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	<title>Comments on: Do people still dream of a virtual world?</title>
	<atom:link href="http://spinksville.wordpress.com/2011/04/13/do-people-still-dream-of-a-virtual-world/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2011/04/13/do-people-still-dream-of-a-virtual-world/</link>
	<description>MMOs and game design</description>
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		<title>By: Wolfshead</title>
		<link>http://spinksville.wordpress.com/2011/04/13/do-people-still-dream-of-a-virtual-world/#comment-14254</link>
		<dc:creator><![CDATA[Wolfshead]]></dc:creator>
		<pubDate>Thu, 21 Apr 2011 09:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5344#comment-14254</guid>
		<description><![CDATA[Sadly the &quot;world&quot; part of WoW has always been there to serve the game; it&#039;s just a convenient backdrop and prop and nothing more really. 

Even as a pure game, WoW fails for a majority of the experience. A pet chimpanzee could easily level to 85. There is no skill involved whatsoever. The real game happens during the raiding phase of WoW, that&#039;s where the hardcore Fires of Heaven forum goers dwell to show off their epeens.

WoW is all about being rewarded for just showing up. It is neither game nor world. It&#039;s more of an experience and takes a bit more involvement than watching television.]]></description>
		<content:encoded><![CDATA[<p>Sadly the &#8220;world&#8221; part of WoW has always been there to serve the game; it&#8217;s just a convenient backdrop and prop and nothing more really. </p>
<p>Even as a pure game, WoW fails for a majority of the experience. A pet chimpanzee could easily level to 85. There is no skill involved whatsoever. The real game happens during the raiding phase of WoW, that&#8217;s where the hardcore Fires of Heaven forum goers dwell to show off their epeens.</p>
<p>WoW is all about being rewarded for just showing up. It is neither game nor world. It&#8217;s more of an experience and takes a bit more involvement than watching television.</p>
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		<title>By: Zombigamification &#171; Tish Tosh Tesh</title>
		<link>http://spinksville.wordpress.com/2011/04/13/do-people-still-dream-of-a-virtual-world/#comment-14163</link>
		<dc:creator><![CDATA[Zombigamification &#171; Tish Tosh Tesh]]></dc:creator>
		<pubDate>Thu, 14 Apr 2011 19:08:35 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5344#comment-14163</guid>
		<description><![CDATA[[...] coming to get you, whether you like it or not.  (&#8220;Or not&#8221; being more likely for me and these fine authors.)  It&#8217;s soulless.  It&#8217;s relentless.  It&#8217;s remorseless.  You just [...]]]></description>
		<content:encoded><![CDATA[<p>[...] coming to get you, whether you like it or not.  (&#8220;Or not&#8221; being more likely for me and these fine authors.)  It&#8217;s soulless.  It&#8217;s relentless.  It&#8217;s remorseless.  You just [...]</p>
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		<title>By: ZombiePirate</title>
		<link>http://spinksville.wordpress.com/2011/04/13/do-people-still-dream-of-a-virtual-world/#comment-14160</link>
		<dc:creator><![CDATA[ZombiePirate]]></dc:creator>
		<pubDate>Thu, 14 Apr 2011 08:44:25 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5344#comment-14160</guid>
		<description><![CDATA[One of the reasons I loved SWG was because it really was a virtual world when it started. There were no quests really other than the themeparks for the factions and a couple of places and those were really isolated around giving you rep to get into places to meet the characters from the movies. PvP could be anywhere, anytime if you spoke to your faction recruiter and turned it on, but the rest of the planets were open. Player cities were great and the RP community the best I&#039;ve ever been a part of, OK SOE screwed up the game as we all know but I have so many fond memories of &quot;living&quot; Star Wars and would really love to have that again.]]></description>
		<content:encoded><![CDATA[<p>One of the reasons I loved SWG was because it really was a virtual world when it started. There were no quests really other than the themeparks for the factions and a couple of places and those were really isolated around giving you rep to get into places to meet the characters from the movies. PvP could be anywhere, anytime if you spoke to your faction recruiter and turned it on, but the rest of the planets were open. Player cities were great and the RP community the best I&#8217;ve ever been a part of, OK SOE screwed up the game as we all know but I have so many fond memories of &#8220;living&#8221; Star Wars and would really love to have that again.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2011/04/13/do-people-still-dream-of-a-virtual-world/#comment-14158</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 14 Apr 2011 05:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5344#comment-14158</guid>
		<description><![CDATA[You&#039;re right, and this is one of the reasons I was asking the question because I think people talk about wanting virtual worlds but I wonder whether they&#039;d want to play them. Having said that, the reason I never got into Second Life was because it was just too much of a pain in the neck - I got as far as logging in and it was immediately confusing. My old MUSHes were a lot easier than that.

So maybe there just haven&#039;t been any virtual worlds that were accessible enough yet ...]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re right, and this is one of the reasons I was asking the question because I think people talk about wanting virtual worlds but I wonder whether they&#8217;d want to play them. Having said that, the reason I never got into Second Life was because it was just too much of a pain in the neck &#8211; I got as far as logging in and it was immediately confusing. My old MUSHes were a lot easier than that.</p>
<p>So maybe there just haven&#8217;t been any virtual worlds that were accessible enough yet &#8230;</p>
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		<title>By: Bertie</title>
		<link>http://spinksville.wordpress.com/2011/04/13/do-people-still-dream-of-a-virtual-world/#comment-14155</link>
		<dc:creator><![CDATA[Bertie]]></dc:creator>
		<pubDate>Thu, 14 Apr 2011 00:23:02 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5344#comment-14155</guid>
		<description><![CDATA[Your extended blogroll has spent a lot of time over the last year or two on the decline of virtual worlds, railing against &quot;theme parks&quot;, praising the sandbox, praising Bartle and MUDs, and so forth and so on.

But hardly ever has anyone mentioned places like Second Life, Entropia, or IMVU, where all that stuff lives on.  I wonder why that is.

Now, I don&#039;t have terribly much to say about those and other present-day virtual worlds, either.  But I&#039;m not one of the ones who think there&#039;s anything wrong with WoW.]]></description>
		<content:encoded><![CDATA[<p>Your extended blogroll has spent a lot of time over the last year or two on the decline of virtual worlds, railing against &#8220;theme parks&#8221;, praising the sandbox, praising Bartle and MUDs, and so forth and so on.</p>
<p>But hardly ever has anyone mentioned places like Second Life, Entropia, or IMVU, where all that stuff lives on.  I wonder why that is.</p>
<p>Now, I don&#8217;t have terribly much to say about those and other present-day virtual worlds, either.  But I&#8217;m not one of the ones who think there&#8217;s anything wrong with WoW.</p>
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		<title>By: Kring</title>
		<link>http://spinksville.wordpress.com/2011/04/13/do-people-still-dream-of-a-virtual-world/#comment-14154</link>
		<dc:creator><![CDATA[Kring]]></dc:creator>
		<pubDate>Wed, 13 Apr 2011 21:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5344#comment-14154</guid>
		<description><![CDATA[I&#039;m quite sure AOE never flagged you for PvP.

And a quick google search found some mentioning from 2005 that it doesn&#039;t flag you. If it ever did, it&#039;s fixed for a long time. :)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m quite sure AOE never flagged you for PvP.</p>
<p>And a quick google search found some mentioning from 2005 that it doesn&#8217;t flag you. If it ever did, it&#8217;s fixed for a long time. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: kiantremayne</title>
		<link>http://spinksville.wordpress.com/2011/04/13/do-people-still-dream-of-a-virtual-world/#comment-14153</link>
		<dc:creator><![CDATA[kiantremayne]]></dc:creator>
		<pubDate>Wed, 13 Apr 2011 21:45:18 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5344#comment-14153</guid>
		<description><![CDATA[Kring - that may be how it works now. I believe Blizzard changed it exactly because of the behaviour Stabs described :)]]></description>
		<content:encoded><![CDATA[<p>Kring &#8211; that may be how it works now. I believe Blizzard changed it exactly because of the behaviour Stabs described <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Kring</title>
		<link>http://spinksville.wordpress.com/2011/04/13/do-people-still-dream-of-a-virtual-world/#comment-14152</link>
		<dc:creator><![CDATA[Kring]]></dc:creator>
		<pubDate>Wed, 13 Apr 2011 21:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5344#comment-14152</guid>
		<description><![CDATA[In WoW, your AE spells won&#039;t hit players flagged for PvP if you&#039;re not PvP flagged yourself.

What you can do is flag yourself and stand on top of a non-hostile quest giver and hope that someone clicks on you instead of the NPC and thus attacks you.]]></description>
		<content:encoded><![CDATA[<p>In WoW, your AE spells won&#8217;t hit players flagged for PvP if you&#8217;re not PvP flagged yourself.</p>
<p>What you can do is flag yourself and stand on top of a non-hostile quest giver and hope that someone clicks on you instead of the NPC and thus attacks you.</p>
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		<title>By: kiantremayne</title>
		<link>http://spinksville.wordpress.com/2011/04/13/do-people-still-dream-of-a-virtual-world/#comment-14151</link>
		<dc:creator><![CDATA[kiantremayne]]></dc:creator>
		<pubDate>Wed, 13 Apr 2011 17:49:35 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5344#comment-14151</guid>
		<description><![CDATA[@Stabs - I&#039;ve never been a fan of the &quot;pvp flag&quot; system for that exact reason - it&#039;s always going to be gamed by people trying to either find a way to force others into pvp against their will or to grief others while under pvp immunity. The best solution was the DAOC one - each faction has its own PvE area, that the other players cannot enter, and the frontiers which everyone knows are a pvp free fire zone and you enter at your own risk. The downside for the developer, of course, is that you have to build separate PvE content for each faction - which is probably why the model hasn&#039;t caught on.

For Spinks&#039; Dune setting I would make the wilds of Arrakis, away from civilisation, into PvP territory. Go out there and you know that you are at risk from enemy players, sandworms and the NPC Fremen if you haven&#039;t built up enough faction with them. Everywhere else is under the steely gaze of Imperial Sardaukar who keep the Padishah Emperor&#039;s peace, meaning that the only PvP allowed is duelling or formally-declared kanly between Great Houses (guilds). Screwing other players over politically is of course always allowed (need some sort of way of affecting other people&#039;s NPC faction standing via an &quot;intrigue system&quot;).

Right, now I need somebody to go and make this game so I can play it...]]></description>
		<content:encoded><![CDATA[<p>@Stabs &#8211; I&#8217;ve never been a fan of the &#8220;pvp flag&#8221; system for that exact reason &#8211; it&#8217;s always going to be gamed by people trying to either find a way to force others into pvp against their will or to grief others while under pvp immunity. The best solution was the DAOC one &#8211; each faction has its own PvE area, that the other players cannot enter, and the frontiers which everyone knows are a pvp free fire zone and you enter at your own risk. The downside for the developer, of course, is that you have to build separate PvE content for each faction &#8211; which is probably why the model hasn&#8217;t caught on.</p>
<p>For Spinks&#8217; Dune setting I would make the wilds of Arrakis, away from civilisation, into PvP territory. Go out there and you know that you are at risk from enemy players, sandworms and the NPC Fremen if you haven&#8217;t built up enough faction with them. Everywhere else is under the steely gaze of Imperial Sardaukar who keep the Padishah Emperor&#8217;s peace, meaning that the only PvP allowed is duelling or formally-declared kanly between Great Houses (guilds). Screwing other players over politically is of course always allowed (need some sort of way of affecting other people&#8217;s NPC faction standing via an &#8220;intrigue system&#8221;).</p>
<p>Right, now I need somebody to go and make this game so I can play it&#8230;</p>
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		<title>By: Tesh</title>
		<link>http://spinksville.wordpress.com/2011/04/13/do-people-still-dream-of-a-virtual-world/#comment-14150</link>
		<dc:creator><![CDATA[Tesh]]></dc:creator>
		<pubDate>Wed, 13 Apr 2011 17:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5344#comment-14150</guid>
		<description><![CDATA[I still *play* WoW for the world.  I just go pop into Flight Form and explore.  There&#039;s a world there that was used at one point.  Yes, the game design has sadly gone to the dark &quot;gamification&quot; side, but at least the world is still there.

I do wish there were a stronger focus on virtual worlds in the genre overall.  I&#039;ve written about that ever since I started blogging a few years ago.  I&#039;m not optimistic about it happening, though.]]></description>
		<content:encoded><![CDATA[<p>I still *play* WoW for the world.  I just go pop into Flight Form and explore.  There&#8217;s a world there that was used at one point.  Yes, the game design has sadly gone to the dark &#8220;gamification&#8221; side, but at least the world is still there.</p>
<p>I do wish there were a stronger focus on virtual worlds in the genre overall.  I&#8217;ve written about that ever since I started blogging a few years ago.  I&#8217;m not optimistic about it happening, though.</p>
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