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Archive for December, 2010

It’s always interesting at the start of an expansion to watch the queue sizes on popular servers like Argent Dawn (well over an hour at peak time last night)  – reminds me of how many people actually play this thing, when they’re all encouraged to log in at the same time. (And how much scope [...]

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I pre-ordered my copy of Cataclysm a few months ago, so the boxes should hopefully be arriving today. As a result, I wasn’t actually online at midnight with the digital download crowd. It didn’t matter. The excitement was off the scale last night and it was fun to be part of it. For some reason [...]

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Unsurprisingly, lower level PUGs have been proliferating in WoW since the Shattering (ie. last week). On the Horde side, we’ve been particularly lucky in that two of the new class combos (tauren paladin and troll druid) are both extremely popular and are also both tank/heal hybrids. So happy times for my new undead hunter, at [...]

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This week will mark the release of possibly the biggest PC game launch of the year. It’s also a game which will be downloaded directly by a large number of players (possibly even the majority) and will no doubt be showing up in a lot of Xmas stockings and making a lot of gamers, both [...]

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It’s a given that World of Warcraft is great for fluff content; pop culture references, silly holiday costumes and devices to throw at other players, things to do in down-time, etc. I can dress my new dwarf shaman up as a pilgrim and turn other players into turkeys – now that’s what I call fluff! [...]

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The discussion this week about levelling in WoW – too fast? too easy? not enough challenge for experienced gamers? has inspired me to do some digging around for information about how adults learn. Sorry if this gets a bit technical. There is a lot of interesting work done on this topic, and I think the [...]

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The slew of new quests in WoW at the moment reminds me of how reliant MMOs still tend to be on quest text to tell their stories. Blizzard is clearly trying to experiment and move away from this a bit (with good use of cut scenes, NPCs who chat while you are leading them around, [...]

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When the random dungeon finder was first introduced to the game, I described it as feeling like a sugar rush. OMG! Dungeon! Zoom zoom. Quick, don’t stop. Moar dungeon! No waiting around! The new levelling experience feels like a concentrated version of the same thing. It’s fast paced, a lot of the old pacing elements [...]

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