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	<title>Comments on: [News Bits] DA2 DLC, How much do popcap want for that zombie?, CoH goes F2P, Diablo 3 followers for normal mode only, more on EVE</title>
	<atom:link href="http://spinksville.wordpress.com/2011/06/23/news-bits-da2-dlc-how-much-do-popcap-want-for-that-zombie-coh-goes-f2p-diablo-3-followers-for-normal-mode-only-more-on-eve/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2011/06/23/news-bits-da2-dlc-how-much-do-popcap-want-for-that-zombie-coh-goes-f2p-diablo-3-followers-for-normal-mode-only-more-on-eve/</link>
	<description>MMOs and game design</description>
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		<title>By: Paul</title>
		<link>http://spinksville.wordpress.com/2011/06/23/news-bits-da2-dlc-how-much-do-popcap-want-for-that-zombie-coh-goes-f2p-diablo-3-followers-for-normal-mode-only-more-on-eve/#comment-15137</link>
		<dc:creator><![CDATA[Paul]]></dc:creator>
		<pubDate>Mon, 27 Jun 2011 00:43:10 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5566#comment-15137</guid>
		<description><![CDATA[The best thing about PopCap is the guy who draws Bob the Angry Flower works there.

www.angryflower.com]]></description>
		<content:encoded><![CDATA[<p>The best thing about PopCap is the guy who draws Bob the Angry Flower works there.</p>
<p><a href="http://www.angryflower.com" rel="nofollow">http://www.angryflower.com</a></p>
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		<title>By: jalindrine</title>
		<link>http://spinksville.wordpress.com/2011/06/23/news-bits-da2-dlc-how-much-do-popcap-want-for-that-zombie-coh-goes-f2p-diablo-3-followers-for-normal-mode-only-more-on-eve/#comment-15112</link>
		<dc:creator><![CDATA[jalindrine]]></dc:creator>
		<pubDate>Sat, 25 Jun 2011 04:38:10 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5566#comment-15112</guid>
		<description><![CDATA[Honestly, as a dino-communist gamer myself, I tend to agree.  But then I think you shouldn&#039;t suffer as a gamer because you don&#039;t own an Alienware whatever either, and that developers should strive to code a client that works well with the widest range of hardware.  That there&#039;s, eg, no Linux WoW client bothers me too.  ;^)  (no, really)

But then when I get upset with not just fancy mounts and vanity pets but Advanced Characters on UO or games like D&amp;D online that sell XP accelerators (iirc), I stop myself short and try to remember the ways simply having $14/mth of disposable income to spend on the same game over and over means I&#039;m pretty danged complicit already.

Monocalypse #firstworldproblems indeed.  Thanks for the posts and replies.]]></description>
		<content:encoded><![CDATA[<p>Honestly, as a dino-communist gamer myself, I tend to agree.  But then I think you shouldn&#8217;t suffer as a gamer because you don&#8217;t own an Alienware whatever either, and that developers should strive to code a client that works well with the widest range of hardware.  That there&#8217;s, eg, no Linux WoW client bothers me too.  ;^)  (no, really)</p>
<p>But then when I get upset with not just fancy mounts and vanity pets but Advanced Characters on UO or games like D&amp;D online that sell XP accelerators (iirc), I stop myself short and try to remember the ways simply having $14/mth of disposable income to spend on the same game over and over means I&#8217;m pretty danged complicit already.</p>
<p>Monocalypse #firstworldproblems indeed.  Thanks for the posts and replies.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2011/06/23/news-bits-da2-dlc-how-much-do-popcap-want-for-that-zombie-coh-goes-f2p-diablo-3-followers-for-normal-mode-only-more-on-eve/#comment-15108</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Sat, 25 Jun 2011 04:09:30 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5566#comment-15108</guid>
		<description><![CDATA[I&#039;m sure they would be interesting questions to discuss, but I&#039;d feel out of my depth and expertise to go too far in that direction myself.

I can only say that my experience is that it&#039;s about escapism, and it&#039;s easier to &#039;escape&#039; into a virtual world if there&#039;s less bleed through of RL currency. I find items which don&#039;t fit with the in game lore (eg, most of the WoW pets) to be really annoying too.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m sure they would be interesting questions to discuss, but I&#8217;d feel out of my depth and expertise to go too far in that direction myself.</p>
<p>I can only say that my experience is that it&#8217;s about escapism, and it&#8217;s easier to &#8216;escape&#8217; into a virtual world if there&#8217;s less bleed through of RL currency. I find items which don&#8217;t fit with the in game lore (eg, most of the WoW pets) to be really annoying too.</p>
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		<title>By: jalindrine</title>
		<link>http://spinksville.wordpress.com/2011/06/23/news-bits-da2-dlc-how-much-do-popcap-want-for-that-zombie-coh-goes-f2p-diablo-3-followers-for-normal-mode-only-more-on-eve/#comment-15106</link>
		<dc:creator><![CDATA[jalindrine]]></dc:creator>
		<pubDate>Fri, 24 Jun 2011 15:19:06 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5566#comment-15106</guid>
		<description><![CDATA[First, just to be clear, I never played Sojourn MUD for days on end.  It was just that my /played there was the first I&#039;d seen measured in days, which scared me.  Little did I know how low that number would be relative to what I&#039;d be playing in a few years... ;^)

In my post, I was just trying to focus you away from virtual &lt;i&gt;vs.&lt;/i&gt; real.  It&#039;s so much more interesting to talk about how the two interact, as they&#039;re always interacting.  The real world always has a direct effect on the game, since there&#039;s really no distinction.  Even a board game is highly situated culturally and commercially.  What game?  Where was it made?  How was it made?  What supply chains are required for it to be made and distributed?  How was it marketed?  What are the origins of its rules?  Does it require literacy to play?  Math?  Logic?  What types of logic does it favor?  How is gender represented in-game?  etc etc etc  Those are interesting questions, but for me, MMOs raise some more very interesting and specific ones.

So here, I wonder what&#039;s lost by having cosmetic items in game?  How does the ability to directly translate conventional cash into goods break your suspension of disbelief -- and why?  Why is a shirt purchased with traditional 1st world currency any more off-putting than one purchased with in-game only currency?  Both require time to amass.  Both represent work traded for consumables.  Both sorts of goods accumulation represent very similar rat races.  Why is it that a highly structured and controlled rat race in-game is more liberating to you than the rat race of a gameless life?  What&#039;s the benefit of keeping a mental distinction between the two?  Is there a point at which the online rat race could become the drudgery and you&#039;re excited about your job?  Do anyone work at Starbucks to escape their boutique in Second Life?  ;^)  These are interesting questions with potentially enlightening answers, I think.

The lack of virtual vs. real is largely the point of &lt;a href=&quot;http://en.wikipedia.org/wiki/Edward_Castronova&quot; rel=&quot;nofollow&quot;&gt;Edward Castronova&#039;s work&lt;/a&gt;, but it&#039;s a line of inquiry that&#039;s worth extending.  Sure, there&#039;s a relatively minimal overlap somewhere, but that&#039;s &lt;i&gt;only&lt;/i&gt; a relative measurement.  Dig a bit under the surface, and that perception of a minimum overlap is actually a heck of a deep interconnection.]]></description>
		<content:encoded><![CDATA[<p>First, just to be clear, I never played Sojourn MUD for days on end.  It was just that my /played there was the first I&#8217;d seen measured in days, which scared me.  Little did I know how low that number would be relative to what I&#8217;d be playing in a few years&#8230; ;^)</p>
<p>In my post, I was just trying to focus you away from virtual <i>vs.</i> real.  It&#8217;s so much more interesting to talk about how the two interact, as they&#8217;re always interacting.  The real world always has a direct effect on the game, since there&#8217;s really no distinction.  Even a board game is highly situated culturally and commercially.  What game?  Where was it made?  How was it made?  What supply chains are required for it to be made and distributed?  How was it marketed?  What are the origins of its rules?  Does it require literacy to play?  Math?  Logic?  What types of logic does it favor?  How is gender represented in-game?  etc etc etc  Those are interesting questions, but for me, MMOs raise some more very interesting and specific ones.</p>
<p>So here, I wonder what&#8217;s lost by having cosmetic items in game?  How does the ability to directly translate conventional cash into goods break your suspension of disbelief &#8212; and why?  Why is a shirt purchased with traditional 1st world currency any more off-putting than one purchased with in-game only currency?  Both require time to amass.  Both represent work traded for consumables.  Both sorts of goods accumulation represent very similar rat races.  Why is it that a highly structured and controlled rat race in-game is more liberating to you than the rat race of a gameless life?  What&#8217;s the benefit of keeping a mental distinction between the two?  Is there a point at which the online rat race could become the drudgery and you&#8217;re excited about your job?  Do anyone work at Starbucks to escape their boutique in Second Life?  ;^)  These are interesting questions with potentially enlightening answers, I think.</p>
<p>The lack of virtual vs. real is largely the point of <a href="http://en.wikipedia.org/wiki/Edward_Castronova" rel="nofollow">Edward Castronova&#8217;s work</a>, but it&#8217;s a line of inquiry that&#8217;s worth extending.  Sure, there&#8217;s a relatively minimal overlap somewhere, but that&#8217;s <i>only</i> a relative measurement.  Dig a bit under the surface, and that perception of a minimum overlap is actually a heck of a deep interconnection.</p>
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		<title>By: Kierbuu</title>
		<link>http://spinksville.wordpress.com/2011/06/23/news-bits-da2-dlc-how-much-do-popcap-want-for-that-zombie-coh-goes-f2p-diablo-3-followers-for-normal-mode-only-more-on-eve/#comment-15105</link>
		<dc:creator><![CDATA[Kierbuu]]></dc:creator>
		<pubDate>Thu, 23 Jun 2011 22:07:59 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5566#comment-15105</guid>
		<description><![CDATA[Great news about CoH F2P.  Been looking at the old box again lately and thinking, &quot;I sure do miss this game, but do I miss it $15 a month worth?&quot;.  A little bit of waiting and it won&#039;t matter.  Hooray!]]></description>
		<content:encoded><![CDATA[<p>Great news about CoH F2P.  Been looking at the old box again lately and thinking, &#8220;I sure do miss this game, but do I miss it $15 a month worth?&#8221;.  A little bit of waiting and it won&#8217;t matter.  Hooray!</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2011/06/23/news-bits-da2-dlc-how-much-do-popcap-want-for-that-zombie-coh-goes-f2p-diablo-3-followers-for-normal-mode-only-more-on-eve/#comment-15104</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 23 Jun 2011 17:34:27 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5566#comment-15104</guid>
		<description><![CDATA[&quot;You’re first going to have to show me which games don’t overlap with the “real world”

If you really don&#039;t want to assume people have time and hardware enough to play computer games then I guess board games or storytelling games is where you start, and assume the majority of people could make 20 mins for a social gaming session.

But we&#039;re talking about computer games, so let&#039;s assume a baseline of hardware and some available time. It is pretty easy to suspend disbelief in a virtual setting, even with minimal graphics, so it won&#039;t need to be especially good hardware. I&#039;m quite good at suspending disbelief, but not if game mechanics are constantly throwing RL in my face.

But ultimately it&#039;s easier to think of it as a continuum. Some games or types of games it&#039;ll be easier for a player to immerse and shut the real world aspects out while they play, others it&#039;ll be more in your face the whole time. You can still play Sojourn MUD without playing it for days on end, right? Presumably a game where power is related to time available is more immersive than one where it&#039;s related to both time available AND RL money available. I did say minimal overlap, not none at all. I just meant a game where it&#039;s easy to pretend it really is another world. ]]></description>
		<content:encoded><![CDATA[<p>&#8220;You’re first going to have to show me which games don’t overlap with the “real world”</p>
<p>If you really don&#8217;t want to assume people have time and hardware enough to play computer games then I guess board games or storytelling games is where you start, and assume the majority of people could make 20 mins for a social gaming session.</p>
<p>But we&#8217;re talking about computer games, so let&#8217;s assume a baseline of hardware and some available time. It is pretty easy to suspend disbelief in a virtual setting, even with minimal graphics, so it won&#8217;t need to be especially good hardware. I&#8217;m quite good at suspending disbelief, but not if game mechanics are constantly throwing RL in my face.</p>
<p>But ultimately it&#8217;s easier to think of it as a continuum. Some games or types of games it&#8217;ll be easier for a player to immerse and shut the real world aspects out while they play, others it&#8217;ll be more in your face the whole time. You can still play Sojourn MUD without playing it for days on end, right? Presumably a game where power is related to time available is more immersive than one where it&#8217;s related to both time available AND RL money available. I did say minimal overlap, not none at all. I just meant a game where it&#8217;s easy to pretend it really is another world. </p>
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		<title>By: jalindrine</title>
		<link>http://spinksville.wordpress.com/2011/06/23/news-bits-da2-dlc-how-much-do-popcap-want-for-that-zombie-coh-goes-f2p-diablo-3-followers-for-normal-mode-only-more-on-eve/#comment-15103</link>
		<dc:creator><![CDATA[jalindrine]]></dc:creator>
		<pubDate>Thu, 23 Jun 2011 17:11:44 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5566#comment-15103</guid>
		<description><![CDATA[&lt;i&gt;we like virtual worlds because they’re separate from the rat race of the real world. It’s because the real world doesn’t have much effect on the game world that the game world can be relaxed and fun&lt;/i&gt;

You&#039;re first going to have to show me which games &lt;i&gt;don&#039;t&lt;/i&gt; overlap with the &quot;real world&quot;.  Some are softballs, like &quot;time&quot;, which is obviously shared.  But you also have to think about links between hardware requirements, internet access, and economic status.  Think Bot Fighters (a mobile phone game) vs. World of Warcraft.  Also think of cultural overlaps -- ever seen someone speaking French in game?  Fun, isn&#039;t it?

As brief as I can put it:  There&#039;s no way I play Sojourn MUD literally for days if I&#039;m not a student in college, you know?  I&#039;m not exposed to it, I don&#039;t have the always-on network connection to play, nor the &quot;free&quot; time at 2am to play.

There&#039;s a willful suspension of belief [sic] when someone goes virtual, but virtual is always about &lt;i&gt;potential&lt;/i&gt; (sorry to trend Deleuzian here) rather than an alternative to the real.]]></description>
		<content:encoded><![CDATA[<p><i>we like virtual worlds because they’re separate from the rat race of the real world. It’s because the real world doesn’t have much effect on the game world that the game world can be relaxed and fun</i></p>
<p>You&#8217;re first going to have to show me which games <i>don&#8217;t</i> overlap with the &#8220;real world&#8221;.  Some are softballs, like &#8220;time&#8221;, which is obviously shared.  But you also have to think about links between hardware requirements, internet access, and economic status.  Think Bot Fighters (a mobile phone game) vs. World of Warcraft.  Also think of cultural overlaps &#8212; ever seen someone speaking French in game?  Fun, isn&#8217;t it?</p>
<p>As brief as I can put it:  There&#8217;s no way I play Sojourn MUD literally for days if I&#8217;m not a student in college, you know?  I&#8217;m not exposed to it, I don&#8217;t have the always-on network connection to play, nor the &#8220;free&#8221; time at 2am to play.</p>
<p>There&#8217;s a willful suspension of belief [sic] when someone goes virtual, but virtual is always about <i>potential</i> (sorry to trend Deleuzian here) rather than an alternative to the real.</p>
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		<title>By: sente</title>
		<link>http://spinksville.wordpress.com/2011/06/23/news-bits-da2-dlc-how-much-do-popcap-want-for-that-zombie-coh-goes-f2p-diablo-3-followers-for-normal-mode-only-more-on-eve/#comment-15101</link>
		<dc:creator><![CDATA[sente]]></dc:creator>
		<pubDate>Thu, 23 Jun 2011 14:45:14 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5566#comment-15101</guid>
		<description><![CDATA[Non-VIP CoH players (i.e. any non-subscriber) will have 2 character slots (in total, not per server) plus any slots they gained through veteran rewards or simply bought. You can select which slots that should be, of course.

By default today as a subscriber you have 12 slots per server and can gain up to 36 slots per server through various means (rewards or buying them) and that will be the same for the VIPs.]]></description>
		<content:encoded><![CDATA[<p>Non-VIP CoH players (i.e. any non-subscriber) will have 2 character slots (in total, not per server) plus any slots they gained through veteran rewards or simply bought. You can select which slots that should be, of course.</p>
<p>By default today as a subscriber you have 12 slots per server and can gain up to 36 slots per server through various means (rewards or buying them) and that will be the same for the VIPs.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2011/06/23/news-bits-da2-dlc-how-much-do-popcap-want-for-that-zombie-coh-goes-f2p-diablo-3-followers-for-normal-mode-only-more-on-eve/#comment-15100</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 23 Jun 2011 09:54:28 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5566#comment-15100</guid>
		<description><![CDATA[I wouldn&#039;t take that bet :) I do wonder about the state of the vampire game though, we just hear so little about it.]]></description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t take that bet <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I do wonder about the state of the vampire game though, we just hear so little about it.</p>
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		<title>By: ellori</title>
		<link>http://spinksville.wordpress.com/2011/06/23/news-bits-da2-dlc-how-much-do-popcap-want-for-that-zombie-coh-goes-f2p-diablo-3-followers-for-normal-mode-only-more-on-eve/#comment-15099</link>
		<dc:creator><![CDATA[ellori]]></dc:creator>
		<pubDate>Thu, 23 Jun 2011 09:45:00 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5566#comment-15099</guid>
		<description><![CDATA[Looks like it&#039;s EA buying Popcap. http://techcrunch.com/2011/06/22/sources-popcap-buyer-is-ea/]]></description>
		<content:encoded><![CDATA[<p>Looks like it&#8217;s EA buying Popcap. <a href="http://techcrunch.com/2011/06/22/sources-popcap-buyer-is-ea/" rel="nofollow">http://techcrunch.com/2011/06/22/sources-popcap-buyer-is-ea/</a></p>
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