Guild Wars 2 ran a press beta weekend last week, where press is defined as a mix of fansites and paid press. We’re seeing posts about people’s first reactions now, which are (unsurprisingly, since a large proportion of the players were from fansites) very positive.
Initial impressions from betas of long awaited games are often highly positive. People are so happy the game exists at all that they focus on the strengths of the game rather than the weaknesses, and beta players are generally more upbeat and co-operative than players in live games. Sad but true.
In this case, a lot of the interest is in the GW2 world vs world PvP setup. I find this intriguing because I like the idea of fighting other servers. And also because I have played DaoC in the past and remember what the frontier zones were like. Think huge expansive zones with objectives to hold but where you could also set up ambushes, get eaten by monsters, or go gank unsuspecting players from the other faction (note: there’s a limit to how unsuspecting they would be since no one ever HAD to go into the frontier zones.)
I see some of this enthusiasm from Keen, who is clearly imagining the GW2 WvW as being like those frontiers. (Note: what he really wants, clearly, is DaoC frontiers again.)
ArenaNet is giving me everything I want in PvP. I don’t even care about their PvE game anymore.
Syncaine is imagining huge PvP-oriented guilds might take over some of the servers and use these mechanics to fight each other when they’re bored of playing EVE (or whichever other game they’re in).
I have no idea if any of those things will happen but clearly it has sparked gamer’s imaginations, and encouraged them to start comparing the GW2 setup with games they have played in the past. In Keen’s case that’s the DaoC frontier zones and in Syncaine’s it’s the 0.0 space in EVE. I’ve also seen people compare with the WAR open PvP zones, but they’re less enthusiastic. This is because DaoC and EVE had better PvP setups than WAR so the players who have seen this kind of open zone with objectives work really well in the past are likely to be more positive about it in the future. I just emphasise this to show how our experiences in the past with games affect how we feel about seeing features repeated in future games.
What I’m mostly relieved about is that apparently RP servers will be in the same clusters which means it’ll be possible to not have to PvP against the big old school PvP guilds who want to take over entire servers if you don’t want to.
My feel for GW2 from the demo I played last year is that it’s still a very themepark type of game, albeit with a heavy emphasis on dynamic events and an unusual class setup. So the best thing to expect would be another evolution on themepark MMO design, rather than something completely different.
Here is some more feedback from the weekend:
Ravious, who has been tooting the horn for Arenanet since forever, loved the game and offers to answer people’s questions in comments.
Mike Fahey at Kotaku describes how he spent an hour trying to fall into a hole and die. I’m sure we’ve all been there (or am I the only one who always tries to jump off high things and die in new games?) It’s a good roundup.
For me, while I’m still keen to go play with snow leopard cubs with Arb, I cannot get excited about WvW because I’ve been there before, done that before. On the other hand, the class and group design sounds like a lot of fun. It sounds as though they have some interesting plans for guilds, also.
Another thing to note is that several players have commented on how large the world is, but no one has said anything about mounts.