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	<title>Comments on: Tank vs dps, round 5</title>
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	<link>http://spinksville.wordpress.com/2012/02/23/tank-vs-dps-round-5/</link>
	<description>MMOs and game design</description>
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		<title>By: The Renaissance Man</title>
		<link>http://spinksville.wordpress.com/2012/02/23/tank-vs-dps-round-5/#comment-17553</link>
		<dc:creator><![CDATA[The Renaissance Man]]></dc:creator>
		<pubDate>Fri, 24 Feb 2012 21:35:43 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6212#comment-17553</guid>
		<description><![CDATA[One thing I really give Bioware credit for is actually giving tanks a role in PvP. You&#039;ve got multiple tools for mitigating damage to your teammates, and the game tracks how much damage you&#039;ve prevented. They gave taunts the functionality that if you tank an opposing player, and they attack anyone but you, they get their damage reduced by 30% for the duration of the taunt. Combined with AoE taunts a tank can drastically alter the conclusion of a teamfight.

Now, if you&#039;re saying that you&#039;re upset because you have to farm up a DPS pvp set in order to play DPS in PvP, then I have little sympathy for you.]]></description>
		<content:encoded><![CDATA[<p>One thing I really give Bioware credit for is actually giving tanks a role in PvP. You&#8217;ve got multiple tools for mitigating damage to your teammates, and the game tracks how much damage you&#8217;ve prevented. They gave taunts the functionality that if you tank an opposing player, and they attack anyone but you, they get their damage reduced by 30% for the duration of the taunt. Combined with AoE taunts a tank can drastically alter the conclusion of a teamfight.</p>
<p>Now, if you&#8217;re saying that you&#8217;re upset because you have to farm up a DPS pvp set in order to play DPS in PvP, then I have little sympathy for you.</p>
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		<title>By: The Renaissance Man</title>
		<link>http://spinksville.wordpress.com/2012/02/23/tank-vs-dps-round-5/#comment-17552</link>
		<dc:creator><![CDATA[The Renaissance Man]]></dc:creator>
		<pubDate>Fri, 24 Feb 2012 21:31:27 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6212#comment-17552</guid>
		<description><![CDATA[The strat we used was run the untankable guy out of grenade range for a burn. The two DPS focus on him, the healer sits in the middle, healing the DPS, tank and himself. No one other than the tank or healer should be hit by a grenade at this point. Once the untankable guy dies, every switches to the grenade guy, with the tank interrupting the healer. Melee DPS should be at max hit box range, behind the grenade guy, and on opposite corners if you have two melee DPS. The healer should be out of the spread. Burn the grenade guy down, then switch to the healer.

If you cluster up, you&#039;ll get butchered, but the enrage timer should only be an issue if someone&#039;s derping on the interrupts.]]></description>
		<content:encoded><![CDATA[<p>The strat we used was run the untankable guy out of grenade range for a burn. The two DPS focus on him, the healer sits in the middle, healing the DPS, tank and himself. No one other than the tank or healer should be hit by a grenade at this point. Once the untankable guy dies, every switches to the grenade guy, with the tank interrupting the healer. Melee DPS should be at max hit box range, behind the grenade guy, and on opposite corners if you have two melee DPS. The healer should be out of the spread. Burn the grenade guy down, then switch to the healer.</p>
<p>If you cluster up, you&#8217;ll get butchered, but the enrage timer should only be an issue if someone&#8217;s derping on the interrupts.</p>
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		<title>By: Azuriel</title>
		<link>http://spinksville.wordpress.com/2012/02/23/tank-vs-dps-round-5/#comment-17514</link>
		<dc:creator><![CDATA[Azuriel]]></dc:creator>
		<pubDate>Fri, 24 Feb 2012 08:13:20 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6212#comment-17514</guid>
		<description><![CDATA[If that&#039;s true... okay. But I don&#039;t want to tank in PvP. I want to kill people.]]></description>
		<content:encoded><![CDATA[<p>If that&#8217;s true&#8230; okay. But I don&#8217;t want to tank in PvP. I want to kill people.</p>
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		<title>By: Azuriel</title>
		<link>http://spinksville.wordpress.com/2012/02/23/tank-vs-dps-round-5/#comment-17513</link>
		<dc:creator><![CDATA[Azuriel]]></dc:creator>
		<pubDate>Fri, 24 Feb 2012 08:09:45 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6212#comment-17513</guid>
		<description><![CDATA[None of that tank DPS matters if you don&#039;t hit Divine Protection (etc) at the prescribed times. No one can cover for you (healer cooldowns notwithstanding). &lt;i&gt;That&#039;s&lt;/i&gt; what is binary.

You are right that an extra 8k DPS from the tank is great - on top of him/her already successfully completing their primary task - but the margins are way different. I&#039;m not talking about a rogue that &lt;i&gt;never&lt;/i&gt; uses Slice N&#039; Dice, but a rogue that spaces out for 10 seconds or whatever and lets it fall off. Or doesn&#039;t pop a cooldown until 10 seconds into a Heroism. That same poor performance can be compensated by, say, the tank. It doesn&#039;t work the other way around; ending a fight sooner with good DPS helps the &lt;i&gt;healers&lt;/i&gt;, not the tanks.]]></description>
		<content:encoded><![CDATA[<p>None of that tank DPS matters if you don&#8217;t hit Divine Protection (etc) at the prescribed times. No one can cover for you (healer cooldowns notwithstanding). <i>That&#8217;s</i> what is binary.</p>
<p>You are right that an extra 8k DPS from the tank is great &#8211; on top of him/her already successfully completing their primary task &#8211; but the margins are way different. I&#8217;m not talking about a rogue that <i>never</i> uses Slice N&#8217; Dice, but a rogue that spaces out for 10 seconds or whatever and lets it fall off. Or doesn&#8217;t pop a cooldown until 10 seconds into a Heroism. That same poor performance can be compensated by, say, the tank. It doesn&#8217;t work the other way around; ending a fight sooner with good DPS helps the <i>healers</i>, not the tanks.</p>
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		<title>By: dwism</title>
		<link>http://spinksville.wordpress.com/2012/02/23/tank-vs-dps-round-5/#comment-17511</link>
		<dc:creator><![CDATA[dwism]]></dc:creator>
		<pubDate>Fri, 24 Feb 2012 07:56:14 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6212#comment-17511</guid>
		<description><![CDATA[In SWTOR this is different. Tank gear is useful for tanks in pvp.]]></description>
		<content:encoded><![CDATA[<p>In SWTOR this is different. Tank gear is useful for tanks in pvp.</p>
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		<title>By: The Renaissance Man</title>
		<link>http://spinksville.wordpress.com/2012/02/23/tank-vs-dps-round-5/#comment-17509</link>
		<dc:creator><![CDATA[The Renaissance Man]]></dc:creator>
		<pubDate>Fri, 24 Feb 2012 07:25:20 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6212#comment-17509</guid>
		<description><![CDATA[I wasn&#039;t talking about my paladin vs some guy&#039;s warrior. I&#039;m talking about other paladins. Same spec, same rotation, and they just don&#039;t feel the need to apply themselves to their rotation because &quot;It&#039;s not their job&quot;. And because of that, in excess of 5% of the group&#039;s total DPS disappears into the ether of apathy. That&#039;s what I take issue with. A protection paladin&#039;s rotation is harder to execute properly than most DPS spec rotations, but that&#039;s not an excuse to not at least put in the effort.]]></description>
		<content:encoded><![CDATA[<p>I wasn&#8217;t talking about my paladin vs some guy&#8217;s warrior. I&#8217;m talking about other paladins. Same spec, same rotation, and they just don&#8217;t feel the need to apply themselves to their rotation because &#8220;It&#8217;s not their job&#8221;. And because of that, in excess of 5% of the group&#8217;s total DPS disappears into the ether of apathy. That&#8217;s what I take issue with. A protection paladin&#8217;s rotation is harder to execute properly than most DPS spec rotations, but that&#8217;s not an excuse to not at least put in the effort.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2012/02/23/tank-vs-dps-round-5/#comment-17508</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Fri, 24 Feb 2012 05:39:46 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6212#comment-17508</guid>
		<description><![CDATA[Healers get off lightly, to be honest. I&#039;ve played all three roles and once you have your head around healing, it&#039;s the more relaxing role. Plus as you say, you can heal usefully in PvP in the same gear.

And as far as tank dps goes, I don&#039;t disagree, but tank classes in WoW are not balanced around their dps. So what does it mean if one tank class can do several thousand more dps than another? Is the raid stupid for bringing the class that will make things harder? (As a warrior tank, this came up a lot for me, my raid never minded but I felt bad.) It&#039;s also very demoralising when class balance is off on some secondary but important aspect, because however hard you work, you know that rerolling the other class would be more effective.]]></description>
		<content:encoded><![CDATA[<p>Healers get off lightly, to be honest. I&#8217;ve played all three roles and once you have your head around healing, it&#8217;s the more relaxing role. Plus as you say, you can heal usefully in PvP in the same gear.</p>
<p>And as far as tank dps goes, I don&#8217;t disagree, but tank classes in WoW are not balanced around their dps. So what does it mean if one tank class can do several thousand more dps than another? Is the raid stupid for bringing the class that will make things harder? (As a warrior tank, this came up a lot for me, my raid never minded but I felt bad.) It&#8217;s also very demoralising when class balance is off on some secondary but important aspect, because however hard you work, you know that rerolling the other class would be more effective.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2012/02/23/tank-vs-dps-round-5/#comment-17507</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Fri, 24 Feb 2012 05:38:37 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6212#comment-17507</guid>
		<description><![CDATA[It was Storm Squad. And getting out of the grenades turns out to really badly affect your dps if you are a melee class.]]></description>
		<content:encoded><![CDATA[<p>It was Storm Squad. And getting out of the grenades turns out to really badly affect your dps if you are a melee class.</p>
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		<title>By: The Renaissance Man</title>
		<link>http://spinksville.wordpress.com/2012/02/23/tank-vs-dps-round-5/#comment-17506</link>
		<dc:creator><![CDATA[The Renaissance Man]]></dc:creator>
		<pubDate>Fri, 24 Feb 2012 03:33:01 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6212#comment-17506</guid>
		<description><![CDATA[Tanking is no more binary than DPS is. While the punishment for failing split second decisions as a tank is much more catastrophic than it is for a DPS, However, that does not absolve the tank of the need to maximize their damage output while not compromising their survivability. A good tank does everything a good DPS does, and more. 

As an example, and I go back to WoW for this, because we can actually see our output there, I, as a protection paladin, do over 20k DPS on Ultraxion, I&#039;m not decked out in Heroic gear, as I&#039;ve been extremely unlucky with loot (Still using the Nefarian normal shield after over 70 kills of bosses that drop better shields. I&#039;m not bitter about that. At all.) However, I&#039;ll run DS in pug groups on my alts, and I see tank who are better geared than I am doing 8-12k DPS. Particularly in ten man raids, where tanks are a larger portion of the raid&#039;s damage, the amount of damage being left on the table by tanks who are simply being lazy in their button pushing is a significant amount. What would you say to a hunter or rogue who was knowingly leaving 10k DPS on the table simply because they don&#039;t want to tighten up their rotation?]]></description>
		<content:encoded><![CDATA[<p>Tanking is no more binary than DPS is. While the punishment for failing split second decisions as a tank is much more catastrophic than it is for a DPS, However, that does not absolve the tank of the need to maximize their damage output while not compromising their survivability. A good tank does everything a good DPS does, and more. </p>
<p>As an example, and I go back to WoW for this, because we can actually see our output there, I, as a protection paladin, do over 20k DPS on Ultraxion, I&#8217;m not decked out in Heroic gear, as I&#8217;ve been extremely unlucky with loot (Still using the Nefarian normal shield after over 70 kills of bosses that drop better shields. I&#8217;m not bitter about that. At all.) However, I&#8217;ll run DS in pug groups on my alts, and I see tank who are better geared than I am doing 8-12k DPS. Particularly in ten man raids, where tanks are a larger portion of the raid&#8217;s damage, the amount of damage being left on the table by tanks who are simply being lazy in their button pushing is a significant amount. What would you say to a hunter or rogue who was knowingly leaving 10k DPS on the table simply because they don&#8217;t want to tighten up their rotation?</p>
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		<title>By: Azuriel</title>
		<link>http://spinksville.wordpress.com/2012/02/23/tank-vs-dps-round-5/#comment-17505</link>
		<dc:creator><![CDATA[Azuriel]]></dc:creator>
		<pubDate>Fri, 24 Feb 2012 03:14:12 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6212#comment-17505</guid>
		<description><![CDATA[On the topic of tanks hating on DPS, I generally do so out of the simmering frustration that ALL of the gear rewards I got were only relevant in one area of the game. I raided and PvPed; as a MT, I was &lt;i&gt;always&lt;/i&gt; undergeared compared to DPS-only opponents who could leverage their pewpew raid gear while I had to gear up &lt;i&gt;twice&lt;/i&gt;. 

Healers also benefited from raid gear in PvP, of course, but after healing a few times myself and experiencing the helpless panic of going OOM (and taking it as a personal failure regardless of whether people were taking unnecessary damage), I cut them some slack.

DPS though? Give me a break. As Simon Jones said, tanking is binary: you either hit your defensive cooldown during the uber attack, or you wipe. Letting Slice N&#039; Dice fall off for a few seconds? (Usually) Doesn&#039;t matter; even when it &lt;i&gt;does&lt;/I&gt; matter, someone else can cover for you. 

In one-tank fights I always offered to let the OT take over so I could switch to Ret and relax while actually seeing gains for improvement in skill.]]></description>
		<content:encoded><![CDATA[<p>On the topic of tanks hating on DPS, I generally do so out of the simmering frustration that ALL of the gear rewards I got were only relevant in one area of the game. I raided and PvPed; as a MT, I was <i>always</i> undergeared compared to DPS-only opponents who could leverage their pewpew raid gear while I had to gear up <i>twice</i>. </p>
<p>Healers also benefited from raid gear in PvP, of course, but after healing a few times myself and experiencing the helpless panic of going OOM (and taking it as a personal failure regardless of whether people were taking unnecessary damage), I cut them some slack.</p>
<p>DPS though? Give me a break. As Simon Jones said, tanking is binary: you either hit your defensive cooldown during the uber attack, or you wipe. Letting Slice N&#8217; Dice fall off for a few seconds? (Usually) Doesn&#8217;t matter; even when it <i>does</i> matter, someone else can cover for you. </p>
<p>In one-tank fights I always offered to let the OT take over so I could switch to Ret and relax while actually seeing gains for improvement in skill.</p>
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