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	<title>Comments on: No cosmetic gear or overcloaks for Cataclysm</title>
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	<link>http://spinksville.wordpress.com/2010/09/09/no-cosmetic-gear-or-overcloaks-for-cataclysm/</link>
	<description>MMOs and game design</description>
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		<title>By: Tesh</title>
		<link>http://spinksville.wordpress.com/2010/09/09/no-cosmetic-gear-or-overcloaks-for-cataclysm/#comment-11138</link>
		<dc:creator><![CDATA[Tesh]]></dc:creator>
		<pubDate>Fri, 10 Sep 2010 16:49:14 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4503#comment-11138</guid>
		<description><![CDATA[For what it&#039;s worth, dyes are different from model swapping.  An appearance tab like LOTRO would be relatively easy to implement, but dyes would mean changing a lot of textures as well as code.  GW got away with it by having dyes in the game from the start.  Layering dyes on top of WoW&#039;s clothing really would be a lot of work.

That tangent aside, I&#039;m all for appearance tabs.  If it&#039;s really a PvP issue (which I tend to disagree with, but whatever), indeed, just turn the appearance gear off when the PvP flag is on.  In my book, the options this would give players make it well worth the implementation.

I&#039;d even call it a bit of karmic balance, since they are taking away the bulk of our ability to tinker with multiple talent trees.]]></description>
		<content:encoded><![CDATA[<p>For what it&#8217;s worth, dyes are different from model swapping.  An appearance tab like LOTRO would be relatively easy to implement, but dyes would mean changing a lot of textures as well as code.  GW got away with it by having dyes in the game from the start.  Layering dyes on top of WoW&#8217;s clothing really would be a lot of work.</p>
<p>That tangent aside, I&#8217;m all for appearance tabs.  If it&#8217;s really a PvP issue (which I tend to disagree with, but whatever), indeed, just turn the appearance gear off when the PvP flag is on.  In my book, the options this would give players make it well worth the implementation.</p>
<p>I&#8217;d even call it a bit of karmic balance, since they are taking away the bulk of our ability to tinker with multiple talent trees.</p>
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		<title>By: Dàchéng</title>
		<link>http://spinksville.wordpress.com/2010/09/09/no-cosmetic-gear-or-overcloaks-for-cataclysm/#comment-11131</link>
		<dc:creator><![CDATA[Dàchéng]]></dc:creator>
		<pubDate>Fri, 10 Sep 2010 11:59:49 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4503#comment-11131</guid>
		<description><![CDATA[Cloaks and helms can be &quot;switched off&quot; so others can&#039;t see them, and a tabard does a pretty good job of hiding chest armour already. Plus I can now spend a large proportion of my time dressed in the &lt;a href=&quot;http://www.wowhead.com/item=54651&quot; rel=&quot;nofollow&quot;&gt;Gnomeregan &quot;spacesuit&quot;&lt;/a&gt;! &lt;a href=&quot;http://www.wowhead.com/item=5462/dartols-rod-of-transformation&quot; rel=&quot;nofollow&quot;&gt;Dartol&#039;s Rod&lt;/a&gt; allows me to run around looking like a Furbolg, and my &lt;a href=&quot;http://www.wowhead.com/item=6657&quot; rel=&quot;nofollow&quot;&gt;Savory Deviate Delight&lt;/a&gt; allows me to look like a ninja or pirate. So Blizzard already allows me to effectively hide my gear from the casual glance in PvP and in general. 

Now Blizzard have said &lt;i&gt;&quot;we don’t want to start implementing aesthetic items in the game which allow players to look however they want&quot;&lt;/i&gt;. However, this overcloak doesn&#039;t do that. The overcloak is entirely of Blizzard&#039;s design. There&#039;s already an item which allows players much more aesthetic control: the guild tabard.

So I have to agree that the reason Blizzard gave for not allowing this overcloak is rubbish. As to what the real reason is, perhaps it &lt;i&gt;is&lt;/b&gt; a technical issue, but I rather think that Kring called it correctly: this will be an RMT item some day in the future, along with armour dyes and who knows whatnot else (perhaps dance studio can be monetized)?]]></description>
		<content:encoded><![CDATA[<p>Cloaks and helms can be &#8220;switched off&#8221; so others can&#8217;t see them, and a tabard does a pretty good job of hiding chest armour already. Plus I can now spend a large proportion of my time dressed in the <a href="http://www.wowhead.com/item=54651" rel="nofollow">Gnomeregan &#8220;spacesuit&#8221;</a>! <a href="http://www.wowhead.com/item=5462/dartols-rod-of-transformation" rel="nofollow">Dartol&#8217;s Rod</a> allows me to run around looking like a Furbolg, and my <a href="http://www.wowhead.com/item=6657" rel="nofollow">Savory Deviate Delight</a> allows me to look like a ninja or pirate. So Blizzard already allows me to effectively hide my gear from the casual glance in PvP and in general. </p>
<p>Now Blizzard have said <i>&#8220;we don’t want to start implementing aesthetic items in the game which allow players to look however they want&#8221;</i>. However, this overcloak doesn&#8217;t do that. The overcloak is entirely of Blizzard&#8217;s design. There&#8217;s already an item which allows players much more aesthetic control: the guild tabard.</p>
<p>So I have to agree that the reason Blizzard gave for not allowing this overcloak is rubbish. As to what the real reason is, perhaps it <i>is a technical issue, but I rather think that Kring called it correctly: this will be an RMT item some day in the future, along with armour dyes and who knows whatnot else (perhaps dance studio can be monetized)?</i></p>
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		<title>By: Shintar</title>
		<link>http://spinksville.wordpress.com/2010/09/09/no-cosmetic-gear-or-overcloaks-for-cataclysm/#comment-11113</link>
		<dc:creator><![CDATA[Shintar]]></dc:creator>
		<pubDate>Thu, 09 Sep 2010 21:31:49 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4503#comment-11113</guid>
		<description><![CDATA[You left out the followup response:

&lt;i&gt;We&#039;ve been tossing around some other ideas with regard to gear customization, but we still want to make sure there are appropriate limitations on a system like this. The limited buff timer on the overcloak just wasn&#039;t enough considering it would mask any cloak of any level. We&#039;ll continue to explore ideas for fun aesthetic gear customization, but we didn&#039;t feel this was the proper introduction of this kind of system.&lt;/i&gt;

So while these overcloaks are out for now, cosmetic customisation options in general are not.]]></description>
		<content:encoded><![CDATA[<p>You left out the followup response:</p>
<p><i>We&#8217;ve been tossing around some other ideas with regard to gear customization, but we still want to make sure there are appropriate limitations on a system like this. The limited buff timer on the overcloak just wasn&#8217;t enough considering it would mask any cloak of any level. We&#8217;ll continue to explore ideas for fun aesthetic gear customization, but we didn&#8217;t feel this was the proper introduction of this kind of system.</i></p>
<p>So while these overcloaks are out for now, cosmetic customisation options in general are not.</p>
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		<title>By: Utakata</title>
		<link>http://spinksville.wordpress.com/2010/09/09/no-cosmetic-gear-or-overcloaks-for-cataclysm/#comment-11112</link>
		<dc:creator><![CDATA[Utakata]]></dc:creator>
		<pubDate>Thu, 09 Sep 2010 20:23:12 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4503#comment-11112</guid>
		<description><![CDATA[Um Kring...this game is a P2P not a F2P, so that arguement doesn&#039;t really hold water.]]></description>
		<content:encoded><![CDATA[<p>Um Kring&#8230;this game is a P2P not a F2P, so that arguement doesn&#8217;t really hold water.</p>
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		<title>By: Kring</title>
		<link>http://spinksville.wordpress.com/2010/09/09/no-cosmetic-gear-or-overcloaks-for-cataclysm/#comment-11109</link>
		<dc:creator><![CDATA[Kring]]></dc:creator>
		<pubDate>Thu, 09 Sep 2010 16:34:02 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4503#comment-11109</guid>
		<description><![CDATA[&gt; so what exactly is the “breaking balance” they are
&gt; blabbering about?

The not made money if they give it away for free.]]></description>
		<content:encoded><![CDATA[<p>&gt; so what exactly is the “breaking balance” they are<br />
&gt; blabbering about?</p>
<p>The not made money if they give it away for free.</p>
]]></content:encoded>
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		<title>By: leah</title>
		<link>http://spinksville.wordpress.com/2010/09/09/no-cosmetic-gear-or-overcloaks-for-cataclysm/#comment-11108</link>
		<dc:creator><![CDATA[leah]]></dc:creator>
		<pubDate>Thu, 09 Sep 2010 16:20:19 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4503#comment-11108</guid>
		<description><![CDATA[WoW cloaks don&#039;t look like actual cloaks, they look elongated bottom of the tabard hanging behind you not really hiding much of your gear at all.  so I&#039;ll go with &quot;technical issues they don&#039;t wish to admit&quot;  crowd.  in a game where so many people turn off cloak/helm display because of sheer ugliness, I really don&#039;t see how overcloaks could not be any more gamebreaking then tabards.  Plus the only truly distinctive at a glance gear is shoulders and weapons.  cloaks woudln&#039;t change or disguise it in any way, so what exactly is the &quot;breaking balance&quot; they are blabbering about?]]></description>
		<content:encoded><![CDATA[<p>WoW cloaks don&#8217;t look like actual cloaks, they look elongated bottom of the tabard hanging behind you not really hiding much of your gear at all.  so I&#8217;ll go with &#8220;technical issues they don&#8217;t wish to admit&#8221;  crowd.  in a game where so many people turn off cloak/helm display because of sheer ugliness, I really don&#8217;t see how overcloaks could not be any more gamebreaking then tabards.  Plus the only truly distinctive at a glance gear is shoulders and weapons.  cloaks woudln&#8217;t change or disguise it in any way, so what exactly is the &#8220;breaking balance&#8221; they are blabbering about?</p>
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		<title>By: Kring</title>
		<link>http://spinksville.wordpress.com/2010/09/09/no-cosmetic-gear-or-overcloaks-for-cataclysm/#comment-11106</link>
		<dc:creator><![CDATA[Kring]]></dc:creator>
		<pubDate>Thu, 09 Sep 2010 15:16:51 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4503#comment-11106</guid>
		<description><![CDATA[&gt; When you get a new piece of gear, it’s not just a reward
&gt; in stats, it’s a visual reward.

Unless your BiS item looks like shit. Then it&#039;s no longer a visual reward but a sacrifice you bring for the greater good.

The heroic Sanguine Silk Robe does not look very warlockish...]]></description>
		<content:encoded><![CDATA[<p>&gt; When you get a new piece of gear, it’s not just a reward<br />
&gt; in stats, it’s a visual reward.</p>
<p>Unless your BiS item looks like shit. Then it&#8217;s no longer a visual reward but a sacrifice you bring for the greater good.</p>
<p>The heroic Sanguine Silk Robe does not look very warlockish&#8230;</p>
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		<title>By: Longasc</title>
		<link>http://spinksville.wordpress.com/2010/09/09/no-cosmetic-gear-or-overcloaks-for-cataclysm/#comment-11105</link>
		<dc:creator><![CDATA[Longasc]]></dc:creator>
		<pubDate>Thu, 09 Sep 2010 15:06:59 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4503#comment-11105</guid>
		<description><![CDATA[Quite possible if they plan to make their players get used to more and more item store and a possible F2P WoW in the middle to long run.]]></description>
		<content:encoded><![CDATA[<p>Quite possible if they plan to make their players get used to more and more item store and a possible F2P WoW in the middle to long run.</p>
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		<title>By: Rohan</title>
		<link>http://spinksville.wordpress.com/2010/09/09/no-cosmetic-gear-or-overcloaks-for-cataclysm/#comment-11104</link>
		<dc:creator><![CDATA[Rohan]]></dc:creator>
		<pubDate>Thu, 09 Sep 2010 15:04:12 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4503#comment-11104</guid>
		<description><![CDATA[I personally think that cosmetic items are a mistake.

I think that having your character, which is the central element on your screen, constantly change helps a lot with keeping the game fresh, especially for a game where you play for so long.

As you gain gear, your character organically shifts in look, transitioning from one look to another.  The first thing everyone does when a new piece of gear drops, is equip it or look at it in the wardrobe. We commiserate with people when the gear looks bad, we congratulate them when the gear looks good.

When you get a new piece of gear, it&#039;s not just a reward in stats, it&#039;s a visual reward. Your character on-screen changes, and that is tangible.

When new tier sets come out, the look is a far greater topic of discussion than the stats.  (There are massive debates on the paladin forums on plate skirts/cassocks.)

In my opinion, having your character&#039;s look undergo slight changes constantly is good for the longevity of the game, and full cosmetic gear cuts against that.]]></description>
		<content:encoded><![CDATA[<p>I personally think that cosmetic items are a mistake.</p>
<p>I think that having your character, which is the central element on your screen, constantly change helps a lot with keeping the game fresh, especially for a game where you play for so long.</p>
<p>As you gain gear, your character organically shifts in look, transitioning from one look to another.  The first thing everyone does when a new piece of gear drops, is equip it or look at it in the wardrobe. We commiserate with people when the gear looks bad, we congratulate them when the gear looks good.</p>
<p>When you get a new piece of gear, it&#8217;s not just a reward in stats, it&#8217;s a visual reward. Your character on-screen changes, and that is tangible.</p>
<p>When new tier sets come out, the look is a far greater topic of discussion than the stats.  (There are massive debates on the paladin forums on plate skirts/cassocks.)</p>
<p>In my opinion, having your character&#8217;s look undergo slight changes constantly is good for the longevity of the game, and full cosmetic gear cuts against that.</p>
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		<title>By: Nils</title>
		<link>http://spinksville.wordpress.com/2010/09/09/no-cosmetic-gear-or-overcloaks-for-cataclysm/#comment-11103</link>
		<dc:creator><![CDATA[Nils]]></dc:creator>
		<pubDate>Thu, 09 Sep 2010 15:00:24 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4503#comment-11103</guid>
		<description><![CDATA[&lt;i&gt;And if it’s so important that gear should be identifiable by sight, why doesn’t hard mode gear look different from normal mode?&lt;/i&gt;

&lt;b&gt;My guess:&lt;/b&gt;

The real reason is that there is indeed a U turn at Blizzard. The sudden stagnation (decrease?) of sub numbers with WotLK and some other things allowed the &#039;virtual world&#039; guys to regain influence while the &#039;gameplay&#039; guys lost influence.

Blizzard stated some time ago that they liked that players could identify Askandi from afar in Vanilla and they would like to reintroduce this effect. Basically they said that they liked items and their looks to have meaning. In this philosophy an item should be more than part of an aribtrary T-set number.

I like RP myself, and this is why I agree with this decision.]]></description>
		<content:encoded><![CDATA[<p><i>And if it’s so important that gear should be identifiable by sight, why doesn’t hard mode gear look different from normal mode?</i></p>
<p><b>My guess:</b></p>
<p>The real reason is that there is indeed a U turn at Blizzard. The sudden stagnation (decrease?) of sub numbers with WotLK and some other things allowed the &#8216;virtual world&#8217; guys to regain influence while the &#8216;gameplay&#8217; guys lost influence.</p>
<p>Blizzard stated some time ago that they liked that players could identify Askandi from afar in Vanilla and they would like to reintroduce this effect. Basically they said that they liked items and their looks to have meaning. In this philosophy an item should be more than part of an aribtrary T-set number.</p>
<p>I like RP myself, and this is why I agree with this decision.</p>
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