I had an interesting encounter in LOTRO yesterday, of the sort that only really crops up just after an expansion is released. I was wandering around Dunland, minding my own business (well, actually minding other people’s business because that’s what we quasi-ranger PCs do in Middle Earth) and I saw on the zone chat someone [...]
Archive for September, 2011
[LOTRO] First impressions of Isengard
Posted in general mmo, tagged first impressions, isengard, lotro on September 28, 2011 | 11 Comments »
So, the latest LOTRO expansion was released earlier this week. I’m not sure expansion is really the right name for it, but there’s plenty of new content for high level characters and lots of class changes. The game has been busier than I have seen it for a long time, underlying Turbine’s claim that Rise [...]
SWTOR, Diablo 3, launch dates, and the pressure of the first wave
Posted in general mmo, tagged diablo 3, first wave, release date, swtor on September 27, 2011 | 12 Comments »
So the battle lines are drawn and SWTOR has a launch date announced just before Xmas. This smacks to me of a management imperative to get the thing out of the door in Q4 2011, in the same way that sales departments tend to get hyperactive at the end of a sales quarter with regard [...]
Eurogamer Expo: What caught my eye, and it’s going to be a Star Wars (TOR) Xmas …
Posted in general mmo, tagged eurogamer expo, indie arcade, journey, release date, swtor on September 26, 2011 | 2 Comments »
You are going on a journey… The Eurogamer Expo was held from Thursday-Sunday last week, taking over a larger venue than last year. I’d say that it was an improved experience all round, so props to the organisers. As Danie says, computer gaming expos are very different in tone from gaming/ sci-fi conventions. You walk [...]
Brief posts: World of Darkness ‘news’, difficulty in MMOs
Posted in general mmo, tagged ccp, difficulty, vampire on September 22, 2011 | 40 Comments »
Posts are likely to be getting more sparse over the next few months since I’m back at college. This is going to be challenging not just because of blogging but also because of Diablo 3 and SWTOR. I’m all for casual gaming but how easy is it to play games THIS casually – we’ll find [...]
In which Blizzard solves the melee vs ranged issue: THE PITY BUFF
Posted in general mmo, tagged 4.3, melee, pity buff, ranged, warcraft on September 19, 2011 | 20 Comments »
Thanks to Fenris@rpg.net for the heads’ up on this one. There is some more information about the next WoW patch available, and one of the notes reads: Melee classes will be getting a buff that is only active in the new raid to help them compete with ranged classes. I read this as an acknowledgement [...]
Diablo 3 Character Builds: it’s like WoW mark 2
Posted in general mmo, tagged character build, diablo 3 on September 15, 2011 | 4 Comments »
D3 news this week is that Blizzard have put up a web based Diablo 3 Skill Calculator so that you can stat up those hypothetical characters that you can’t yet create. Blizzard have always borrowed generously from one game to the next. The original talent tree setup in WoW and many of the classic skills [...]
[WoW] So isn’t it time for legendaries to become more accessible?
Posted in general mmo, tagged 4.3, dragonwrath, firelands, legendary, nerf, rogue, wow on September 14, 2011 | 23 Comments »
Latest WoW news is that the Firelands, which is coincidentally the most recent raid, is due for a nerfing before the next patch comes out. And when I say ‘due for a nerfing,’ I mean next week. Also, said patch will include a new legendary weapon along with the next raid – a rogue dagger. [...]