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	<title>Comments on: The first three minutes</title>
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	<link>http://spinksville.wordpress.com/2011/08/26/the-first-three-minutes/</link>
	<description>MMOs and game design</description>
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		<title>By: Jamin</title>
		<link>http://spinksville.wordpress.com/2011/08/26/the-first-three-minutes/#comment-15968</link>
		<dc:creator><![CDATA[Jamin]]></dc:creator>
		<pubDate>Sun, 28 Aug 2011 10:58:33 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5794#comment-15968</guid>
		<description><![CDATA[Good post, gives a nice view from the other side of spectrum.

- Jamin]]></description>
		<content:encoded><![CDATA[<p>Good post, gives a nice view from the other side of spectrum.</p>
<p>- Jamin</p>
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		<title>By: SKapusniak</title>
		<link>http://spinksville.wordpress.com/2011/08/26/the-first-three-minutes/#comment-15966</link>
		<dc:creator><![CDATA[SKapusniak]]></dc:creator>
		<pubDate>Sat, 27 Aug 2011 21:34:12 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5794#comment-15966</guid>
		<description><![CDATA[I quit SWG at launch and never came back before I even got out of character creation, and it wasn&#039;t like there was anything wrong with the character generator.

I&#039;m not sure I even know what caused that one, maybe something like &#039;I may have spent money on this game, but do I actually feel like making the commitment that having a character will entail? Maybe not today, perhaps I&#039;ll come back tomorrow...&#039;. and I never did.

As for chat...

...in no MMO I&#039;ve ever played, have I ever been given a tutorial for the chat basics, and in any game I&#039;m unfamiliar with I always end up fumbling around the first time someone tries to talk to me, or I try to answer someones question, for what exactly in this game are the particular magic incantations for replying to tells and posting to the chat channel I actually want rather than the one the default chat window is pointing to (no /say is almost certainly not what I want in any given situation)..

No I shouldn&#039;t end up googling for the list of slash commands apply to your particular game, and that inevitably aren&#039;t even on your games website but a fan site instead.  Not when chat is supposed to be fundamental to the whole experience.

Maybe they should disable chat to start, and have part of the tutorial walk you through enabling it and adding yourself to and removing yourself from the right channels.]]></description>
		<content:encoded><![CDATA[<p>I quit SWG at launch and never came back before I even got out of character creation, and it wasn&#8217;t like there was anything wrong with the character generator.</p>
<p>I&#8217;m not sure I even know what caused that one, maybe something like &#8216;I may have spent money on this game, but do I actually feel like making the commitment that having a character will entail? Maybe not today, perhaps I&#8217;ll come back tomorrow&#8230;&#8217;. and I never did.</p>
<p>As for chat&#8230;</p>
<p>&#8230;in no MMO I&#8217;ve ever played, have I ever been given a tutorial for the chat basics, and in any game I&#8217;m unfamiliar with I always end up fumbling around the first time someone tries to talk to me, or I try to answer someones question, for what exactly in this game are the particular magic incantations for replying to tells and posting to the chat channel I actually want rather than the one the default chat window is pointing to (no /say is almost certainly not what I want in any given situation)..</p>
<p>No I shouldn&#8217;t end up googling for the list of slash commands apply to your particular game, and that inevitably aren&#8217;t even on your games website but a fan site instead.  Not when chat is supposed to be fundamental to the whole experience.</p>
<p>Maybe they should disable chat to start, and have part of the tutorial walk you through enabling it and adding yourself to and removing yourself from the right channels.</p>
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		<title>By: depizan</title>
		<link>http://spinksville.wordpress.com/2011/08/26/the-first-three-minutes/#comment-15964</link>
		<dc:creator><![CDATA[depizan]]></dc:creator>
		<pubDate>Sat, 27 Aug 2011 18:41:37 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5794#comment-15964</guid>
		<description><![CDATA[Coming at the question from another direction, who are the people who try WoW and quit in the first few levels/30 minutes?  What prompted them to try the game?  I got into MMOs because I had friends who played them.  I&#039;d seen them play City of Heroes and WoW before I ever tried either game.  Sure I read the pamphlets (manuals seems too much for booklets so small) before I made my first characters and started playing, and I probably paid some attention to the tutorial information (I have in subsequent games), but I already had some idea what I was doing before my first character took a step.

And once one&#039;s played one MMO, figuring out the next isn&#039;t that hard.

I&#039;m not really arguing against the early levels being easy.  They &lt;em&gt;should&lt;/em&gt; be somewhat easy as one gets a feel for the specifics of the controls and works out how squishy the class one&#039;s chosen is and all of that.  But, at the same time, I can&#039;t help wondering if Pardoz and Inquisitor haven&#039;t nailed it.  That people are driven off by bad experiences with other players and/or that many of those low level subscriptions weren&#039;t genuine players to begin with.]]></description>
		<content:encoded><![CDATA[<p>Coming at the question from another direction, who are the people who try WoW and quit in the first few levels/30 minutes?  What prompted them to try the game?  I got into MMOs because I had friends who played them.  I&#8217;d seen them play City of Heroes and WoW before I ever tried either game.  Sure I read the pamphlets (manuals seems too much for booklets so small) before I made my first characters and started playing, and I probably paid some attention to the tutorial information (I have in subsequent games), but I already had some idea what I was doing before my first character took a step.</p>
<p>And once one&#8217;s played one MMO, figuring out the next isn&#8217;t that hard.</p>
<p>I&#8217;m not really arguing against the early levels being easy.  They <em>should</em> be somewhat easy as one gets a feel for the specifics of the controls and works out how squishy the class one&#8217;s chosen is and all of that.  But, at the same time, I can&#8217;t help wondering if Pardoz and Inquisitor haven&#8217;t nailed it.  That people are driven off by bad experiences with other players and/or that many of those low level subscriptions weren&#8217;t genuine players to begin with.</p>
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		<title>By: Azuriel</title>
		<link>http://spinksville.wordpress.com/2011/08/26/the-first-three-minutes/#comment-15961</link>
		<dc:creator><![CDATA[Azuriel]]></dc:creator>
		<pubDate>Sat, 27 Aug 2011 02:13:17 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5794#comment-15961</guid>
		<description><![CDATA[&lt;i&gt;I would also go as far as to claim that it is normal and to be expected that starting a new game is a little over-whelming in the first 60 or so minutes….what has happened that we assume this to be an issue?&lt;/i&gt;

It&#039;s an issue nowadays because the profit goal is long-term subscription, not one-time box sales. If you don&#039;t get the hang of a Steam game, who cares, the devs already have your money whether or not you play the game - they might care because of word-of-mouth advertising or for sequel sales or whatever, but that is about it. Meanwhile, MMO companies live or die by sustainable sub numbers. If you quit in the first 60 minutes, you obviously aren&#039;t resubscribing next month.

Besides, if Blizzard thinks they can get 10k (or 100k or 1k) more subs by appealing to Farmville moms or nongamers or &lt;i&gt;whomever&lt;/i&gt;, why shouldn&#039;t they do whatever is necessary to capture them? Us veterans can poo-poo on the forums and be indignant but Blizzard already has our dollars and the amount of people quitting because &quot;HARD MODE level 1-5&quot; as Spinks terms it was nerfed is effectively zero. At this point, Blizzard couldn&#039;t provide challenging leveling content for us even if they tried - we have too firm a grasp on the concepts and mechanics, and would recognize the difference between &quot;I can solo the elite by popping X, Y, and Z cooldowns&quot; and &quot;there is literally zero way to defeat this mob/quest/etc with my class/spec/level.&quot;]]></description>
		<content:encoded><![CDATA[<p><i>I would also go as far as to claim that it is normal and to be expected that starting a new game is a little over-whelming in the first 60 or so minutes….what has happened that we assume this to be an issue?</i></p>
<p>It&#8217;s an issue nowadays because the profit goal is long-term subscription, not one-time box sales. If you don&#8217;t get the hang of a Steam game, who cares, the devs already have your money whether or not you play the game &#8211; they might care because of word-of-mouth advertising or for sequel sales or whatever, but that is about it. Meanwhile, MMO companies live or die by sustainable sub numbers. If you quit in the first 60 minutes, you obviously aren&#8217;t resubscribing next month.</p>
<p>Besides, if Blizzard thinks they can get 10k (or 100k or 1k) more subs by appealing to Farmville moms or nongamers or <i>whomever</i>, why shouldn&#8217;t they do whatever is necessary to capture them? Us veterans can poo-poo on the forums and be indignant but Blizzard already has our dollars and the amount of people quitting because &#8220;HARD MODE level 1-5&#8243; as Spinks terms it was nerfed is effectively zero. At this point, Blizzard couldn&#8217;t provide challenging leveling content for us even if they tried &#8211; we have too firm a grasp on the concepts and mechanics, and would recognize the difference between &#8220;I can solo the elite by popping X, Y, and Z cooldowns&#8221; and &#8220;there is literally zero way to defeat this mob/quest/etc with my class/spec/level.&#8221;</p>
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		<title>By: motstandet</title>
		<link>http://spinksville.wordpress.com/2011/08/26/the-first-three-minutes/#comment-15960</link>
		<dc:creator><![CDATA[motstandet]]></dc:creator>
		<pubDate>Fri, 26 Aug 2011 22:56:18 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5794#comment-15960</guid>
		<description><![CDATA[Could it be possible that people leave an MMO because the Tutorial levels are _too easy_? Not to bash WoW, but she and her children aren&#039;t the most complex games in the world, and certainly not at level 5. 

From personal experience, I have let people roll characters on my WoW account, and their reaction is, &quot;This is it?&quot;]]></description>
		<content:encoded><![CDATA[<p>Could it be possible that people leave an MMO because the Tutorial levels are _too easy_? Not to bash WoW, but she and her children aren&#8217;t the most complex games in the world, and certainly not at level 5. </p>
<p>From personal experience, I have let people roll characters on my WoW account, and their reaction is, &#8220;This is it?&#8221;</p>
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		<title>By: Pardoz</title>
		<link>http://spinksville.wordpress.com/2011/08/26/the-first-three-minutes/#comment-15958</link>
		<dc:creator><![CDATA[Pardoz]]></dc:creator>
		<pubDate>Fri, 26 Aug 2011 18:11:27 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5794#comment-15958</guid>
		<description><![CDATA[With the text-based games, in my experience, you had both lower concurrent population and fairly strict enforcement; now we have a much higher number of people and channels are policed about as strongly as the coastal waters of Somalia..

I&#039;m not sure what the best approach would be to fix this.  Real-time enforcement is employee- (and thus money-) intensive.  A compromise involving close monitoring of the default channels and zones new players see combined with a tutorial explaining how to add/remove additional channels (with a warning that they aren&#039;t as tightly regulated, enter at the risk of your sanity) might work.  I also suspect that generous use of the mod-hammer over the first six months or so after a game is released might pay off in the longer run, allowing one to gradually reduce the need for enforcement - it&#039;s easier to house-train a puppy than a grown dog.]]></description>
		<content:encoded><![CDATA[<p>With the text-based games, in my experience, you had both lower concurrent population and fairly strict enforcement; now we have a much higher number of people and channels are policed about as strongly as the coastal waters of Somalia..</p>
<p>I&#8217;m not sure what the best approach would be to fix this.  Real-time enforcement is employee- (and thus money-) intensive.  A compromise involving close monitoring of the default channels and zones new players see combined with a tutorial explaining how to add/remove additional channels (with a warning that they aren&#8217;t as tightly regulated, enter at the risk of your sanity) might work.  I also suspect that generous use of the mod-hammer over the first six months or so after a game is released might pay off in the longer run, allowing one to gradually reduce the need for enforcement &#8211; it&#8217;s easier to house-train a puppy than a grown dog.</p>
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		<title>By: Aufero</title>
		<link>http://spinksville.wordpress.com/2011/08/26/the-first-three-minutes/#comment-15957</link>
		<dc:creator><![CDATA[Aufero]]></dc:creator>
		<pubDate>Fri, 26 Aug 2011 17:13:39 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5794#comment-15957</guid>
		<description><![CDATA[@ Pardoz - One of the first things I learn in any MMO is how to turn off the general chat channel. The bigger the player base, the more likely I am to need this ability in the first hour in order to enjoy the game.

This was never true for me in MUDs, (I&#039;m not sure any of them even had turning off chat as a feature) but then peak population in most of the MUDs I played was less than twenty people.

New players aren&#039;t necessarily going to realize this is a possibility, or even desirable. WoW in particular probably needs to do something about that.]]></description>
		<content:encoded><![CDATA[<p>@ Pardoz &#8211; One of the first things I learn in any MMO is how to turn off the general chat channel. The bigger the player base, the more likely I am to need this ability in the first hour in order to enjoy the game.</p>
<p>This was never true for me in MUDs, (I&#8217;m not sure any of them even had turning off chat as a feature) but then peak population in most of the MUDs I played was less than twenty people.</p>
<p>New players aren&#8217;t necessarily going to realize this is a possibility, or even desirable. WoW in particular probably needs to do something about that.</p>
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		<title>By: Pardoz</title>
		<link>http://spinksville.wordpress.com/2011/08/26/the-first-three-minutes/#comment-15956</link>
		<dc:creator><![CDATA[Pardoz]]></dc:creator>
		<pubDate>Fri, 26 Aug 2011 16:15:22 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5794#comment-15956</guid>
		<description><![CDATA[As an alternate explanation for why some new WoW players don&#039;t make it past the first 30 minutes,  my first five-minute introduction to the game featured:

- somebody in zone chat calling everybody in the zone &quot;gey nigerz&quot;,

- figuring out how to turn off /emote text to shut off the overspill from the hawt futa sex scene playing out behind a nearby bush, and

- immediately after logging in being challenged to a duel to the death by a level 80 in full epic gear, who spent the next several minutes following me around doing the /chicken emote and spamming me with tells to &quot;dual me fagit&quot; when I declined the invitation.

A nice animated popup on the screen that neatly laid out how to use the WASD keys to move probably wouldn&#039;t have made a huge impact on my desire to dig further, y&#039;know?]]></description>
		<content:encoded><![CDATA[<p>As an alternate explanation for why some new WoW players don&#8217;t make it past the first 30 minutes,  my first five-minute introduction to the game featured:</p>
<p>- somebody in zone chat calling everybody in the zone &#8220;gey nigerz&#8221;,</p>
<p>- figuring out how to turn off /emote text to shut off the overspill from the hawt futa sex scene playing out behind a nearby bush, and</p>
<p>- immediately after logging in being challenged to a duel to the death by a level 80 in full epic gear, who spent the next several minutes following me around doing the /chicken emote and spamming me with tells to &#8220;dual me fagit&#8221; when I declined the invitation.</p>
<p>A nice animated popup on the screen that neatly laid out how to use the WASD keys to move probably wouldn&#8217;t have made a huge impact on my desire to dig further, y&#8217;know?</p>
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		<title>By: Inquisitor</title>
		<link>http://spinksville.wordpress.com/2011/08/26/the-first-three-minutes/#comment-15955</link>
		<dc:creator><![CDATA[Inquisitor]]></dc:creator>
		<pubDate>Fri, 26 Aug 2011 14:46:56 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5794#comment-15955</guid>
		<description><![CDATA[I want to know how much spambots and goldseller activities distort those numbers.]]></description>
		<content:encoded><![CDATA[<p>I want to know how much spambots and goldseller activities distort those numbers.</p>
]]></content:encoded>
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		<title>By: Eccentrica</title>
		<link>http://spinksville.wordpress.com/2011/08/26/the-first-three-minutes/#comment-15954</link>
		<dc:creator><![CDATA[Eccentrica]]></dc:creator>
		<pubDate>Fri, 26 Aug 2011 14:26:02 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5794#comment-15954</guid>
		<description><![CDATA[I was going to suggest that a well written user manual might help with some of the issues in getting started, then I thought of an ingame video.  Instead of (or in addition to) the short cinematic that is shown to newly created characters, why not play a short &quot;How to&quot; covering the basics of movement, questing, attacks, vendors, etc?  There could be a clearly displayed option to skip the video for the uninterested, but an icon could remain somewhere on the screen to keep it accessible for those who want or need to view it again within their first 10 levels.

The video could include clips of the various aspects of the game, a sort of teaser if you will, to entice the hesitant to stick it out.]]></description>
		<content:encoded><![CDATA[<p>I was going to suggest that a well written user manual might help with some of the issues in getting started, then I thought of an ingame video.  Instead of (or in addition to) the short cinematic that is shown to newly created characters, why not play a short &#8220;How to&#8221; covering the basics of movement, questing, attacks, vendors, etc?  There could be a clearly displayed option to skip the video for the uninterested, but an icon could remain somewhere on the screen to keep it accessible for those who want or need to view it again within their first 10 levels.</p>
<p>The video could include clips of the various aspects of the game, a sort of teaser if you will, to entice the hesitant to stick it out.</p>
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