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	<title>Comments on: Cataclysm: We didn&#8217;t remake the low level zones for YOU!</title>
	<atom:link href="http://spinksville.wordpress.com/2010/11/29/cataclysm-we-didnt-remake-the-low-level-zones-for-you/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2010/11/29/cataclysm-we-didnt-remake-the-low-level-zones-for-you/</link>
	<description>MMOs and game design</description>
	<lastBuildDate>Wed, 22 May 2013 22:20:19 +0000</lastBuildDate>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/11/29/cataclysm-we-didnt-remake-the-low-level-zones-for-you/#comment-12489</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Tue, 07 Dec 2010 06:05:20 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4894#comment-12489</guid>
		<description><![CDATA[For me, it was that the other mage (Gunther, I think?) had been isolated on an island, thinking he was the only freewilled undead left in the world. I thought it was very poignant when we as players were able to put him in touch with his old friend, especially as all the forsaken up until that point had been so unemotional.]]></description>
		<content:encoded><![CDATA[<p>For me, it was that the other mage (Gunther, I think?) had been isolated on an island, thinking he was the only freewilled undead left in the world. I thought it was very poignant when we as players were able to put him in touch with his old friend, especially as all the forsaken up until that point had been so unemotional.</p>
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		<title>By: I&#8217;m Back! WoW is Too, and so are the tools. &#171; Manifest Pixel</title>
		<link>http://spinksville.wordpress.com/2010/11/29/cataclysm-we-didnt-remake-the-low-level-zones-for-you/#comment-12487</link>
		<dc:creator><![CDATA[I&#8217;m Back! WoW is Too, and so are the tools. &#171; Manifest Pixel]]></dc:creator>
		<pubDate>Tue, 07 Dec 2010 04:32:58 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4894#comment-12487</guid>
		<description><![CDATA[[...] So why are people assuming it’s for the noobs? Take this quote from Spinks over at Spinksville: [...]]]></description>
		<content:encoded><![CDATA[<p>[...] So why are people assuming it’s for the noobs? Take this quote from Spinks over at Spinksville: [...]</p>
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		<title>By: Project WoW Noob: Day 1 &#8211; Getting Started &#171; MMO Gamer Chick</title>
		<link>http://spinksville.wordpress.com/2010/11/29/cataclysm-we-didnt-remake-the-low-level-zones-for-you/#comment-12387</link>
		<dc:creator><![CDATA[Project WoW Noob: Day 1 &#8211; Getting Started &#171; MMO Gamer Chick]]></dc:creator>
		<pubDate>Thu, 02 Dec 2010 16:07:05 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4894#comment-12387</guid>
		<description><![CDATA[[...] it or hate it, I gotta agree that the new Azeroth was clearly not designed for us. Instead, Blizzard has remade the lower levels of WoW with a wider audience in mind, hoping to make [...]]]></description>
		<content:encoded><![CDATA[<p>[...] it or hate it, I gotta agree that the new Azeroth was clearly not designed for us. Instead, Blizzard has remade the lower levels of WoW with a wider audience in mind, hoping to make [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Daynthebold</title>
		<link>http://spinksville.wordpress.com/2010/11/29/cataclysm-we-didnt-remake-the-low-level-zones-for-you/#comment-12370</link>
		<dc:creator><![CDATA[Daynthebold]]></dc:creator>
		<pubDate>Wed, 01 Dec 2010 18:25:27 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4894#comment-12370</guid>
		<description><![CDATA[Just wondering what you thought was tragic in the tale of Bethor Iceshard.

Also, I wonder if some of the other quests, such as putting the locket on the grave, survived.  That was a sad story.]]></description>
		<content:encoded><![CDATA[<p>Just wondering what you thought was tragic in the tale of Bethor Iceshard.</p>
<p>Also, I wonder if some of the other quests, such as putting the locket on the grave, survived.  That was a sad story.</p>
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		<title>By: Ratshag</title>
		<link>http://spinksville.wordpress.com/2010/11/29/cataclysm-we-didnt-remake-the-low-level-zones-for-you/#comment-12366</link>
		<dc:creator><![CDATA[Ratshag]]></dc:creator>
		<pubDate>Wed, 01 Dec 2010 16:30:57 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4894#comment-12366</guid>
		<description><![CDATA[Koltira and Thassarian was originally introducified in the DK starting area, which most characters never see nohow. So, is nuthin&#039; strange or differents or new about them followin&#039; a story what be a different path than we adventurers is following.]]></description>
		<content:encoded><![CDATA[<p>Koltira and Thassarian was originally introducified in the DK starting area, which most characters never see nohow. So, is nuthin&#8217; strange or differents or new about them followin&#8217; a story what be a different path than we adventurers is following.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/11/29/cataclysm-we-didnt-remake-the-low-level-zones-for-you/#comment-12341</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Tue, 30 Nov 2010 17:50:16 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4894#comment-12341</guid>
		<description><![CDATA[That would be amazingly cool!]]></description>
		<content:encoded><![CDATA[<p>That would be amazingly cool!</p>
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		<title>By: World of WTF &#171; skurmish</title>
		<link>http://spinksville.wordpress.com/2010/11/29/cataclysm-we-didnt-remake-the-low-level-zones-for-you/#comment-12334</link>
		<dc:creator><![CDATA[World of WTF &#171; skurmish]]></dc:creator>
		<pubDate>Tue, 30 Nov 2010 13:34:42 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4894#comment-12334</guid>
		<description><![CDATA[[...] can relate. TL;DR, it&#8217;s a whole new ballgame &#8211; at least until you hit Outland again. This post by Spinks pretty much nails it. Trying to enjoy all this new content as a level 80 in full epixxx doesn&#8217;t work. You have to [...]]]></description>
		<content:encoded><![CDATA[<p>[...] can relate. TL;DR, it&#8217;s a whole new ballgame &#8211; at least until you hit Outland again. This post by Spinks pretty much nails it. Trying to enjoy all this new content as a level 80 in full epixxx doesn&#8217;t work. You have to [...]</p>
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		<title>By: Daily Blogroll, 11/30 &#8212; Worst Case Scenario edition - West Karana</title>
		<link>http://spinksville.wordpress.com/2010/11/29/cataclysm-we-didnt-remake-the-low-level-zones-for-you/#comment-12330</link>
		<dc:creator><![CDATA[Daily Blogroll, 11/30 &#8212; Worst Case Scenario edition - West Karana]]></dc:creator>
		<pubDate>Tue, 30 Nov 2010 11:01:27 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4894#comment-12330</guid>
		<description><![CDATA[[...] was stunned to realize that there&#8217;s actually a New Star Trek vs Old Star Trek vibe going on in the Shattering &#8212; sure, the 1-60 lands may have a new story, but to the NPCs [...]]]></description>
		<content:encoded><![CDATA[<p>[...] was stunned to realize that there&#8217;s actually a New Star Trek vs Old Star Trek vibe going on in the Shattering &#8212; sure, the 1-60 lands may have a new story, but to the NPCs [...]</p>
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		<title>By: Tesh</title>
		<link>http://spinksville.wordpress.com/2010/11/29/cataclysm-we-didnt-remake-the-low-level-zones-for-you/#comment-12327</link>
		<dc:creator><![CDATA[Tesh]]></dc:creator>
		<pubDate>Tue, 30 Nov 2010 00:54:20 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4894#comment-12327</guid>
		<description><![CDATA[Oh, I&#039;d *much* rather there be a story to experience, rather than being told &quot;oh, by the way, time passed&quot;.  It&#039;s just hard to update a game piecemeal and have it be cohesive.  This is but one of the interesting stresses in the game design that I&#039;m keeping an eye on.  :)

Still, as I noted at BBB&#039;s place, you guys are totally right, it just doesn&#039;t play all that well in practice.  Pity, really, because there was potential there.]]></description>
		<content:encoded><![CDATA[<p>Oh, I&#8217;d *much* rather there be a story to experience, rather than being told &#8220;oh, by the way, time passed&#8221;.  It&#8217;s just hard to update a game piecemeal and have it be cohesive.  This is but one of the interesting stresses in the game design that I&#8217;m keeping an eye on.  <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Still, as I noted at BBB&#8217;s place, you guys are totally right, it just doesn&#8217;t play all that well in practice.  Pity, really, because there was potential there.</p>
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	<item>
		<title>By: Kusamoto</title>
		<link>http://spinksville.wordpress.com/2010/11/29/cataclysm-we-didnt-remake-the-low-level-zones-for-you/#comment-12325</link>
		<dc:creator><![CDATA[Kusamoto]]></dc:creator>
		<pubDate>Mon, 29 Nov 2010 21:56:45 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=4894#comment-12325</guid>
		<description><![CDATA[Alternate Hypothesis(TM):  What if all the level 80s that came back to fight the elemental invasion were killed in the defense and subsequent burnination by Deathwing?  What if we&#039;re being treated like ghosts?  Highly affulent, grossly overskilled ghosts, but spectres nonetheless?  Maybe the time disjointment is supposed to feel that way because our characters are actually dead?]]></description>
		<content:encoded><![CDATA[<p>Alternate Hypothesis(TM):  What if all the level 80s that came back to fight the elemental invasion were killed in the defense and subsequent burnination by Deathwing?  What if we&#8217;re being treated like ghosts?  Highly affulent, grossly overskilled ghosts, but spectres nonetheless?  Maybe the time disjointment is supposed to feel that way because our characters are actually dead?</p>
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