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	<title>Comments on: [WoW] So isn&#8217;t it time for legendaries to become more accessible?</title>
	<atom:link href="http://spinksville.wordpress.com/2011/09/14/wow-so-isnt-it-time-for-legendaries-to-become-more-accessible/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2011/09/14/wow-so-isnt-it-time-for-legendaries-to-become-more-accessible/</link>
	<description>MMOs and game design</description>
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		<title>By: Jamin</title>
		<link>http://spinksville.wordpress.com/2011/09/14/wow-so-isnt-it-time-for-legendaries-to-become-more-accessible/#comment-16231</link>
		<dc:creator><![CDATA[Jamin]]></dc:creator>
		<pubDate>Fri, 16 Sep 2011 09:18:59 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5834#comment-16231</guid>
		<description><![CDATA[Interesting post. 

I for one would like the status to remain as it is with legendaries. However I do see your points about the weapon being for &#039;one person&#039; and the drama possibly involved. 

I could see the item being &#039;guild soulbound&#039;, could work right? Unless the guild agrees to let the player go WITH it. 

Not having been in a legendary farming guild, I cannot comment completely,

- Jamin]]></description>
		<content:encoded><![CDATA[<p>Interesting post. </p>
<p>I for one would like the status to remain as it is with legendaries. However I do see your points about the weapon being for &#8216;one person&#8217; and the drama possibly involved. </p>
<p>I could see the item being &#8216;guild soulbound&#8217;, could work right? Unless the guild agrees to let the player go WITH it. </p>
<p>Not having been in a legendary farming guild, I cannot comment completely,</p>
<p>- Jamin</p>
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		<title>By: &#8220;WoW Evolved&#8221; or &#8220;The Problem with Overtuning Content&#8221; &#171; Are We New At This?</title>
		<link>http://spinksville.wordpress.com/2011/09/14/wow-so-isnt-it-time-for-legendaries-to-become-more-accessible/#comment-16226</link>
		<dc:creator><![CDATA[&#8220;WoW Evolved&#8221; or &#8220;The Problem with Overtuning Content&#8221; &#171; Are We New At This?]]></dc:creator>
		<pubDate>Thu, 15 Sep 2011 19:01:34 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5834#comment-16226</guid>
		<description><![CDATA[[...] population, I&#8217;d imagine) has conquered the Firelands raid, a fact most bloggers, including Spinks, agrees with. When most of the player base in your MMO is unable to even see (let alone down) the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] population, I&#8217;d imagine) has conquered the Firelands raid, a fact most bloggers, including Spinks, agrees with. When most of the player base in your MMO is unable to even see (let alone down) the [...]</p>
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		<title>By: typhoonandrew</title>
		<link>http://spinksville.wordpress.com/2011/09/14/wow-so-isnt-it-time-for-legendaries-to-become-more-accessible/#comment-16220</link>
		<dc:creator><![CDATA[typhoonandrew]]></dc:creator>
		<pubDate>Thu, 15 Sep 2011 05:56:02 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5834#comment-16220</guid>
		<description><![CDATA[A legendary being &quot;automatically upgraded every 5 levels&quot; is good, but I&#039;m not sure that it wont devalue it, as it feels more like a heirloom. Also I&#039;d see that as good if the item was not obtainable after the expansion. eg. You better be good enough to get it in current content, or you&#039;ll never have it.

I dislike the idea of a Rogue only legendary, it feels like a nice shiny reward for a tiny amount of the population; and it probably wont fix the Rogue population. An average solution for the wrong problem.]]></description>
		<content:encoded><![CDATA[<p>A legendary being &#8220;automatically upgraded every 5 levels&#8221; is good, but I&#8217;m not sure that it wont devalue it, as it feels more like a heirloom. Also I&#8217;d see that as good if the item was not obtainable after the expansion. eg. You better be good enough to get it in current content, or you&#8217;ll never have it.</p>
<p>I dislike the idea of a Rogue only legendary, it feels like a nice shiny reward for a tiny amount of the population; and it probably wont fix the Rogue population. An average solution for the wrong problem.</p>
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		<title>By: Pardoz</title>
		<link>http://spinksville.wordpress.com/2011/09/14/wow-so-isnt-it-time-for-legendaries-to-become-more-accessible/#comment-16219</link>
		<dc:creator><![CDATA[Pardoz]]></dc:creator>
		<pubDate>Wed, 14 Sep 2011 20:02:27 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5834#comment-16219</guid>
		<description><![CDATA[&quot;I’m not sure feeling of accomplishment (and hence meaning too) can be created on such a collective level in an MMO, it’s such an impersonal contribution the individual makes to the overall outcome. the whole drama level aside.&quot;

In my experience it can be, but I think a key element is that the payoff has to be collective, not just the work involved.  Hitting key points in guild levelling in EQ2, in my experience, certainly created a feeling of collective accomplishment, and I think a big part of that was that every member of the guild benefited from the extra perks, whether it was being able to move to a bigger guild hall, being able to equip our new hall with NPC harvesters, or being able to buy some of the neat items that required membership in a max-level guild.]]></description>
		<content:encoded><![CDATA[<p>&#8220;I’m not sure feeling of accomplishment (and hence meaning too) can be created on such a collective level in an MMO, it’s such an impersonal contribution the individual makes to the overall outcome. the whole drama level aside.&#8221;</p>
<p>In my experience it can be, but I think a key element is that the payoff has to be collective, not just the work involved.  Hitting key points in guild levelling in EQ2, in my experience, certainly created a feeling of collective accomplishment, and I think a big part of that was that every member of the guild benefited from the extra perks, whether it was being able to move to a bigger guild hall, being able to equip our new hall with NPC harvesters, or being able to buy some of the neat items that required membership in a max-level guild.</p>
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		<title>By: News reactions &#8211; rogue legendary, LFR Easy Mode, and more Firelands Nerf — MMO Melting Pot</title>
		<link>http://spinksville.wordpress.com/2011/09/14/wow-so-isnt-it-time-for-legendaries-to-become-more-accessible/#comment-16218</link>
		<dc:creator><![CDATA[News reactions &#8211; rogue legendary, LFR Easy Mode, and more Firelands Nerf — MMO Melting Pot]]></dc:creator>
		<pubDate>Wed, 14 Sep 2011 18:22:12 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5834#comment-16218</guid>
		<description><![CDATA[[...] is making the compelling case that it&#8217;s time for Legendaries to be accessible to more than the ultra-elite &#8211; &#8220;I find it hard to see people get their hopes up and then have them dashed by either [...]]]></description>
		<content:encoded><![CDATA[<p>[...] is making the compelling case that it&#8217;s time for Legendaries to be accessible to more than the ultra-elite &#8211; &#8220;I find it hard to see people get their hopes up and then have them dashed by either [...]</p>
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		<title>By: Nina</title>
		<link>http://spinksville.wordpress.com/2011/09/14/wow-so-isnt-it-time-for-legendaries-to-become-more-accessible/#comment-16216</link>
		<dc:creator><![CDATA[Nina]]></dc:creator>
		<pubDate>Wed, 14 Sep 2011 14:04:58 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5834#comment-16216</guid>
		<description><![CDATA[If there were 15 bosses in Firelands, I think a lot more guilds would have a higher percentage of the raid completed.  Gear makes a huge difference, and more bosses mean that you&#039;d have more &#039;entry-level&#039; bosses to let you feel like you&#039;re making some minor progress, and more places to go if you get stuck on one encounter.

I have a friend whose guild has Shannox on farm but hasn&#039;t gotten anything else down.  She says their raids are quite depressing.  They kill their one boss for the week, shard both pieces of loot, and go run heroics.]]></description>
		<content:encoded><![CDATA[<p>If there were 15 bosses in Firelands, I think a lot more guilds would have a higher percentage of the raid completed.  Gear makes a huge difference, and more bosses mean that you&#8217;d have more &#8216;entry-level&#8217; bosses to let you feel like you&#8217;re making some minor progress, and more places to go if you get stuck on one encounter.</p>
<p>I have a friend whose guild has Shannox on farm but hasn&#8217;t gotten anything else down.  She says their raids are quite depressing.  They kill their one boss for the week, shard both pieces of loot, and go run heroics.</p>
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	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2011/09/14/wow-so-isnt-it-time-for-legendaries-to-become-more-accessible/#comment-16215</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Wed, 14 Sep 2011 13:48:41 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5834#comment-16215</guid>
		<description><![CDATA[On the other hand, the example I gave earlier was Thunderfury and most 40 man raid guilds would have had at least one by the end of vanilla, unless they&#039;d been very unlucky. Each raiding guild having 5-6 of them would be over the top, but would it really be that bad if a raid guild had 1?]]></description>
		<content:encoded><![CDATA[<p>On the other hand, the example I gave earlier was Thunderfury and most 40 man raid guilds would have had at least one by the end of vanilla, unless they&#8217;d been very unlucky. Each raiding guild having 5-6 of them would be over the top, but would it really be that bad if a raid guild had 1?</p>
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	<item>
		<title>By: Stabs</title>
		<link>http://spinksville.wordpress.com/2011/09/14/wow-so-isnt-it-time-for-legendaries-to-become-more-accessible/#comment-16214</link>
		<dc:creator><![CDATA[Stabs]]></dc:creator>
		<pubDate>Wed, 14 Sep 2011 13:23:23 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5834#comment-16214</guid>
		<description><![CDATA[Good point Red. I know from bitter experience that even a small decline in numbers can mean a lot of people don&#039;t get to raid.]]></description>
		<content:encoded><![CDATA[<p>Good point Red. I know from bitter experience that even a small decline in numbers can mean a lot of people don&#8217;t get to raid.</p>
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		<title>By: Mynsc</title>
		<link>http://spinksville.wordpress.com/2011/09/14/wow-so-isnt-it-time-for-legendaries-to-become-more-accessible/#comment-16213</link>
		<dc:creator><![CDATA[Mynsc]]></dc:creator>
		<pubDate>Wed, 14 Sep 2011 13:19:11 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5834#comment-16213</guid>
		<description><![CDATA[If anything, I&#039;d like them to be a lot more rare, something like the Phoenix flying mount from TK during TBC. If all the raiding guilds end up having 5,6 legendaries 6 months after a new expansion, it pretty much ruins the entire legendary feeling. 

It shouldn&#039;t be something you can actually aim at and get it done in 4,5 weeks, like an ordinary meta achievement. It should be something that&#039;s always in the back of your head when you&#039;re raiding because you know it might happen.

For example, I&#039;d say keep all the quest chains and tasks currently needed to get an orange, but make them just necessary, not sufficient. After you&#039;ve done them, you now stand the chance of getting a legendary drop ( you = a certain character or maybe even a guild as a whole). And make the chance very small, so after 1 year of playing an expansion, 2,3 people on the server have it and only if they or their guild have been been extremely active and successful in their raids.

The only legendary I got to wield was the healing mace and while it was a pretty awesome weapon, especially with that sick proc, it never really felt Orange. Main reason for this was that there were many on the server that had it, some even being dpsers as mainspec. Not cool.]]></description>
		<content:encoded><![CDATA[<p>If anything, I&#8217;d like them to be a lot more rare, something like the Phoenix flying mount from TK during TBC. If all the raiding guilds end up having 5,6 legendaries 6 months after a new expansion, it pretty much ruins the entire legendary feeling. </p>
<p>It shouldn&#8217;t be something you can actually aim at and get it done in 4,5 weeks, like an ordinary meta achievement. It should be something that&#8217;s always in the back of your head when you&#8217;re raiding because you know it might happen.</p>
<p>For example, I&#8217;d say keep all the quest chains and tasks currently needed to get an orange, but make them just necessary, not sufficient. After you&#8217;ve done them, you now stand the chance of getting a legendary drop ( you = a certain character or maybe even a guild as a whole). And make the chance very small, so after 1 year of playing an expansion, 2,3 people on the server have it and only if they or their guild have been been extremely active and successful in their raids.</p>
<p>The only legendary I got to wield was the healing mace and while it was a pretty awesome weapon, especially with that sick proc, it never really felt Orange. Main reason for this was that there were many on the server that had it, some even being dpsers as mainspec. Not cool.</p>
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		<title>By: Redbeard</title>
		<link>http://spinksville.wordpress.com/2011/09/14/wow-so-isnt-it-time-for-legendaries-to-become-more-accessible/#comment-16212</link>
		<dc:creator><![CDATA[Redbeard]]></dc:creator>
		<pubDate>Wed, 14 Sep 2011 13:13:04 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5834#comment-16212</guid>
		<description><![CDATA[&lt;i&gt;If a lot of people in average guilds of average competence are saying that they’re struggling to even get 2-3 bosses down in normal, then something isn’t right.&lt;/i&gt;

I wonder if part of the reason for the overall lack of progress is due to the decline in subs.  If the people who left were good enough in a casual guild format to be an asset in Firelands runs (for example, a guild&#039;s #1 tank left WoW or left to join another guild whose member had left WoW), then that might help to explain the issues.]]></description>
		<content:encoded><![CDATA[<p><i>If a lot of people in average guilds of average competence are saying that they’re struggling to even get 2-3 bosses down in normal, then something isn’t right.</i></p>
<p>I wonder if part of the reason for the overall lack of progress is due to the decline in subs.  If the people who left were good enough in a casual guild format to be an asset in Firelands runs (for example, a guild&#8217;s #1 tank left WoW or left to join another guild whose member had left WoW), then that might help to explain the issues.</p>
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