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	<title>Comments on: [SWTOR] Be very quiet, we&#8217;re hunting bounties!</title>
	<atom:link href="http://spinksville.wordpress.com/2011/07/26/be-very-quiet-were-hunting-bounties/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2011/07/26/be-very-quiet-were-hunting-bounties/</link>
	<description>MMOs and game design</description>
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		<title>By: Arbitrary</title>
		<link>http://spinksville.wordpress.com/2011/07/26/be-very-quiet-were-hunting-bounties/#comment-15430</link>
		<dc:creator><![CDATA[Arbitrary]]></dc:creator>
		<pubDate>Wed, 27 Jul 2011 16:28:06 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/2011/07/26/be-very-quiet-were-hunting-bounties/#comment-15430</guid>
		<description><![CDATA[Actually, we discussed that very point ourselves - that if we&#039;d played from the start I&#039;d not only have known my skills better but cared about my character more, so that everything I did would be more impactful on that. I&#039;d definitely suggest to anyone that they try the game from the start rather than jumping straight into a flashpoint as I did - but tried to be fair about how I found it with those reservations.]]></description>
		<content:encoded><![CDATA[<p>Actually, we discussed that very point ourselves &#8211; that if we&#8217;d played from the start I&#8217;d not only have known my skills better but cared about my character more, so that everything I did would be more impactful on that. I&#8217;d definitely suggest to anyone that they try the game from the start rather than jumping straight into a flashpoint as I did &#8211; but tried to be fair about how I found it with those reservations.</p>
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		<title>By: Dwism</title>
		<link>http://spinksville.wordpress.com/2011/07/26/be-very-quiet-were-hunting-bounties/#comment-15426</link>
		<dc:creator><![CDATA[Dwism]]></dc:creator>
		<pubDate>Wed, 27 Jul 2011 16:07:52 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/2011/07/26/be-very-quiet-were-hunting-bounties/#comment-15426</guid>
		<description><![CDATA[I&#039;m thinking that a reason (not *the* reason) that the game did not grab you in, is the emphasis on story, and if you get thrown into the fray and do not get time to get sucked in - so to speak. 
At least that is what I am reading out of this; &#039;game was fun to play, but didn&#039;t really stick with me.&#039;
Hopefully getting to care about your character (I believe Gabriel over at penny arcade touched on this), combined with the (seemingly) fun gameplay, WOULD get people (aka me!) sucked in :)
Great writeup overall]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m thinking that a reason (not *the* reason) that the game did not grab you in, is the emphasis on story, and if you get thrown into the fray and do not get time to get sucked in &#8211; so to speak.<br />
At least that is what I am reading out of this; &#8216;game was fun to play, but didn&#8217;t really stick with me.&#8217;<br />
Hopefully getting to care about your character (I believe Gabriel over at penny arcade touched on this), combined with the (seemingly) fun gameplay, WOULD get people (aka me!) sucked in <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Great writeup overall</p>
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		<title>By: bhagpuss</title>
		<link>http://spinksville.wordpress.com/2011/07/26/be-very-quiet-were-hunting-bounties/#comment-15417</link>
		<dc:creator><![CDATA[bhagpuss]]></dc:creator>
		<pubDate>Tue, 26 Jul 2011 18:07:17 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/2011/07/26/be-very-quiet-were-hunting-bounties/#comment-15417</guid>
		<description><![CDATA[Years of experience playing MMOs tends to suggest to me that if you don&#039;t actively prevent it, a significant proportion of your players will actively enjoy spoiling the fun of the rest. I foresee pugs being a nightmare in a system that allows any one group member to bring the entire instance to a halt just by not clicking a response button. 

Not going to be a problem with groups of friends, but again it points to BioWare&#039;s single-player/co-op heritage. I&#039;m not sure they&#039;re used to making games that are played by people more interested in breaking them than playing them.]]></description>
		<content:encoded><![CDATA[<p>Years of experience playing MMOs tends to suggest to me that if you don&#8217;t actively prevent it, a significant proportion of your players will actively enjoy spoiling the fun of the rest. I foresee pugs being a nightmare in a system that allows any one group member to bring the entire instance to a halt just by not clicking a response button. </p>
<p>Not going to be a problem with groups of friends, but again it points to BioWare&#8217;s single-player/co-op heritage. I&#8217;m not sure they&#8217;re used to making games that are played by people more interested in breaking them than playing them.</p>
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