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	<title>Comments on: If all you have is a hammer, everything looks like a quest</title>
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	<link>http://spinksville.wordpress.com/2010/08/23/if-all-you-have-is-a-hammer-everything-looks-like-a-quest/</link>
	<description>MMOs and game design</description>
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		<title>By: Windpaw</title>
		<link>http://spinksville.wordpress.com/2010/08/23/if-all-you-have-is-a-hammer-everything-looks-like-a-quest/#comment-10778</link>
		<dc:creator><![CDATA[Windpaw]]></dc:creator>
		<pubDate>Mon, 23 Aug 2010 21:07:10 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4395#comment-10778</guid>
		<description><![CDATA[Something that I&#039;ve always wondered about regarding achievements and the like: Upon completing Loremaster in WoW, I found myself with almost zero desire to log back into the character I&#039;d completed it on.  Something about the post achievement let down or the &quot;I&#039;ve won WoW&quot; sentiment that just seems to have sunk down deep in the guts of that toon.

I agree that achievements are an excellent means of prodding folk through content they might not care to revisit (etc) - but they also seem to have the effect of driving you away when you don&#039;t have a clear idea of what to do next.]]></description>
		<content:encoded><![CDATA[<p>Something that I&#8217;ve always wondered about regarding achievements and the like: Upon completing Loremaster in WoW, I found myself with almost zero desire to log back into the character I&#8217;d completed it on.  Something about the post achievement let down or the &#8220;I&#8217;ve won WoW&#8221; sentiment that just seems to have sunk down deep in the guts of that toon.</p>
<p>I agree that achievements are an excellent means of prodding folk through content they might not care to revisit (etc) &#8211; but they also seem to have the effect of driving you away when you don&#8217;t have a clear idea of what to do next.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/08/23/if-all-you-have-is-a-hammer-everything-looks-like-a-quest/#comment-10773</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Mon, 23 Aug 2010 10:51:45 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4395#comment-10773</guid>
		<description><![CDATA[Yes, very much so. (I&#039;m quite curious to see this in action and whether they&#039;ll try to ditch text completely ...)

The WAR public quests popped a list of PQ goals up on your screen when you were in the right area also.

And from what I gather, some of the Cataclysm quests pop up when you enter the right area rather than requiring players to click on a quest giver also.]]></description>
		<content:encoded><![CDATA[<p>Yes, very much so. (I&#8217;m quite curious to see this in action and whether they&#8217;ll try to ditch text completely &#8230;)</p>
<p>The WAR public quests popped a list of PQ goals up on your screen when you were in the right area also.</p>
<p>And from what I gather, some of the Cataclysm quests pop up when you enter the right area rather than requiring players to click on a quest giver also.</p>
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		<title>By: Zed</title>
		<link>http://spinksville.wordpress.com/2010/08/23/if-all-you-have-is-a-hammer-everything-looks-like-a-quest/#comment-10772</link>
		<dc:creator><![CDATA[Zed]]></dc:creator>
		<pubDate>Mon, 23 Aug 2010 10:49:52 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4395#comment-10772</guid>
		<description><![CDATA[Looked at from a certain angle, GW2&#039;s dynamic event system is all about changing the UI presentation of public quests to a more &#039;show, don&#039;t tell&#039; format. Of course there&#039;s more to it than that, but that is a significant innovation by itself.]]></description>
		<content:encoded><![CDATA[<p>Looked at from a certain angle, GW2&#8242;s dynamic event system is all about changing the UI presentation of public quests to a more &#8216;show, don&#8217;t tell&#8217; format. Of course there&#8217;s more to it than that, but that is a significant innovation by itself.</p>
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