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	<title>Comments on: [GW2] This thing you never saw is similar to this other thing you never saw</title>
	<atom:link href="http://spinksville.wordpress.com/2012/02/21/gw2-this-thing-you-never-saw-is-similar-to-this-other-thing-you-never-saw/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2012/02/21/gw2-this-thing-you-never-saw-is-similar-to-this-other-thing-you-never-saw/</link>
	<description>MMOs and game design</description>
	<lastBuildDate>Wed, 22 May 2013 22:20:19 +0000</lastBuildDate>
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		<title>By: Michael</title>
		<link>http://spinksville.wordpress.com/2012/02/21/gw2-this-thing-you-never-saw-is-similar-to-this-other-thing-you-never-saw/#comment-17646</link>
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Mon, 05 Mar 2012 14:13:26 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6202#comment-17646</guid>
		<description><![CDATA[You are definitely not the only person who likes to basejump off hard to get to spots. I do it in every game I can explore. It&#039;s inevitable. Rift even gave me achievements for some of my jumps, but I do it for the fun.]]></description>
		<content:encoded><![CDATA[<p>You are definitely not the only person who likes to basejump off hard to get to spots. I do it in every game I can explore. It&#8217;s inevitable. Rift even gave me achievements for some of my jumps, but I do it for the fun.</p>
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		<title>By: &#8220;GW2 Information Overload&#8221; or &#8220;An MMO After My Own Heart&#8221; &#171; Are We New At This?</title>
		<link>http://spinksville.wordpress.com/2012/02/21/gw2-this-thing-you-never-saw-is-similar-to-this-other-thing-you-never-saw/#comment-17497</link>
		<dc:creator><![CDATA[&#8220;GW2 Information Overload&#8221; or &#8220;An MMO After My Own Heart&#8221; &#171; Are We New At This?]]></dc:creator>
		<pubDate>Thu, 23 Feb 2012 14:56:43 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6202#comment-17497</guid>
		<description><![CDATA[[...] is prudent, and feels that we shouldn&#8217;t expect something drastically different, just the next step in the MMO [...]]]></description>
		<content:encoded><![CDATA[<p>[...] is prudent, and feels that we shouldn&#8217;t expect something drastically different, just the next step in the MMO [...]</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2012/02/21/gw2-this-thing-you-never-saw-is-similar-to-this-other-thing-you-never-saw/#comment-17468</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Wed, 22 Feb 2012 10:41:16 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6202#comment-17468</guid>
		<description><![CDATA[I don&#039;t want to make it sound as though I&#039;m not looking forwards to playing GW2, because I am :) But I think it&#039;s important to get people&#039;s expectations in line with reality and I&#039;m not sure that some of these excited first impressions really do that.

Or rather, it&#039;s easy to get excited about WvW if it&#039;s the first time you&#039;ve ever really seen anything quite like it. I&#039;m sure it will be a lot of fun, and I&#039;ve seen this type of design work well before. But new and radical it&#039;s not so much.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t want to make it sound as though I&#8217;m not looking forwards to playing GW2, because I am <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  But I think it&#8217;s important to get people&#8217;s expectations in line with reality and I&#8217;m not sure that some of these excited first impressions really do that.</p>
<p>Or rather, it&#8217;s easy to get excited about WvW if it&#8217;s the first time you&#8217;ve ever really seen anything quite like it. I&#8217;m sure it will be a lot of fun, and I&#8217;ve seen this type of design work well before. But new and radical it&#8217;s not so much.</p>
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		<title>By: Randomessa</title>
		<link>http://spinksville.wordpress.com/2012/02/21/gw2-this-thing-you-never-saw-is-similar-to-this-other-thing-you-never-saw/#comment-17464</link>
		<dc:creator><![CDATA[Randomessa]]></dc:creator>
		<pubDate>Wed, 22 Feb 2012 05:24:41 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6202#comment-17464</guid>
		<description><![CDATA[I&#039;m someone who only played WAR and I&#039;m both seeing the similarities of RvR in WvWvW, AND am excited about it because I feel GW2 is making improvements to prevent some of the things that plagued WAR&#039;s setup.

Of course, I&#039;m a huge fangirl over here, but since many of my concerns about WvWvW have been answered either in the ANet blog post itself or by seeing the footage coming out of the beta, I&#039;m feeling pretty okay with it and expect to spend much of my &quot;endgame&quot; in the Eternal Battlegrounds.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m someone who only played WAR and I&#8217;m both seeing the similarities of RvR in WvWvW, AND am excited about it because I feel GW2 is making improvements to prevent some of the things that plagued WAR&#8217;s setup.</p>
<p>Of course, I&#8217;m a huge fangirl over here, but since many of my concerns about WvWvW have been answered either in the ANet blog post itself or by seeing the footage coming out of the beta, I&#8217;m feeling pretty okay with it and expect to spend much of my &#8220;endgame&#8221; in the Eternal Battlegrounds.</p>
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		<title>By: Gazimoff</title>
		<link>http://spinksville.wordpress.com/2012/02/21/gw2-this-thing-you-never-saw-is-similar-to-this-other-thing-you-never-saw/#comment-17461</link>
		<dc:creator><![CDATA[Gazimoff]]></dc:creator>
		<pubDate>Tue, 21 Feb 2012 18:32:23 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6202#comment-17461</guid>
		<description><![CDATA[The WvWvW stuff is great fun. It reminded me a lot of the early days of Alterac Valley, with weekend long battles. There&#039;s also shades of Wintergrasp, with destructible towers, walls, gates and siege weapons. It&#039;s on a much grander scale and it has a more significant impact, but it&#039;s evolutionary. Then again, I&#039;ve not played DAOC or WAR, so I don&#039;t have as fatr a frame of reference.

I think the reason I&#039;m so enthusiastic is because of the things you pointed out - the mechanics of weapon and slot skills, traits, questing and so on. It&#039;s this stuff that feels fresh to me, and which I tend to get geeky about.]]></description>
		<content:encoded><![CDATA[<p>The WvWvW stuff is great fun. It reminded me a lot of the early days of Alterac Valley, with weekend long battles. There&#8217;s also shades of Wintergrasp, with destructible towers, walls, gates and siege weapons. It&#8217;s on a much grander scale and it has a more significant impact, but it&#8217;s evolutionary. Then again, I&#8217;ve not played DAOC or WAR, so I don&#8217;t have as fatr a frame of reference.</p>
<p>I think the reason I&#8217;m so enthusiastic is because of the things you pointed out &#8211; the mechanics of weapon and slot skills, traits, questing and so on. It&#8217;s this stuff that feels fresh to me, and which I tend to get geeky about.</p>
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		<title>By: Pai</title>
		<link>http://spinksville.wordpress.com/2012/02/21/gw2-this-thing-you-never-saw-is-similar-to-this-other-thing-you-never-saw/#comment-17460</link>
		<dc:creator><![CDATA[Pai]]></dc:creator>
		<pubDate>Tue, 21 Feb 2012 08:51:37 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6202#comment-17460</guid>
		<description><![CDATA[There aren&#039;t any mounts. Fast travel is done by unlocking waypoints, which can be teleported to from the map screen at will.]]></description>
		<content:encoded><![CDATA[<p>There aren&#8217;t any mounts. Fast travel is done by unlocking waypoints, which can be teleported to from the map screen at will.</p>
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