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	<title>Comments on: The big risk of April Fools</title>
	<atom:link href="http://spinksville.wordpress.com/2011/04/02/the-big-risk-of-april-fools/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2011/04/02/the-big-risk-of-april-fools/</link>
	<description>MMOs and game design</description>
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	<item>
		<title>By: Dblade</title>
		<link>http://spinksville.wordpress.com/2011/04/02/the-big-risk-of-april-fools/#comment-14040</link>
		<dc:creator><![CDATA[Dblade]]></dc:creator>
		<pubDate>Mon, 04 Apr 2011 18:42:28 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5324#comment-14040</guid>
		<description><![CDATA[He&#039;s suggesting challenge is pointless, and considering many raids are time-locked, I&#039;d agree. Just open up a field of loot pinatas, slap on a time limit, and go nuts.

If anything that would be a lot more fun. Raid encounters are stupid lists of things not to do. Giving players a zone to go nuts in would probably be more fun.]]></description>
		<content:encoded><![CDATA[<p>He&#8217;s suggesting challenge is pointless, and considering many raids are time-locked, I&#8217;d agree. Just open up a field of loot pinatas, slap on a time limit, and go nuts.</p>
<p>If anything that would be a lot more fun. Raid encounters are stupid lists of things not to do. Giving players a zone to go nuts in would probably be more fun.</p>
]]></content:encoded>
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	<item>
		<title>By: Klepsacovic</title>
		<link>http://spinksville.wordpress.com/2011/04/02/the-big-risk-of-april-fools/#comment-14023</link>
		<dc:creator><![CDATA[Klepsacovic]]></dc:creator>
		<pubDate>Sun, 03 Apr 2011 15:38:49 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5324#comment-14023</guid>
		<description><![CDATA[Are you suggesting that the true challenge in raiding is not execution, organization, or gear, but instead the lack of useful information on how anything works?]]></description>
		<content:encoded><![CDATA[<p>Are you suggesting that the true challenge in raiding is not execution, organization, or gear, but instead the lack of useful information on how anything works?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2011/04/02/the-big-risk-of-april-fools/#comment-14022</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Sun, 03 Apr 2011 14:50:19 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5324#comment-14022</guid>
		<description><![CDATA[Because it makes so much difference to the actual difficulty if there&#039;s a user-friendly context sensitive tutorial in place?]]></description>
		<content:encoded><![CDATA[<p>Because it makes so much difference to the actual difficulty if there&#8217;s a user-friendly context sensitive tutorial in place?</p>
]]></content:encoded>
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	<item>
		<title>By: Stabs</title>
		<link>http://spinksville.wordpress.com/2011/04/02/the-big-risk-of-april-fools/#comment-14021</link>
		<dc:creator><![CDATA[Stabs]]></dc:creator>
		<pubDate>Sun, 03 Apr 2011 11:52:16 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5324#comment-14021</guid>
		<description><![CDATA[Why not just cut out the middle man and replace bosses with clickable free loot piles?

What is the point of difficulty in modern MMO raiding?]]></description>
		<content:encoded><![CDATA[<p>Why not just cut out the middle man and replace bosses with clickable free loot piles?</p>
<p>What is the point of difficulty in modern MMO raiding?</p>
]]></content:encoded>
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	<item>
		<title>By: Tesh</title>
		<link>http://spinksville.wordpress.com/2011/04/02/the-big-risk-of-april-fools/#comment-14020</link>
		<dc:creator><![CDATA[Tesh]]></dc:creator>
		<pubDate>Sun, 03 Apr 2011 02:41:02 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5324#comment-14020</guid>
		<description><![CDATA[Ah, but remember, making players suffer together is the best way to build a community.

...or so they say.]]></description>
		<content:encoded><![CDATA[<p>Ah, but remember, making players suffer together is the best way to build a community.</p>
<p>&#8230;or so they say.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2011/04/02/the-big-risk-of-april-fools/#comment-14019</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 22:51:12 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5324#comment-14019</guid>
		<description><![CDATA[Awww! I want a Crabby of my own now, that sounds awesome.]]></description>
		<content:encoded><![CDATA[<p>Awww! I want a Crabby of my own now, that sounds awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Me</title>
		<link>http://spinksville.wordpress.com/2011/04/02/the-big-risk-of-april-fools/#comment-14018</link>
		<dc:creator><![CDATA[Me]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 22:47:55 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5324#comment-14018</guid>
		<description><![CDATA[Well Crabby was also giving advice on their forums today and taking up half the page.  With advice reminding posters that we are all human and to be nice to each other,  I thought maybe it was serious.]]></description>
		<content:encoded><![CDATA[<p>Well Crabby was also giving advice on their forums today and taking up half the page.  With advice reminding posters that we are all human and to be nice to each other,  I thought maybe it was serious.</p>
]]></content:encoded>
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	<item>
		<title>By: UnSubject</title>
		<link>http://spinksville.wordpress.com/2011/04/02/the-big-risk-of-april-fools/#comment-14017</link>
		<dc:creator><![CDATA[UnSubject]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 14:00:35 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5324#comment-14017</guid>
		<description><![CDATA[My MMO tweetstream was full of incredibly unfunny, incredibly obvious April Fool&#039;s Day stories. 

For instance, it wasn&#039;t believable for a second that The Secret World was going high fantasy, or that Wizard 101 wasn&#039;t releasing a pet rock for players, or that City of Heroes hadn&#039;t run out of XP. It&#039;d be preferable if devs didn&#039;t get suckered in, thinking they had to be &#039;funny&#039; on a day when everyone tries to be &#039;funny&#039;.]]></description>
		<content:encoded><![CDATA[<p>My MMO tweetstream was full of incredibly unfunny, incredibly obvious April Fool&#8217;s Day stories. </p>
<p>For instance, it wasn&#8217;t believable for a second that The Secret World was going high fantasy, or that Wizard 101 wasn&#8217;t releasing a pet rock for players, or that City of Heroes hadn&#8217;t run out of XP. It&#8217;d be preferable if devs didn&#8217;t get suckered in, thinking they had to be &#8216;funny&#8217; on a day when everyone tries to be &#8216;funny&#8217;.</p>
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