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	<title>Comments on: [SWTOR] The &#8216;oops we just broke high level world PvP&#8217; patch</title>
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	<link>http://spinksville.wordpress.com/2012/01/19/swtor-the-oops-we-just-broke-high-level-world-pvp-patch/</link>
	<description>MMOs and game design</description>
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		<title>By: kiantremayne</title>
		<link>http://spinksville.wordpress.com/2012/01/19/swtor-the-oops-we-just-broke-high-level-world-pvp-patch/#comment-17205</link>
		<dc:creator><![CDATA[kiantremayne]]></dc:creator>
		<pubDate>Fri, 20 Jan 2012 07:11:21 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6065#comment-17205</guid>
		<description><![CDATA[I would argue that SWTOR isn&#039;t &quot;badly out of date&quot;. It lacks some features that WoW has, but if you actually go and do some reading on their dev tracker you&#039;ll see that in some cases that&#039;s by design (no mods, no combat logs, no LFD). I may or may not agree with the design decisions in each of those cases, but I can see that they ARE design designs and not simple incompetence because they haven&#039;t completely replicated each feature of WoW.]]></description>
		<content:encoded><![CDATA[<p>I would argue that SWTOR isn&#8217;t &#8220;badly out of date&#8221;. It lacks some features that WoW has, but if you actually go and do some reading on their dev tracker you&#8217;ll see that in some cases that&#8217;s by design (no mods, no combat logs, no LFD). I may or may not agree with the design decisions in each of those cases, but I can see that they ARE design designs and not simple incompetence because they haven&#8217;t completely replicated each feature of WoW.</p>
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		<title>By: Stabs</title>
		<link>http://spinksville.wordpress.com/2012/01/19/swtor-the-oops-we-just-broke-high-level-world-pvp-patch/#comment-17204</link>
		<dc:creator><![CDATA[Stabs]]></dc:creator>
		<pubDate>Fri, 20 Jan 2012 00:16:23 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6065#comment-17204</guid>
		<description><![CDATA[Solutions generally aren&#039;t copyright. And most of WoW&#039;s UI solutions were invented by fans who have not assigned copyright to Blizzard. There&#039;s no way Blizzard would win an IP case based on someone infringing Blizzard&#039;s copy of Instant Quest Text or Outfitter since they just took it off a fan.]]></description>
		<content:encoded><![CDATA[<p>Solutions generally aren&#8217;t copyright. And most of WoW&#8217;s UI solutions were invented by fans who have not assigned copyright to Blizzard. There&#8217;s no way Blizzard would win an IP case based on someone infringing Blizzard&#8217;s copy of Instant Quest Text or Outfitter since they just took it off a fan.</p>
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		<title>By: Stabs</title>
		<link>http://spinksville.wordpress.com/2012/01/19/swtor-the-oops-we-just-broke-high-level-world-pvp-patch/#comment-17203</link>
		<dc:creator><![CDATA[Stabs]]></dc:creator>
		<pubDate>Fri, 20 Jan 2012 00:13:50 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6065#comment-17203</guid>
		<description><![CDATA[Well quite. Arguing that it&#039;s reasonable for a new MMO to be uncompetitive with WoW because of Wow&#039;s maturity is like arguing it&#039;s reasonable for new car manufacturers to make cars that go at 4 miles per hour tops because that&#039;s how Ford started out.

To be fair I don&#039;t think SWTOR is out of date or uncompetitive. It&#039;s a very good game for the cutscene driven questing and no one has ever done that particular thing better.]]></description>
		<content:encoded><![CDATA[<p>Well quite. Arguing that it&#8217;s reasonable for a new MMO to be uncompetitive with WoW because of Wow&#8217;s maturity is like arguing it&#8217;s reasonable for new car manufacturers to make cars that go at 4 miles per hour tops because that&#8217;s how Ford started out.</p>
<p>To be fair I don&#8217;t think SWTOR is out of date or uncompetitive. It&#8217;s a very good game for the cutscene driven questing and no one has ever done that particular thing better.</p>
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		<title>By: Simon Jones who is blogless</title>
		<link>http://spinksville.wordpress.com/2012/01/19/swtor-the-oops-we-just-broke-high-level-world-pvp-patch/#comment-17202</link>
		<dc:creator><![CDATA[Simon Jones who is blogless]]></dc:creator>
		<pubDate>Thu, 19 Jan 2012 23:01:55 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6065#comment-17202</guid>
		<description><![CDATA[There is a certain fondness for facism inherent to geek culture.]]></description>
		<content:encoded><![CDATA[<p>There is a certain fondness for facism inherent to geek culture.</p>
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		<title>By: rowan</title>
		<link>http://spinksville.wordpress.com/2012/01/19/swtor-the-oops-we-just-broke-high-level-world-pvp-patch/#comment-17201</link>
		<dc:creator><![CDATA[rowan]]></dc:creator>
		<pubDate>Thu, 19 Jan 2012 22:04:08 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6065#comment-17201</guid>
		<description><![CDATA[@MSP You&#039;re right to some extent, however your Apple analogy fails to take into account that the original iPhone was an iteration of the iPod--and a piece of hardware, to boot--so it is more like an expansion than a new product.

The other thing is that WoW (since we&#039;re making that comparison) is indeed a mature game, that has had millions of dollars poured into it from revenues on the already published portions. SWTOR, as released, was developed through pure investement with nothing to show for it until copies shipped in December. BioWare had to prioritize limited resources. Also many of the solutions Blizzard came up with are proprietary, copyrighted, information. BioWare can&#039;t simply copy and paste code from WoW into SWTOR, even if that would work. They do have to reinvent many of the bells and whistles we would like to see from other games.

The game has both objective flaws (bugs) and subjective flaws (&quot;missing&quot; features). Improvements will (have) come and quickly. They just put out a video outlining some of those. http://youtu.be/3-TChrg5foo Call me a fanboi if you&#039;d like, I think the game needs improvement. But I am also patient enough to see it done, instead of comparing SWTOR to a game that has gone through four expansions and myriad patches in seven years.]]></description>
		<content:encoded><![CDATA[<p>@MSP You&#8217;re right to some extent, however your Apple analogy fails to take into account that the original iPhone was an iteration of the iPod&#8211;and a piece of hardware, to boot&#8211;so it is more like an expansion than a new product.</p>
<p>The other thing is that WoW (since we&#8217;re making that comparison) is indeed a mature game, that has had millions of dollars poured into it from revenues on the already published portions. SWTOR, as released, was developed through pure investement with nothing to show for it until copies shipped in December. BioWare had to prioritize limited resources. Also many of the solutions Blizzard came up with are proprietary, copyrighted, information. BioWare can&#8217;t simply copy and paste code from WoW into SWTOR, even if that would work. They do have to reinvent many of the bells and whistles we would like to see from other games.</p>
<p>The game has both objective flaws (bugs) and subjective flaws (&#8220;missing&#8221; features). Improvements will (have) come and quickly. They just put out a video outlining some of those. <a href="http://youtu.be/3-TChrg5foo" rel="nofollow">http://youtu.be/3-TChrg5foo</a> Call me a fanboi if you&#8217;d like, I think the game needs improvement. But I am also patient enough to see it done, instead of comparing SWTOR to a game that has gone through four expansions and myriad patches in seven years.</p>
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		<title>By: msp</title>
		<link>http://spinksville.wordpress.com/2012/01/19/swtor-the-oops-we-just-broke-high-level-world-pvp-patch/#comment-17200</link>
		<dc:creator><![CDATA[msp]]></dc:creator>
		<pubDate>Thu, 19 Jan 2012 21:26:46 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6065#comment-17200</guid>
		<description><![CDATA[I&#039;m assuming that any company entering a competitive and mature market would care to take a look at their competitors&#039; products, figure out what works and what doesn&#039;t and proceed from there. Actually, as a consumer, I expect this as baseline. It&#039;s true that it&#039;s not fair to new companies, but that&#039;s how it works.When Apple entered crowded mobile phone market, they didn&#039;t start by introducing a 10-pound mobile car version of iPhone, did they?

Warcraft wasn&#039;t badly out of date when it launched in 2004. SWTOR shouldn&#039;t be in 2012 either. Other companies paid to innovate, iterate and develop; their experience is available, free to take and learn from. In some places, Bioware definitely did. In others, they failed miserably.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m assuming that any company entering a competitive and mature market would care to take a look at their competitors&#8217; products, figure out what works and what doesn&#8217;t and proceed from there. Actually, as a consumer, I expect this as baseline. It&#8217;s true that it&#8217;s not fair to new companies, but that&#8217;s how it works.When Apple entered crowded mobile phone market, they didn&#8217;t start by introducing a 10-pound mobile car version of iPhone, did they?</p>
<p>Warcraft wasn&#8217;t badly out of date when it launched in 2004. SWTOR shouldn&#8217;t be in 2012 either. Other companies paid to innovate, iterate and develop; their experience is available, free to take and learn from. In some places, Bioware definitely did. In others, they failed miserably.</p>
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		<title>By: Jezebeau</title>
		<link>http://spinksville.wordpress.com/2012/01/19/swtor-the-oops-we-just-broke-high-level-world-pvp-patch/#comment-17197</link>
		<dc:creator><![CDATA[Jezebeau]]></dc:creator>
		<pubDate>Thu, 19 Jan 2012 20:36:22 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6065#comment-17197</guid>
		<description><![CDATA[If they&#039;ve ever had to use a graveyard in the game, they&#039;d have the necessary information to know their opponents couldn&#039;t escape.

Point totals just give people a couple pieces of gear.  That&#039;s not going to ruin the experience for anyone as much as the spawn-camping for the trapped player.  We&#039;re not talking about &quot;until the camped player decides to leave Ilum&quot;.  There&#039;s no button to quit the planet.]]></description>
		<content:encoded><![CDATA[<p>If they&#8217;ve ever had to use a graveyard in the game, they&#8217;d have the necessary information to know their opponents couldn&#8217;t escape.</p>
<p>Point totals just give people a couple pieces of gear.  That&#8217;s not going to ruin the experience for anyone as much as the spawn-camping for the trapped player.  We&#8217;re not talking about &#8220;until the camped player decides to leave Ilum&#8221;.  There&#8217;s no button to quit the planet.</p>
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		<title>By: foolsage</title>
		<link>http://spinksville.wordpress.com/2012/01/19/swtor-the-oops-we-just-broke-high-level-world-pvp-patch/#comment-17196</link>
		<dc:creator><![CDATA[foolsage]]></dc:creator>
		<pubDate>Thu, 19 Jan 2012 20:04:41 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6065#comment-17196</guid>
		<description><![CDATA[@msp: To be blunt, you&#039;re making a fairly classic logical error there. You&#039;re assuming that the time and effort and money that went into building one game, seven years ago, will somehow extend to another game made by another company in another location at another time.

WoW became what it is today through a series of iterations; hundreds of tiny changes (patches) as well as a few big ones (expansions). It didn&#039;t launch with all the bells and whistles that it has today, and it didn&#039;t launch with the content that it has today. It certainly didn&#039;t launch with the PvP experience it has today.

So why do you expect other games to do so? Honestly, how is this reasonable?

I understand why you WANT this. Truly, I do. But I don&#039;t understand why you EXPECT this. I&#039;m not making excuses, and I&#039;m not being a fanboy; I&#039;m just trying to be a rational consumer here, and I don&#039;t understand these complaints.

I suppose it&#039;s possible that this expectation derives from the idea that designing and coding an MMO is a pretty simple matter, and that any problem solved by one person should be considered solved by everyone. The fact is though that each design team has to reinvent the wheel a lot of the time, and more to the point, they don&#039;t always want or need to create carbon copies of each other. But even if we assumed that WoW did it all perfectly, and the SWTOR devs were content to just copy WoW&#039;s successes, they&#039;d still have to reinvent the processes.

I don&#039;t however assume that WoW did it all perfectly, and don&#039;t agree that it&#039;d be wise to simply copy everything from that game. So by extension this means that the devs have to consider every feature individually and try to solve them, instead of treating them as &quot;solved problems&quot;. And so I&#039;d expect to see them make some of the same mistakes, as well as some new mistakes. But then I&#039;d also expect to see them avoid some of the mistakes made by the WoW devs, as well.]]></description>
		<content:encoded><![CDATA[<p>@msp: To be blunt, you&#8217;re making a fairly classic logical error there. You&#8217;re assuming that the time and effort and money that went into building one game, seven years ago, will somehow extend to another game made by another company in another location at another time.</p>
<p>WoW became what it is today through a series of iterations; hundreds of tiny changes (patches) as well as a few big ones (expansions). It didn&#8217;t launch with all the bells and whistles that it has today, and it didn&#8217;t launch with the content that it has today. It certainly didn&#8217;t launch with the PvP experience it has today.</p>
<p>So why do you expect other games to do so? Honestly, how is this reasonable?</p>
<p>I understand why you WANT this. Truly, I do. But I don&#8217;t understand why you EXPECT this. I&#8217;m not making excuses, and I&#8217;m not being a fanboy; I&#8217;m just trying to be a rational consumer here, and I don&#8217;t understand these complaints.</p>
<p>I suppose it&#8217;s possible that this expectation derives from the idea that designing and coding an MMO is a pretty simple matter, and that any problem solved by one person should be considered solved by everyone. The fact is though that each design team has to reinvent the wheel a lot of the time, and more to the point, they don&#8217;t always want or need to create carbon copies of each other. But even if we assumed that WoW did it all perfectly, and the SWTOR devs were content to just copy WoW&#8217;s successes, they&#8217;d still have to reinvent the processes.</p>
<p>I don&#8217;t however assume that WoW did it all perfectly, and don&#8217;t agree that it&#8217;d be wise to simply copy everything from that game. So by extension this means that the devs have to consider every feature individually and try to solve them, instead of treating them as &#8220;solved problems&#8221;. And so I&#8217;d expect to see them make some of the same mistakes, as well as some new mistakes. But then I&#8217;d also expect to see them avoid some of the mistakes made by the WoW devs, as well.</p>
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		<title>By: msp</title>
		<link>http://spinksville.wordpress.com/2012/01/19/swtor-the-oops-we-just-broke-high-level-world-pvp-patch/#comment-17194</link>
		<dc:creator><![CDATA[msp]]></dc:creator>
		<pubDate>Thu, 19 Jan 2012 18:01:32 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6065#comment-17194</guid>
		<description><![CDATA[The reason I&#039;m not particularly patient when it comes to SWTOR is that Bioware had about 7 years of Blizzard&#039;s experience to learn from and a generous budget to work with. 

The game came out in late 2011, not in 2004, and it launched without a lot of standard features - no UI customization, no combat log, no high res textures, for example. They weren&#039;t trying any daring innovation on MMO front, so why do they keep being surprised by the same problems Blizzard ran into years ago? Haven&#039;t they seen Wintergrasp, Tol Barad, profession perks adjustments, crafting headaches, talent tree re-designs, faction imbalances... it&#039;s like EA locked them up in some dungeon back in 2006 and told them they don&#039;t get to come out until the game ships.]]></description>
		<content:encoded><![CDATA[<p>The reason I&#8217;m not particularly patient when it comes to SWTOR is that Bioware had about 7 years of Blizzard&#8217;s experience to learn from and a generous budget to work with. </p>
<p>The game came out in late 2011, not in 2004, and it launched without a lot of standard features &#8211; no UI customization, no combat log, no high res textures, for example. They weren&#8217;t trying any daring innovation on MMO front, so why do they keep being surprised by the same problems Blizzard ran into years ago? Haven&#8217;t they seen Wintergrasp, Tol Barad, profession perks adjustments, crafting headaches, talent tree re-designs, faction imbalances&#8230; it&#8217;s like EA locked them up in some dungeon back in 2006 and told them they don&#8217;t get to come out until the game ships.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2012/01/19/swtor-the-oops-we-just-broke-high-level-world-pvp-patch/#comment-17193</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 19 Jan 2012 16:55:35 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6065#comment-17193</guid>
		<description><![CDATA[See, I think it&#039;s characteristic of the genre that crazy stuff like this occasionally slips through.]]></description>
		<content:encoded><![CDATA[<p>See, I think it&#8217;s characteristic of the genre that crazy stuff like this occasionally slips through.</p>
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