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	<title>Comments on: Thought of the Day: When reaching your goals is all about the journey</title>
	<atom:link href="http://spinksville.wordpress.com/2010/09/17/thought-of-the-day-when-reaching-your-goals-is-all-about-the-journey/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2010/09/17/thought-of-the-day-when-reaching-your-goals-is-all-about-the-journey/</link>
	<description>MMOs and game design</description>
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		<title>By: Tink</title>
		<link>http://spinksville.wordpress.com/2010/09/17/thought-of-the-day-when-reaching-your-goals-is-all-about-the-journey/#comment-11224</link>
		<dc:creator><![CDATA[Tink]]></dc:creator>
		<pubDate>Fri, 17 Sep 2010 19:54:12 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4540#comment-11224</guid>
		<description><![CDATA[I don&#039;t care about what hardcore/casual means.  I just want people I raid with to take it seriously.

While you&#039;re raiding, give it all you&#039;ve got.  How much time you decide to commit to raiding is your own decision.   I don&#039;t believe in forcing people to play or punishing them for their decisions on how to allocate their time.  But if you decide to raid, do that.  Don&#039;t waste my time in a raid painting your nails or watching TV or getting drunk.  You don&#039;t have to be the best at your class.  Just don&#039;t slack while the rest of us are trying our best to kill the boss.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t care about what hardcore/casual means.  I just want people I raid with to take it seriously.</p>
<p>While you&#8217;re raiding, give it all you&#8217;ve got.  How much time you decide to commit to raiding is your own decision.   I don&#8217;t believe in forcing people to play or punishing them for their decisions on how to allocate their time.  But if you decide to raid, do that.  Don&#8217;t waste my time in a raid painting your nails or watching TV or getting drunk.  You don&#8217;t have to be the best at your class.  Just don&#8217;t slack while the rest of us are trying our best to kill the boss.</p>
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		<title>By: Goworn</title>
		<link>http://spinksville.wordpress.com/2010/09/17/thought-of-the-day-when-reaching-your-goals-is-all-about-the-journey/#comment-11223</link>
		<dc:creator><![CDATA[Goworn]]></dc:creator>
		<pubDate>Fri, 17 Sep 2010 15:24:20 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4540#comment-11223</guid>
		<description><![CDATA[Don&#039;t tell me you just read my RL-blog (which I am not gonna plug here). It has the same conclusion....]]></description>
		<content:encoded><![CDATA[<p>Don&#8217;t tell me you just read my RL-blog (which I am not gonna plug here). It has the same conclusion&#8230;.</p>
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	<item>
		<title>By: smakendahed</title>
		<link>http://spinksville.wordpress.com/2010/09/17/thought-of-the-day-when-reaching-your-goals-is-all-about-the-journey/#comment-11222</link>
		<dc:creator><![CDATA[smakendahed]]></dc:creator>
		<pubDate>Fri, 17 Sep 2010 15:17:45 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4540#comment-11222</guid>
		<description><![CDATA[I took a skim through this, some people have pretty good ideas, others seem way off.

Casual does not mean, &quot;suck at it&quot;. It means it isn&#039;t a priority in their life.

Casual people do look these things up from time to time, can be part of a progressive raiding guild, can have success and know their class (or several others). It&#039;s just not their main priority.

Hardcore players tend to be hard core about the game and their /played tends to show that. 

There is nothing different between a hardcore player and a casual player other than time set aside to play a game. Now there is a big difference between a player that sucks and one that doesn&#039;t - but that&#039;s not casual vs. hardcore. I&#039;ve actually seen some hardcore players with awesome gear that totally sucked.

In the past I&#039;ve been hardcore, hitting up all the latest raiding content in games like EQ 1 where you had to be competitive or the raid mobs weren&#039;t there (no instance just for you). Now I&#039;m casual, but I still kick ass in WoW and can do all the stuff the hardcore types do.

I just don&#039;t log in to do it as often.]]></description>
		<content:encoded><![CDATA[<p>I took a skim through this, some people have pretty good ideas, others seem way off.</p>
<p>Casual does not mean, &#8220;suck at it&#8221;. It means it isn&#8217;t a priority in their life.</p>
<p>Casual people do look these things up from time to time, can be part of a progressive raiding guild, can have success and know their class (or several others). It&#8217;s just not their main priority.</p>
<p>Hardcore players tend to be hard core about the game and their /played tends to show that. </p>
<p>There is nothing different between a hardcore player and a casual player other than time set aside to play a game. Now there is a big difference between a player that sucks and one that doesn&#8217;t &#8211; but that&#8217;s not casual vs. hardcore. I&#8217;ve actually seen some hardcore players with awesome gear that totally sucked.</p>
<p>In the past I&#8217;ve been hardcore, hitting up all the latest raiding content in games like EQ 1 where you had to be competitive or the raid mobs weren&#8217;t there (no instance just for you). Now I&#8217;m casual, but I still kick ass in WoW and can do all the stuff the hardcore types do.</p>
<p>I just don&#8217;t log in to do it as often.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/09/17/thought-of-the-day-when-reaching-your-goals-is-all-about-the-journey/#comment-11221</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Fri, 17 Sep 2010 13:43:33 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4540#comment-11221</guid>
		<description><![CDATA[I think that&#039;s very true. There&#039;s a lot of stress and misery from people wanting to be one thing when the majority of their raid wants another. Most people don&#039;t actually want ultimate no-holds-barred progression where they&#039;re willing to ditch all other concerns as long as it leads to more progress. But even so, many of them are willing to put up with guilds they don&#039;t particularly like because the progression is good.

And skill can mean a lot of things, but fast progression usually includes willingness to be restrictive with recruiting, to replace players who aren&#039;t good enough, to have raid leaders who are good at keeping the progression rate up, and basically to run a ship where progression is the main concern. Ultimately this could include switching to a more progression focussed server to have an easier time recruiting those types of players in future.

As soon as you say,  &quot;we&#039;ll keep the players we have and go as far as we can with this group&quot;, it&#039;s already become a more efficiency focussed effort. And one where measuring comparative progress is harder. 

And even then, not everyone wants to progress as much as theoretically possible. Some people (probably quite a lot) don&#039;t really care about hard modes, they just want to see all the bosses and anything else is just there to kill time until the next content patch.]]></description>
		<content:encoded><![CDATA[<p>I think that&#8217;s very true. There&#8217;s a lot of stress and misery from people wanting to be one thing when the majority of their raid wants another. Most people don&#8217;t actually want ultimate no-holds-barred progression where they&#8217;re willing to ditch all other concerns as long as it leads to more progress. But even so, many of them are willing to put up with guilds they don&#8217;t particularly like because the progression is good.</p>
<p>And skill can mean a lot of things, but fast progression usually includes willingness to be restrictive with recruiting, to replace players who aren&#8217;t good enough, to have raid leaders who are good at keeping the progression rate up, and basically to run a ship where progression is the main concern. Ultimately this could include switching to a more progression focussed server to have an easier time recruiting those types of players in future.</p>
<p>As soon as you say,  &#8220;we&#8217;ll keep the players we have and go as far as we can with this group&#8221;, it&#8217;s already become a more efficiency focussed effort. And one where measuring comparative progress is harder. </p>
<p>And even then, not everyone wants to progress as much as theoretically possible. Some people (probably quite a lot) don&#8217;t really care about hard modes, they just want to see all the bosses and anything else is just there to kill time until the next content patch.</p>
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	<item>
		<title>By: Klepsacovic</title>
		<link>http://spinksville.wordpress.com/2010/09/17/thought-of-the-day-when-reaching-your-goals-is-all-about-the-journey/#comment-11220</link>
		<dc:creator><![CDATA[Klepsacovic]]></dc:creator>
		<pubDate>Fri, 17 Sep 2010 13:22:16 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4540#comment-11220</guid>
		<description><![CDATA[I suppose this is a side-track, but your guild division seems to explain a lot of problems that guilds can have.  They go for fast when they don&#039;t have the &#039;skill&#039; for fast and would be better off with efficient.  I&#039;m using &#039;skill&#039; as a stand-in for twitch, gear, coordination, effort, etc.]]></description>
		<content:encoded><![CDATA[<p>I suppose this is a side-track, but your guild division seems to explain a lot of problems that guilds can have.  They go for fast when they don&#8217;t have the &#8216;skill&#8217; for fast and would be better off with efficient.  I&#8217;m using &#8216;skill&#8217; as a stand-in for twitch, gear, coordination, effort, etc.</p>
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	<item>
		<title>By: Syl</title>
		<link>http://spinksville.wordpress.com/2010/09/17/thought-of-the-day-when-reaching-your-goals-is-all-about-the-journey/#comment-11216</link>
		<dc:creator><![CDATA[Syl]]></dc:creator>
		<pubDate>Fri, 17 Sep 2010 10:55:15 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4540#comment-11216</guid>
		<description><![CDATA[My own raidguild is one of those that aspires to be efficient rather than just fast. the guild&#039;s average age is a little higher than usual, with a lot of people between 25-35 that cannot and do not really wish to raid &#039;hardcore&#039; but still want to clear all content at decent speed.
we managed to get this group of like-minded players together over a long period of time and they&#039;re still a close knit bunch today - recruitment wasn&#039;t always easy for us but we got a very faithful playerbase in return with very low fluctuations in our roster.
We ended up solidly established within the server&#039;s top 3 before raiding slowed down after the LK, with all the guild above or below us having more raiddays and longer raidtimes than us. I always felt that our more efficient raiding deserved some higher reward, but obviously server standings will never take that into account. but at least personally I can say that I regard this type of raiding as more &#039;hardcore&#039; than those that do it with more / a lot of raid hours.]]></description>
		<content:encoded><![CDATA[<p>My own raidguild is one of those that aspires to be efficient rather than just fast. the guild&#8217;s average age is a little higher than usual, with a lot of people between 25-35 that cannot and do not really wish to raid &#8216;hardcore&#8217; but still want to clear all content at decent speed.<br />
we managed to get this group of like-minded players together over a long period of time and they&#8217;re still a close knit bunch today &#8211; recruitment wasn&#8217;t always easy for us but we got a very faithful playerbase in return with very low fluctuations in our roster.<br />
We ended up solidly established within the server&#8217;s top 3 before raiding slowed down after the LK, with all the guild above or below us having more raiddays and longer raidtimes than us. I always felt that our more efficient raiding deserved some higher reward, but obviously server standings will never take that into account. but at least personally I can say that I regard this type of raiding as more &#8216;hardcore&#8217; than those that do it with more / a lot of raid hours.</p>
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