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	<title>Comments on: Should MMOs encourage grouping? How about helping you make in-game friends?</title>
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	<link>http://spinksville.wordpress.com/2010/11/26/should-mmos-encourage-grouping-how-about-helping-you-make-in-game-friends/</link>
	<description>MMOs and game design</description>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/11/26/should-mmos-encourage-grouping-how-about-helping-you-make-in-game-friends/#comment-12310</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Sat, 27 Nov 2010 21:17:55 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4875#comment-12310</guid>
		<description><![CDATA[You may be right, but there are some practical issues with having everyone talking in the world (ie. spam).]]></description>
		<content:encoded><![CDATA[<p>You may be right, but there are some practical issues with having everyone talking in the world (ie. spam).</p>
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		<title>By: Dblade</title>
		<link>http://spinksville.wordpress.com/2010/11/26/should-mmos-encourage-grouping-how-about-helping-you-make-in-game-friends/#comment-12309</link>
		<dc:creator><![CDATA[Dblade]]></dc:creator>
		<pubDate>Sat, 27 Nov 2010 20:16:19 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4875#comment-12309</guid>
		<description><![CDATA[I think guilds are a harmful invention, actually. If you want people to socialize, why do you let them lock themselves away in rooms talking only in guild chat? EQOA didn&#039;t have guilds, and there was a ton of socializing as people gathered around stables to PUG for experience parties, and towns for roleplay events.

Get everyone talking in the world, and I think general socialization would be better.]]></description>
		<content:encoded><![CDATA[<p>I think guilds are a harmful invention, actually. If you want people to socialize, why do you let them lock themselves away in rooms talking only in guild chat? EQOA didn&#8217;t have guilds, and there was a ton of socializing as people gathered around stables to PUG for experience parties, and towns for roleplay events.</p>
<p>Get everyone talking in the world, and I think general socialization would be better.</p>
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		<title>By: Stabs</title>
		<link>http://spinksville.wordpress.com/2010/11/26/should-mmos-encourage-grouping-how-about-helping-you-make-in-game-friends/#comment-12308</link>
		<dc:creator><![CDATA[Stabs]]></dc:creator>
		<pubDate>Sat, 27 Nov 2010 17:13:14 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4875#comment-12308</guid>
		<description><![CDATA[Actually there&#039;s a lot you can do with design to encourage people to talk. 

Most of what can be done comes down to this: make it harder.

If people simply can&#039;t beat a dungeon by zerging in and AOEing everything then they have to cooperate to come up with a plan. That was how WoW used to work in 2004-7.

Think of a game like Football. You have to talk to each other, sometimes warn team mates you&#039;re going for the same ball, discuss strategy at half time.

WoW is like a game of Football where if anyone simply kicks the ball as hard as they can you win. (Much of WoW, not arena or complex raiding). If Football worked like that no one would talk either. But it doesn&#039;t so people talk to each other.

I actually don&#039;t see it as a problem that WoW has developed on these lines - it&#039;s clearly what a lot of players wanted. But I don&#039;t want the other dikus to get swept along. Let&#039;s have WoW for the people who basically want a fruit machine and EQ2 and Lotro for people who want to collaborate to beat a challenge.]]></description>
		<content:encoded><![CDATA[<p>Actually there&#8217;s a lot you can do with design to encourage people to talk. </p>
<p>Most of what can be done comes down to this: make it harder.</p>
<p>If people simply can&#8217;t beat a dungeon by zerging in and AOEing everything then they have to cooperate to come up with a plan. That was how WoW used to work in 2004-7.</p>
<p>Think of a game like Football. You have to talk to each other, sometimes warn team mates you&#8217;re going for the same ball, discuss strategy at half time.</p>
<p>WoW is like a game of Football where if anyone simply kicks the ball as hard as they can you win. (Much of WoW, not arena or complex raiding). If Football worked like that no one would talk either. But it doesn&#8217;t so people talk to each other.</p>
<p>I actually don&#8217;t see it as a problem that WoW has developed on these lines &#8211; it&#8217;s clearly what a lot of players wanted. But I don&#8217;t want the other dikus to get swept along. Let&#8217;s have WoW for the people who basically want a fruit machine and EQ2 and Lotro for people who want to collaborate to beat a challenge.</p>
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		<title>By: The Antisocial Nature of MMOs (Lately) &#171; Fun in Games</title>
		<link>http://spinksville.wordpress.com/2010/11/26/should-mmos-encourage-grouping-how-about-helping-you-make-in-game-friends/#comment-12305</link>
		<dc:creator><![CDATA[The Antisocial Nature of MMOs (Lately) &#171; Fun in Games]]></dc:creator>
		<pubDate>Sat, 27 Nov 2010 06:44:05 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4875#comment-12305</guid>
		<description><![CDATA[[...] Spinks and Chris have recently posted on a topic tangentially related to what I&#8217;d been feeling for a [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Spinks and Chris have recently posted on a topic tangentially related to what I&#8217;d been feeling for a [...]</p>
]]></content:encoded>
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		<title>By: Daily Blogroll: Black Friday Edition - West Karana</title>
		<link>http://spinksville.wordpress.com/2010/11/26/should-mmos-encourage-grouping-how-about-helping-you-make-in-game-friends/#comment-12304</link>
		<dc:creator><![CDATA[Daily Blogroll: Black Friday Edition - West Karana]]></dc:creator>
		<pubDate>Sat, 27 Nov 2010 06:05:37 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4875#comment-12304</guid>
		<description><![CDATA[[...] and company have been talking for a few days about the ups and downs of grouping in MMOs. Clearly, one of the differences between MMOs and single player RPGs is the opportunity to form or [...]]]></description>
		<content:encoded><![CDATA[<p>[...] and company have been talking for a few days about the ups and downs of grouping in MMOs. Clearly, one of the differences between MMOs and single player RPGs is the opportunity to form or [...]</p>
]]></content:encoded>
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	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/11/26/should-mmos-encourage-grouping-how-about-helping-you-make-in-game-friends/#comment-12302</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Fri, 26 Nov 2010 15:42:29 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4875#comment-12302</guid>
		<description><![CDATA[Oh, if you&#039;re on Horde, you could check out &lt;a href=&quot;http://singleabstractnoun.proboards.com/index.cgi&quot; rel=&quot;nofollow&quot;&gt;Single Abstract Noun&lt;/a&gt; (it&#039;s a guild of bloggers and blog readers, everyone&#039;s welcome and they&#039;re a friendly bunch.)]]></description>
		<content:encoded><![CDATA[<p>Oh, if you&#8217;re on Horde, you could check out <a href="http://singleabstractnoun.proboards.com/index.cgi" rel="nofollow">Single Abstract Noun</a> (it&#8217;s a guild of bloggers and blog readers, everyone&#8217;s welcome and they&#8217;re a friendly bunch.)</p>
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		<title>By: Sigtyr</title>
		<link>http://spinksville.wordpress.com/2010/11/26/should-mmos-encourage-grouping-how-about-helping-you-make-in-game-friends/#comment-12301</link>
		<dc:creator><![CDATA[Sigtyr]]></dc:creator>
		<pubDate>Fri, 26 Nov 2010 15:07:47 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4875#comment-12301</guid>
		<description><![CDATA[Very Interesting question and something that has been bothering me personally for quite some time, I have played EQ2 since 2006 and in that time seen the game go from a MMO where you could easily find a group and go to a shared dungeon and have fun and level to a game where it is soloing (very few does the shared dungeons nowadays) all the way to 90, and at 90 you MAY be able to get a group for an instance. 

I play MMOs for the social grouping aspect and I have nothing to do in EQ2 anymore, as the game I wanted to play is gone. I am in a great guild with great people but they do not group outside their tight group that they have leveled to 90 with (and they have of course done all the instances umpteen times and does not want to do them again, understandably so).

The EQ2 developers have talked about an updated LFG tool with more options and a better search tool but it is unlikely it will ever be implemented but the ideas posted where nice (something as per the EQ2 Guild finder tool).

The trends of  MMOS today are several, but there are few games out there that actually offers anything to people that wants to group and advance at a decent pace, games where you can find people to group with if you are late into the game. 

It is a social issue too in EQ2 if you get and instance and gives proof that you have never done it before you usually are in for trouble, most players does not want to spend extra time showing a new player the ropes as it is much more efficient to run 3 instances in one hour than to run 1 instance for one hour and have several wipes. This has lead to a situation where you barely dare to do anything anymore, many have tried PUGs for the instances where you actually only recruit new people, this can be fun if you can stand the taunting in the public channels.

Currently me and my wife are unsubbed from EQ2 but if anyone has any tips on a game where you can go out and get a group, play for some hours and have fun, even if you are not A Leet, B Maxlevel, C on your 15th run through the dungeon please let me know]]></description>
		<content:encoded><![CDATA[<p>Very Interesting question and something that has been bothering me personally for quite some time, I have played EQ2 since 2006 and in that time seen the game go from a MMO where you could easily find a group and go to a shared dungeon and have fun and level to a game where it is soloing (very few does the shared dungeons nowadays) all the way to 90, and at 90 you MAY be able to get a group for an instance. </p>
<p>I play MMOs for the social grouping aspect and I have nothing to do in EQ2 anymore, as the game I wanted to play is gone. I am in a great guild with great people but they do not group outside their tight group that they have leveled to 90 with (and they have of course done all the instances umpteen times and does not want to do them again, understandably so).</p>
<p>The EQ2 developers have talked about an updated LFG tool with more options and a better search tool but it is unlikely it will ever be implemented but the ideas posted where nice (something as per the EQ2 Guild finder tool).</p>
<p>The trends of  MMOS today are several, but there are few games out there that actually offers anything to people that wants to group and advance at a decent pace, games where you can find people to group with if you are late into the game. </p>
<p>It is a social issue too in EQ2 if you get and instance and gives proof that you have never done it before you usually are in for trouble, most players does not want to spend extra time showing a new player the ropes as it is much more efficient to run 3 instances in one hour than to run 1 instance for one hour and have several wipes. This has lead to a situation where you barely dare to do anything anymore, many have tried PUGs for the instances where you actually only recruit new people, this can be fun if you can stand the taunting in the public channels.</p>
<p>Currently me and my wife are unsubbed from EQ2 but if anyone has any tips on a game where you can go out and get a group, play for some hours and have fun, even if you are not A Leet, B Maxlevel, C on your 15th run through the dungeon please let me know</p>
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		<title>By: Bronte</title>
		<link>http://spinksville.wordpress.com/2010/11/26/should-mmos-encourage-grouping-how-about-helping-you-make-in-game-friends/#comment-12300</link>
		<dc:creator><![CDATA[Bronte]]></dc:creator>
		<pubDate>Fri, 26 Nov 2010 14:25:21 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4875#comment-12300</guid>
		<description><![CDATA[I understand the point of what you are trying to say here, but I a a little on the fence here.

First, I think MMOs do provide ample opportunity for you to group. Perhaps that word is a poor choice. MMOs provide ample reasons to group. Specifically talking about WoW, You have five-man dungeons, 10, 20, 25 and 40 man raids, 10, 15, 20 and 40 man battlegrounds, 2, 3, and 5-man arenas, groups quests, guilds, RP, you name it. There are enough mechanics in the game that force you to group and interact with other players.

&quot;Once you understand that a lot of people view gaming as a hobby and like MMOs for the opportunity to meet and play with fellow gamers online (much as you’d make friends via any other hobby) then you can see how badly game designers have failed this group.&quot;

This is the part where I had some trouble agreeing with what you said. If we are to look at MMOs as a &quot;hobby&quot; with you expect to make friends, it must be said that you make those friends by doing the personal physical effort of interacting with them. The hobby in question only provides the platform. In a social gathering, say where a group largely comprising of strangers with few common friends gets together for a night of Taboo. Taboo gives you the social platform, it si a great group game to play and it provides you with a logical reason for interacting. How much you choose to interact and/or take it past the Taboo stage is entirely up to you. (I am a little high on cough syrup, so this may be a little hazy here).

Similarly in MMO&#039;s, all the reasons I listed above provide the platform, but it is up to the players to use that platform to their advantage and get where they want. I don&#039;t think the developers need to force it any further. I absolutely agree that they need to encourage it by providing activities that are a lot more fun to do in groups.

Third, You also raised the point about being placed with a group of similar-minded individuals. This is very tricky. We largely make fun of these compatibility websites like eHarmony.com, because software cannot assess your compatibility with a group, no matter how many character traits and variable you feed it. Partially because you will never find the &quot;perfect&quot; guild, there will always be some problem (big or small), and partly because there is no scientific way to replace intuition, gut-feeling and just the natural feeling of belonging to a certain group or idea.

Sorry that if this turned into a rant :(]]></description>
		<content:encoded><![CDATA[<p>I understand the point of what you are trying to say here, but I a a little on the fence here.</p>
<p>First, I think MMOs do provide ample opportunity for you to group. Perhaps that word is a poor choice. MMOs provide ample reasons to group. Specifically talking about WoW, You have five-man dungeons, 10, 20, 25 and 40 man raids, 10, 15, 20 and 40 man battlegrounds, 2, 3, and 5-man arenas, groups quests, guilds, RP, you name it. There are enough mechanics in the game that force you to group and interact with other players.</p>
<p>&#8220;Once you understand that a lot of people view gaming as a hobby and like MMOs for the opportunity to meet and play with fellow gamers online (much as you’d make friends via any other hobby) then you can see how badly game designers have failed this group.&#8221;</p>
<p>This is the part where I had some trouble agreeing with what you said. If we are to look at MMOs as a &#8220;hobby&#8221; with you expect to make friends, it must be said that you make those friends by doing the personal physical effort of interacting with them. The hobby in question only provides the platform. In a social gathering, say where a group largely comprising of strangers with few common friends gets together for a night of Taboo. Taboo gives you the social platform, it si a great group game to play and it provides you with a logical reason for interacting. How much you choose to interact and/or take it past the Taboo stage is entirely up to you. (I am a little high on cough syrup, so this may be a little hazy here).</p>
<p>Similarly in MMO&#8217;s, all the reasons I listed above provide the platform, but it is up to the players to use that platform to their advantage and get where they want. I don&#8217;t think the developers need to force it any further. I absolutely agree that they need to encourage it by providing activities that are a lot more fun to do in groups.</p>
<p>Third, You also raised the point about being placed with a group of similar-minded individuals. This is very tricky. We largely make fun of these compatibility websites like eHarmony.com, because software cannot assess your compatibility with a group, no matter how many character traits and variable you feed it. Partially because you will never find the &#8220;perfect&#8221; guild, there will always be some problem (big or small), and partly because there is no scientific way to replace intuition, gut-feeling and just the natural feeling of belonging to a certain group or idea.</p>
<p>Sorry that if this turned into a rant <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: smakendahed</title>
		<link>http://spinksville.wordpress.com/2010/11/26/should-mmos-encourage-grouping-how-about-helping-you-make-in-game-friends/#comment-12299</link>
		<dc:creator><![CDATA[smakendahed]]></dc:creator>
		<pubDate>Fri, 26 Nov 2010 14:16:52 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4875#comment-12299</guid>
		<description><![CDATA[comments = tl;dr

One thought is to do what they did in EQ2 for Guilds and apply that for characters.

If you&#039;re a social type of gamer that likes to group to do some outdoor quests (even though it&#039;s less efficient than just soloing in most cases), then you set that flag. If you&#039;re the kind that likes to duel, turn on that flag. If you just want to solo and not be bothered with group invites and duels? Turn off those flags.

If you like doing dungeons, turn those on. If you don&#039;t, turn those off. That would help define how people group.

If you just want to grind or chat while gathering or something, maybe there is a flag for that.

You&#039;d need a mechanism to tie all that together too. Think of it as almost being a dating service.

The technology is there, no one is really using it.]]></description>
		<content:encoded><![CDATA[<p>comments = tl;dr</p>
<p>One thought is to do what they did in EQ2 for Guilds and apply that for characters.</p>
<p>If you&#8217;re a social type of gamer that likes to group to do some outdoor quests (even though it&#8217;s less efficient than just soloing in most cases), then you set that flag. If you&#8217;re the kind that likes to duel, turn on that flag. If you just want to solo and not be bothered with group invites and duels? Turn off those flags.</p>
<p>If you like doing dungeons, turn those on. If you don&#8217;t, turn those off. That would help define how people group.</p>
<p>If you just want to grind or chat while gathering or something, maybe there is a flag for that.</p>
<p>You&#8217;d need a mechanism to tie all that together too. Think of it as almost being a dating service.</p>
<p>The technology is there, no one is really using it.</p>
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		<title>By: Black Friday Sweet Nothings &#171; Bio Break</title>
		<link>http://spinksville.wordpress.com/2010/11/26/should-mmos-encourage-grouping-how-about-helping-you-make-in-game-friends/#comment-12298</link>
		<dc:creator><![CDATA[Black Friday Sweet Nothings &#171; Bio Break]]></dc:creator>
		<pubDate>Fri, 26 Nov 2010 14:16:26 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4875#comment-12298</guid>
		<description><![CDATA[[...] Spinks [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Spinks [...]</p>
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