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	<title>Comments on: [LOTRO] Dev blog on raid difficulty</title>
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	<link>http://spinksville.wordpress.com/2011/03/04/lotro-dev-blog-on-raid-difficulty/</link>
	<description>MMOs and game design</description>
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		<title>By: DontHateTheGeek</title>
		<link>http://spinksville.wordpress.com/2011/03/04/lotro-dev-blog-on-raid-difficulty/#comment-14162</link>
		<dc:creator><![CDATA[DontHateTheGeek]]></dc:creator>
		<pubDate>Thu, 14 Apr 2011 14:47:46 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5261#comment-14162</guid>
		<description><![CDATA[[...] [LOTRO] Dev blog on raid difficulty (spinksville.wordpress.com) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] [LOTRO] Dev blog on raid difficulty (spinksville.wordpress.com) [...]</p>
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	<item>
		<title>By: Different Directions &#124; Kill Ten Rats</title>
		<link>http://spinksville.wordpress.com/2011/03/04/lotro-dev-blog-on-raid-difficulty/#comment-13787</link>
		<dc:creator><![CDATA[Different Directions &#124; Kill Ten Rats]]></dc:creator>
		<pubDate>Tue, 08 Mar 2011 06:03:15 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5261#comment-13787</guid>
		<description><![CDATA[[...] synchronized dance and perfect execution wipe if you add one new or slightly undergeared guy. (See Spinks on the different effects of this philosophy in single- and multi-player games, or try a LotRO PUG [...]]]></description>
		<content:encoded><![CDATA[<p>[...] synchronized dance and perfect execution wipe if you add one new or slightly undergeared guy. (See Spinks on the different effects of this philosophy in single- and multi-player games, or try a LotRO PUG [...]</p>
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	<item>
		<title>By: Mengtzu</title>
		<link>http://spinksville.wordpress.com/2011/03/04/lotro-dev-blog-on-raid-difficulty/#comment-13776</link>
		<dc:creator><![CDATA[Mengtzu]]></dc:creator>
		<pubDate>Sun, 06 Mar 2011 21:06:09 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5261#comment-13776</guid>
		<description><![CDATA[Apostrophe error, I am forever shamed :&lt;]]></description>
		<content:encoded><![CDATA[<p>Apostrophe error, I am forever shamed :&lt;</p>
]]></content:encoded>
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	<item>
		<title>By: Mengtzu</title>
		<link>http://spinksville.wordpress.com/2011/03/04/lotro-dev-blog-on-raid-difficulty/#comment-13775</link>
		<dc:creator><![CDATA[Mengtzu]]></dc:creator>
		<pubDate>Sun, 06 Mar 2011 21:05:19 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5261#comment-13775</guid>
		<description><![CDATA[Funny, I was playing Demon Soul&#039;s yesterday and thinking &quot;hey, this is just like raiding, starts out looking hard, isn&#039;t really that bad once you know the tricks.&quot;

Anyway, it all sounds awfully like WoW heroic raiding, which I absolutely loved.  It&#039;ll be interesting to see if that sort of thing works as well in the LotRO context.]]></description>
		<content:encoded><![CDATA[<p>Funny, I was playing Demon Soul&#8217;s yesterday and thinking &#8220;hey, this is just like raiding, starts out looking hard, isn&#8217;t really that bad once you know the tricks.&#8221;</p>
<p>Anyway, it all sounds awfully like WoW heroic raiding, which I absolutely loved.  It&#8217;ll be interesting to see if that sort of thing works as well in the LotRO context.</p>
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		<title>By: Dril</title>
		<link>http://spinksville.wordpress.com/2011/03/04/lotro-dev-blog-on-raid-difficulty/#comment-13774</link>
		<dc:creator><![CDATA[Dril]]></dc:creator>
		<pubDate>Sun, 06 Mar 2011 13:06:58 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5261#comment-13774</guid>
		<description><![CDATA[Oh, yes that same old anti-addon argument.

I really cba (after months of fighting people like you on the Rift forums) but: you&#039;re wrong.

Especially considering WoW&#039;s fights are designed around bossmods.]]></description>
		<content:encoded><![CDATA[<p>Oh, yes that same old anti-addon argument.</p>
<p>I really cba (after months of fighting people like you on the Rift forums) but: you&#8217;re wrong.</p>
<p>Especially considering WoW&#8217;s fights are designed around bossmods.</p>
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	<item>
		<title>By: Longasc</title>
		<link>http://spinksville.wordpress.com/2011/03/04/lotro-dev-blog-on-raid-difficulty/#comment-13768</link>
		<dc:creator><![CDATA[Longasc]]></dc:creator>
		<pubDate>Fri, 04 Mar 2011 20:03:12 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5261#comment-13768</guid>
		<description><![CDATA[One of the things I like about LOTRO is that there is not an add-on for everything. Makes people think and look on the screen, not on their addon bars and bossmod announcements.]]></description>
		<content:encoded><![CDATA[<p>One of the things I like about LOTRO is that there is not an add-on for everything. Makes people think and look on the screen, not on their addon bars and bossmod announcements.</p>
]]></content:encoded>
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	<item>
		<title>By: Polynices</title>
		<link>http://spinksville.wordpress.com/2011/03/04/lotro-dev-blog-on-raid-difficulty/#comment-13766</link>
		<dc:creator><![CDATA[Polynices]]></dc:creator>
		<pubDate>Fri, 04 Mar 2011 18:31:34 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5261#comment-13766</guid>
		<description><![CDATA[What a stupid idea for LotRO. The in-game tools they give you make raids harder than they need to be and will make highly tuned fights like this just painful. The absence of things like damage meters or threat meters (unless they just snuck them in since I quit a few months ago) makes &quot;the hunter stole threat&quot; a recipe for endless argument and discord. Not very smart thinking, LotRO!]]></description>
		<content:encoded><![CDATA[<p>What a stupid idea for LotRO. The in-game tools they give you make raids harder than they need to be and will make highly tuned fights like this just painful. The absence of things like damage meters or threat meters (unless they just snuck them in since I quit a few months ago) makes &#8220;the hunter stole threat&#8221; a recipe for endless argument and discord. Not very smart thinking, LotRO!</p>
]]></content:encoded>
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	<item>
		<title>By: Longasc</title>
		<link>http://spinksville.wordpress.com/2011/03/04/lotro-dev-blog-on-raid-difficulty/#comment-13764</link>
		<dc:creator><![CDATA[Longasc]]></dc:creator>
		<pubDate>Fri, 04 Mar 2011 16:50:46 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5261#comment-13764</guid>
		<description><![CDATA[It seems Tier 1 = for Casuals &amp; Friends, Tier 2 = for Men with Tiger Blood. I am not sure in which Tier Norris and Sheen appear.

This design seems to be a tiered mix of raiding for everyone and raiding as a puzzle.

Recently you lamented the end of your 25 man raid group, I think no matter if raids are difficult, not so difficult or whatever: the time of large group content has come to an end. If there is content for many players, it will probably take a WAR &quot;public quest&quot;, DAOC style fortress assault, GW2 &quot;event&quot; or &quot;Rift invasion&quot; approach.]]></description>
		<content:encoded><![CDATA[<p>It seems Tier 1 = for Casuals &amp; Friends, Tier 2 = for Men with Tiger Blood. I am not sure in which Tier Norris and Sheen appear.</p>
<p>This design seems to be a tiered mix of raiding for everyone and raiding as a puzzle.</p>
<p>Recently you lamented the end of your 25 man raid group, I think no matter if raids are difficult, not so difficult or whatever: the time of large group content has come to an end. If there is content for many players, it will probably take a WAR &#8220;public quest&#8221;, DAOC style fortress assault, GW2 &#8220;event&#8221; or &#8220;Rift invasion&#8221; approach.</p>
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