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	<title>Comments on: Do we really need to separate PvE and PvP servers?</title>
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	<link>http://spinksville.wordpress.com/2011/11/14/do-we-really-need-to-separate-pve-and-pvp-servers/</link>
	<description>MMOs and game design</description>
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		<title>By: Zolgan</title>
		<link>http://spinksville.wordpress.com/2011/11/14/do-we-really-need-to-separate-pve-and-pvp-servers/#comment-17978</link>
		<dc:creator><![CDATA[Zolgan]]></dc:creator>
		<pubDate>Sat, 31 Mar 2012 23:22:44 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5929#comment-17978</guid>
		<description><![CDATA[Well put.  The problem nowadays with PVE servers is they are built for lazy players.  Plain and simple.  That fear of being ganked promotes learning your class fast, learing to grab friends, learning how to avoid enemies as you go.  Anyone can learn a fight that never changes in a raid, but to learn to PVP and to exist  with friends requires true skill.]]></description>
		<content:encoded><![CDATA[<p>Well put.  The problem nowadays with PVE servers is they are built for lazy players.  Plain and simple.  That fear of being ganked promotes learning your class fast, learing to grab friends, learning how to avoid enemies as you go.  Anyone can learn a fight that never changes in a raid, but to learn to PVP and to exist  with friends requires true skill.</p>
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		<title>By: Friday</title>
		<link>http://spinksville.wordpress.com/2011/11/14/do-we-really-need-to-separate-pve-and-pvp-servers/#comment-17446</link>
		<dc:creator><![CDATA[Friday]]></dc:creator>
		<pubDate>Thu, 16 Feb 2012 21:14:06 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5929#comment-17446</guid>
		<description><![CDATA[They can stick it where the sun don&#039;t shine, as far as I&#039;m concerned. I moved across to a pvp server to be with friends ....the entire concept is a joke.  I&#039;ll be xferring back to pve when my &#039;only once every 3 days&#039; realm transfer restriction is over.

It&#039;s absolute bs and an utterly mind-numbing waste of time for anyone who&#039;s not fully geared - at least on Frostmourne, it is, where Horde seem to be so infinitely miffed and touchy about the fact that they&#039;re second-rate on that server, that their level 85&#039;s go out of they way to &#039;get even&#039; by going to low level alliance training areas and ganking all the quest givers, sometimes sitting there for hours just repeating the process to waste everyone&#039;s time. 

What heroes horde are on Frostmourne (not)!

PvP realms?  Total joke.]]></description>
		<content:encoded><![CDATA[<p>They can stick it where the sun don&#8217;t shine, as far as I&#8217;m concerned. I moved across to a pvp server to be with friends &#8230;.the entire concept is a joke.  I&#8217;ll be xferring back to pve when my &#8216;only once every 3 days&#8217; realm transfer restriction is over.</p>
<p>It&#8217;s absolute bs and an utterly mind-numbing waste of time for anyone who&#8217;s not fully geared &#8211; at least on Frostmourne, it is, where Horde seem to be so infinitely miffed and touchy about the fact that they&#8217;re second-rate on that server, that their level 85&#8242;s go out of they way to &#8216;get even&#8217; by going to low level alliance training areas and ganking all the quest givers, sometimes sitting there for hours just repeating the process to waste everyone&#8217;s time. </p>
<p>What heroes horde are on Frostmourne (not)!</p>
<p>PvP realms?  Total joke.</p>
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		<title>By: Heavy-Duty</title>
		<link>http://spinksville.wordpress.com/2011/11/14/do-we-really-need-to-separate-pve-and-pvp-servers/#comment-16913</link>
		<dc:creator><![CDATA[Heavy-Duty]]></dc:creator>
		<pubDate>Wed, 14 Dec 2011 02:33:52 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5929#comment-16913</guid>
		<description><![CDATA[Ex.: The downfall of RuneScape, into the laughing stock it is today, was getting rid of the PvE (only) option. 
There are many people that find PvP immoral/hurtful/harmful/etc., and as such having regions of the game be PvP minimizes the playability of that game. 

*Take RS for instance: 
The Forest is the PvP area, so once you got to a certain level you were basically done as a PvEer. Higher Quests needed you to go into the PvP area to complete them, which PvEers were/are not going to do. 

- So, yes.... PvE is a needed option, whether it be a complete server or an option for the character.]]></description>
		<content:encoded><![CDATA[<p>Ex.: The downfall of RuneScape, into the laughing stock it is today, was getting rid of the PvE (only) option.<br />
There are many people that find PvP immoral/hurtful/harmful/etc., and as such having regions of the game be PvP minimizes the playability of that game. </p>
<p>*Take RS for instance:<br />
The Forest is the PvP area, so once you got to a certain level you were basically done as a PvEer. Higher Quests needed you to go into the PvP area to complete them, which PvEers were/are not going to do. </p>
<p>- So, yes&#8230;. PvE is a needed option, whether it be a complete server or an option for the character.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2011/11/14/do-we-really-need-to-separate-pve-and-pvp-servers/#comment-16750</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Mon, 21 Nov 2011 05:52:34 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5929#comment-16750</guid>
		<description><![CDATA[I would argue that it&#039;s perhaps a result of the player base being so separated so some players who might actually enjoy world PvP if they had a fun group to do it with and some suitable structure get funnelled into PvE servers because of fear of something that won&#039;t often happen.

eg. I&#039;m going to pick a PvE server if I get a choice, not because I&#039;m terrified of PvP but because I suspect the PvP servers will have a more concentrated selection of raving PvP fanatics than I&#039;d be comfortable with. A mixed server would not bother me, and I suspect people who have concerns about it would find it would work out also.]]></description>
		<content:encoded><![CDATA[<p>I would argue that it&#8217;s perhaps a result of the player base being so separated so some players who might actually enjoy world PvP if they had a fun group to do it with and some suitable structure get funnelled into PvE servers because of fear of something that won&#8217;t often happen.</p>
<p>eg. I&#8217;m going to pick a PvE server if I get a choice, not because I&#8217;m terrified of PvP but because I suspect the PvP servers will have a more concentrated selection of raving PvP fanatics than I&#8217;d be comfortable with. A mixed server would not bother me, and I suspect people who have concerns about it would find it would work out also.</p>
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		<title>By: Mika Hirvonen (@Hirvox)</title>
		<link>http://spinksville.wordpress.com/2011/11/14/do-we-really-need-to-separate-pve-and-pvp-servers/#comment-16743</link>
		<dc:creator><![CDATA[Mika Hirvonen (@Hirvox)]]></dc:creator>
		<pubDate>Fri, 18 Nov 2011 08:55:04 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5929#comment-16743</guid>
		<description><![CDATA[As a PvP player, I didn&#039;t really mind PvE players minding their own business, even if a battle was raging around them. What I did mind was PvP players flaunting their invulnerability until they were at the optimal situation for an ambush. And even if did repel them, all they needed to do was to wait five minutes and try again. At least with PvP-always-enabled servers I could pre-emptively attack them.

Mind you, this was back in the day when getting the initiative could let you finish off your opponent in a few seconds. I don&#039;t know how much it matters nowadays when even PvP servers give you invulnerability due to flying mounts and the health amounts are large enough that you can recover from the loss of initiative.]]></description>
		<content:encoded><![CDATA[<p>As a PvP player, I didn&#8217;t really mind PvE players minding their own business, even if a battle was raging around them. What I did mind was PvP players flaunting their invulnerability until they were at the optimal situation for an ambush. And even if did repel them, all they needed to do was to wait five minutes and try again. At least with PvP-always-enabled servers I could pre-emptively attack them.</p>
<p>Mind you, this was back in the day when getting the initiative could let you finish off your opponent in a few seconds. I don&#8217;t know how much it matters nowadays when even PvP servers give you invulnerability due to flying mounts and the health amounts are large enough that you can recover from the loss of initiative.</p>
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		<title>By: jdistortion</title>
		<link>http://spinksville.wordpress.com/2011/11/14/do-we-really-need-to-separate-pve-and-pvp-servers/#comment-16742</link>
		<dc:creator><![CDATA[jdistortion]]></dc:creator>
		<pubDate>Thu, 17 Nov 2011 19:08:58 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5929#comment-16742</guid>
		<description><![CDATA[How come nobody ever typed /1 or /g and asked for help when getting griefed?   It&#039;s a great way to build community, which is sorely lacking these days.]]></description>
		<content:encoded><![CDATA[<p>How come nobody ever typed /1 or /g and asked for help when getting griefed?   It&#8217;s a great way to build community, which is sorely lacking these days.</p>
]]></content:encoded>
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		<title>By: Homeschool</title>
		<link>http://spinksville.wordpress.com/2011/11/14/do-we-really-need-to-separate-pve-and-pvp-servers/#comment-16740</link>
		<dc:creator><![CDATA[Homeschool]]></dc:creator>
		<pubDate>Wed, 16 Nov 2011 19:59:37 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5929#comment-16740</guid>
		<description><![CDATA[But is that because nobody wants to, or because the world is too empty to make it worthwhile? More data would be good.]]></description>
		<content:encoded><![CDATA[<p>But is that because nobody wants to, or because the world is too empty to make it worthwhile? More data would be good.</p>
]]></content:encoded>
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		<title>By: Homeschool</title>
		<link>http://spinksville.wordpress.com/2011/11/14/do-we-really-need-to-separate-pve-and-pvp-servers/#comment-16739</link>
		<dc:creator><![CDATA[Homeschool]]></dc:creator>
		<pubDate>Wed, 16 Nov 2011 19:56:04 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5929#comment-16739</guid>
		<description><![CDATA[I&#039;d love to see a new line of PvP progression, involving scenarios (ala Blizzcon) with PvP objectives. These could be scattered across dozens of places in the world, and by using instanced technology, could be mini world events where players of both factions face off. Rather than battlegrounds/arenas, where the goals are simple and generic, more focus could be set on diverging targets, like rescuing Night Elf hostages vs. capturing lumber for Orgrimmar. 

The tools are all there for some fantastic world PvP, while still allowing those not interested (such as low-level questing characters) to continue undisrupted.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d love to see a new line of PvP progression, involving scenarios (ala Blizzcon) with PvP objectives. These could be scattered across dozens of places in the world, and by using instanced technology, could be mini world events where players of both factions face off. Rather than battlegrounds/arenas, where the goals are simple and generic, more focus could be set on diverging targets, like rescuing Night Elf hostages vs. capturing lumber for Orgrimmar. </p>
<p>The tools are all there for some fantastic world PvP, while still allowing those not interested (such as low-level questing characters) to continue undisrupted.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2011/11/14/do-we-really-need-to-separate-pve-and-pvp-servers/#comment-16738</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Wed, 16 Nov 2011 19:49:59 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5929#comment-16738</guid>
		<description><![CDATA[The point is that world PvP isn&#039;t really happening much on any realm.]]></description>
		<content:encoded><![CDATA[<p>The point is that world PvP isn&#8217;t really happening much on any realm.</p>
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		<title>By: Homeschool</title>
		<link>http://spinksville.wordpress.com/2011/11/14/do-we-really-need-to-separate-pve-and-pvp-servers/#comment-16737</link>
		<dc:creator><![CDATA[Homeschool]]></dc:creator>
		<pubDate>Wed, 16 Nov 2011 19:48:39 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=5929#comment-16737</guid>
		<description><![CDATA[Personally, I hate PvP realms. With how empty the world is now, there are only two times when I&#039;ve encountered world PVP:
1) When I&#039;m leveling an alt and some high-level happens to swing through and pound my face in the dirt.
2) When I&#039;m running dailies and some guild is lying in wait to gank people running dailies.

Problem is, the game&#039;s philosophy doesn&#039;t tailor well toward world PvP. Everything is about the quest, the instance, the reward... People generally focus their play toward that. Otherwise, you&#039;re falling behind, and you&#039;re going to &quot;lose&quot;. (ie. You don&#039;t get to play unless you do your chores.) There&#039;s no reward for getting together a gang and attacking other gangs. It&#039;s a diversion in WoW, not a supported part of the game. (Allowing and supporting are two very different things.)

If you like world PvP but it&#039;s not happening on your realm, your choices are
a) Pay to transfer (including alts, because most of the time, you want those on the same realm).
b) Don&#039;t.

Alternatively, if you&#039;re getting ganked, your choices are
a) Pay to transfer.
b) Stop playing.
c) Accept it.
d) Level up through dungeons, get some good gear, and start ganking lowbies to restore your crumbled self-esteem.

Personally, I think the problem is the difficulty of cross-realm activity. If you like world PvP, you should pick a PvP realm, but how do you know which one? It&#039;s not like there&#039;s a &quot;world PvP ranking&quot; anywhere. Pick wrong, or have the realm dynamic change... Tough luck! And on the other hand, if your friend likes world PvP and you like your friend... You have to choose between your friend and your preferred realm. Not a great choice.

They&#039;re really close to solving the problem, but they need two things:
1) Cross-realm communication OUTSIDE of RealID. (A pseuodnym is all we need to make that happen.)
2) Free realm transfers.
3*) Cross-realm guilds. (Or some similar kind of social grouping.)

What will this do? Well, if you end up on the wrong realm (for whatever reason)... you can move. The PvE&#039;ers will go to PvE and the world-PvP&#039;ers will go to PvP. Low-population realms will fill up or empty out (allowing for merges where necessary.) If your (non-RealID) friends prefer a different playstyle, you can still have group chats, join them in raids, etc. If you change your mind later, move over! You can always move back.

I would predict (based on the aforementioned metrics) that we would end up with much fewer PvP realms, but that world PvP on said realms would increase substantially. Sounds like a win for everyone.]]></description>
		<content:encoded><![CDATA[<p>Personally, I hate PvP realms. With how empty the world is now, there are only two times when I&#8217;ve encountered world PVP:<br />
1) When I&#8217;m leveling an alt and some high-level happens to swing through and pound my face in the dirt.<br />
2) When I&#8217;m running dailies and some guild is lying in wait to gank people running dailies.</p>
<p>Problem is, the game&#8217;s philosophy doesn&#8217;t tailor well toward world PvP. Everything is about the quest, the instance, the reward&#8230; People generally focus their play toward that. Otherwise, you&#8217;re falling behind, and you&#8217;re going to &#8220;lose&#8221;. (ie. You don&#8217;t get to play unless you do your chores.) There&#8217;s no reward for getting together a gang and attacking other gangs. It&#8217;s a diversion in WoW, not a supported part of the game. (Allowing and supporting are two very different things.)</p>
<p>If you like world PvP but it&#8217;s not happening on your realm, your choices are<br />
a) Pay to transfer (including alts, because most of the time, you want those on the same realm).<br />
b) Don&#8217;t.</p>
<p>Alternatively, if you&#8217;re getting ganked, your choices are<br />
a) Pay to transfer.<br />
b) Stop playing.<br />
c) Accept it.<br />
d) Level up through dungeons, get some good gear, and start ganking lowbies to restore your crumbled self-esteem.</p>
<p>Personally, I think the problem is the difficulty of cross-realm activity. If you like world PvP, you should pick a PvP realm, but how do you know which one? It&#8217;s not like there&#8217;s a &#8220;world PvP ranking&#8221; anywhere. Pick wrong, or have the realm dynamic change&#8230; Tough luck! And on the other hand, if your friend likes world PvP and you like your friend&#8230; You have to choose between your friend and your preferred realm. Not a great choice.</p>
<p>They&#8217;re really close to solving the problem, but they need two things:<br />
1) Cross-realm communication OUTSIDE of RealID. (A pseuodnym is all we need to make that happen.)<br />
2) Free realm transfers.<br />
3*) Cross-realm guilds. (Or some similar kind of social grouping.)</p>
<p>What will this do? Well, if you end up on the wrong realm (for whatever reason)&#8230; you can move. The PvE&#8217;ers will go to PvE and the world-PvP&#8217;ers will go to PvP. Low-population realms will fill up or empty out (allowing for merges where necessary.) If your (non-RealID) friends prefer a different playstyle, you can still have group chats, join them in raids, etc. If you change your mind later, move over! You can always move back.</p>
<p>I would predict (based on the aforementioned metrics) that we would end up with much fewer PvP realms, but that world PvP on said realms would increase substantially. Sounds like a win for everyone.</p>
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