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	<title>Comments on: What if you like grinds in MMOs?</title>
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	<link>http://spinksville.wordpress.com/2011/09/08/what-if-you-like-grinds-in-mmos/</link>
	<description>MMOs and game design</description>
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		<title>By: Imakulata</title>
		<link>http://spinksville.wordpress.com/2011/09/08/what-if-you-like-grinds-in-mmos/#comment-16161</link>
		<dc:creator><![CDATA[Imakulata]]></dc:creator>
		<pubDate>Sun, 11 Sep 2011 14:44:51 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5817#comment-16161</guid>
		<description><![CDATA[I think I understand what you mean but it is not what I meant. Similar to the proverb &quot;everyone can be bribed, it&#039;s just a matter of offering the right reward&quot;, I believe that most of the people can be convinced to grind, it&#039;s just a matter of offering the right reward.

There indeed are people who would grind for a small reward but that was not my point. Just because WoW doesn&#039;t have any grind that would offer a big reward, it doesn&#039;t mean other games don&#039;t or didn&#039;t.]]></description>
		<content:encoded><![CDATA[<p>I think I understand what you mean but it is not what I meant. Similar to the proverb &#8220;everyone can be bribed, it&#8217;s just a matter of offering the right reward&#8221;, I believe that most of the people can be convinced to grind, it&#8217;s just a matter of offering the right reward.</p>
<p>There indeed are people who would grind for a small reward but that was not my point. Just because WoW doesn&#8217;t have any grind that would offer a big reward, it doesn&#8217;t mean other games don&#8217;t or didn&#8217;t.</p>
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		<title>By: Rem</title>
		<link>http://spinksville.wordpress.com/2011/09/08/what-if-you-like-grinds-in-mmos/#comment-16151</link>
		<dc:creator><![CDATA[Rem]]></dc:creator>
		<pubDate>Sat, 10 Sep 2011 12:14:17 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5817#comment-16151</guid>
		<description><![CDATA[I don&#039;t know whether it has changed, but at least back when I played, Goblin Town, with the exception of the Throne Room, was &lt;i&gt;not an instance&lt;/i&gt; - it was part of the world. And it&#039;s an absolutely awesome place, an example of something that does not exist in modern MMOs and something I miss direly: a zone where atmosphere (great) and size (huge) exceed function (almost none) by a large factor.

Interestingly, before Moria, and before Forochel, and before The Angmar Revamp, when you&#039;d run out of quests in the Misty Mountains around level 48, your best option to get to the cap would be to grab some friends and travel to Goblin Town to slaughter goblins. I have a screenshot somewhere of my character in GT with &quot;8 XP to level 50&quot;. I loved every minute of it, the frantic killing on - and often enough beyond - the verge of getting lost.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t know whether it has changed, but at least back when I played, Goblin Town, with the exception of the Throne Room, was <i>not an instance</i> &#8211; it was part of the world. And it&#8217;s an absolutely awesome place, an example of something that does not exist in modern MMOs and something I miss direly: a zone where atmosphere (great) and size (huge) exceed function (almost none) by a large factor.</p>
<p>Interestingly, before Moria, and before Forochel, and before The Angmar Revamp, when you&#8217;d run out of quests in the Misty Mountains around level 48, your best option to get to the cap would be to grab some friends and travel to Goblin Town to slaughter goblins. I have a screenshot somewhere of my character in GT with &#8220;8 XP to level 50&#8243;. I loved every minute of it, the frantic killing on &#8211; and often enough beyond &#8211; the verge of getting lost.</p>
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		<title>By: TheGrumpyElf</title>
		<link>http://spinksville.wordpress.com/2011/09/08/what-if-you-like-grinds-in-mmos/#comment-16140</link>
		<dc:creator><![CDATA[TheGrumpyElf]]></dc:creator>
		<pubDate>Fri, 09 Sep 2011 13:00:44 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5817#comment-16140</guid>
		<description><![CDATA[I like rep grinds.  The thing about them is that there is a measure of where you are in your progress.  There is a designated end.  And in some cases there are little bonuses you get for reaching that end.

Also, being reputation grinds are often things you can do solo it makes for the perfect type of game play for solo players or players that are waiting for their group time to come.

Rep grinding also seems to be an &quot;at your own pace&quot; sort of thing.  I can go and grind 10K rep in one day whereas someone else does 500 or 600 each time they are on and slowly peck away at it.  There is no advantage to be doing it quicker and no drawback to them doing it slower and even for those that never do it at all there is nothing they would miss.  Grinds like that fit all styles of play.]]></description>
		<content:encoded><![CDATA[<p>I like rep grinds.  The thing about them is that there is a measure of where you are in your progress.  There is a designated end.  And in some cases there are little bonuses you get for reaching that end.</p>
<p>Also, being reputation grinds are often things you can do solo it makes for the perfect type of game play for solo players or players that are waiting for their group time to come.</p>
<p>Rep grinding also seems to be an &#8220;at your own pace&#8221; sort of thing.  I can go and grind 10K rep in one day whereas someone else does 500 or 600 each time they are on and slowly peck away at it.  There is no advantage to be doing it quicker and no drawback to them doing it slower and even for those that never do it at all there is nothing they would miss.  Grinds like that fit all styles of play.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2011/09/08/what-if-you-like-grinds-in-mmos/#comment-16138</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Fri, 09 Sep 2011 11:57:27 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5817#comment-16138</guid>
		<description><![CDATA[You&#039;re right and there does come a point where the player decides &#039;is this amount of work worthwhile for the bonus I would get&#039;. But some groups of players push very very hard for even a marginal improvement and I think it skews what the devs see.

There are definitely people in WoW for example who would grind 100 hours for a 1% bonus.]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re right and there does come a point where the player decides &#8216;is this amount of work worthwhile for the bonus I would get&#8217;. But some groups of players push very very hard for even a marginal improvement and I think it skews what the devs see.</p>
<p>There are definitely people in WoW for example who would grind 100 hours for a 1% bonus.</p>
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		<title>By: Imakulata</title>
		<link>http://spinksville.wordpress.com/2011/09/08/what-if-you-like-grinds-in-mmos/#comment-16137</link>
		<dc:creator><![CDATA[Imakulata]]></dc:creator>
		<pubDate>Fri, 09 Sep 2011 11:53:12 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5817#comment-16137</guid>
		<description><![CDATA[Spinks, I agree that few people would see 0.00001% or even 0.001% improvement as mandatory. But what about 1%? 10%? 100%? I agree that neither of them is mandatory &quot;de iure&quot; but it eventually stops being excessive min-maxing.]]></description>
		<content:encoded><![CDATA[<p>Spinks, I agree that few people would see 0.00001% or even 0.001% improvement as mandatory. But what about 1%? 10%? 100%? I agree that neither of them is mandatory &#8220;de iure&#8221; but it eventually stops being excessive min-maxing.</p>
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		<title>By: Phee</title>
		<link>http://spinksville.wordpress.com/2011/09/08/what-if-you-like-grinds-in-mmos/#comment-16130</link>
		<dc:creator><![CDATA[Phee]]></dc:creator>
		<pubDate>Fri, 09 Sep 2011 04:07:30 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5817#comment-16130</guid>
		<description><![CDATA[I dislike daily quests because I don&#039;t have time to play EVERY day, but when I do play it could be for anything from three to eight hours as that&#039;s my &quot;free time&quot;.  Where I would have previously spent time killing mobs and getting rep while chatting to people, I went to doing all the daily quests and chatting, and then standing around in town with nothing really to do.

At least, that&#039;s what I recollect when I look back towards the end of WoTLK and the start of Cataclysm which is when I stopped playing.  I started an alt because even getting to the next &quot;ding&quot; by grinding mobs felt more rewarding than not doing anything substantial as a casual player.

To be honest, looking back it doesn&#039;t really feel like there was much to do other than daily quests once you&#039;d capped all the other relevant things (like dungeon reputation or whatever) and you didn&#039;t have regular playtime to commit to raids.  I&#039;m sure there were, but I can&#039;t remember them.]]></description>
		<content:encoded><![CDATA[<p>I dislike daily quests because I don&#8217;t have time to play EVERY day, but when I do play it could be for anything from three to eight hours as that&#8217;s my &#8220;free time&#8221;.  Where I would have previously spent time killing mobs and getting rep while chatting to people, I went to doing all the daily quests and chatting, and then standing around in town with nothing really to do.</p>
<p>At least, that&#8217;s what I recollect when I look back towards the end of WoTLK and the start of Cataclysm which is when I stopped playing.  I started an alt because even getting to the next &#8220;ding&#8221; by grinding mobs felt more rewarding than not doing anything substantial as a casual player.</p>
<p>To be honest, looking back it doesn&#8217;t really feel like there was much to do other than daily quests once you&#8217;d capped all the other relevant things (like dungeon reputation or whatever) and you didn&#8217;t have regular playtime to commit to raids.  I&#8217;m sure there were, but I can&#8217;t remember them.</p>
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		<title>By: Karot</title>
		<link>http://spinksville.wordpress.com/2011/09/08/what-if-you-like-grinds-in-mmos/#comment-16129</link>
		<dc:creator><![CDATA[Karot]]></dc:creator>
		<pubDate>Fri, 09 Sep 2011 01:22:13 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5817#comment-16129</guid>
		<description><![CDATA[I don&#039;t mind grinds like this, as long as they&#039;re not too easy to get burned out on or take too long. I would much rather deal with grinds where you know you&#039;ll eventually get rewarded even if it seems like it&#039;ll take forever...as opposed to RNG rewards. I hate really rare drop things. Anything less than a 5-10% drop rate for anything should just be tacked onto a really long grind to obtain.

Grinds are easier to swallow if they&#039;re optional, and you don&#039;t feel you have to rush to get it done to make your character more powerful. That&#039;s why I prefer reps to have things like mounts or companions or other vanity items, instead of endgame gear. Granted it&#039;s a good way to get endgame gear without having to raid, but if you want to jump into raiding it&#039;s annoying to have to grind out those reps for gear enhancements. Blizzard has hit AND missed on reputation grinds.

They&#039;ve done well in the area of reducing the &quot;grindy&quot; feeling of the grinds. Winterspring and Timbermaw used to be really annoying, but are so much more manageable now. Adding tabards that give you rep while you run dungeons was a brilliant idea, and is something they should have added for every faction in the game, even the old ones. Having multiple ways of gaining rep I think is key. Mob kills, item turn-ins, daily quests...having several ways to increase your standing keeps the process from getting boring too quickly.

Blizzard has done terrible with reps in other aspects, however. One thing that comes to mind is the new Therazane rep. This rep is required to get the only shoulder enchants in the game for all classes and specs (unless you&#039;re a scribe). And while each of the other Cataclysm reputations have a helm enchant, they are also Account-Bound. So if you have one main character that got all your reps maxed out, you can buy the enchant on that toon and mail it to your alts. There is no such luck with the shoulder enchants. You have to drag each one of your alts through almost all of the quests in Deepholm to access them. This is a huge mistake on Blizzard&#039;s part. Quite frankly, I think anything that can be purchased from a reputation quartermaster should be Account-Bound. Having to do those grinds on one character is enough, but if you want your alts to benefit at all, it becomes even more of a grind.

Another of Blizzard&#039;s failure with reputation grinds is the ones they put in the game that have only one way to gain rep (such as Ravenholdt) or have no rewards attached to them (several worthless reps that only offer a title, &quot;The Insane&quot;...they should have at least added some mounts to these reps).]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t mind grinds like this, as long as they&#8217;re not too easy to get burned out on or take too long. I would much rather deal with grinds where you know you&#8217;ll eventually get rewarded even if it seems like it&#8217;ll take forever&#8230;as opposed to RNG rewards. I hate really rare drop things. Anything less than a 5-10% drop rate for anything should just be tacked onto a really long grind to obtain.</p>
<p>Grinds are easier to swallow if they&#8217;re optional, and you don&#8217;t feel you have to rush to get it done to make your character more powerful. That&#8217;s why I prefer reps to have things like mounts or companions or other vanity items, instead of endgame gear. Granted it&#8217;s a good way to get endgame gear without having to raid, but if you want to jump into raiding it&#8217;s annoying to have to grind out those reps for gear enhancements. Blizzard has hit AND missed on reputation grinds.</p>
<p>They&#8217;ve done well in the area of reducing the &#8220;grindy&#8221; feeling of the grinds. Winterspring and Timbermaw used to be really annoying, but are so much more manageable now. Adding tabards that give you rep while you run dungeons was a brilliant idea, and is something they should have added for every faction in the game, even the old ones. Having multiple ways of gaining rep I think is key. Mob kills, item turn-ins, daily quests&#8230;having several ways to increase your standing keeps the process from getting boring too quickly.</p>
<p>Blizzard has done terrible with reps in other aspects, however. One thing that comes to mind is the new Therazane rep. This rep is required to get the only shoulder enchants in the game for all classes and specs (unless you&#8217;re a scribe). And while each of the other Cataclysm reputations have a helm enchant, they are also Account-Bound. So if you have one main character that got all your reps maxed out, you can buy the enchant on that toon and mail it to your alts. There is no such luck with the shoulder enchants. You have to drag each one of your alts through almost all of the quests in Deepholm to access them. This is a huge mistake on Blizzard&#8217;s part. Quite frankly, I think anything that can be purchased from a reputation quartermaster should be Account-Bound. Having to do those grinds on one character is enough, but if you want your alts to benefit at all, it becomes even more of a grind.</p>
<p>Another of Blizzard&#8217;s failure with reputation grinds is the ones they put in the game that have only one way to gain rep (such as Ravenholdt) or have no rewards attached to them (several worthless reps that only offer a title, &#8220;The Insane&#8221;&#8230;they should have at least added some mounts to these reps).</p>
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		<title>By: Stabs</title>
		<link>http://spinksville.wordpress.com/2011/09/08/what-if-you-like-grinds-in-mmos/#comment-16128</link>
		<dc:creator><![CDATA[Stabs]]></dc:creator>
		<pubDate>Fri, 09 Sep 2011 00:32:09 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5817#comment-16128</guid>
		<description><![CDATA[I remember daily quests coming in and I&#039;m pretty sure they were billed at the time as an alternative way to make gold. Which as people mainly made gold by repetitively killing high value farmable mobs solo was, as you say Rohan, a way of reducing grind.]]></description>
		<content:encoded><![CDATA[<p>I remember daily quests coming in and I&#8217;m pretty sure they were billed at the time as an alternative way to make gold. Which as people mainly made gold by repetitively killing high value farmable mobs solo was, as you say Rohan, a way of reducing grind.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2011/09/08/what-if-you-like-grinds-in-mmos/#comment-16127</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 08 Sep 2011 23:24:25 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5817#comment-16127</guid>
		<description><![CDATA[Wardens don;t worry about these mundane things ;)]]></description>
		<content:encoded><![CDATA[<p>Wardens don;t worry about these mundane things <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2011/09/08/what-if-you-like-grinds-in-mmos/#comment-16126</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 08 Sep 2011 23:23:57 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5817#comment-16126</guid>
		<description><![CDATA[I think the being optional is a really key point for me too, but I also think  this is partly a state of mind. If you have convinced yourself that you&#039;re letting yourself and your friends down by not grinding X hours for that 0.00001% improvement in performance, then you&#039;re going to be stuck in a state where you genuinely think that everything is mandatory. I don&#039;t think that&#039;s healthy and I find the choice of which optional content to do is one of those meaningful choices in games that people make so much fuss about. I don&#039;t want to minmax performance, I want to minmax my fun (which will include a balance of what I want to do and what I need to get to do it.)

I also think a bit of gating &lt;strong&gt;can&lt;/strong&gt; be quite fun; it&#039;s only when players feel forced to do something they really don&#039;t want to do that it is a pain. For example, in LOTRO I noticed that I could get a fast travel to Forochel once I got a certain rep with the faction there. But it was doable through quests and drops, and I could see that it would be doable just from hanging out there. So I decided that it would be worth the effort and went ahead and did it. I think that&#039;s a neat example of a meaningful decision and a reasonable piece of gating. But obv others may vary :)
]]></description>
		<content:encoded><![CDATA[<p>I think the being optional is a really key point for me too, but I also think  this is partly a state of mind. If you have convinced yourself that you&#8217;re letting yourself and your friends down by not grinding X hours for that 0.00001% improvement in performance, then you&#8217;re going to be stuck in a state where you genuinely think that everything is mandatory. I don&#8217;t think that&#8217;s healthy and I find the choice of which optional content to do is one of those meaningful choices in games that people make so much fuss about. I don&#8217;t want to minmax performance, I want to minmax my fun (which will include a balance of what I want to do and what I need to get to do it.)</p>
<p>I also think a bit of gating <strong>can</strong> be quite fun; it&#8217;s only when players feel forced to do something they really don&#8217;t want to do that it is a pain. For example, in LOTRO I noticed that I could get a fast travel to Forochel once I got a certain rep with the faction there. But it was doable through quests and drops, and I could see that it would be doable just from hanging out there. So I decided that it would be worth the effort and went ahead and did it. I think that&#8217;s a neat example of a meaningful decision and a reasonable piece of gating. But obv others may vary <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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