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	<title>Comments on: [WoW] Interrupts, Ghostcrawler admits melee is borked, and some cool links</title>
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	<link>http://spinksville.wordpress.com/2011/03/30/wow-interrupts-ghostcrawler-admits-melee-is-borked-and-some-cool-links/</link>
	<description>MMOs and game design</description>
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		<title>By: Simon Jones who is blogless</title>
		<link>http://spinksville.wordpress.com/2011/03/30/wow-interrupts-ghostcrawler-admits-melee-is-borked-and-some-cool-links/#comment-14003</link>
		<dc:creator><![CDATA[Simon Jones who is blogless]]></dc:creator>
		<pubDate>Wed, 30 Mar 2011 22:47:31 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5318#comment-14003</guid>
		<description><![CDATA[It&#039;s worth noting that raid encounters, more often than not, have been melee unfriendly. Vanilla endbosses in particular were remarkebly crappy about it.

 The main difference now is that you have a multitude of viable melee specs, some of them from the most popular classes in the game, instead of just rogues and that one fury warrior who all knew they were going to inevitably die. So it magnifies the issue when Cats and DK&#039;s and Retadins and so on come along. 

That said, Cata has been particuarly shitty about being Melee to the point where it&#039;s become actively painful to do it in some cases.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s worth noting that raid encounters, more often than not, have been melee unfriendly. Vanilla endbosses in particular were remarkebly crappy about it.</p>
<p> The main difference now is that you have a multitude of viable melee specs, some of them from the most popular classes in the game, instead of just rogues and that one fury warrior who all knew they were going to inevitably die. So it magnifies the issue when Cats and DK&#8217;s and Retadins and so on come along. </p>
<p>That said, Cata has been particuarly shitty about being Melee to the point where it&#8217;s become actively painful to do it in some cases.</p>
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		<title>By: Stabs</title>
		<link>http://spinksville.wordpress.com/2011/03/30/wow-interrupts-ghostcrawler-admits-melee-is-borked-and-some-cool-links/#comment-14000</link>
		<dc:creator><![CDATA[Stabs]]></dc:creator>
		<pubDate>Wed, 30 Mar 2011 15:31:08 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5318#comment-14000</guid>
		<description><![CDATA[I&#039;m glad to see that the homogenisation of classes has turned round and bitten them in the bum. I really didn&#039;t like that as a design trend.

It&#039;s also good to see conclusive proof that pvp design affects pve raid design. People still continue to insist it doesn&#039;t.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to see that the homogenisation of classes has turned round and bitten them in the bum. I really didn&#8217;t like that as a design trend.</p>
<p>It&#8217;s also good to see conclusive proof that pvp design affects pve raid design. People still continue to insist it doesn&#8217;t.</p>
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		<title>By: Azaael</title>
		<link>http://spinksville.wordpress.com/2011/03/30/wow-interrupts-ghostcrawler-admits-melee-is-borked-and-some-cool-links/#comment-13998</link>
		<dc:creator><![CDATA[Azaael]]></dc:creator>
		<pubDate>Wed, 30 Mar 2011 13:48:13 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5318#comment-13998</guid>
		<description><![CDATA[Indeed, seeing the mistake admitted is nice. But yeah; I just don&#039;t see anything really changing in the long run.

It&#039;s a pretty large amount of issues that can go wrong.

First off, their &#039;&#039;bring the player&#039;&#039; mentality. Okay, this is, at a glance, nice. But then they&#039;re having issues where ranged are at an advantage. This causes problems.

However, THEN there&#039;s an issue if they make some fights obviously more melee friendly, and some fights obviously more ranged friendly. This goes against it too; it basically will, at that point, have people stacking one or the other. This happens with anything, down to the class level-if a certain class has an advantage in a fight, people will stack it. 

For me,  the degree of interrupting is getting a bit boring. Counting here in BWD, we have Tron Council, Maloriak and Nefarian. Over in BoT we have Halfus(always on Heroic, depending on the week on normal), Ascendants, and Cho&#039;Gall. Now, okay, that&#039;s only 6 of 12 bosses, but I kind of liked it better when it was a certain boss or two that required the tight interrupts, rather than half of them. 

I really sort of wonder what WoW will be looking like six months down the line. I&#039;m already at the &#039;&#039;I log on to raid and collect herbs&#039;&#039; (and RP me and my friend&#039;s war buddies a couple times a week) stage, and it&#039;s only been about 3.5 months since Cata&#039;s drop.]]></description>
		<content:encoded><![CDATA[<p>Indeed, seeing the mistake admitted is nice. But yeah; I just don&#8217;t see anything really changing in the long run.</p>
<p>It&#8217;s a pretty large amount of issues that can go wrong.</p>
<p>First off, their &#8221;bring the player&#8221; mentality. Okay, this is, at a glance, nice. But then they&#8217;re having issues where ranged are at an advantage. This causes problems.</p>
<p>However, THEN there&#8217;s an issue if they make some fights obviously more melee friendly, and some fights obviously more ranged friendly. This goes against it too; it basically will, at that point, have people stacking one or the other. This happens with anything, down to the class level-if a certain class has an advantage in a fight, people will stack it. </p>
<p>For me,  the degree of interrupting is getting a bit boring. Counting here in BWD, we have Tron Council, Maloriak and Nefarian. Over in BoT we have Halfus(always on Heroic, depending on the week on normal), Ascendants, and Cho&#8217;Gall. Now, okay, that&#8217;s only 6 of 12 bosses, but I kind of liked it better when it was a certain boss or two that required the tight interrupts, rather than half of them. </p>
<p>I really sort of wonder what WoW will be looking like six months down the line. I&#8217;m already at the &#8221;I log on to raid and collect herbs&#8221; (and RP me and my friend&#8217;s war buddies a couple times a week) stage, and it&#8217;s only been about 3.5 months since Cata&#8217;s drop.</p>
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		<title>By: Kammler</title>
		<link>http://spinksville.wordpress.com/2011/03/30/wow-interrupts-ghostcrawler-admits-melee-is-borked-and-some-cool-links/#comment-13996</link>
		<dc:creator><![CDATA[Kammler]]></dc:creator>
		<pubDate>Wed, 30 Mar 2011 11:42:16 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5318#comment-13996</guid>
		<description><![CDATA[Ghostcrawler admitting the error is interesting, I&#039;ll give you that. I just have zero faith it will translate into meaningful game changes. 

The path has been and seemingly will continue to be making &quot;class&quot; and abilities meaningless. 

When Kitty stealth is better than Rogue stealth and casters fly around the perimeter leading DPS whilst melee is anchored amidst the crap in the middle it just seems we have fallen through the rabbit hole.]]></description>
		<content:encoded><![CDATA[<p>Ghostcrawler admitting the error is interesting, I&#8217;ll give you that. I just have zero faith it will translate into meaningful game changes. </p>
<p>The path has been and seemingly will continue to be making &#8220;class&#8221; and abilities meaningless. </p>
<p>When Kitty stealth is better than Rogue stealth and casters fly around the perimeter leading DPS whilst melee is anchored amidst the crap in the middle it just seems we have fallen through the rabbit hole.</p>
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		<title>By: Moth Twiceborn</title>
		<link>http://spinksville.wordpress.com/2011/03/30/wow-interrupts-ghostcrawler-admits-melee-is-borked-and-some-cool-links/#comment-13995</link>
		<dc:creator><![CDATA[Moth Twiceborn]]></dc:creator>
		<pubDate>Wed, 30 Mar 2011 08:48:46 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5318#comment-13995</guid>
		<description><![CDATA[Our 25-man raid group that had been going for yeaaaaaars shuddered to a halt and died in Cata :-(

I personally blame Blizzard&#039;s &quot;flexible&quot; (read: not flexible) raid lock. You were forced to choose between 10 and 25, unless you are someone who can keep two raid-ready chars, one for 10, one for 25. And you can&#039;t blame people for not doing that.

Of course people are more likely to form 10 man raids.

After all these years, Blizzard still have some things about which they don&#039;t have a ****ing clue how it will affect the player base.]]></description>
		<content:encoded><![CDATA[<p>Our 25-man raid group that had been going for yeaaaaaars shuddered to a halt and died in Cata <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
<p>I personally blame Blizzard&#8217;s &#8220;flexible&#8221; (read: not flexible) raid lock. You were forced to choose between 10 and 25, unless you are someone who can keep two raid-ready chars, one for 10, one for 25. And you can&#8217;t blame people for not doing that.</p>
<p>Of course people are more likely to form 10 man raids.</p>
<p>After all these years, Blizzard still have some things about which they don&#8217;t have a ****ing clue how it will affect the player base.</p>
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		<title>By: Rohan</title>
		<link>http://spinksville.wordpress.com/2011/03/30/wow-interrupts-ghostcrawler-admits-melee-is-borked-and-some-cool-links/#comment-13994</link>
		<dc:creator><![CDATA[Rohan]]></dc:creator>
		<pubDate>Wed, 30 Mar 2011 05:46:10 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5318#comment-13994</guid>
		<description><![CDATA[The other thing about interrupts is that they used to be (at least in Vanilla) on the GCD. So they were much harder to use. You could usually sneak a 1.5s spell through when fighting a rogue. When interrupts came off the GCD, that&#039;s really when only instants become safe enough, in my opinion.

The thing about 25-man guilds is that I don&#039;t really see where &lt;i&gt;new&lt;/i&gt; 25-man guilds are supposed to come from.  A new raiding guild would go into 10s with the first 10 raid ready members they have. I&#039;m not really sure I see where the 25s come from. Maybe once they organically have two raid teams, they merge? But then you have issues where Team A is several bosses ahead of Team B, and all those problems. Not to mention that you need 30+ to raid 25s steadily.

I just don&#039;t see how new 25-man raiding guilds will form. And that will eventually lead to the death of 25s from attrition, in my opinion.]]></description>
		<content:encoded><![CDATA[<p>The other thing about interrupts is that they used to be (at least in Vanilla) on the GCD. So they were much harder to use. You could usually sneak a 1.5s spell through when fighting a rogue. When interrupts came off the GCD, that&#8217;s really when only instants become safe enough, in my opinion.</p>
<p>The thing about 25-man guilds is that I don&#8217;t really see where <i>new</i> 25-man guilds are supposed to come from.  A new raiding guild would go into 10s with the first 10 raid ready members they have. I&#8217;m not really sure I see where the 25s come from. Maybe once they organically have two raid teams, they merge? But then you have issues where Team A is several bosses ahead of Team B, and all those problems. Not to mention that you need 30+ to raid 25s steadily.</p>
<p>I just don&#8217;t see how new 25-man raiding guilds will form. And that will eventually lead to the death of 25s from attrition, in my opinion.</p>
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