[SWTOR] My experience of endgame

Here’s a couple of screenshots from Kaon under Siege, the most recent flashpoint. It has many zombies, of which the top picture shows us disposing of one (yes, this one’s a screamer). Also there are some cool darker areas where you get to grab little floaty torches, as shown below. Arb and I were a bit girly about our torches and shrieked when the torches went out, and looked frantically for the next box of torches. The guys in the group were much more stoic.

It was a good, fun instance though. Looking forwards to the next one.

kaon

So, SWTOR endgame. I don’t really have a thoughtful summary for this yet, so this is in bullet point form. My experience is based on being in a friendly casual guild where we don’t yet have enough 50s to consider ops (raids) but when there are at least 4 players on of appropriate level range and role who have time available, there will often be an instance or hard mode run.

  • Dailies: I have been sticking with the Belsavis level 50 dailies, since they’re quicker and easier than the Ilum ones. I am not doing them religiously every day, or cleaning them all out when I do spend time there. Slacker? Sure. But I’ve made enough tokens to upgrade all the armor/ hilt in my gear, and it’s possible to solo one of the [Heroic 4] Belsavis dailies by judicious death runs so my companions all now have orange weapons with blue level 50 mods (because that’s one of the quest rewards as well as the daily tokens).
  • PvP: I may have run the occasional warfront but that’s about all, I’m not gung ho for PvP.
  • Instances: Have now completed all the normal ones and one hard mode. (I’m not big on PUGs, I suppose I could but the demand for melee dps isn’t high and gearing for tanking is a work in progress.)
  • Datacrons: Gathering Datacrons (one-time permanent buffs) is a much more engaging game than I had expected. Some need pinpoint (and frustrating) jumping skills, others include odd forms of transport or exploring detailed areas of the grid you hadn’t noticed before. It’s all quite intriguing. Teppo has the patience of a saint and organised a guild run to pick some up from Balmorra and Nar Shadaa. This was enlivened by me *accidentally* attacking a PvP flagged Jedi Knight we ran into who promptly returned with a raid group. So we had a lot of running battles on Nar Shadaa in between Holocron gathering. This reminded me a lot of DaoC, where it was standard tactic to annoy a high level enemy character in the hope they’d bring their friends out to play.
  • Matrix Shards: These are a special type of Holocron. I decided to collect the three shards I was going to need for my dps warrior matrix cube relic. This probably needs to be the subject of another post because it turned out to be quite involved but I’m dead proud that I did it! Gamewise, it made for an interesting and quite engrossing solo sort-of quest.
  • Space Game: I am getting more into this. Currently stuck on Polith Minefield (I can do all of it except getting all the turrets on the minelayer right at the end – feel free to offer any suggestions! :) ).
  • Crafting: I haven’t really been bothered to do much of this except for guildies. I seem to make enough credits from dailies that it isn’t necessary.

So it probably sounds as though I don’t do much in endgame, and that would be correct. On the other hand, I’m also busy with work and often don’t have much time to log on and I am finding enough to do when I do want to be online. I need an endgame like this where most of it is purely optional because I don’t have the time or energy to grind. On the other hand, my gear is fine for hard modes at the moment, and probably decent for ops as well (the rough rule of thumb I’ve heard is 1200 in main stat), when we get round to them.

The main lure away from endgame is playing alts. I do find it awkward that the legacy system encourages players to play alts of the opposite faction but there’s no guild system that can support having characters from opposite factions. So if you do this, you lose access to guild chat and being invited to guild runs etc unless your guild uses something external like voice chat.

The other thing with alts is that if you enjoy playing in duos (which I really do in this game), the alts are off the table unless the other person is on and wants to play the appropriate alt. I may need another solo alt I think…

The big surprise for me from endgame is that I’m enjoying the Datacrons much more than I had expected, even though the really jumpy ones are immensely frustrating. SWTOR Spy have a good guide on how to find them all.

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6 thoughts on “[SWTOR] My experience of endgame

  1. I don’t suppose “SHOOT IT! SHOOT IT WITH GUNS!” counts as helpful advice for Polith Minefield?

    I didn’t think that one was too bad, had more trouble with Sullust Interception(?); I’m presuming you’ve got all the level 5 mods for the ship? If you’ve got a few space commendations saved it’s well worth visiting the commendation vendor on the fleet and grabbing the Power Converter (I think it’s called), gives you two buttons: first is double laser power, half shield regen, the second is the other way around. Press “1″ and it’s PEWPEWPEW time; with that and the level 5 beam charger you can just wave the mouse around a bit when you get near minefields to get the 150 mines, save missiles for the carriers and heavy fighters, and you should have plenty left at the end to spam the minelayer (plus double power lasers). When there’s a quiet point you can hit “2″ and stop firing for a bit to recharge shields quickly, then “1″ again for uberlasers.

  2. The worst part about you only having done the occasional warfront and attacking a random flagged person is that you have now accomplished the majority of the pvp available. Congratulations.

    In addition I think I just understood why lightsabers are so popular in Swtor. They double as a torch.

    • Because I could be on my Republic alt on my server and not able to talk to my (Empire) guildies. I wouldn’t expect to be able to do this in any other game but dammit … Legacies. You’re encouraged to play both sides but guilds are one side only. So if I want to socialise on Republic I have to either a) join a new guild and make new friends b) get my Empire guild to make a Republic offshoot or c) pick a different server where I have friends who have a Republic guild but not be able to use any of my Legacy points

  3. But all that the Legacy system gives you (at least for the moment, although they’re “working on it”) is a title/surname. There’s no extra encouragement there, apart from new content/story. Which, being Bioware, is incentive enough itself :P

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