So the Codemasters forums have now been changed to read-only, and instructions have been sent out to EU players via email on what to do next. This involves checking this transfer website until it spits out some concrete information on how to sort out a US account/ transfer. (Link updated: thanks mbp.) Apparently this may not [...]
Archive for May, 2011
[LOTRO] Migration Update
Posted in general mmo, tagged lotro, migration, transfer, website on May 31, 2011 | 4 Comments »
Call of Duty to get a subscription option
Posted in general mmo, tagged activision, call of duty elite, codblops, e3, leak, subscription, trailer, wall street journal on May 31, 2011 | 15 Comments »
What is this I don’t even …? News today is that Activision-Blizzard are planning on introducing a subscription option for CoD. This itself is not surprising as there have been rumours about it for months. But what is perhaps unexpected is that apparently this is going to take the form of an ‘elite’ social network [...]
[LOTRO] Farewell to Codemasters – the great migration
Posted in general mmo, tagged codemasters, eu, lotro, migration on May 30, 2011 | 7 Comments »
So tomorrow is the big move to US servers. We don’t know the final details yet of the process players will have to go through but it probably will involve creating a Turbine account and then associating the old EU one with it. The advice we’ve been given so far in the FAQ is to [...]
Enchanting, and the Gear Tax
Posted in general mmo, tagged artificial scarcity, enchanting, gear tax on May 30, 2011 | 12 Comments »
It’s funny to think of it now but there was a time when I loved enchanting type crafting skills in games. The idea that before a new drop was ready for use, it had to be specially enchanted and fixed up seemed immensely cool. (I even remember playing a MUD once which told you roughly [...]
[Rift] And if you get bored with the fashion disasters, you can always go get dominated by a shagwolf
Posted in general mmo, tagged fashion, look, rift, shagwolf on May 29, 2011 | 7 Comments »
I’m slowly making my way towards level 50 in Rift, and very much liking Stillmoor as a zone. It’s a classic “vampires and werewolves” style of fantasy zone, with several little towns/ cities to explore. I love urban environments in fantasy games, and I thought this was a nice example. But Stillmoor is a zone [...]
On the cost of MMOs
Posted in general mmo, tagged median, mmo, offline, pricing, tobold on May 27, 2011 | 15 Comments »
Tobold argues today that MMOs are too inexpensive on the grounds that the average US consumer spends $58 per month on hobbies. I noted on following that link that what it actually says is: The average monthly cost of Hobbies in the U.S. is $58. The median monthly expense, which is sometimes a better indicator [...]
AoC, APB go F2P. What happens when free isn’t enough any more?
Posted in general mmo, tagged 4.2, age of conan, apb, blizzard, f2p, free, nerf on May 26, 2011 | 23 Comments »
The big MMO news yesterday (apart from Blizzard nerfing their last raid tier) is that Age of Conan will be switching to a Free to Play payment model sometime this Summer. And it’s calling itself UNRATED – which most commenters are interpreting as ‘with more boobs’ (because the world might end if they showed a [...]
In which it is claimed that every game is now an MMO
Posted in general mmo, tagged kotaku, leveraging our synergies, mmo, ryan seabury, scott jennings on May 25, 2011 | 5 Comments »
Ryan Seabury, the lead developer on LEGO Universe, has posted an open letter in Kotaku explaining why he’s getting out of the MMO game. Scott Jennings posts a critique in which (as I do below) he shudders at the phrasing and eyerolls at the hype but generally agrees with the drift. Nouning our verbs Unfortunately, [...]
Some heroes are born, some are made, and some have heroism thrust upon them
Posted in general mmo, tagged dragon age 2, hero, oppression on May 24, 2011 | 17 Comments »
There was a time when the standard sort of storyline in games/ CRPGs involved characters who started off weak and then got stronger over time. (This is the whole point of xp and progression, after all.) Players complained about the whole ‘kill ten rats’ phenomenon where you load up your shiny new game and find [...]
Thought of the Day: The pitfall of MMO storytelling
Posted in general mmo, tagged 4.2, blizzard, forsaken, mmo, storytelling on May 23, 2011 | 16 Comments »
Do you ever find when reading a book that you’re more interested in some of the characters or storylines than others? When I first read Lord of the Rings I remember skipping some chapters so that I could follow the ringbearer – don’t hate me, I was 14 at the time. I was thinking back [...]