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	<title>Comments on: I don&#8217;t know, I&#8217;ve never Diablled</title>
	<atom:link href="http://spinksville.wordpress.com/2012/04/21/i-dont-know-ive-never-diablled/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2012/04/21/i-dont-know-ive-never-diablled/</link>
	<description>MMOs and game design</description>
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		<title>By: Degrin</title>
		<link>http://spinksville.wordpress.com/2012/04/21/i-dont-know-ive-never-diablled/#comment-18398</link>
		<dc:creator><![CDATA[Degrin]]></dc:creator>
		<pubDate>Tue, 24 Apr 2012 16:32:55 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6406#comment-18398</guid>
		<description><![CDATA[I agree with Stabs when he says that combatting cheating is going to be huge for D3.  Mainly because it has a HUGE impact on the economy, which in turn has a HUGE impact on the game.  Also, cheating was an enormous problem in D2, which essentially changed the dynamics of how the majority of the multiplayer community in D2 played the game.  As long as the feeling of item scarcity remains and is not tarnished by cheating, then I feel that people WILL want to grind this game into the ground.  Cheating ruins any game, whether it is D3 or soccer.

My second point plays off of what Spinks said with respect to the &quot;Hardcore scene&quot;, which I am guessing she means the &quot;online&quot; scene.  Being an online game, especially in 2012, means you need to establish connections between players...aka communities.  This is something that I feel D3 is failing at and Blizzard is really underestimating the importance of.  Perhaps it is because they wanted to preserve the &quot;pickup&quot; nature of the game, but we all know that games with staying power have communities.  We don&#039;t ONLY play games for the gameplay.  The same way I don&#039;t play beach volleyball during the summer only because I like the game, I play it because I like meeting new people and establishing connections with them.]]></description>
		<content:encoded><![CDATA[<p>I agree with Stabs when he says that combatting cheating is going to be huge for D3.  Mainly because it has a HUGE impact on the economy, which in turn has a HUGE impact on the game.  Also, cheating was an enormous problem in D2, which essentially changed the dynamics of how the majority of the multiplayer community in D2 played the game.  As long as the feeling of item scarcity remains and is not tarnished by cheating, then I feel that people WILL want to grind this game into the ground.  Cheating ruins any game, whether it is D3 or soccer.</p>
<p>My second point plays off of what Spinks said with respect to the &#8220;Hardcore scene&#8221;, which I am guessing she means the &#8220;online&#8221; scene.  Being an online game, especially in 2012, means you need to establish connections between players&#8230;aka communities.  This is something that I feel D3 is failing at and Blizzard is really underestimating the importance of.  Perhaps it is because they wanted to preserve the &#8220;pickup&#8221; nature of the game, but we all know that games with staying power have communities.  We don&#8217;t ONLY play games for the gameplay.  The same way I don&#8217;t play beach volleyball during the summer only because I like the game, I play it because I like meeting new people and establishing connections with them.</p>
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		<title>By: AndrewW</title>
		<link>http://spinksville.wordpress.com/2012/04/21/i-dont-know-ive-never-diablled/#comment-18393</link>
		<dc:creator><![CDATA[AndrewW]]></dc:creator>
		<pubDate>Tue, 24 Apr 2012 09:09:39 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6406#comment-18393</guid>
		<description><![CDATA[You can freely assign your skills to whatever button you want.  It may have been in one of the option menus but I was certainly able to move stuff around.]]></description>
		<content:encoded><![CDATA[<p>You can freely assign your skills to whatever button you want.  It may have been in one of the option menus but I was certainly able to move stuff around.</p>
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		<title>By: Rohan</title>
		<link>http://spinksville.wordpress.com/2012/04/21/i-dont-know-ive-never-diablled/#comment-18357</link>
		<dc:creator><![CDATA[Rohan]]></dc:creator>
		<pubDate>Sun, 22 Apr 2012 03:35:20 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6406#comment-18357</guid>
		<description><![CDATA[One of the blues (Bashiok, I think) made a public bet that beating the highest difficulty cleanly (i.e. not through an exploit, but just pure character power and skill) will take months.

The rest of the forum thought he was overly confident and underestimating the community, but it&#039;s a good sign if you&#039;re worried about difficulty.]]></description>
		<content:encoded><![CDATA[<p>One of the blues (Bashiok, I think) made a public bet that beating the highest difficulty cleanly (i.e. not through an exploit, but just pure character power and skill) will take months.</p>
<p>The rest of the forum thought he was overly confident and underestimating the community, but it&#8217;s a good sign if you&#8217;re worried about difficulty.</p>
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		<title>By: azaael</title>
		<link>http://spinksville.wordpress.com/2012/04/21/i-dont-know-ive-never-diablled/#comment-18356</link>
		<dc:creator><![CDATA[azaael]]></dc:creator>
		<pubDate>Sat, 21 Apr 2012 17:20:06 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6406#comment-18356</guid>
		<description><![CDATA[I&#039;m defintiely waiting for TL2. I mean, I might be a sucker for piddly crap, but I like the idea of mods and being able to customize my character. Sure, D1 or 2 didn&#039;t have character customization, but really, your character was so tiny anyway it didn&#039;t much matter. 

What I think in the end is that D3 is going to end up the more polished game of the two, but TL2 is going to have lots more customization and longevity overall.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m defintiely waiting for TL2. I mean, I might be a sucker for piddly crap, but I like the idea of mods and being able to customize my character. Sure, D1 or 2 didn&#8217;t have character customization, but really, your character was so tiny anyway it didn&#8217;t much matter. </p>
<p>What I think in the end is that D3 is going to end up the more polished game of the two, but TL2 is going to have lots more customization and longevity overall.</p>
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		<title>By: Shalcker</title>
		<link>http://spinksville.wordpress.com/2012/04/21/i-dont-know-ive-never-diablled/#comment-18355</link>
		<dc:creator><![CDATA[Shalcker]]></dc:creator>
		<pubDate>Sat, 21 Apr 2012 16:51:06 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6406#comment-18355</guid>
		<description><![CDATA[And those grey items cost 2g gold... with white SOMETIMES getting to 4-5g... complete waste of space really, time is better spent running to next monster pack then picking them up.]]></description>
		<content:encoded><![CDATA[<p>And those grey items cost 2g gold&#8230; with white SOMETIMES getting to 4-5g&#8230; complete waste of space really, time is better spent running to next monster pack then picking them up.</p>
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		<title>By: rimecat</title>
		<link>http://spinksville.wordpress.com/2012/04/21/i-dont-know-ive-never-diablled/#comment-18353</link>
		<dc:creator><![CDATA[rimecat]]></dc:creator>
		<pubDate>Sat, 21 Apr 2012 15:57:10 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6406#comment-18353</guid>
		<description><![CDATA[One thing to remember on difficulty - we are only seeing up to the firest mini-boss on the first of four difficulty levels.  Making game challenge decisions on this is somewhat like deciding that WoW heroic raiding is simple because you can just destroy the level 1 boars in the starting zone.

There is a lot of simplification in the D3 systems, some of which may be good though I&#039;d still prefer having to find rune drops and build the runes rather than the current system.  On the skill display, you can go into the options and select &#039;elective mode&#039;.  It&#039;s not the most elegent system but it does let you assign skills as you wish.  This is really and entry-level mode for the game.  I&#039;m not a fan of hand-holding in general but it seems to be necessary in the modern market.

D3 is still and action RPG and that&#039;s all it&#039;s trying to be, which is a victory of sorts.  There was a great deal of concern that Blizz was going to go &#039;WoW light&#039; and it looks like they avoided the problem.  The actual test of the game will be Hell and Inferno levels, which we aren&#039;t going to see until a few weeks after release.]]></description>
		<content:encoded><![CDATA[<p>One thing to remember on difficulty &#8211; we are only seeing up to the firest mini-boss on the first of four difficulty levels.  Making game challenge decisions on this is somewhat like deciding that WoW heroic raiding is simple because you can just destroy the level 1 boars in the starting zone.</p>
<p>There is a lot of simplification in the D3 systems, some of which may be good though I&#8217;d still prefer having to find rune drops and build the runes rather than the current system.  On the skill display, you can go into the options and select &#8216;elective mode&#8217;.  It&#8217;s not the most elegent system but it does let you assign skills as you wish.  This is really and entry-level mode for the game.  I&#8217;m not a fan of hand-holding in general but it seems to be necessary in the modern market.</p>
<p>D3 is still and action RPG and that&#8217;s all it&#8217;s trying to be, which is a victory of sorts.  There was a great deal of concern that Blizz was going to go &#8216;WoW light&#8217; and it looks like they avoided the problem.  The actual test of the game will be Hell and Inferno levels, which we aren&#8217;t going to see until a few weeks after release.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2012/04/21/i-dont-know-ive-never-diablled/#comment-18352</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Sat, 21 Apr 2012 15:54:09 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6406#comment-18352</guid>
		<description><![CDATA[I think there have been more gameplay innovations than you are giving credit for, what with dynamic events/ public quests, achievements, companions, and the way cut scenes are used. Bioware&#039;s conversation mechanics feel quite innovative in multiplayer scenes too.

But there has undoubtedly been a lot of effort spent in marketing innovations also, especially for older games with a solid core player base.

I have a soft spot for Diablo and will definitely be playing it, I&#039;m happy with my preorder and I know I&#039;ll have people to play with. But for all that, this is going to be one of those huge selling games that doesn&#039;t come anywhere NEAR being anyone&#039;s game of the year. And that&#039;s a shame because Blizzard could have done better.

I also think there was a third gameplay to add to the two you have listed, which is people like me who didn&#039;t play on battle.net at all. I played a lot of Diablo 2 and it was all either single player or LAN play with friends. The whole hardcore scene is very alien to me, I knew people did it, but I couldn&#039;t really figure out why. With Diablo 3, the question in my mind is whether this is really a game that large numbers of people will want to grind into the ground or not. My gut says not. Maybe if Blizzard bring the PvP stuff out promptly and support the game assertively via ladders and contests to encourage people to compare their gear a lot.]]></description>
		<content:encoded><![CDATA[<p>I think there have been more gameplay innovations than you are giving credit for, what with dynamic events/ public quests, achievements, companions, and the way cut scenes are used. Bioware&#8217;s conversation mechanics feel quite innovative in multiplayer scenes too.</p>
<p>But there has undoubtedly been a lot of effort spent in marketing innovations also, especially for older games with a solid core player base.</p>
<p>I have a soft spot for Diablo and will definitely be playing it, I&#8217;m happy with my preorder and I know I&#8217;ll have people to play with. But for all that, this is going to be one of those huge selling games that doesn&#8217;t come anywhere NEAR being anyone&#8217;s game of the year. And that&#8217;s a shame because Blizzard could have done better.</p>
<p>I also think there was a third gameplay to add to the two you have listed, which is people like me who didn&#8217;t play on battle.net at all. I played a lot of Diablo 2 and it was all either single player or LAN play with friends. The whole hardcore scene is very alien to me, I knew people did it, but I couldn&#8217;t really figure out why. With Diablo 3, the question in my mind is whether this is really a game that large numbers of people will want to grind into the ground or not. My gut says not. Maybe if Blizzard bring the PvP stuff out promptly and support the game assertively via ladders and contests to encourage people to compare their gear a lot.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2012/04/21/i-dont-know-ive-never-diablled/#comment-18351</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Sat, 21 Apr 2012 15:48:18 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6406#comment-18351</guid>
		<description><![CDATA[It&#039;s easy on normal mode, although it varies with class (the wizard felt a bit fragile at the start) and I don&#039;t know if they make you play all the way through on normal before you&#039;re allowed to select a harder mode (ie. the way they did in D2).  I think in modern games, players expect to be able to use the difficulty selector from the start.

It has about 4 difficulty settings, I think, so I assume the difficulty ramps up steeply by the time you get to the last one.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s easy on normal mode, although it varies with class (the wizard felt a bit fragile at the start) and I don&#8217;t know if they make you play all the way through on normal before you&#8217;re allowed to select a harder mode (ie. the way they did in D2).  I think in modern games, players expect to be able to use the difficulty selector from the start.</p>
<p>It has about 4 difficulty settings, I think, so I assume the difficulty ramps up steeply by the time you get to the last one.</p>
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		<title>By: Simon Jones who is blogless</title>
		<link>http://spinksville.wordpress.com/2012/04/21/i-dont-know-ive-never-diablled/#comment-18350</link>
		<dc:creator><![CDATA[Simon Jones who is blogless]]></dc:creator>
		<pubDate>Sat, 21 Apr 2012 13:52:59 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6406#comment-18350</guid>
		<description><![CDATA[I&#039;m just hoping it&#039;s harder than Torchlight. Which made me a little sad when I could kill everything in the game without even getting hurt by holding my hand laser. I&#039;m not downloading a 15 gig file to find out, however. 

On the subject of race, I also find it weird that the Bro-iest game genres are also the only ones that actually seem to have non-white characters who aren&#039;t immediately defined by their otherness. Some of them may even have more than one black person in the cast.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m just hoping it&#8217;s harder than Torchlight. Which made me a little sad when I could kill everything in the game without even getting hurt by holding my hand laser. I&#8217;m not downloading a 15 gig file to find out, however. </p>
<p>On the subject of race, I also find it weird that the Bro-iest game genres are also the only ones that actually seem to have non-white characters who aren&#8217;t immediately defined by their otherness. Some of them may even have more than one black person in the cast.</p>
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		<title>By: Syl</title>
		<link>http://spinksville.wordpress.com/2012/04/21/i-dont-know-ive-never-diablled/#comment-18349</link>
		<dc:creator><![CDATA[Syl]]></dc:creator>
		<pubDate>Sat, 21 Apr 2012 11:21:16 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6406#comment-18349</guid>
		<description><![CDATA[Am in the exact same boat. now that SWTOR has a 4 day trial, I think I&#039;m leaning more towards that than trying Diablo 3.]]></description>
		<content:encoded><![CDATA[<p>Am in the exact same boat. now that SWTOR has a 4 day trial, I think I&#8217;m leaning more towards that than trying Diablo 3.</p>
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