I enjoyed writing a series of Gaming News posts on Sundays through the latter half of 2010, but did become very aware of how the gaming news cycles work and how non-news (like whatever random musings Michael Pachter pulls out of his hat) end up becoming headlines. So I’m going to try to focus this [...]
Archive for January, 2011
Gaming News: Roguelikes!, Kinect is a winner, should screenshots be exclusives?, LOTRO F2P is a winner too, pre-ordering gets complex, melee misery in Cataclysm raiding, Rift thoughts
Posted in general mmo, tagged cataclysm, complexity, f2p, kinect, lotro, melee, pre-order, ranged, rift, roguelike on January 9, 2011 | 6 Comments »
Thought of the Day: Is your judgement of a game based on how powerful your favourite class is?
Posted in general mmo, tagged bandwagon, class, mmo, overpowered on January 7, 2011 | 18 Comments »
I noticed during a recent beta that my initial judgement on a game is affected by how good/ strong/ overpowered my first class turns out to be in the early game. I’m not saying that it’s right. I’m just saying that if my character is struggling with basic quests where others aren’t and I’m fairly [...]
[WoW] Should the economy reset with new expansions?
Posted in general mmo, tagged economy, gold, reset, wow on January 6, 2011 | 37 Comments »
covilha@flickr The in game economy is the last holdout in WoW of the virtual world type of MMO. Players buy and sell on the open market, various tradeskills and gathering skills feed into the auction house ‘game’, and although Blizzard tweaks the economy occasionally, it’s usually indirectly. Not only that but they have no intention [...]
Diverse Miscellanea: Blog Resolutions, Timing on the Rift Launch, Playing with Friends
Posted in general mmo, tagged resolutions, rift, swtor on January 5, 2011 | 3 Comments »
So it’s back to work today (for me at least) and I thought I’d wrap up the holiday season with an unfocussed post of random musings. As you do. This blog is approaching its second anniversary, if you can believe, so thanks both to the people who’ve been sticking with it and to any new [...]
Thought of the Day: I want HIS armour!
Posted in general mmo, tagged ability, copy, mobs, models, npcs, role model on January 4, 2011 | 11 Comments »
Aside from being quest givers (or kill targets), loot holders, canned comment makers and general world furniture, mobs and NPCs also sometimes act as role models for players. “I want what he’s got”/ “I want to be able to do what he does” is one of the most powerful motivators in gaming. And in MMOs, [...]
My tour in Call of Duty Black Ops
Posted in general mmo, tagged arctic, blizzard, call of duty, codblops, console, controller, first impressions, paintball, quake, shooter, titan on January 3, 2011 | 5 Comments »
I could hear the crunching of footsteps on snow, and froze with my back to the wall. Suddenly there was a flicker of movement in my peripheral vision and I spun round in time to bring the light machine gun (LMG) to bear on the man behind me. “Oh shit, which button is it to [...]
Happy New Year Goblin Money Making Tip
Posted in general mmo, tagged goblin, gold, racial discount on January 1, 2011 | 4 Comments »
I laughed when Arbitrary told me how she’d been making money on her goblin, and suggested this post for Markco’s gold blogging carnival just to share it. Goblins have a racial bonus that lets them get large discounts from NPC vendors … Arb says: “Goblin racial discount ROCKS. I offered to buy expensive components for [...]