<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: [LOTRO] Flogging a dead horse</title>
	<atom:link href="http://spinksville.wordpress.com/2010/12/22/lotro-flogging-a-dead-horse/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2010/12/22/lotro-flogging-a-dead-horse/</link>
	<description>MMOs and game design</description>
	<lastBuildDate>Fri, 17 May 2013 13:40:24 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Psychochild&#039;s Blog &#187; A tale of two free to play games</title>
		<link>http://spinksville.wordpress.com/2010/12/22/lotro-flogging-a-dead-horse/#comment-14758</link>
		<dc:creator><![CDATA[Psychochild&#039;s Blog &#187; A tale of two free to play games]]></dc:creator>
		<pubDate>Wed, 25 May 2011 19:57:28 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5006#comment-14758</guid>
		<description><![CDATA[[...] was also very disappointed when mounts suddenly go missing only to appear in the cash shop. Maybe you can chalk this up to the devs deciding that the mount should be phased out, but allowing [...]]]></description>
		<content:encoded><![CDATA[<p>[...] was also very disappointed when mounts suddenly go missing only to appear in the cash shop. Maybe you can chalk this up to the devs deciding that the mount should be phased out, but allowing [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/12/22/lotro-flogging-a-dead-horse/#comment-12741</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Fri, 24 Dec 2010 06:44:27 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5006#comment-12741</guid>
		<description><![CDATA[I&#039;m come round to this point of view also. Originally the reason I didn&#039;t agree with you is that I felt the people who did the holiday event to get the mount had every reason to think this would be the only chance to get it, so when it came around the next year and was identical, I was mildly disappointed anyway. I think it&#039;d be cooler never to offer the same reward twice.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m come round to this point of view also. Originally the reason I didn&#8217;t agree with you is that I felt the people who did the holiday event to get the mount had every reason to think this would be the only chance to get it, so when it came around the next year and was identical, I was mildly disappointed anyway. I think it&#8217;d be cooler never to offer the same reward twice.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian 'Psychochild' Green</title>
		<link>http://spinksville.wordpress.com/2010/12/22/lotro-flogging-a-dead-horse/#comment-12740</link>
		<dc:creator><![CDATA[Brian 'Psychochild' Green]]></dc:creator>
		<pubDate>Fri, 24 Dec 2010 00:09:52 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5006#comment-12740</guid>
		<description><![CDATA[Klepsacovic is entirely correct here.

The real issue, I think is one of changing the agreement with the players.  In the case of the winter horse, I assumed the agreement was that I would be able to get the old horse this year.  That assumed agreement was changed, and I think it&#039;s pretty obvious it changed because of the cash shop model adopted by LotRO.

This new horse is another change in the agreement.  The agreement was that if you tried enough and were lucky, you&#039;d get the horse.  Getting one was a bragging point, even if the only real point was that you were a lucky bastard.  With the item being sold in the cash shop, completely out of season mind you, that agreement changed.

Now, yes, there was no explicit agreement.  But, I&#039;ve learned in pratice that there are a lot of assumptions made by players when playing your games.  And, you violate those assummptions at  your own peril.  I suspect quite a few people shared these assumptions and are going to be cranky.  It usually takes a while before the wholesale complaining starts, though, especially if it&#039;s something minor that doesn&#039;t affect the individual.

I think I&#039;m particularly disappointed because I&#039;m a fan of Turbine&#039;s games.  I was really excited since it seemed they were doing the &quot;free to play&quot; thing right, but these particular events have left me disappointed both as a developer and as a player.]]></description>
		<content:encoded><![CDATA[<p>Klepsacovic is entirely correct here.</p>
<p>The real issue, I think is one of changing the agreement with the players.  In the case of the winter horse, I assumed the agreement was that I would be able to get the old horse this year.  That assumed agreement was changed, and I think it&#8217;s pretty obvious it changed because of the cash shop model adopted by LotRO.</p>
<p>This new horse is another change in the agreement.  The agreement was that if you tried enough and were lucky, you&#8217;d get the horse.  Getting one was a bragging point, even if the only real point was that you were a lucky bastard.  With the item being sold in the cash shop, completely out of season mind you, that agreement changed.</p>
<p>Now, yes, there was no explicit agreement.  But, I&#8217;ve learned in pratice that there are a lot of assumptions made by players when playing your games.  And, you violate those assummptions at  your own peril.  I suspect quite a few people shared these assumptions and are going to be cranky.  It usually takes a while before the wholesale complaining starts, though, especially if it&#8217;s something minor that doesn&#8217;t affect the individual.</p>
<p>I think I&#8217;m particularly disappointed because I&#8217;m a fan of Turbine&#8217;s games.  I was really excited since it seemed they were doing the &#8220;free to play&#8221; thing right, but these particular events have left me disappointed both as a developer and as a player.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Longasc</title>
		<link>http://spinksville.wordpress.com/2010/12/22/lotro-flogging-a-dead-horse/#comment-12732</link>
		<dc:creator><![CDATA[Longasc]]></dc:creator>
		<pubDate>Thu, 23 Dec 2010 00:30:56 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5006#comment-12732</guid>
		<description><![CDATA[I got the mount before it come into the shop.
Guess what, the fascination quickly waned as the World Renown and Elf Ambassador Horse are much faster and have 250 instead of 100 HP.
OK, some might like it more... and they might be tempted to buy it for 1495 points.

I hereby invoke the &quot;Slippery Slope&quot; argument.
Item Shops always start innocent and small, see Guild Wars, by now there is no month where not at least one fluff costume gets sold. It will not only be fluff in GW2, I am afraid.

If the droprate for something I can sell for 1495 points is 5%, how far can you push it? I would reduce it to 3%... to make some more people buy? :&gt;]]></description>
		<content:encoded><![CDATA[<p>I got the mount before it come into the shop.<br />
Guess what, the fascination quickly waned as the World Renown and Elf Ambassador Horse are much faster and have 250 instead of 100 HP.<br />
OK, some might like it more&#8230; and they might be tempted to buy it for 1495 points.</p>
<p>I hereby invoke the &#8220;Slippery Slope&#8221; argument.<br />
Item Shops always start innocent and small, see Guild Wars, by now there is no month where not at least one fluff costume gets sold. It will not only be fluff in GW2, I am afraid.</p>
<p>If the droprate for something I can sell for 1495 points is 5%, how far can you push it? I would reduce it to 3%&#8230; to make some more people buy? :&gt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Klepsacovic</title>
		<link>http://spinksville.wordpress.com/2010/12/22/lotro-flogging-a-dead-horse/#comment-12722</link>
		<dc:creator><![CDATA[Klepsacovic]]></dc:creator>
		<pubDate>Wed, 22 Dec 2010 18:53:52 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5006#comment-12722</guid>
		<description><![CDATA[Random doesn&#039;t eliminate effort, it randomizes effort.  The guy who got it first time probably doesn&#039;t care if it&#039;s in the shop.  The guy who tried a hundred times, he cares.  So sure, skill is a non-factor, but don&#039;t pretend that random means zero effort.

I get something which I consider valuable.  The next day someone gets the exact same thing at a much lower cost.  What part of the analogy did you not understand?  The casino thing, that works if all we&#039;re talking about is random drops without the drops moving to the cash shop.]]></description>
		<content:encoded><![CDATA[<p>Random doesn&#8217;t eliminate effort, it randomizes effort.  The guy who got it first time probably doesn&#8217;t care if it&#8217;s in the shop.  The guy who tried a hundred times, he cares.  So sure, skill is a non-factor, but don&#8217;t pretend that random means zero effort.</p>
<p>I get something which I consider valuable.  The next day someone gets the exact same thing at a much lower cost.  What part of the analogy did you not understand?  The casino thing, that works if all we&#8217;re talking about is random drops without the drops moving to the cash shop.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott</title>
		<link>http://spinksville.wordpress.com/2010/12/22/lotro-flogging-a-dead-horse/#comment-12721</link>
		<dc:creator><![CDATA[Scott]]></dc:creator>
		<pubDate>Wed, 22 Dec 2010 18:38:39 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5006#comment-12721</guid>
		<description><![CDATA[In the context of affecting player participation in future events, this could certainly be a negative. But it&#039;s possible they won&#039;t bother having random mount drops in future festivals.

Or again, as I (and many others elsewhere) argued, *because* the horse is random, it doesn&#039;t specifically matter if it&#039;s in the shop or not.

If it&#039;s RANDOM then it isn&#039;t SKILL or EFFORT. It isn&#039;t like buying a Monet then someone buys a forged copy. It&#039;s like going to a casino one weekend and losing a thousand bucks while your buddy wins a thousand. You knew the &quot;risk&quot; going in and chose to play anyway.]]></description>
		<content:encoded><![CDATA[<p>In the context of affecting player participation in future events, this could certainly be a negative. But it&#8217;s possible they won&#8217;t bother having random mount drops in future festivals.</p>
<p>Or again, as I (and many others elsewhere) argued, *because* the horse is random, it doesn&#8217;t specifically matter if it&#8217;s in the shop or not.</p>
<p>If it&#8217;s RANDOM then it isn&#8217;t SKILL or EFFORT. It isn&#8217;t like buying a Monet then someone buys a forged copy. It&#8217;s like going to a casino one weekend and losing a thousand bucks while your buddy wins a thousand. You knew the &#8220;risk&#8221; going in and chose to play anyway.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ysharros</title>
		<link>http://spinksville.wordpress.com/2010/12/22/lotro-flogging-a-dead-horse/#comment-12720</link>
		<dc:creator><![CDATA[Ysharros]]></dc:creator>
		<pubDate>Wed, 22 Dec 2010 17:13:35 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5006#comment-12720</guid>
		<description><![CDATA[And here I thought I was the only one who didn&#039;t like that silly skelly horse! :D]]></description>
		<content:encoded><![CDATA[<p>And here I thought I was the only one who didn&#8217;t like that silly skelly horse! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2010/12/22/lotro-flogging-a-dead-horse/#comment-12718</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Wed, 22 Dec 2010 16:00:25 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5006#comment-12718</guid>
		<description><![CDATA[My feeling is that while I&#039;m not that interested in grinding for cosmetic things myself, the people who did made a judgement about how much time it was worth spending, and it was based on that being the only way to get the mount. So it was a bit of a switch and bait, there.

In future, anyone who remembers this will probably be weighing up whether they want to grind for it and take their chances, or pay for the thing instead later. For some players, that&#039;s going to affect the fun of future events. I&#039;m not sure how I feel about it - I liked the diversity of seeing all the rare items in the game and knowing that some had come from old instances, others from festivals 2 years ago, some from cash shop, some from ultra rare drops etc. ]]></description>
		<content:encoded><![CDATA[<p>My feeling is that while I&#8217;m not that interested in grinding for cosmetic things myself, the people who did made a judgement about how much time it was worth spending, and it was based on that being the only way to get the mount. So it was a bit of a switch and bait, there.</p>
<p>In future, anyone who remembers this will probably be weighing up whether they want to grind for it and take their chances, or pay for the thing instead later. For some players, that&#8217;s going to affect the fun of future events. I&#8217;m not sure how I feel about it &#8211; I liked the diversity of seeing all the rare items in the game and knowing that some had come from old instances, others from festivals 2 years ago, some from cash shop, some from ultra rare drops etc. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Klepsacovic</title>
		<link>http://spinksville.wordpress.com/2010/12/22/lotro-flogging-a-dead-horse/#comment-12717</link>
		<dc:creator><![CDATA[Klepsacovic]]></dc:creator>
		<pubDate>Wed, 22 Dec 2010 15:49:49 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5006#comment-12717</guid>
		<description><![CDATA[In the context of the game, the mount was priceless.  Then it was mass-produced to be bought by anyone.  It would be as if you bought a Monet and a month later someone had figured out a way to make absolutely perfect copies of it, so perfect that no one could tell that yours was real.

Or another way to see it, is that when people spend huge amounts of time on something, they will often rationalize it by increasing their perception of its value.  The cost of this is normally not realized, since people got what they wanted and the value of it increases proportional to the time cost.  Then another cost is made, most likely a cheaper one, and the perceived cost is shattered.  The problem isn&#039;t that the players did something wrong or unusual, since inflating value based on time is central to MMOs, but that the inflation was removed so suddenly and significantly.  If it cost a bit more, that would ease the blow, perhaps even remove most of the complains.]]></description>
		<content:encoded><![CDATA[<p>In the context of the game, the mount was priceless.  Then it was mass-produced to be bought by anyone.  It would be as if you bought a Monet and a month later someone had figured out a way to make absolutely perfect copies of it, so perfect that no one could tell that yours was real.</p>
<p>Or another way to see it, is that when people spend huge amounts of time on something, they will often rationalize it by increasing their perception of its value.  The cost of this is normally not realized, since people got what they wanted and the value of it increases proportional to the time cost.  Then another cost is made, most likely a cheaper one, and the perceived cost is shattered.  The problem isn&#8217;t that the players did something wrong or unusual, since inflating value based on time is central to MMOs, but that the inflation was removed so suddenly and significantly.  If it cost a bit more, that would ease the blow, perhaps even remove most of the complains.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bronte</title>
		<link>http://spinksville.wordpress.com/2010/12/22/lotro-flogging-a-dead-horse/#comment-12716</link>
		<dc:creator><![CDATA[Bronte]]></dc:creator>
		<pubDate>Wed, 22 Dec 2010 15:44:34 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5006#comment-12716</guid>
		<description><![CDATA[My take on it has everything to do with in-game functionality and the decision&#039;s affect on the main content, theme and storyline. If the shop transfer don&#039;t break anything related to the above in-game, given the F2P model, I think they have all the right in the world.

However, if it significantly changes content, or gives players with deeper pockets access to content that other players will not have access to, then it is most certainly a problem.

In this particular case: meh.]]></description>
		<content:encoded><![CDATA[<p>My take on it has everything to do with in-game functionality and the decision&#8217;s affect on the main content, theme and storyline. If the shop transfer don&#8217;t break anything related to the above in-game, given the F2P model, I think they have all the right in the world.</p>
<p>However, if it significantly changes content, or gives players with deeper pockets access to content that other players will not have access to, then it is most certainly a problem.</p>
<p>In this particular case: meh.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
