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	<title>Comments on: Diablo 3 and the Real Money Auction House (Diablocalypse?)</title>
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	<description>MMOs and game design</description>
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		<title>By: Silver</title>
		<link>http://spinksville.wordpress.com/2011/08/01/diablo-3-and-the-real-money-auction-house-diablocalypse/#comment-16727</link>
		<dc:creator><![CDATA[Silver]]></dc:creator>
		<pubDate>Tue, 15 Nov 2011 13:39:40 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5681#comment-16727</guid>
		<description><![CDATA[I must first say this whole discussion is very interesting and so is the very concept of the real-money trade business, regardless of how it turns out in the end. Personally I think this was the best way for Blizzard to approach their (and all other game developers) previous trouble with 3rd party sellers and ebaying.  Especially if there isnt a real &quot;cash out&quot; function.

 I mean why would any  &quot;goldfarmer company&quot; farm diablo items for blizzard-only-money. the &quot;worst&quot; thing they could do with their money is pay for their gruntlings wow-subcriptions...

For those who feel bad or gets upset by the thought of  beeing &quot;beaten&quot; or &quot;outgeared&quot; by some one who has brought all their gear for real money, I agree to a certain point.  But we must remember that isnt something new either...

 If if you automatically go around and think &quot;that guy brought gold for money, or that one is ebay&quot; you would not have been able enjoy online games the last decade, so I dont undertand why you wold think D3 was different to begin with. If you play WoW chances are quite high someone in your guild has brought gold, leveling, or items for real money atleast once and I dont think you can honestly say that that player has ruined your game fun / experience. No offence tough, I still dont support buying things with real money(its quite lame imo). I just think its something we have to accept and its somewhat better that its legalized than happening unsafe in the shadows.

Regarding the last discussion point regarding offline/online play, I think this is something we have to get used to in the future. It is a effective vay to limit cheating and piracy. And who are we to blame in the end? Next time you download a game , remember why theese online requirements are getting more and more common. (Not that I think you download games but ya get the point ;).  Anyway thanks for a good reading and see atleast some of you in D3.
// Silver]]></description>
		<content:encoded><![CDATA[<p>I must first say this whole discussion is very interesting and so is the very concept of the real-money trade business, regardless of how it turns out in the end. Personally I think this was the best way for Blizzard to approach their (and all other game developers) previous trouble with 3rd party sellers and ebaying.  Especially if there isnt a real &#8220;cash out&#8221; function.</p>
<p> I mean why would any  &#8220;goldfarmer company&#8221; farm diablo items for blizzard-only-money. the &#8220;worst&#8221; thing they could do with their money is pay for their gruntlings wow-subcriptions&#8230;</p>
<p>For those who feel bad or gets upset by the thought of  beeing &#8220;beaten&#8221; or &#8220;outgeared&#8221; by some one who has brought all their gear for real money, I agree to a certain point.  But we must remember that isnt something new either&#8230;</p>
<p> If if you automatically go around and think &#8220;that guy brought gold for money, or that one is ebay&#8221; you would not have been able enjoy online games the last decade, so I dont undertand why you wold think D3 was different to begin with. If you play WoW chances are quite high someone in your guild has brought gold, leveling, or items for real money atleast once and I dont think you can honestly say that that player has ruined your game fun / experience. No offence tough, I still dont support buying things with real money(its quite lame imo). I just think its something we have to accept and its somewhat better that its legalized than happening unsafe in the shadows.</p>
<p>Regarding the last discussion point regarding offline/online play, I think this is something we have to get used to in the future. It is a effective vay to limit cheating and piracy. And who are we to blame in the end? Next time you download a game , remember why theese online requirements are getting more and more common. (Not that I think you download games but ya get the point <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .  Anyway thanks for a good reading and see atleast some of you in D3.<br />
// Silver</p>
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		<title>By: Alex</title>
		<link>http://spinksville.wordpress.com/2011/08/01/diablo-3-and-the-real-money-auction-house-diablocalypse/#comment-16659</link>
		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Fri, 04 Nov 2011 15:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5681#comment-16659</guid>
		<description><![CDATA[In my opinion, the Diablo 3 Real money Auction house will really help the game economy. Do you remember how the Diablo 2 economy was BAD? There was nearly no place to trade and people were used to sell/buy items outside of the games. The AH will help all of this. I cant wait to try it out.

I heard that hey might release the Auction House for testing puproses in the beta! Im looking forward to it!


Best regards, 
Alex 
&lt;a href=&quot;http://diablo3area.com/diablo3-barbarian-skills.php&quot; rel=&quot;nofollow&quot;&gt;Diablo 3 barbarian skills&lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p>In my opinion, the Diablo 3 Real money Auction house will really help the game economy. Do you remember how the Diablo 2 economy was BAD? There was nearly no place to trade and people were used to sell/buy items outside of the games. The AH will help all of this. I cant wait to try it out.</p>
<p>I heard that hey might release the Auction House for testing puproses in the beta! Im looking forward to it!</p>
<p>Best regards,<br />
Alex<br />
<a href="http://diablo3area.com/diablo3-barbarian-skills.php" rel="nofollow">Diablo 3 barbarian skills</a></p>
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		<title>By: Faust</title>
		<link>http://spinksville.wordpress.com/2011/08/01/diablo-3-and-the-real-money-auction-house-diablocalypse/#comment-15794</link>
		<dc:creator><![CDATA[Faust]]></dc:creator>
		<pubDate>Tue, 16 Aug 2011 09:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5681#comment-15794</guid>
		<description><![CDATA[I think most people disliking the whole idea of Diablo 3 having an auction house for real money are usually forgetting it is a choice and for normal mode only. I see the point of not being entitled to the gear you hold, but to me that&#039;s a weak excuse. Games a meant to be played for fun, not to extent your epeen and flash of your gear nonstop. 

Truth is this auction house is going to push in a whole new world into an already huge universe. It&#039;s going to be extremely awesome to see what the future holds.]]></description>
		<content:encoded><![CDATA[<p>I think most people disliking the whole idea of Diablo 3 having an auction house for real money are usually forgetting it is a choice and for normal mode only. I see the point of not being entitled to the gear you hold, but to me that&#8217;s a weak excuse. Games a meant to be played for fun, not to extent your epeen and flash of your gear nonstop. </p>
<p>Truth is this auction house is going to push in a whole new world into an already huge universe. It&#8217;s going to be extremely awesome to see what the future holds.</p>
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		<title>By: Gorbag</title>
		<link>http://spinksville.wordpress.com/2011/08/01/diablo-3-and-the-real-money-auction-house-diablocalypse/#comment-15670</link>
		<dc:creator><![CDATA[Gorbag]]></dc:creator>
		<pubDate>Sat, 06 Aug 2011 17:44:25 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5681#comment-15670</guid>
		<description><![CDATA[Couple of quick points - the RMAH won&#039;t change drop rates on gold or items, and blizzard isn&#039;t selling items or gold directly, so what&#039;s available on the market won&#039;t be effected (unless tons of people decide to farm, which would increase supply, pushing down prices). Second, the gold AH will co-exist with the RMAH, allowing arbitrage to balance prices between the two. Gold and money will have an equivalency rate, and highly desirable items will be available for either - you won&#039;t be required to spend real money to get anything.

From what I&#039;ve read there won&#039;t be a cash out mechanism, so people won&#039;t be able to earn money in any real sense, beyond covering their blizzard expenditures, like wow subs. If I can&#039;t put money in my actual bank account by selling items I&#039;ll be much less likely to sell things instead of using them myself.

I think the end result of the RMAH will be what the poster above said about high-level runes - the player will have a choice between spending time (gold) or money when pursuing highest-level equipment. To me, that seems like an improvement over the old model, where cheating, 3rd party sites, or massive time investment were the only ways to get very rare items. 

Also, online-only doesn&#039;t mean multiplayer-only; you can still create a closed game and play exactly as if you were offline. I can see how this would still be a negative for some people, particularly if your internet connection was unreliable, but from my experience with SC2 it&#039;s not that intrusive to log in before playing. 

I don&#039;t want to sound like a Blizzard fanatic but if they handle the RMAH properly it shouldn&#039;t interfere with people who just want to play the game, and will in fact make for more liquid and accessible markets for players who want to max out their gear. I guess we&#039;ll have to wait and see if the implementation matches our best hopes or worst fears.]]></description>
		<content:encoded><![CDATA[<p>Couple of quick points &#8211; the RMAH won&#8217;t change drop rates on gold or items, and blizzard isn&#8217;t selling items or gold directly, so what&#8217;s available on the market won&#8217;t be effected (unless tons of people decide to farm, which would increase supply, pushing down prices). Second, the gold AH will co-exist with the RMAH, allowing arbitrage to balance prices between the two. Gold and money will have an equivalency rate, and highly desirable items will be available for either &#8211; you won&#8217;t be required to spend real money to get anything.</p>
<p>From what I&#8217;ve read there won&#8217;t be a cash out mechanism, so people won&#8217;t be able to earn money in any real sense, beyond covering their blizzard expenditures, like wow subs. If I can&#8217;t put money in my actual bank account by selling items I&#8217;ll be much less likely to sell things instead of using them myself.</p>
<p>I think the end result of the RMAH will be what the poster above said about high-level runes &#8211; the player will have a choice between spending time (gold) or money when pursuing highest-level equipment. To me, that seems like an improvement over the old model, where cheating, 3rd party sites, or massive time investment were the only ways to get very rare items. </p>
<p>Also, online-only doesn&#8217;t mean multiplayer-only; you can still create a closed game and play exactly as if you were offline. I can see how this would still be a negative for some people, particularly if your internet connection was unreliable, but from my experience with SC2 it&#8217;s not that intrusive to log in before playing. </p>
<p>I don&#8217;t want to sound like a Blizzard fanatic but if they handle the RMAH properly it shouldn&#8217;t interfere with people who just want to play the game, and will in fact make for more liquid and accessible markets for players who want to max out their gear. I guess we&#8217;ll have to wait and see if the implementation matches our best hopes or worst fears.</p>
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		<title>By: &#8220;Se7en Tidbits: Diablo 3 Edition!&#8221; or &#8220;Actually it&#8217;s More like Th13teen Tidbits!&#8221; &#171; Are We New At This?</title>
		<link>http://spinksville.wordpress.com/2011/08/01/diablo-3-and-the-real-money-auction-house-diablocalypse/#comment-15665</link>
		<dc:creator><![CDATA[&#8220;Se7en Tidbits: Diablo 3 Edition!&#8221; or &#8220;Actually it&#8217;s More like Th13teen Tidbits!&#8221; &#171; Are We New At This?]]></dc:creator>
		<pubDate>Sat, 06 Aug 2011 00:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5681#comment-15665</guid>
		<description><![CDATA[[...] over at Spinksville feels that involving real money will give a very tangible shape to the opportunity cost associated [...]]]></description>
		<content:encoded><![CDATA[<p>[...] over at Spinksville feels that involving real money will give a very tangible shape to the opportunity cost associated [...]</p>
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		<title>By: Valuations&#8230; &#187; How to Murder Time</title>
		<link>http://spinksville.wordpress.com/2011/08/01/diablo-3-and-the-real-money-auction-house-diablocalypse/#comment-15660</link>
		<dc:creator><![CDATA[Valuations&#8230; &#187; How to Murder Time]]></dc:creator>
		<pubDate>Fri, 05 Aug 2011 13:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5681#comment-15660</guid>
		<description><![CDATA[[...] time it’s the news that the alleged Diablo III will be pretty much entirely an RMT-based affair, offering we players the chance to strike it rich with our loot drops, by flogging those ultra-rare [...]]]></description>
		<content:encoded><![CDATA[<p>[...] time it’s the news that the alleged Diablo III will be pretty much entirely an RMT-based affair, offering we players the chance to strike it rich with our loot drops, by flogging those ultra-rare [...]</p>
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		<title>By: Dragoniel</title>
		<link>http://spinksville.wordpress.com/2011/08/01/diablo-3-and-the-real-money-auction-house-diablocalypse/#comment-15640</link>
		<dc:creator><![CDATA[Dragoniel]]></dc:creator>
		<pubDate>Thu, 04 Aug 2011 08:28:52 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5681#comment-15640</guid>
		<description><![CDATA[So, basically:

a) they are legitimizing gold-selling so any rich scrub can become more powerful than me in seconds;

b) they are making it online-only, without making it a proper MMORPG;

c) they are making it purely PvE game and balancing around PvE only. 

_____________

No, I&#039;m not going to buy that. 

Online game without PvP is like an expensive car without suitable roads to drive it on.

Online game that promotes items-for-cash is like a racing event where you must bring your own car and any car is allowed. If you don&#039;t have the money to buy a better car than your competition - your problem. 

Have fun. I&#039;ll await for Torchlight development.]]></description>
		<content:encoded><![CDATA[<p>So, basically:</p>
<p>a) they are legitimizing gold-selling so any rich scrub can become more powerful than me in seconds;</p>
<p>b) they are making it online-only, without making it a proper MMORPG;</p>
<p>c) they are making it purely PvE game and balancing around PvE only. </p>
<p>_____________</p>
<p>No, I&#8217;m not going to buy that. </p>
<p>Online game without PvP is like an expensive car without suitable roads to drive it on.</p>
<p>Online game that promotes items-for-cash is like a racing event where you must bring your own car and any car is allowed. If you don&#8217;t have the money to buy a better car than your competition &#8211; your problem. </p>
<p>Have fun. I&#8217;ll await for Torchlight development.</p>
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		<title>By: Michael Peters</title>
		<link>http://spinksville.wordpress.com/2011/08/01/diablo-3-and-the-real-money-auction-house-diablocalypse/#comment-15623</link>
		<dc:creator><![CDATA[Michael Peters]]></dc:creator>
		<pubDate>Wed, 03 Aug 2011 21:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5681#comment-15623</guid>
		<description><![CDATA[I have purchased high level Diablo 2 runes for real money.  The reason being the ABSOLUTELY RETARDED drop rate made it pretty much out of the question to farm them yourself.  And as well, people finding them on their own didn&#039;t happen that often.  As a result, high level runes themselves were worth nothing less than high runes meaning trading them was pretty moot.

My knowledge of how the supply of these items is maintained is outdated, but the main methods in the past have been botting and item duping.  Botting will easily get you banned, and if you found a good bot online, chances are Blizzard did too and will get you eventually.  Also, dupe methods are highly guarded secrets so you won&#039;t find any to employ unless you discover a method yourself as most of the methods posted online (again, back when I played several years ago) were either bogus or patched. (I don&#039;t know if there are dupe methods that still work today, but with as broken as D2 is I would be shocked if there isn&#039;t).

The point is, high runes were simply inaccessible for me since the drop rate was SOOOO STUUUPPID-LOW, I didn&#039;t have a dupe method, didn&#039;t have a bot and little desire to learn how to run one, and didn&#039;t know anyone that had these things to help gear me up.  So for $5, I get 20 high runes and totally pimp out my character OR, do seemingly endless and fruitless Baal runs and maybe get 1 high rune after 2-3 weeks?  The choice was easy.  Not to mention, playing Diablo was my hobby.  I can think of a lot more expensive hobbies to sink money into, so it really is far from a waste of money as far as supporting hobbies goes.]]></description>
		<content:encoded><![CDATA[<p>I have purchased high level Diablo 2 runes for real money.  The reason being the ABSOLUTELY RETARDED drop rate made it pretty much out of the question to farm them yourself.  And as well, people finding them on their own didn&#8217;t happen that often.  As a result, high level runes themselves were worth nothing less than high runes meaning trading them was pretty moot.</p>
<p>My knowledge of how the supply of these items is maintained is outdated, but the main methods in the past have been botting and item duping.  Botting will easily get you banned, and if you found a good bot online, chances are Blizzard did too and will get you eventually.  Also, dupe methods are highly guarded secrets so you won&#8217;t find any to employ unless you discover a method yourself as most of the methods posted online (again, back when I played several years ago) were either bogus or patched. (I don&#8217;t know if there are dupe methods that still work today, but with as broken as D2 is I would be shocked if there isn&#8217;t).</p>
<p>The point is, high runes were simply inaccessible for me since the drop rate was SOOOO STUUUPPID-LOW, I didn&#8217;t have a dupe method, didn&#8217;t have a bot and little desire to learn how to run one, and didn&#8217;t know anyone that had these things to help gear me up.  So for $5, I get 20 high runes and totally pimp out my character OR, do seemingly endless and fruitless Baal runs and maybe get 1 high rune after 2-3 weeks?  The choice was easy.  Not to mention, playing Diablo was my hobby.  I can think of a lot more expensive hobbies to sink money into, so it really is far from a waste of money as far as supporting hobbies goes.</p>
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		<title>By: The Daily Quest: Cha-ching!</title>
		<link>http://spinksville.wordpress.com/2011/08/01/diablo-3-and-the-real-money-auction-house-diablocalypse/#comment-15622</link>
		<dc:creator><![CDATA[The Daily Quest: Cha-ching!]]></dc:creator>
		<pubDate>Wed, 03 Aug 2011 21:08:08 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5681#comment-15622</guid>
		<description><![CDATA[[...] Welcome to Spinksville shares some thoughts on the upcoming Diablocalypse. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Welcome to Spinksville shares some thoughts on the upcoming Diablocalypse. [...]</p>
]]></content:encoded>
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		<title>By: Tremayne</title>
		<link>http://spinksville.wordpress.com/2011/08/01/diablo-3-and-the-real-money-auction-house-diablocalypse/#comment-15599</link>
		<dc:creator><![CDATA[Tremayne]]></dc:creator>
		<pubDate>Wed, 03 Aug 2011 14:12:34 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5681#comment-15599</guid>
		<description><![CDATA[I don&#039;t want to be a &quot;professional&quot; game player. I want to have fun playing games, and save all the stress of being  a &quot;professional&quot; for being a professional call centre designer. Spending my gaming time with people getting dramatic because any setback messes with their &quot;professional&quot; gaming income (which will be less per hour than they could earn at Burger King) is not fun.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t want to be a &#8220;professional&#8221; game player. I want to have fun playing games, and save all the stress of being  a &#8220;professional&#8221; for being a professional call centre designer. Spending my gaming time with people getting dramatic because any setback messes with their &#8220;professional&#8221; gaming income (which will be less per hour than they could earn at Burger King) is not fun.</p>
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