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	<title>Comments on: My (brief) Kinect Adventures</title>
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	<link>http://spinksville.wordpress.com/2011/01/13/my-brief-kinect-adventures/</link>
	<description>MMOs and game design</description>
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		<title>By: Naithin</title>
		<link>http://spinksville.wordpress.com/2011/01/13/my-brief-kinect-adventures/#comment-13092</link>
		<dc:creator><![CDATA[Naithin]]></dc:creator>
		<pubDate>Thu, 13 Jan 2011 21:08:35 +0000</pubDate>
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		<description><![CDATA[Pretty nifty video.

I found the device I was talking about as well, it was released by OCZ, and is called the NIA or Neural Impulse Actuator.

One review of it can be found here: http://www.guru3d.com/article/ocz-nia--neural-impulse-actuator-review/1 

But that fellow had a pretty short time with the device, was able to get a beginners grasp of controlling it via muscle movement and glance direction, but didn&#039;t have enough time to start learning alpha/beta brainwave control.

Given that I&#039;ve heard next to nothing about the device since it launched in 2008, I&#039;m going to go out on a limb and say it probably didn&#039;t do too well. I&#039;m imagining that was largely because it was just too difficult for too minimal a gain.

I hope it doesn&#039;t put them -- or other tech companies -- from trying to push the technology forward to a more commercially viable state, however.]]></description>
		<content:encoded><![CDATA[<p>Pretty nifty video.</p>
<p>I found the device I was talking about as well, it was released by OCZ, and is called the NIA or Neural Impulse Actuator.</p>
<p>One review of it can be found here: <a href="http://www.guru3d.com/article/ocz-nia--neural-impulse-actuator-review/1" rel="nofollow">http://www.guru3d.com/article/ocz-nia&#8211;neural-impulse-actuator-review/1</a> </p>
<p>But that fellow had a pretty short time with the device, was able to get a beginners grasp of controlling it via muscle movement and glance direction, but didn&#8217;t have enough time to start learning alpha/beta brainwave control.</p>
<p>Given that I&#8217;ve heard next to nothing about the device since it launched in 2008, I&#8217;m going to go out on a limb and say it probably didn&#8217;t do too well. I&#8217;m imagining that was largely because it was just too difficult for too minimal a gain.</p>
<p>I hope it doesn&#8217;t put them &#8212; or other tech companies &#8212; from trying to push the technology forward to a more commercially viable state, however.</p>
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	<item>
		<title>By: Jonathon Barton</title>
		<link>http://spinksville.wordpress.com/2011/01/13/my-brief-kinect-adventures/#comment-13082</link>
		<dc:creator><![CDATA[Jonathon Barton]]></dc:creator>
		<pubDate>Thu, 13 Jan 2011 16:11:55 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5104#comment-13082</guid>
		<description><![CDATA[You don&#039;t have to imagine... =)
http://www.youtube.com/user/evansuma]]></description>
		<content:encoded><![CDATA[<p>You don&#8217;t have to imagine&#8230; =)<br />
<a href="http://www.youtube.com/user/evansuma" rel="nofollow">http://www.youtube.com/user/evansuma</a></p>
]]></content:encoded>
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	<item>
		<title>By: Tahliana</title>
		<link>http://spinksville.wordpress.com/2011/01/13/my-brief-kinect-adventures/#comment-13078</link>
		<dc:creator><![CDATA[Tahliana]]></dc:creator>
		<pubDate>Thu, 13 Jan 2011 14:46:52 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5104#comment-13078</guid>
		<description><![CDATA[Imagine playing wow this way!!!]]></description>
		<content:encoded><![CDATA[<p>Imagine playing wow this way!!!</p>
]]></content:encoded>
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		<title>By: Naithin</title>
		<link>http://spinksville.wordpress.com/2011/01/13/my-brief-kinect-adventures/#comment-13070</link>
		<dc:creator><![CDATA[Naithin]]></dc:creator>
		<pubDate>Thu, 13 Jan 2011 09:35:25 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5104#comment-13070</guid>
		<description><![CDATA[Actually have one of these setup at work (with that Adventures game in fact) and I&#039;ve seen a few people play it.

It looks to be a somewhat promising technology, but I think despite the fact that it appears to be commercially viable now -- which is to say, there are people who are going to buy it -- it is still very much in its infancy. 

It&#039;s sort of like that mindreading controller that was released I guess 2-3 years ago now, I forget the name of it or the manufacturer. Honestly in that case I don&#039;t know how commercially viable it was, it seemed to take a lot of effort in training people to use it. 

Basically it worked by allowing you to map key presses to certain impulses, started off with just one or two and could ultimately increase your maximum number of keybinds. From what I understand if you were willing to put the weeks if not months into training yourself to use the thing, it was pretty spectacular... But... it was still only mapping impulse to keys.

Baby steps and all that, but this is the technology I&#039;d more like to see pursued and continued to develop, perhaps even in conjunction with these more active based camera controls. Despite how uncannily accurate they can seem to be at times, observing other people play I can see that they were still a fairly &#039;loose&#039; control mechanism.

I&#039;m guessing that is largely due to the limited processing power of the Xbox360, but I don&#039;t really know.

In any event, I&#039;m glad to see such technologies getting out there and getting out there in means and by companies which should ensure their success; I just want more and I want it now. ;)]]></description>
		<content:encoded><![CDATA[<p>Actually have one of these setup at work (with that Adventures game in fact) and I&#8217;ve seen a few people play it.</p>
<p>It looks to be a somewhat promising technology, but I think despite the fact that it appears to be commercially viable now &#8212; which is to say, there are people who are going to buy it &#8212; it is still very much in its infancy. </p>
<p>It&#8217;s sort of like that mindreading controller that was released I guess 2-3 years ago now, I forget the name of it or the manufacturer. Honestly in that case I don&#8217;t know how commercially viable it was, it seemed to take a lot of effort in training people to use it. </p>
<p>Basically it worked by allowing you to map key presses to certain impulses, started off with just one or two and could ultimately increase your maximum number of keybinds. From what I understand if you were willing to put the weeks if not months into training yourself to use the thing, it was pretty spectacular&#8230; But&#8230; it was still only mapping impulse to keys.</p>
<p>Baby steps and all that, but this is the technology I&#8217;d more like to see pursued and continued to develop, perhaps even in conjunction with these more active based camera controls. Despite how uncannily accurate they can seem to be at times, observing other people play I can see that they were still a fairly &#8216;loose&#8217; control mechanism.</p>
<p>I&#8217;m guessing that is largely due to the limited processing power of the Xbox360, but I don&#8217;t really know.</p>
<p>In any event, I&#8217;m glad to see such technologies getting out there and getting out there in means and by companies which should ensure their success; I just want more and I want it now. <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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