The perennial casual vs hardcore debate rumbles on, and I thought this was a really interesting thread on the topic on tankspot. It is particularly interesting in WoW at the moment, because people are deciding what their goals will be (raiding and guildwise) in the next expansion.
And I just wanted to pick out one quote:
I think the reason Hardcore people really get progression(and so much faster) is because when you put 25 people in a raid who want to be the best at X class, instead of 25 people who want to get X gear(or X boss). you’ll get much further.
There does come a point where it’s all about recruitment. But there’s also a point where a lot of people would say, “who cares about being best at X class as long as you’re good enough”. Clearly not a hardcore attitude, or is it? Spending Z extra hours to nail that last 0.5% of performance when it isn’t necessary is not a very efficient use of time.
I think there’s two different types of goal setting.
- I want to do/get X as fast as possible.
- I want to do/ get X as efficiently (i.e. as little excess work) as possible.
Optimising efficiency hasn’t really been popular gameplay in western games, it’s a little alien to designers.
But if your goal in Wrath is to kill the Lich King, there’s no special benefit to being in a hardcore guild if a more relaxed setup could also do the job. Each week we’re seeing more raids take down Arthas for the first time. It’s a really big moment for any group that had been raiding together for most of the expansion, however casual.
And the particular challenges facing casual raid guild leaders who need to pull together players with varying goals, commitment, and availability and keep things running for months on end are not well understood or rewarded in game.
To all of them, and everyone who raids with them, congratulations! You rock.