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	<title>Comments on: Diablo 3 Character Builds: it&#8217;s like WoW mark 2</title>
	<atom:link href="http://spinksville.wordpress.com/2011/09/15/diablo-3-character-builds-its-like-wow-mark-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2011/09/15/diablo-3-character-builds-its-like-wow-mark-2/</link>
	<description>MMOs and game design</description>
	<lastBuildDate>Wed, 22 May 2013 22:20:19 +0000</lastBuildDate>
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		<title>By: Azuriel</title>
		<link>http://spinksville.wordpress.com/2011/09/15/diablo-3-character-builds-its-like-wow-mark-2/#comment-16229</link>
		<dc:creator><![CDATA[Azuriel]]></dc:creator>
		<pubDate>Fri, 16 Sep 2011 04:46:34 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5838#comment-16229</guid>
		<description><![CDATA[As far as the borrowing and influence between Diablo and WoW, there was actually a pretty amusing quote from Bashiok I &lt;a href=&quot;http://inanage.com/2011/09/15/diablo-learns-from-wow/&quot; rel=&quot;nofollow&quot;&gt;found&lt;/a&gt;:

&lt;blockquote&gt;&quot;Diablo (1) did not have skill trees, it was a feature added to Diablo II, and then more or less copied by World of Warcraft. Some could say to World of Warcraft’s detriment as it’s been struggling with how to cope with a skill tree system, which has huge inherent issues with very little benefit, for years. Diablo III, like Diablo II, is an evolution of the series and game systems.&quot;&lt;/blockquote&gt;]]></description>
		<content:encoded><![CDATA[<p>As far as the borrowing and influence between Diablo and WoW, there was actually a pretty amusing quote from Bashiok I <a href="http://inanage.com/2011/09/15/diablo-learns-from-wow/" rel="nofollow">found</a>:</p>
<blockquote><p>&#8220;Diablo (1) did not have skill trees, it was a feature added to Diablo II, and then more or less copied by World of Warcraft. Some could say to World of Warcraft’s detriment as it’s been struggling with how to cope with a skill tree system, which has huge inherent issues with very little benefit, for years. Diablo III, like Diablo II, is an evolution of the series and game systems.&#8221;</p></blockquote>
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		<title>By: Kobeathris</title>
		<link>http://spinksville.wordpress.com/2011/09/15/diablo-3-character-builds-its-like-wow-mark-2/#comment-16228</link>
		<dc:creator><![CDATA[Kobeathris]]></dc:creator>
		<pubDate>Thu, 15 Sep 2011 21:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5838#comment-16228</guid>
		<description><![CDATA[I can build a Melee Mage... I&#039;m pretty much sold.]]></description>
		<content:encoded><![CDATA[<p>I can build a Melee Mage&#8230; I&#8217;m pretty much sold.</p>
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		<title>By: Ratshag</title>
		<link>http://spinksville.wordpress.com/2011/09/15/diablo-3-character-builds-its-like-wow-mark-2/#comment-16225</link>
		<dc:creator><![CDATA[Ratshag]]></dc:creator>
		<pubDate>Thu, 15 Sep 2011 15:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5838#comment-16225</guid>
		<description><![CDATA[&lt;i&gt;&quot;wondering how Blizzard could give a proper Bladestorm effect to the D3 monk (Seven Sided Strike) when they couldn’t manage that for my warrior.&quot;&lt;/i&gt;

&#039;Cause then it woulda looked silly when they used the same animation fer that tanking trinket&#039;s &lt;i&gt;Dodge&lt;/i&gt; effect. Cain&#039;t be havin&#039; that, oh no....]]></description>
		<content:encoded><![CDATA[<p><i>&#8220;wondering how Blizzard could give a proper Bladestorm effect to the D3 monk (Seven Sided Strike) when they couldn’t manage that for my warrior.&#8221;</i></p>
<p>&#8216;Cause then it woulda looked silly when they used the same animation fer that tanking trinket&#8217;s <i>Dodge</i> effect. Cain&#8217;t be havin&#8217; that, oh no&#8230;.</p>
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		<title>By: darkeye</title>
		<link>http://spinksville.wordpress.com/2011/09/15/diablo-3-character-builds-its-like-wow-mark-2/#comment-16224</link>
		<dc:creator><![CDATA[darkeye]]></dc:creator>
		<pubDate>Thu, 15 Sep 2011 13:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=5838#comment-16224</guid>
		<description><![CDATA[Yeah now that&#039;s a talent system I really like, now if only they would port it to WoW I might be convinced to return. Oh and monk all the way.

Picking a small number of active skills is immensely more engaging than having several actionbars of situational skills. Rift has it particularly bad with all the mostly redundant skills, if they kept the number of skills low per soul, it would have been more interesting when combining souls, and it&#039;s the worst game for over-reliance on macros to automate the experience.

Hopefully it is more difficult to min/max than to find a couple of builds that have good variety and can be changed up depending on situation, and some of the runestones just sound more fun than others.]]></description>
		<content:encoded><![CDATA[<p>Yeah now that&#8217;s a talent system I really like, now if only they would port it to WoW I might be convinced to return. Oh and monk all the way.</p>
<p>Picking a small number of active skills is immensely more engaging than having several actionbars of situational skills. Rift has it particularly bad with all the mostly redundant skills, if they kept the number of skills low per soul, it would have been more interesting when combining souls, and it&#8217;s the worst game for over-reliance on macros to automate the experience.</p>
<p>Hopefully it is more difficult to min/max than to find a couple of builds that have good variety and can be changed up depending on situation, and some of the runestones just sound more fun than others.</p>
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