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	<title>Comments on: Dynamic Events: A funny thing happened on the way to the quest giver&#8230;</title>
	<atom:link href="http://spinksville.wordpress.com/2011/04/28/dynamic-events-a-funny-thing-happened-on-the-way-to-the-quest-giver/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2011/04/28/dynamic-events-a-funny-thing-happened-on-the-way-to-the-quest-giver/</link>
	<description>MMOs and game design</description>
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		<title>By: Stubborn</title>
		<link>http://spinksville.wordpress.com/2011/04/28/dynamic-events-a-funny-thing-happened-on-the-way-to-the-quest-giver/#comment-14365</link>
		<dc:creator><![CDATA[Stubborn]]></dc:creator>
		<pubDate>Thu, 28 Apr 2011 18:36:09 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5398#comment-14365</guid>
		<description><![CDATA[I loved the zombie event, too, and was upset when it disappeared so quickly.  If we&#039;re buying into the idea that we live in a dynamic world, then people should understand that sometimes they won&#039;t have control over what happens there.  However, the &quot;vocal subset&quot; you refer to seem to think that because they&#039;re paying customers they can demand a specific kind of service.  Too bad Blizzard often listens.]]></description>
		<content:encoded><![CDATA[<p>I loved the zombie event, too, and was upset when it disappeared so quickly.  If we&#8217;re buying into the idea that we live in a dynamic world, then people should understand that sometimes they won&#8217;t have control over what happens there.  However, the &#8220;vocal subset&#8221; you refer to seem to think that because they&#8217;re paying customers they can demand a specific kind of service.  Too bad Blizzard often listens.</p>
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		<title>By: Erik</title>
		<link>http://spinksville.wordpress.com/2011/04/28/dynamic-events-a-funny-thing-happened-on-the-way-to-the-quest-giver/#comment-14359</link>
		<dc:creator><![CDATA[Erik]]></dc:creator>
		<pubDate>Thu, 28 Apr 2011 16:06:20 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5398#comment-14359</guid>
		<description><![CDATA[I don&#039;t see this as being a problem in any game right now other than Rift with it&#039;s zone invasions. (Regular rifts can&#039;t really compete with a dungeon or raid as the rewards aren&#039;t great enough.) But I think the invasions are probably more of a benefit to regular raiders than a detriment. How much time to people sit idling, or playing Peggle in WoW, while waiting for their group to log on or get ready for an instance?

With Rift I&#039;ve found, when I join a group to do a dungeon, having rifts to do gives me something to occupy myself while I wait for the group to form up. Sure, doing the dungeon may get delayed for a scheduled run, but taking into account those are often late waiting for people to get ready, the bad effects of dynamic events (delays) are counterbalanced by the benefits (something do to while waiting.

Anyway, the only events which really get in the way of anything for me is taking down the invasion bosses for the rare currencies, good loot, and the achievements for killing them. Eventually, that novelty will die down and I imagine even those lures of dynamic events will be weak in comparison to planned events.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t see this as being a problem in any game right now other than Rift with it&#8217;s zone invasions. (Regular rifts can&#8217;t really compete with a dungeon or raid as the rewards aren&#8217;t great enough.) But I think the invasions are probably more of a benefit to regular raiders than a detriment. How much time to people sit idling, or playing Peggle in WoW, while waiting for their group to log on or get ready for an instance?</p>
<p>With Rift I&#8217;ve found, when I join a group to do a dungeon, having rifts to do gives me something to occupy myself while I wait for the group to form up. Sure, doing the dungeon may get delayed for a scheduled run, but taking into account those are often late waiting for people to get ready, the bad effects of dynamic events (delays) are counterbalanced by the benefits (something do to while waiting.</p>
<p>Anyway, the only events which really get in the way of anything for me is taking down the invasion bosses for the rare currencies, good loot, and the achievements for killing them. Eventually, that novelty will die down and I imagine even those lures of dynamic events will be weak in comparison to planned events.</p>
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		<title>By: Jonathan</title>
		<link>http://spinksville.wordpress.com/2011/04/28/dynamic-events-a-funny-thing-happened-on-the-way-to-the-quest-giver/#comment-14358</link>
		<dc:creator><![CDATA[Jonathan]]></dc:creator>
		<pubDate>Thu, 28 Apr 2011 15:56:48 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5398#comment-14358</guid>
		<description><![CDATA[One of the things I&#039;m looking forward to in Guild Wars 2 is that it appears that all of the content will be shifted towards the &quot;dynamic&quot; line.  If there isn&#039;t a &quot;schedule&quot; of static events to run over and over, there will suddenly be room on the calendar to do events because we, y&#039;know, want to.

In WoW, from a roleplaying perspective, the &quot;golden times&quot; were before raids, raid calendars, weekly and daily quest grinds.  If you scheduled a RP event, lots of people would show up, since the only thing that was &quot;missed&quot; was another run on Scholomance or Dead Stratholme or the like.  It didn&#039;t feel like showing up to a dynamic event (albeit player created) was a big sacrifice... you neither had to make excuses to the other folks that signed up for this week&#039;s raid nor &quot;slip behind&quot; in the power curve.]]></description>
		<content:encoded><![CDATA[<p>One of the things I&#8217;m looking forward to in Guild Wars 2 is that it appears that all of the content will be shifted towards the &#8220;dynamic&#8221; line.  If there isn&#8217;t a &#8220;schedule&#8221; of static events to run over and over, there will suddenly be room on the calendar to do events because we, y&#8217;know, want to.</p>
<p>In WoW, from a roleplaying perspective, the &#8220;golden times&#8221; were before raids, raid calendars, weekly and daily quest grinds.  If you scheduled a RP event, lots of people would show up, since the only thing that was &#8220;missed&#8221; was another run on Scholomance or Dead Stratholme or the like.  It didn&#8217;t feel like showing up to a dynamic event (albeit player created) was a big sacrifice&#8230; you neither had to make excuses to the other folks that signed up for this week&#8217;s raid nor &#8220;slip behind&#8221; in the power curve.</p>
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		<title>By: Paul D.</title>
		<link>http://spinksville.wordpress.com/2011/04/28/dynamic-events-a-funny-thing-happened-on-the-way-to-the-quest-giver/#comment-14357</link>
		<dc:creator><![CDATA[Paul D.]]></dc:creator>
		<pubDate>Thu, 28 Apr 2011 13:41:43 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5398#comment-14357</guid>
		<description><![CDATA[The best part of the zombie invasion was the bug where if you were a zombie and swapped weapons in combat, it would heal you to 100% health.   :)]]></description>
		<content:encoded><![CDATA[<p>The best part of the zombie invasion was the bug where if you were a zombie and swapped weapons in combat, it would heal you to 100% health.   <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Barrista</title>
		<link>http://spinksville.wordpress.com/2011/04/28/dynamic-events-a-funny-thing-happened-on-the-way-to-the-quest-giver/#comment-14356</link>
		<dc:creator><![CDATA[Barrista]]></dc:creator>
		<pubDate>Thu, 28 Apr 2011 11:53:59 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5398#comment-14356</guid>
		<description><![CDATA[@Longasc:  In Rift, I&#039;ve &quot;learned&quot; not to log out near wardstones.  I usually come back online and find my character being killed by a huge mob.

Personally, I loved the zombie invasions in WoW pre-WotLK.  I guess that is why I&#039;m enjoying Rift as well.  With that said, I play with my husband who lately seems to want to avoid the Rifts and just level.  I told him that I was still going to stop and help groups close rifts.  That is what sets this game apart after all from most others and what pulled us to it in the first place.]]></description>
		<content:encoded><![CDATA[<p>@Longasc:  In Rift, I&#8217;ve &#8220;learned&#8221; not to log out near wardstones.  I usually come back online and find my character being killed by a huge mob.</p>
<p>Personally, I loved the zombie invasions in WoW pre-WotLK.  I guess that is why I&#8217;m enjoying Rift as well.  With that said, I play with my husband who lately seems to want to avoid the Rifts and just level.  I told him that I was still going to stop and help groups close rifts.  That is what sets this game apart after all from most others and what pulled us to it in the first place.</p>
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		<title>By: Nils</title>
		<link>http://spinksville.wordpress.com/2011/04/28/dynamic-events-a-funny-thing-happened-on-the-way-to-the-quest-giver/#comment-14353</link>
		<dc:creator><![CDATA[Nils]]></dc:creator>
		<pubDate>Thu, 28 Apr 2011 10:00:17 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5398#comment-14353</guid>
		<description><![CDATA[What doesn&#039;t work is to have a perfectly static game and then suddenly add one very dynamic event. 
What does work is to have a lot of dynamic events.

It is all about expectation management. Designers and marketing need to make sure that players play the game with the right attitude. Just like playing Fallout 3 with a first-person-shooter attitue doesn&#039;t work, nor does one single zombie event work in the static world of Warcraft.]]></description>
		<content:encoded><![CDATA[<p>What doesn&#8217;t work is to have a perfectly static game and then suddenly add one very dynamic event.<br />
What does work is to have a lot of dynamic events.</p>
<p>It is all about expectation management. Designers and marketing need to make sure that players play the game with the right attitude. Just like playing Fallout 3 with a first-person-shooter attitue doesn&#8217;t work, nor does one single zombie event work in the static world of Warcraft.</p>
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	<item>
		<title>By: Longasc</title>
		<link>http://spinksville.wordpress.com/2011/04/28/dynamic-events-a-funny-thing-happened-on-the-way-to-the-quest-giver/#comment-14351</link>
		<dc:creator><![CDATA[Longasc]]></dc:creator>
		<pubDate>Thu, 28 Apr 2011 09:15:37 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5398#comment-14351</guid>
		<description><![CDATA[I can understand that someone is not happy if a random event kills his bank alt upon login.

But this is no reason to forget about events. Random opportunities and disaster add spice to the world/game. I don&#039;t see player run events doomed because of dynamic events. I think we would see more player run events if MMO mechanics would allow for more than simple crafting, gathering and killing. I can imagine player organized reactions to dynamic events. City X overrun by Zombies, Zombie Horde moving towards Y, strange things going on at Z, where do you want to go? Now imagine how happy people would be if their actions would have a certain impact on the world/event.]]></description>
		<content:encoded><![CDATA[<p>I can understand that someone is not happy if a random event kills his bank alt upon login.</p>
<p>But this is no reason to forget about events. Random opportunities and disaster add spice to the world/game. I don&#8217;t see player run events doomed because of dynamic events. I think we would see more player run events if MMO mechanics would allow for more than simple crafting, gathering and killing. I can imagine player organized reactions to dynamic events. City X overrun by Zombies, Zombie Horde moving towards Y, strange things going on at Z, where do you want to go? Now imagine how happy people would be if their actions would have a certain impact on the world/event.</p>
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		<title>By: Hirvox</title>
		<link>http://spinksville.wordpress.com/2011/04/28/dynamic-events-a-funny-thing-happened-on-the-way-to-the-quest-giver/#comment-14350</link>
		<dc:creator><![CDATA[Hirvox]]></dc:creator>
		<pubDate>Thu, 28 Apr 2011 09:13:33 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5398#comment-14350</guid>
		<description><![CDATA[One possible way of sidestepping the issues is to provide hints about dynamic events well in advance. That way players can plan for or plan around the events well in advance.]]></description>
		<content:encoded><![CDATA[<p>One possible way of sidestepping the issues is to provide hints about dynamic events well in advance. That way players can plan for or plan around the events well in advance.</p>
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