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	<title>Comments on: [Cataclysm] 3 good reasons why vets are getting bored</title>
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	<link>http://spinksville.wordpress.com/2011/02/04/cataclysm-3-good-reasons-why-vets-are-getting-bored/</link>
	<description>MMOs and game design</description>
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		<title>By: Single Player Mode &#8211; The New Age of WoW, part 1 &#124; Impetuous Windmills</title>
		<link>http://spinksville.wordpress.com/2011/02/04/cataclysm-3-good-reasons-why-vets-are-getting-bored/#comment-13802</link>
		<dc:creator><![CDATA[Single Player Mode &#8211; The New Age of WoW, part 1 &#124; Impetuous Windmills]]></dc:creator>
		<pubDate>Wed, 09 Mar 2011 16:45:45 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5174#comment-13802</guid>
		<description><![CDATA[[...] or so in the WoW blogoverse and tweetosphere. In the wake of Wrath and the LFG tool, much digital ink has been spilled in the documentation of the change in the WoW community. Most analysts blame the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] or so in the WoW blogoverse and tweetosphere. In the wake of Wrath and the LFG tool, much digital ink has been spilled in the documentation of the change in the WoW community. Most analysts blame the [...]</p>
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		<title>By: Digibullet</title>
		<link>http://spinksville.wordpress.com/2011/02/04/cataclysm-3-good-reasons-why-vets-are-getting-bored/#comment-13733</link>
		<dc:creator><![CDATA[Digibullet]]></dc:creator>
		<pubDate>Mon, 28 Feb 2011 17:20:10 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5174#comment-13733</guid>
		<description><![CDATA[oh ya 0/200 in 2v2 7/300 n 3v3 and 9/500 in 5v5... something wrong there?]]></description>
		<content:encoded><![CDATA[<p>oh ya 0/200 in 2v2 7/300 n 3v3 and 9/500 in 5v5&#8230; something wrong there?</p>
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		<title>By: Digibullet</title>
		<link>http://spinksville.wordpress.com/2011/02/04/cataclysm-3-good-reasons-why-vets-are-getting-bored/#comment-13732</link>
		<dc:creator><![CDATA[Digibullet]]></dc:creator>
		<pubDate>Mon, 28 Feb 2011 17:16:42 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5174#comment-13732</guid>
		<description><![CDATA[oh side note comment above to brendan i fully agree with absolutely everything u said i think tbc was best ideas were most fresh but by then questing was boring somewat to me ... lvl1-60 pre tbc i just remember always having fun and not being able to wait to get home from work...icc felt too much like working and tbc was allround fun after boring questing to 70...(which i instance grinded from 60-70 and had allquests left so i did them all with a flyer and it made me ritch in the tbc times...i pvp&#039;d with hunter since vanilla level 42...stopped at 49 for 5 weeks...hunters to me at 1 point were overpowered in tbc i could aim shot crit 6k on a lvl 70 who only has 10k..i 1 shot a 65 druid with full hp in av..5500hp she had...(too overpowered) since then it just went down down down... hunters were actually in the ratings then that was over 2 years ago.... check history on arena junkies and just watch the hunters go down dwn..and some might say well cause people rolled new classes but no its because hunter became the hardest to manuveur around and win with ...we went from being ovrpowered semi fair to less equal now extremely with energy... moves have changed to much in this game for me...in arena 1 wrong click as a hunter and game over half the time ... thats 1 wrong click.. when i stopped playing it was in pvp eye of storm me and a ret paladin had a 3 min fight ...he was 12 im betting lagging like hell and was so bad he killed me mostly with auto attacks... i tryed so many times so many tricks to kill him and just nope...i could go into much more detail but i wont.. i did same as u at tbc game became about pvp to me ...have around 55k hk when i stopped..pls check arena junkies history and you will realize how unfair hunters are
currently 16/1000 out of 8 classes or 9 i forget]]></description>
		<content:encoded><![CDATA[<p>oh side note comment above to brendan i fully agree with absolutely everything u said i think tbc was best ideas were most fresh but by then questing was boring somewat to me &#8230; lvl1-60 pre tbc i just remember always having fun and not being able to wait to get home from work&#8230;icc felt too much like working and tbc was allround fun after boring questing to 70&#8230;(which i instance grinded from 60-70 and had allquests left so i did them all with a flyer and it made me ritch in the tbc times&#8230;i pvp&#8217;d with hunter since vanilla level 42&#8230;stopped at 49 for 5 weeks&#8230;hunters to me at 1 point were overpowered in tbc i could aim shot crit 6k on a lvl 70 who only has 10k..i 1 shot a 65 druid with full hp in av..5500hp she had&#8230;(too overpowered) since then it just went down down down&#8230; hunters were actually in the ratings then that was over 2 years ago&#8230;. check history on arena junkies and just watch the hunters go down dwn..and some might say well cause people rolled new classes but no its because hunter became the hardest to manuveur around and win with &#8230;we went from being ovrpowered semi fair to less equal now extremely with energy&#8230; moves have changed to much in this game for me&#8230;in arena 1 wrong click as a hunter and game over half the time &#8230; thats 1 wrong click.. when i stopped playing it was in pvp eye of storm me and a ret paladin had a 3 min fight &#8230;he was 12 im betting lagging like hell and was so bad he killed me mostly with auto attacks&#8230; i tryed so many times so many tricks to kill him and just nope&#8230;i could go into much more detail but i wont.. i did same as u at tbc game became about pvp to me &#8230;have around 55k hk when i stopped..pls check arena junkies history and you will realize how unfair hunters are<br />
currently 16/1000 out of 8 classes or 9 i forget</p>
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		<title>By: Digibullet</title>
		<link>http://spinksville.wordpress.com/2011/02/04/cataclysm-3-good-reasons-why-vets-are-getting-bored/#comment-13731</link>
		<dc:creator><![CDATA[Digibullet]]></dc:creator>
		<pubDate>Mon, 28 Feb 2011 17:05:21 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5174#comment-13731</guid>
		<description><![CDATA[Hunters still unbalanced in arena ive been unsubbed for a year now and i bought a month few months ago and i got bored within 3 days and didnt play at all the last 2 weeks...i think its done for me i never tryed cata..so cant say anything but my friend came over and ya made it sound good but ...great game worth a try by gamers if they like gaming....but after 2 expansions its over for me...plus hunters still suck 16 hunter out of 1000 possible classes in top 100 2v2 3v3 5v5 been like this for over a year... they just dont realize hunters arent fair survivors....arenajunkies proof]]></description>
		<content:encoded><![CDATA[<p>Hunters still unbalanced in arena ive been unsubbed for a year now and i bought a month few months ago and i got bored within 3 days and didnt play at all the last 2 weeks&#8230;i think its done for me i never tryed cata..so cant say anything but my friend came over and ya made it sound good but &#8230;great game worth a try by gamers if they like gaming&#8230;.but after 2 expansions its over for me&#8230;plus hunters still suck 16 hunter out of 1000 possible classes in top 100 2v2 3v3 5v5 been like this for over a year&#8230; they just dont realize hunters arent fair survivors&#8230;.arenajunkies proof</p>
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		<title>By: brendan</title>
		<link>http://spinksville.wordpress.com/2011/02/04/cataclysm-3-good-reasons-why-vets-are-getting-bored/#comment-13543</link>
		<dc:creator><![CDATA[brendan]]></dc:creator>
		<pubDate>Sun, 13 Feb 2011 05:57:28 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5174#comment-13543</guid>
		<description><![CDATA[I personally agree with this article to the T. I have been playing since vanilla launch, a rogue specifically, and sought after it all, in vanilla I was a raider, which to me, was the best time for it, getting worse as it went on. When TBC came out I became a pvp fanatic, and from then on played for only that reason. World pvp had its place, the introduction of arena for people who liked that, as well and the first pvp zone (I don&#039;t count silithus) Halaa, and like the poster said earlier, the intro of skyguard and netherwing dailies. Everything was new and fresh and never felt so balanced. Since wrath things got worse for every aspect in my opinion, pvp became a bit  sloppy, alot of counterclassing and countercomping. Now in cataclysm, (haven&#039;t touched the pve portion) it&#039;s only gotten worse, alot less crowd control in pvp, way too much dr for everything (especially rogues) and no healing  reduction make for, in my opinion a less fun experience, tanking classes can beat a good amount of dpsers, hybrids have better damage than before, still with their healing, and they too outdps most core dpsers, all classes that have a similar role, feel the exact same as eachother. There&#039;s no uniqueness to anything anymore. My reason for quitting (from a pvper&#039;s perspective) is too many revamps to pvp each patch, flavor of the month classes and specs, and the blow to rogues hit me hard, we went from a glass cannon/utility class who needed to rush you down before they died, to a close version of a warrior with an opener. PvP was 100% better in any other part of wow, so why change what made people enjoy that part of the game in the first place?]]></description>
		<content:encoded><![CDATA[<p>I personally agree with this article to the T. I have been playing since vanilla launch, a rogue specifically, and sought after it all, in vanilla I was a raider, which to me, was the best time for it, getting worse as it went on. When TBC came out I became a pvp fanatic, and from then on played for only that reason. World pvp had its place, the introduction of arena for people who liked that, as well and the first pvp zone (I don&#8217;t count silithus) Halaa, and like the poster said earlier, the intro of skyguard and netherwing dailies. Everything was new and fresh and never felt so balanced. Since wrath things got worse for every aspect in my opinion, pvp became a bit  sloppy, alot of counterclassing and countercomping. Now in cataclysm, (haven&#8217;t touched the pve portion) it&#8217;s only gotten worse, alot less crowd control in pvp, way too much dr for everything (especially rogues) and no healing  reduction make for, in my opinion a less fun experience, tanking classes can beat a good amount of dpsers, hybrids have better damage than before, still with their healing, and they too outdps most core dpsers, all classes that have a similar role, feel the exact same as eachother. There&#8217;s no uniqueness to anything anymore. My reason for quitting (from a pvper&#8217;s perspective) is too many revamps to pvp each patch, flavor of the month classes and specs, and the blow to rogues hit me hard, we went from a glass cannon/utility class who needed to rush you down before they died, to a close version of a warrior with an opener. PvP was 100% better in any other part of wow, so why change what made people enjoy that part of the game in the first place?</p>
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		<title>By: /AFK: The Final Countdown Edition &#171; Bio Break</title>
		<link>http://spinksville.wordpress.com/2011/02/04/cataclysm-3-good-reasons-why-vets-are-getting-bored/#comment-13450</link>
		<dc:creator><![CDATA[/AFK: The Final Countdown Edition &#171; Bio Break]]></dc:creator>
		<pubDate>Sun, 06 Feb 2011 14:12:10 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5174#comment-13450</guid>
		<description><![CDATA[[...] Spinksville &#8212; 3 good reasons why veterans are getting bored with Cataclysm &#8220;So, will Cataclysm mark the beginning of the end of Blizzard’s great warhorse?&#8221; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Spinksville &#8212; 3 good reasons why veterans are getting bored with Cataclysm &#8220;So, will Cataclysm mark the beginning of the end of Blizzard’s great warhorse?&#8221; [...]</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2011/02/04/cataclysm-3-good-reasons-why-vets-are-getting-bored/#comment-13435</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Sat, 05 Feb 2011 09:17:42 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5174#comment-13435</guid>
		<description><![CDATA[Really interesting points there.

My memory of playing MUDs is that actually it did take a fair few hours of chatting to people before you really started to feel the community. I&#039;m not sure I&#039;d say bootcamp but if you log on and chat to the same people for a couple of hours every night, you&#039;re going to build some sorts of links.

And this is why you can get communities in a superguild, as long as some people are on regularly and chatting.

I&#039;d love to see games designed more with an eye on community building, other than social facebook games where it&#039;s all very mercenary. It&#039;s just that the only surefire way we know to do it seems to involve throwing people all in together so they have to talk to each other.

I take your point that you could forge those bonds in a week, but how long would they stay forged if people drifted off after that? I find people in online games seem to have very very short memories for relationships. You only have to be away for a few weeks before you get replaced.]]></description>
		<content:encoded><![CDATA[<p>Really interesting points there.</p>
<p>My memory of playing MUDs is that actually it did take a fair few hours of chatting to people before you really started to feel the community. I&#8217;m not sure I&#8217;d say bootcamp but if you log on and chat to the same people for a couple of hours every night, you&#8217;re going to build some sorts of links.</p>
<p>And this is why you can get communities in a superguild, as long as some people are on regularly and chatting.</p>
<p>I&#8217;d love to see games designed more with an eye on community building, other than social facebook games where it&#8217;s all very mercenary. It&#8217;s just that the only surefire way we know to do it seems to involve throwing people all in together so they have to talk to each other.</p>
<p>I take your point that you could forge those bonds in a week, but how long would they stay forged if people drifted off after that? I find people in online games seem to have very very short memories for relationships. You only have to be away for a few weeks before you get replaced.</p>
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		<title>By: silvertemplar</title>
		<link>http://spinksville.wordpress.com/2011/02/04/cataclysm-3-good-reasons-why-vets-are-getting-bored/#comment-13434</link>
		<dc:creator><![CDATA[silvertemplar]]></dc:creator>
		<pubDate>Sat, 05 Feb 2011 09:02:24 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5174#comment-13434</guid>
		<description><![CDATA[That&#039;s whole genius of their system. No matter if you&#039;re playing 24-7 or once a month, you will always feel you are getting something for your money. Even if you subscribe.

I played DDO like that. I subbed, got my points every month, but did not necessarily play much every month. Then every now and then i&#039;ll &quot;cash in&quot; with the points and buy various things with it in the cash shop. Immediately i had a sense of &quot;well at least my $15 a month did not go to waste&quot; . By the time i cancelled my sub, i already purchased most of the content i -enjoyed- via the subscription and have not for one second felt &quot;dang, 6 months of subs and now i can&#039;t even log into the game anymore, i got nothing to show for all my commitment to the company or game&quot; . 

This is how i feel about WoW,  kinda like being loyal to a bank for 10 years and then they drop you when you ask for a home loan...

..

As for social issue Spinks mentioned. Do we really need a year of MMO &quot;pain and suffering&quot; to forge a good community? Kinda like that &quot;boot camp&quot; theory where you throw people together and they have to crawl through mud and suffer through GI Jane abuse, and thus forging some sort of close bond.  

Is it really the &quot;length of time&quot; or &quot;frequency&quot; that forge these bonds? Or is it &quot;how much the game facilitates interaction with players on a level that you get to know them personally and remember them? &quot; .

Just as in my boot camp theory, that can be a mere week to forge those bonds if the interaction is sorted. I played MUDs, it was all Roleplay, you never needed massive amounts of content or long term grind to form a &quot;community&quot; or &quot;close bonds&quot;  , you just required a form of interacting that encouraged communication and cooperation .

The dungeon finder makes the entire game &quot;anonymous&quot; , you will NOT &quot;forge&quot; any bonds ever, even if you play for a year on the DF. 

Same with &quot;super guilds&quot; with so many players in it, that you will end up just being a number when a raid is formed [this number = gearscore] . The new guild leveling system is going directly down the &quot;super guilds&quot; route because smaller guilds can&#039;t complete and recruit anymore [everyone wants the rewards mass guilds offers]

The difficulty curve of the game can also hinder this, again bootcamp theory. If the game is too easy or too linear [predictable] , no one needs to coordinate or cooperate . Everyone becomes self-sustained and kinda isolated despite being in a raid or group. You just do &quot;your thing&quot; and the rest of the team do &quot;their thing&quot; and you&#039;ll get through it without saying a word. 

Kinda like working for huge corporation where you don&#039;t know what the corp is doing, you don&#039;t know what your cubicle-neighbors are doing, you just know you must fill in a certain form everyday and pass it along.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s whole genius of their system. No matter if you&#8217;re playing 24-7 or once a month, you will always feel you are getting something for your money. Even if you subscribe.</p>
<p>I played DDO like that. I subbed, got my points every month, but did not necessarily play much every month. Then every now and then i&#8217;ll &#8220;cash in&#8221; with the points and buy various things with it in the cash shop. Immediately i had a sense of &#8220;well at least my $15 a month did not go to waste&#8221; . By the time i cancelled my sub, i already purchased most of the content i -enjoyed- via the subscription and have not for one second felt &#8220;dang, 6 months of subs and now i can&#8217;t even log into the game anymore, i got nothing to show for all my commitment to the company or game&#8221; . </p>
<p>This is how i feel about WoW,  kinda like being loyal to a bank for 10 years and then they drop you when you ask for a home loan&#8230;</p>
<p>..</p>
<p>As for social issue Spinks mentioned. Do we really need a year of MMO &#8220;pain and suffering&#8221; to forge a good community? Kinda like that &#8220;boot camp&#8221; theory where you throw people together and they have to crawl through mud and suffer through GI Jane abuse, and thus forging some sort of close bond.  </p>
<p>Is it really the &#8220;length of time&#8221; or &#8220;frequency&#8221; that forge these bonds? Or is it &#8220;how much the game facilitates interaction with players on a level that you get to know them personally and remember them? &#8221; .</p>
<p>Just as in my boot camp theory, that can be a mere week to forge those bonds if the interaction is sorted. I played MUDs, it was all Roleplay, you never needed massive amounts of content or long term grind to form a &#8220;community&#8221; or &#8220;close bonds&#8221;  , you just required a form of interacting that encouraged communication and cooperation .</p>
<p>The dungeon finder makes the entire game &#8220;anonymous&#8221; , you will NOT &#8220;forge&#8221; any bonds ever, even if you play for a year on the DF. </p>
<p>Same with &#8220;super guilds&#8221; with so many players in it, that you will end up just being a number when a raid is formed [this number = gearscore] . The new guild leveling system is going directly down the &#8220;super guilds&#8221; route because smaller guilds can&#8217;t complete and recruit anymore [everyone wants the rewards mass guilds offers]</p>
<p>The difficulty curve of the game can also hinder this, again bootcamp theory. If the game is too easy or too linear [predictable] , no one needs to coordinate or cooperate . Everyone becomes self-sustained and kinda isolated despite being in a raid or group. You just do &#8220;your thing&#8221; and the rest of the team do &#8220;their thing&#8221; and you&#8217;ll get through it without saying a word. </p>
<p>Kinda like working for huge corporation where you don&#8217;t know what the corp is doing, you don&#8217;t know what your cubicle-neighbors are doing, you just know you must fill in a certain form everyday and pass it along.</p>
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		<title>By: adrian</title>
		<link>http://spinksville.wordpress.com/2011/02/04/cataclysm-3-good-reasons-why-vets-are-getting-bored/#comment-13431</link>
		<dc:creator><![CDATA[adrian]]></dc:creator>
		<pubDate>Sat, 05 Feb 2011 00:10:04 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5174#comment-13431</guid>
		<description><![CDATA[Great post Spinks, and good comments too.  Sums up my feelings well.  I&#039;ve recently unsub&#039;d.  I&#039;ve been playing the Rift beta an its okay but not captivating the way wow was 4 yrs ago.  There were several very basic things that Blizzard did not implement that might have kept me longer.  Wardrobe or at least tabard solution was one, and extra realm character slot(s) another.  I&#039;ll probably return unless something good launches soon.]]></description>
		<content:encoded><![CDATA[<p>Great post Spinks, and good comments too.  Sums up my feelings well.  I&#8217;ve recently unsub&#8217;d.  I&#8217;ve been playing the Rift beta an its okay but not captivating the way wow was 4 yrs ago.  There were several very basic things that Blizzard did not implement that might have kept me longer.  Wardrobe or at least tabard solution was one, and extra realm character slot(s) another.  I&#8217;ll probably return unless something good launches soon.</p>
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		<title>By: Jonathon Barton</title>
		<link>http://spinksville.wordpress.com/2011/02/04/cataclysm-3-good-reasons-why-vets-are-getting-bored/#comment-13429</link>
		<dc:creator><![CDATA[Jonathon Barton]]></dc:creator>
		<pubDate>Fri, 04 Feb 2011 22:31:02 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5174#comment-13429</guid>
		<description><![CDATA[silvertemplar,

I think Turbine has hit the nail on the head with the design of the F2P vs. Subscription split, and the underlying value there. 

Blizzard is binary - if you&#039;re subscribed, you have full access to everything - but if you don&#039;t play, you get zero value for your money. Conversely, if you unsubscribe, you get nothing - at all.

By contrast, Turbine is far less binary. If you buy your LOTRO or DDO subscription a month at a time, it&#039;s $15 - but Turbine &#039;rebates&#039; $7.73 back to you* - in the form of 500 Turbine points.

Going a little further, if you buy your Turbine subscription a full year at a time, the montly cost drops to $10, but you get that same $7.73 value in points returned each month, for a final monthly tally of $2.26/mo.

Finally, unlike Blizzard, if you elect to end your Turbine subscription, you can continue to play.

Whether it was by accident or by design, I think Turbine put *just* enough perks into the VIP Subscription that it doesn&#039;t seem like &#039;wasted money&#039; if you remain subscribed through a protracted break from the game.


* Admittedly, that&#039;s a purely theoretical purchase - that&#039;s the presumed value of 500 points purchased at the &#039;420 point package&#039; price in the store.]]></description>
		<content:encoded><![CDATA[<p>silvertemplar,</p>
<p>I think Turbine has hit the nail on the head with the design of the F2P vs. Subscription split, and the underlying value there. </p>
<p>Blizzard is binary &#8211; if you&#8217;re subscribed, you have full access to everything &#8211; but if you don&#8217;t play, you get zero value for your money. Conversely, if you unsubscribe, you get nothing &#8211; at all.</p>
<p>By contrast, Turbine is far less binary. If you buy your LOTRO or DDO subscription a month at a time, it&#8217;s $15 &#8211; but Turbine &#8216;rebates&#8217; $7.73 back to you* &#8211; in the form of 500 Turbine points.</p>
<p>Going a little further, if you buy your Turbine subscription a full year at a time, the montly cost drops to $10, but you get that same $7.73 value in points returned each month, for a final monthly tally of $2.26/mo.</p>
<p>Finally, unlike Blizzard, if you elect to end your Turbine subscription, you can continue to play.</p>
<p>Whether it was by accident or by design, I think Turbine put *just* enough perks into the VIP Subscription that it doesn&#8217;t seem like &#8216;wasted money&#8217; if you remain subscribed through a protracted break from the game.</p>
<p>* Admittedly, that&#8217;s a purely theoretical purchase &#8211; that&#8217;s the presumed value of 500 points purchased at the &#8217;420 point package&#8217; price in the store.</p>
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