.</p>
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		<title>By: Theladas</title>
		<link>http://spinksville.wordpress.com/2010/08/09/it-came-from-the-pug-the-infinite-healer/#comment-10489</link>
		<dc:creator><![CDATA[Theladas]]></dc:creator>
		<pubDate>Tue, 10 Aug 2010 02:48:02 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4207#comment-10489</guid>
		<description><![CDATA[I actually think that comp would perform really well against a lot of content. There&#039;s a lot of control available to a lot of those classes, especially when you consider off-tank options. Druid Cyclones, Priest Shackles for undead or Warlock Banishes for Demons or Elementals (who&#039;re making a resurgence in Cata), Druid hibernates for beasts or dragonkin, MC/fear/horrify for humanoids, Druid roots for nasty melee, and so forth provide enough control to lock down at least one or two targets on a pull. 

Many classes actually have a lot of control, they&#039;re all just relegated to &quot;That&#039;s just for PvP&quot; status in WotLK &#039;cause they aren&#039;t necessary in Heroics.

I have a hard time honestly coming up with a set of five classes that would be really hosed in an instance. A glut of priests in a demon-oriented instance might end poorly, but I also don&#039;t ever expect LFD to give me three Spriests with a Prot Warrior and a Holy Pally. Then again, maybe the extra VE healing would help to compensate - I don&#039;t know.

Of course, even in TBC you didn&#039;t need perfect control on every pull. Good control was usually sufficient, and locking down just one or two targets could make a big difference. I do think that a little bit of damage resistance on all CC (Blind, Poly, Shackle, Repentance, Hibernate, and so many more break on any damage taken) would help, especially for those impossible-to-reapply saps that just suck to have break from a stray AoE effect employed to pick up the other three mobs.]]></description>
		<content:encoded><![CDATA[<p>I actually think that comp would perform really well against a lot of content. There&#8217;s a lot of control available to a lot of those classes, especially when you consider off-tank options. Druid Cyclones, Priest Shackles for undead or Warlock Banishes for Demons or Elementals (who&#8217;re making a resurgence in Cata), Druid hibernates for beasts or dragonkin, MC/fear/horrify for humanoids, Druid roots for nasty melee, and so forth provide enough control to lock down at least one or two targets on a pull. </p>
<p>Many classes actually have a lot of control, they&#8217;re all just relegated to &#8220;That&#8217;s just for PvP&#8221; status in WotLK &#8217;cause they aren&#8217;t necessary in Heroics.</p>
<p>I have a hard time honestly coming up with a set of five classes that would be really hosed in an instance. A glut of priests in a demon-oriented instance might end poorly, but I also don&#8217;t ever expect LFD to give me three Spriests with a Prot Warrior and a Holy Pally. Then again, maybe the extra VE healing would help to compensate &#8211; I don&#8217;t know.</p>
<p>Of course, even in TBC you didn&#8217;t need perfect control on every pull. Good control was usually sufficient, and locking down just one or two targets could make a big difference. I do think that a little bit of damage resistance on all CC (Blind, Poly, Shackle, Repentance, Hibernate, and so many more break on any damage taken) would help, especially for those impossible-to-reapply saps that just suck to have break from a stray AoE effect employed to pick up the other three mobs.</p>
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		<title>By: scotth</title>
		<link>http://spinksville.wordpress.com/2010/08/09/it-came-from-the-pug-the-infinite-healer/#comment-10488</link>
		<dc:creator><![CDATA[scotth]]></dc:creator>
		<pubDate>Tue, 10 Aug 2010 02:31:40 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4207#comment-10488</guid>
		<description><![CDATA[I&#039;m even having issues at lower levels.  I rolled a couple of warriors and a priest I have been playing around on.  One warrior is alliance side and has really good gear.  The other warrior and the priest are horde, and are not nearly as well equipped.  I&#039;m trying out tanking and doing some healing.

There is a huge difference between enchanted heirlooms and green quest rewards.  Particularly when people are used to a fast paced heroics, and not really having to manage aggro.  It has made some of my runs a real challenge, especially horde side where I don&#039;t have all the fancy gear.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m even having issues at lower levels.  I rolled a couple of warriors and a priest I have been playing around on.  One warrior is alliance side and has really good gear.  The other warrior and the priest are horde, and are not nearly as well equipped.  I&#8217;m trying out tanking and doing some healing.</p>
<p>There is a huge difference between enchanted heirlooms and green quest rewards.  Particularly when people are used to a fast paced heroics, and not really having to manage aggro.  It has made some of my runs a real challenge, especially horde side where I don&#8217;t have all the fancy gear.</p>
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