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	<title>Comments on: In which Blizzard solves the melee vs ranged issue: THE PITY BUFF</title>
	<atom:link href="http://spinksville.wordpress.com/2011/09/19/in-which-blizzard-solves-the-melee-vs-ranged-issue-the-pity-buff/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2011/09/19/in-which-blizzard-solves-the-melee-vs-ranged-issue-the-pity-buff/</link>
	<description>MMOs and game design</description>
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		<title>By: typhoonandrew</title>
		<link>http://spinksville.wordpress.com/2011/09/19/in-which-blizzard-solves-the-melee-vs-ranged-issue-the-pity-buff/#comment-16264</link>
		<dc:creator><![CDATA[typhoonandrew]]></dc:creator>
		<pubDate>Wed, 21 Sep 2011 06:39:28 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5850#comment-16264</guid>
		<description><![CDATA[Any game which has such unforgiving mechanics which wipe groups will have issues, for melee it is slightly worse but not enough (imho) to warrant a an overall buff such as this. 

I was ok with some classes being bad and others good between fights and instances as long as there was a quasi-balance. From what I read there is a real issue here, and as so many players enjoy melee then Blizzard is doing *ahem something. 

I guess we are not familiar with the mechanics of the p4.3 bosses to know if there is a huge problem though. Maybe the fights are so melee unfriendly that it would alienate the players in raids?

If this was needed, then why not add a mechanic into specific fights where the boss is slightly more vulnerable to particular affects, or attacks from close range, or white swing damage? 

Applying it as mass effect looks clunky. Melee in some of the old fights were fantastic (icc Saurfang), it could be done in an alternate way. 

The BRPNTC (bring the player...etc) was about any player, not Bring-the-Range-not-the-Melee.  Waiting to see the final way it plays out is all we can do.]]></description>
		<content:encoded><![CDATA[<p>Any game which has such unforgiving mechanics which wipe groups will have issues, for melee it is slightly worse but not enough (imho) to warrant a an overall buff such as this. </p>
<p>I was ok with some classes being bad and others good between fights and instances as long as there was a quasi-balance. From what I read there is a real issue here, and as so many players enjoy melee then Blizzard is doing *ahem something. </p>
<p>I guess we are not familiar with the mechanics of the p4.3 bosses to know if there is a huge problem though. Maybe the fights are so melee unfriendly that it would alienate the players in raids?</p>
<p>If this was needed, then why not add a mechanic into specific fights where the boss is slightly more vulnerable to particular affects, or attacks from close range, or white swing damage? </p>
<p>Applying it as mass effect looks clunky. Melee in some of the old fights were fantastic (icc Saurfang), it could be done in an alternate way. </p>
<p>The BRPNTC (bring the player&#8230;etc) was about any player, not Bring-the-Range-not-the-Melee.  Waiting to see the final way it plays out is all we can do.</p>
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		<title>By: Tesh</title>
		<link>http://spinksville.wordpress.com/2011/09/19/in-which-blizzard-solves-the-melee-vs-ranged-issue-the-pity-buff/#comment-16262</link>
		<dc:creator><![CDATA[Tesh]]></dc:creator>
		<pubDate>Tue, 20 Sep 2011 21:48:39 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5850#comment-16262</guid>
		<description><![CDATA[Indeed.  Maybe it&#039;s OK because it&#039;s for the raiders, the easiest cash cows to milk.]]></description>
		<content:encoded><![CDATA[<p>Indeed.  Maybe it&#8217;s OK because it&#8217;s for the raiders, the easiest cash cows to milk.</p>
]]></content:encoded>
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		<title>By: Goodmongo</title>
		<link>http://spinksville.wordpress.com/2011/09/19/in-which-blizzard-solves-the-melee-vs-ranged-issue-the-pity-buff/#comment-16261</link>
		<dc:creator><![CDATA[Goodmongo]]></dc:creator>
		<pubDate>Tue, 20 Sep 2011 18:41:26 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5850#comment-16261</guid>
		<description><![CDATA[Those were swords so they only worked for combat rogues and even in combat you had to pcik swords over maces.  Secondly, very very few rogues ever got them.  They really were legendary.  Finally, rogues were very strong in PvP due to stun locking which has been nerfed to the ground.

Bottom line is in Cata melee, including rogues are a dying breed.]]></description>
		<content:encoded><![CDATA[<p>Those were swords so they only worked for combat rogues and even in combat you had to pcik swords over maces.  Secondly, very very few rogues ever got them.  They really were legendary.  Finally, rogues were very strong in PvP due to stun locking which has been nerfed to the ground.</p>
<p>Bottom line is in Cata melee, including rogues are a dying breed.</p>
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		<title>By: Delurm</title>
		<link>http://spinksville.wordpress.com/2011/09/19/in-which-blizzard-solves-the-melee-vs-ranged-issue-the-pity-buff/#comment-16260</link>
		<dc:creator><![CDATA[Delurm]]></dc:creator>
		<pubDate>Tue, 20 Sep 2011 18:10:08 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5850#comment-16260</guid>
		<description><![CDATA[Odd - Rogues were kings in BC - and the legendary swords were pretty much considered Rogue only for those that worked on them.

Rogues with the legendaries would tear up PvP back then even without PvP gear.

I&#039;m not sure how you think Rogues have been neglected for so long.]]></description>
		<content:encoded><![CDATA[<p>Odd &#8211; Rogues were kings in BC &#8211; and the legendary swords were pretty much considered Rogue only for those that worked on them.</p>
<p>Rogues with the legendaries would tear up PvP back then even without PvP gear.</p>
<p>I&#8217;m not sure how you think Rogues have been neglected for so long.</p>
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		<title>By: Goodmongo</title>
		<link>http://spinksville.wordpress.com/2011/09/19/in-which-blizzard-solves-the-melee-vs-ranged-issue-the-pity-buff/#comment-16258</link>
		<dc:creator><![CDATA[Goodmongo]]></dc:creator>
		<pubDate>Tue, 20 Sep 2011 17:32:59 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5850#comment-16258</guid>
		<description><![CDATA[Should it really be called a &quot;Pity Buff&quot; when the cause of the difference is the designed mechanics that Blizz chose to use?

In their quesst for the holy grail of gimmicky mechanics Blizzard has all but destroyed their stated intent of bring the player and not the class.

Unfortunately even with this &#039;buff&#039; raid leaders will still go ranged heavy if not all ranged based.]]></description>
		<content:encoded><![CDATA[<p>Should it really be called a &#8220;Pity Buff&#8221; when the cause of the difference is the designed mechanics that Blizz chose to use?</p>
<p>In their quesst for the holy grail of gimmicky mechanics Blizzard has all but destroyed their stated intent of bring the player and not the class.</p>
<p>Unfortunately even with this &#8216;buff&#8217; raid leaders will still go ranged heavy if not all ranged based.</p>
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		<title>By: Raffles</title>
		<link>http://spinksville.wordpress.com/2011/09/19/in-which-blizzard-solves-the-melee-vs-ranged-issue-the-pity-buff/#comment-16257</link>
		<dc:creator><![CDATA[Raffles]]></dc:creator>
		<pubDate>Tue, 20 Sep 2011 12:34:02 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5850#comment-16257</guid>
		<description><![CDATA[Rogues have had very little love or lore since...um.  Ever.  Verious expantions have favoured classes or races.  BC by its very nature was Spacegoat and Belf, WotLK was very Dk and Paly lore based.  With the release of Cata, Shamans had the etheren ring across several zones, with Druids in patch 4.2 for the firelands.   I can&#039;t remember anything for rogues, ever.  Or hunters for that matter, past the vanilla demon chain for the epic bow. 

As far as ledgedarys go, there were the warglaives...but that wasn&#039;t rogue specific, and only viable by 1 spec of that class.  The truth is, rogues aren&#039;t played a lot because they die too fast and frankly don&#039;t have the edge on DPS meters.   

Why would a raid bring a melee that will take more than it&#039;s fair share of healing and sit top-middle of the charts, when they can just take another hunter to take hardly any damage and top the charts? This is nature of the low amour melee class taking too much avoidable and unavoidable damage.  

I love playing my rogue but he&#039;ll stay an alt as long as my other classes are more viable.  From reading forums, I gather that a lot of people have a well loved rogue alt...alt being the key word here.]]></description>
		<content:encoded><![CDATA[<p>Rogues have had very little love or lore since&#8230;um.  Ever.  Verious expantions have favoured classes or races.  BC by its very nature was Spacegoat and Belf, WotLK was very Dk and Paly lore based.  With the release of Cata, Shamans had the etheren ring across several zones, with Druids in patch 4.2 for the firelands.   I can&#8217;t remember anything for rogues, ever.  Or hunters for that matter, past the vanilla demon chain for the epic bow. </p>
<p>As far as ledgedarys go, there were the warglaives&#8230;but that wasn&#8217;t rogue specific, and only viable by 1 spec of that class.  The truth is, rogues aren&#8217;t played a lot because they die too fast and frankly don&#8217;t have the edge on DPS meters.   </p>
<p>Why would a raid bring a melee that will take more than it&#8217;s fair share of healing and sit top-middle of the charts, when they can just take another hunter to take hardly any damage and top the charts? This is nature of the low amour melee class taking too much avoidable and unavoidable damage.  </p>
<p>I love playing my rogue but he&#8217;ll stay an alt as long as my other classes are more viable.  From reading forums, I gather that a lot of people have a well loved rogue alt&#8230;alt being the key word here.</p>
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	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2011/09/19/in-which-blizzard-solves-the-melee-vs-ranged-issue-the-pity-buff/#comment-16256</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Mon, 19 Sep 2011 17:18:36 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5850#comment-16256</guid>
		<description><![CDATA[It&#039;s fine for him to give examples based on his own experience :)

But I think it&#039;s more widely felt that melee are at a significant disadvantage in general, and Arms Warriors really don&#039;t usually top the dps chart (mostly cos they make us tank, but even if you get to dps).]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s fine for him to give examples based on his own experience <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>But I think it&#8217;s more widely felt that melee are at a significant disadvantage in general, and Arms Warriors really don&#8217;t usually top the dps chart (mostly cos they make us tank, but even if you get to dps).</p>
]]></content:encoded>
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	<item>
		<title>By: Utakata</title>
		<link>http://spinksville.wordpress.com/2011/09/19/in-which-blizzard-solves-the-melee-vs-ranged-issue-the-pity-buff/#comment-16255</link>
		<dc:creator><![CDATA[Utakata]]></dc:creator>
		<pubDate>Mon, 19 Sep 2011 16:48:39 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5850#comment-16255</guid>
		<description><![CDATA[I love the header for this, Spinks! :)]]></description>
		<content:encoded><![CDATA[<p>I love the header for this, Spinks! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Dril</title>
		<link>http://spinksville.wordpress.com/2011/09/19/in-which-blizzard-solves-the-melee-vs-ranged-issue-the-pity-buff/#comment-16254</link>
		<dc:creator><![CDATA[Dril]]></dc:creator>
		<pubDate>Mon, 19 Sep 2011 15:41:23 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5850#comment-16254</guid>
		<description><![CDATA[It&#039;s this style of &quot;balancing&quot; that I really detest and I think is an exemplar of the exceptional laziness Blizz have employed since mid-Wrath. They&#039;d rather treat the symptoms than treat the actual problem.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s this style of &#8220;balancing&#8221; that I really detest and I think is an exemplar of the exceptional laziness Blizz have employed since mid-Wrath. They&#8217;d rather treat the symptoms than treat the actual problem.</p>
]]></content:encoded>
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		<title>By: Dril</title>
		<link>http://spinksville.wordpress.com/2011/09/19/in-which-blizzard-solves-the-melee-vs-ranged-issue-the-pity-buff/#comment-16253</link>
		<dc:creator><![CDATA[Dril]]></dc:creator>
		<pubDate>Mon, 19 Sep 2011 15:39:03 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5850#comment-16253</guid>
		<description><![CDATA[Anecdotal evidence is anecdotal.

So, to put it back at you: commenters are doing it wrong if they think their single raid is indicative of every raid group.]]></description>
		<content:encoded><![CDATA[<p>Anecdotal evidence is anecdotal.</p>
<p>So, to put it back at you: commenters are doing it wrong if they think their single raid is indicative of every raid group.</p>
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