<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: 25 man raiding &#8211; End of an Era</title>
	<atom:link href="http://spinksville.wordpress.com/2011/03/03/25-man-raiding-end-of-an-era/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2011/03/03/25-man-raiding-end-of-an-era/</link>
	<description>MMOs and game design</description>
	<lastBuildDate>Fri, 17 May 2013 13:40:24 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Four Point TWO SOON, EXECUTUS &#171; Prayer of Knives</title>
		<link>http://spinksville.wordpress.com/2011/03/03/25-man-raiding-end-of-an-era/#comment-13806</link>
		<dc:creator><![CDATA[Four Point TWO SOON, EXECUTUS &#171; Prayer of Knives]]></dc:creator>
		<pubDate>Wed, 09 Mar 2011 23:42:39 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5257#comment-13806</guid>
		<description><![CDATA[[...] shrinking the player pool, thus causing gquits and recruitment issues, and finally forcing guilds (25-man raiding guilds especially) to deteriorate in the face of insurmountable logistical [...]]]></description>
		<content:encoded><![CDATA[<p>[...] shrinking the player pool, thus causing gquits and recruitment issues, and finally forcing guilds (25-man raiding guilds especially) to deteriorate in the face of insurmountable logistical [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Azaael</title>
		<link>http://spinksville.wordpress.com/2011/03/03/25-man-raiding-end-of-an-era/#comment-13769</link>
		<dc:creator><![CDATA[Azaael]]></dc:creator>
		<pubDate>Sat, 05 Mar 2011 10:04:43 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5257#comment-13769</guid>
		<description><![CDATA[I know Light of Dawn guilds who voluntarily went 10 man this time around, though with the fairly equal difficulty(they did do a good job of it), most non-Paragon type guilds who can&#039;t guarentee 25 perfect players knocked down to 10 to progression(since it&#039;s easier to guarentee the perfect players.)

We are still doing 25s, though I&#039;d be lying if I haven&#039;t seen our signs go down. We did lose some people to RL/Burnout(this expansion has really taken it&#039;s toll already with burnout-I&#039;m wondering if it&#039;s residual &#039;ICC for a Year&#039; burnout or more?) We do have of course some classes/work/vacation oriented things, but that happens each and every expansion and year. 

But you did hit a lot of those points. Another thing that might be mentioned: People progression minded might start noticing how much faster 10 mans progress. This might not be because 10 mans are totally easier(Some are, some aren&#039;t, but 10 man heroics, as I was talking to our main tactics writeup fellow-have some STRICT raid comps, sometimes needing 3 tanks or 4 healers, and no room for error), but because it&#039;s easier to get or maintain 10 than 25. These people, focused first on progression, might also start wanting a more 10 format for that. It&#039;s no lie that on our Server, only a couple of guilds are left as 25 man, and they are progressing slower. (We didn&#039;t get to start properly raiding until 3 weeks into January due to holiday, for example. We did some exploration 10 mans before that.) One of the top 3 guilds did most of the normal content as 25 but swapped to 10 for heroics, despite its more unforgiving comps, it&#039;s simply, again, easier to get a ridiculously strong 10 man.

Of course, you also need to keep less standby in a 10. To be a really, truely proper 25 raid guild you more or less need at least 30+ raiders. Unless the 25 have no lives, no spouses, no connections to the outside world and never get sick, you need replacements. Keeping 15 is a lot easier than 35. 

But I do feel for you guys. I have seen this happen a lot this time around. It is sad I think-I do like 10s and think there is a place for them, but I do like my larger, more epic raids. 

As for your WoW break, you certainly aren&#039;t alone there. I never thought I&#039;d say this but with Rift actually looking promising and more and noticing more taking WoW breaks I think Blizzard might consider looking a couple of things over here. I wonder if waiting until June-July for 4.2 is a good idea on their end or not...]]></description>
		<content:encoded><![CDATA[<p>I know Light of Dawn guilds who voluntarily went 10 man this time around, though with the fairly equal difficulty(they did do a good job of it), most non-Paragon type guilds who can&#8217;t guarentee 25 perfect players knocked down to 10 to progression(since it&#8217;s easier to guarentee the perfect players.)</p>
<p>We are still doing 25s, though I&#8217;d be lying if I haven&#8217;t seen our signs go down. We did lose some people to RL/Burnout(this expansion has really taken it&#8217;s toll already with burnout-I&#8217;m wondering if it&#8217;s residual &#8216;ICC for a Year&#8217; burnout or more?) We do have of course some classes/work/vacation oriented things, but that happens each and every expansion and year. </p>
<p>But you did hit a lot of those points. Another thing that might be mentioned: People progression minded might start noticing how much faster 10 mans progress. This might not be because 10 mans are totally easier(Some are, some aren&#8217;t, but 10 man heroics, as I was talking to our main tactics writeup fellow-have some STRICT raid comps, sometimes needing 3 tanks or 4 healers, and no room for error), but because it&#8217;s easier to get or maintain 10 than 25. These people, focused first on progression, might also start wanting a more 10 format for that. It&#8217;s no lie that on our Server, only a couple of guilds are left as 25 man, and they are progressing slower. (We didn&#8217;t get to start properly raiding until 3 weeks into January due to holiday, for example. We did some exploration 10 mans before that.) One of the top 3 guilds did most of the normal content as 25 but swapped to 10 for heroics, despite its more unforgiving comps, it&#8217;s simply, again, easier to get a ridiculously strong 10 man.</p>
<p>Of course, you also need to keep less standby in a 10. To be a really, truely proper 25 raid guild you more or less need at least 30+ raiders. Unless the 25 have no lives, no spouses, no connections to the outside world and never get sick, you need replacements. Keeping 15 is a lot easier than 35. </p>
<p>But I do feel for you guys. I have seen this happen a lot this time around. It is sad I think-I do like 10s and think there is a place for them, but I do like my larger, more epic raids. </p>
<p>As for your WoW break, you certainly aren&#8217;t alone there. I never thought I&#8217;d say this but with Rift actually looking promising and more and noticing more taking WoW breaks I think Blizzard might consider looking a couple of things over here. I wonder if waiting until June-July for 4.2 is a good idea on their end or not&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jeffo</title>
		<link>http://spinksville.wordpress.com/2011/03/03/25-man-raiding-end-of-an-era/#comment-13756</link>
		<dc:creator><![CDATA[jeffo]]></dc:creator>
		<pubDate>Fri, 04 Mar 2011 01:50:35 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5257#comment-13756</guid>
		<description><![CDATA[Your group got together and started raiding in TBC -- that&#039;s a long time ago. I wonder how many have simply decided that WoW is just not for them anymore.]]></description>
		<content:encoded><![CDATA[<p>Your group got together and started raiding in TBC &#8212; that&#8217;s a long time ago. I wonder how many have simply decided that WoW is just not for them anymore.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stabs</title>
		<link>http://spinksville.wordpress.com/2011/03/03/25-man-raiding-end-of-an-era/#comment-13754</link>
		<dc:creator><![CDATA[Stabs]]></dc:creator>
		<pubDate>Thu, 03 Mar 2011 20:20:36 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5257#comment-13754</guid>
		<description><![CDATA[Sorry Spinks.

I imagine the decline of 25 man raiding will prompt a cross-server solution. That may mean you and 15 of your friends can still raid together.]]></description>
		<content:encoded><![CDATA[<p>Sorry Spinks.</p>
<p>I imagine the decline of 25 man raiding will prompt a cross-server solution. That may mean you and 15 of your friends can still raid together.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrei</title>
		<link>http://spinksville.wordpress.com/2011/03/03/25-man-raiding-end-of-an-era/#comment-13752</link>
		<dc:creator><![CDATA[Andrei]]></dc:creator>
		<pubDate>Thu, 03 Mar 2011 16:55:44 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5257#comment-13752</guid>
		<description><![CDATA[I personally attribute this to overall deterioration of WoW experience. A couple of things that stand out in this regard. First, WoW rading has increasingly become about loot treadmill with storyline and epic encounters pretty much gone. Who cares about the story - let&#039;s work getting bosses on the farm. Epic accomplishments? Well if you killed Illidan or Lich King new Cataclysm instances offer nothing new to prove for people driven by achievements. And haven&#039;t we already killed Nefarian on 40 man? No surprise that in the loot driven game players prefer 10-mans as the most efficient way. Secondly, it is disintegration of WoW social fabric. WoW community is mean and unpleasant environment nowadays. Therefore, people tend to stick with closely knit groups and generally avoid strangers.]]></description>
		<content:encoded><![CDATA[<p>I personally attribute this to overall deterioration of WoW experience. A couple of things that stand out in this regard. First, WoW rading has increasingly become about loot treadmill with storyline and epic encounters pretty much gone. Who cares about the story &#8211; let&#8217;s work getting bosses on the farm. Epic accomplishments? Well if you killed Illidan or Lich King new Cataclysm instances offer nothing new to prove for people driven by achievements. And haven&#8217;t we already killed Nefarian on 40 man? No surprise that in the loot driven game players prefer 10-mans as the most efficient way. Secondly, it is disintegration of WoW social fabric. WoW community is mean and unpleasant environment nowadays. Therefore, people tend to stick with closely knit groups and generally avoid strangers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Syl</title>
		<link>http://spinksville.wordpress.com/2011/03/03/25-man-raiding-end-of-an-era/#comment-13750</link>
		<dc:creator><![CDATA[Syl]]></dc:creator>
		<pubDate>Thu, 03 Mar 2011 14:59:19 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5257#comment-13750</guid>
		<description><![CDATA[Sad but true is all I&#039;m thinking. odd how those 4 points sum up pretty much what&#039;s going on in all 25man guilds at the moment, escept maybe a die-hard upper 0.1%.

I wonder about the last point a little; is it that those of us who actually have been playing long enough to notice, are on average 5 years older than when we started - life moves on and many have simply reached new stages that require a new focus / less time and interest for wow?
it&#039;s the changed game too but there&#039;s also something happening right now in terms of a &#039;generation&#039; change. wow has definitely reached something like an mmo&#039;s average lifetime by which it can appeal to the same person.]]></description>
		<content:encoded><![CDATA[<p>Sad but true is all I&#8217;m thinking. odd how those 4 points sum up pretty much what&#8217;s going on in all 25man guilds at the moment, escept maybe a die-hard upper 0.1%.</p>
<p>I wonder about the last point a little; is it that those of us who actually have been playing long enough to notice, are on average 5 years older than when we started &#8211; life moves on and many have simply reached new stages that require a new focus / less time and interest for wow?<br />
it&#8217;s the changed game too but there&#8217;s also something happening right now in terms of a &#8216;generation&#8217; change. wow has definitely reached something like an mmo&#8217;s average lifetime by which it can appeal to the same person.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2011/03/03/25-man-raiding-end-of-an-era/#comment-13749</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 03 Mar 2011 14:10:01 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5257#comment-13749</guid>
		<description><![CDATA[I gave some reasons in the post, it only takes a handful of people  (ie. a minority) to lose interest before you can&#039;t run 25 mans any more.]]></description>
		<content:encoded><![CDATA[<p>I gave some reasons in the post, it only takes a handful of people  (ie. a minority) to lose interest before you can&#8217;t run 25 mans any more.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Campitor</title>
		<link>http://spinksville.wordpress.com/2011/03/03/25-man-raiding-end-of-an-era/#comment-13748</link>
		<dc:creator><![CDATA[Campitor]]></dc:creator>
		<pubDate>Thu, 03 Mar 2011 13:50:04 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5257#comment-13748</guid>
		<description><![CDATA[Why would 25 people who enjoyed being together and raiding together stop playing together in 25 man raids?  This isn&#039;t natural.  I suspect that perhaps some of those 25 man individuals either didn&#039;t like you as much as you thought, or perhaps they would rather raid with 10 good players instead of 10 good players + 15 mediocre players (or any variant thereof), or maybe 15 of these players find raiding boring? Or maybe playing with 10 people instead of 25 feels more friendly and playful despite the harder learning curve.]]></description>
		<content:encoded><![CDATA[<p>Why would 25 people who enjoyed being together and raiding together stop playing together in 25 man raids?  This isn&#8217;t natural.  I suspect that perhaps some of those 25 man individuals either didn&#8217;t like you as much as you thought, or perhaps they would rather raid with 10 good players instead of 10 good players + 15 mediocre players (or any variant thereof), or maybe 15 of these players find raiding boring? Or maybe playing with 10 people instead of 25 feels more friendly and playful despite the harder learning curve.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bubbaquimby</title>
		<link>http://spinksville.wordpress.com/2011/03/03/25-man-raiding-end-of-an-era/#comment-13747</link>
		<dc:creator><![CDATA[Bubbaquimby]]></dc:creator>
		<pubDate>Thu, 03 Mar 2011 13:28:12 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5257#comment-13747</guid>
		<description><![CDATA[I never understood why they choose 25. It never made sense to me. In Vanilla it was 40 and 20 perfect split numbers and than instead of doing something like 10 and 20 or 15 and 30 they made 10 and 25. 

I saw too many guilds first get gutted by the 40 to 25 and than break when we all got channeled into one 10 man instance (Kara). 

I always preferred the smaller raid but having to do Kara first, it made me even more realize that. I never had interest in larger raids again and was glad that in Cata they were finally equal. 

Still I know that there are people who liked larger ones better that&#039;s why I think Blizz messed up in the beginning with the split. I feel that making it 15/30 or even 10/20 would have worked out a lot better.]]></description>
		<content:encoded><![CDATA[<p>I never understood why they choose 25. It never made sense to me. In Vanilla it was 40 and 20 perfect split numbers and than instead of doing something like 10 and 20 or 15 and 30 they made 10 and 25. </p>
<p>I saw too many guilds first get gutted by the 40 to 25 and than break when we all got channeled into one 10 man instance (Kara). </p>
<p>I always preferred the smaller raid but having to do Kara first, it made me even more realize that. I never had interest in larger raids again and was glad that in Cata they were finally equal. </p>
<p>Still I know that there are people who liked larger ones better that&#8217;s why I think Blizz messed up in the beginning with the split. I feel that making it 15/30 or even 10/20 would have worked out a lot better.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2011/03/03/25-man-raiding-end-of-an-era/#comment-13746</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 03 Mar 2011 12:46:13 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5257#comment-13746</guid>
		<description><![CDATA[I&#039;m actually taking a break from WoW at the moment and have been for a couple of weeks, just hadn&#039;t got around to mentioning it yet.

Since our raid is actually a raid alliance I think the individual guilds may be able to get a couple of 10 man raids together.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m actually taking a break from WoW at the moment and have been for a couple of weeks, just hadn&#8217;t got around to mentioning it yet.</p>
<p>Since our raid is actually a raid alliance I think the individual guilds may be able to get a couple of 10 man raids together.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
