RPS asked readers yesterday to describe their dream game. It’s not an unusual question, especially on a slow news day (if anyone is interested, I think Dune or Iain Banks’ Culture would be my dream MMO setting), but what surprised me was the number of commenters who asked for some kind of a virtual world.
You might be excused for not realising that the dream of a virtual world was one of the design goals behind the original MUD, and original MMOs — it’s no accident that EQ’s slogan was “you’re in our world now.”
Richard Bartle mentions this in a recent interview with Massively, where he discusses how the original MUD got ‘gamified’. More chat-focussed text games like MUSH/MOO also got gamified but in different ways (characters had stats attached to them, for example) which left them more RP oriented.
MMOs have come a long way from that, gamification having taken over the virtual world way before it stepped into the real world. And the players who cared most about virtual worlds sidestepped into fanfic and other online communities which were more about storytelling and less about xp and achievements.
So it’s strange to me that the RPS commenters (a broad spectrum of PC gamers) are still thinking about it … in their dreams.