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	<title>Comments on: [SWTOR] Winding up the plague, and in which Bioware starts to build a &#8216;raid style&#8217;</title>
	<atom:link href="http://spinksville.wordpress.com/2012/04/24/swtor-winding-up-the-plague-and-in-which-bioware-starts-to-build-a-raid-style/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2012/04/24/swtor-winding-up-the-plague-and-in-which-bioware-starts-to-build-a-raid-style/</link>
	<description>MMOs and game design</description>
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		<title>By: Zellviren</title>
		<link>http://spinksville.wordpress.com/2012/04/24/swtor-winding-up-the-plague-and-in-which-bioware-starts-to-build-a-raid-style/#comment-18473</link>
		<dc:creator><![CDATA[Zellviren]]></dc:creator>
		<pubDate>Thu, 26 Apr 2012 16:10:13 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6421#comment-18473</guid>
		<description><![CDATA[Heh, I&#039;m on Argent Dawn EU as well. :P]]></description>
		<content:encoded><![CDATA[<p>Heh, I&#8217;m on Argent Dawn EU as well. <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Simon Jones who is blogless</title>
		<link>http://spinksville.wordpress.com/2012/04/24/swtor-winding-up-the-plague-and-in-which-bioware-starts-to-build-a-raid-style/#comment-18467</link>
		<dc:creator><![CDATA[Simon Jones who is blogless]]></dc:creator>
		<pubDate>Thu, 26 Apr 2012 10:06:06 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6421#comment-18467</guid>
		<description><![CDATA[It&#039;s not so much that it&#039;s bad, with the dps actually being quite high. Rather that it&#039;s incredibly awkward compared to it&#039;s Marauder/Sentinel dps counterparts, with way too much shit to pay attention to and without as much control over how it does the damage.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s not so much that it&#8217;s bad, with the dps actually being quite high. Rather that it&#8217;s incredibly awkward compared to it&#8217;s Marauder/Sentinel dps counterparts, with way too much shit to pay attention to and without as much control over how it does the damage.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2012/04/24/swtor-winding-up-the-plague-and-in-which-bioware-starts-to-build-a-raid-style/#comment-18466</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 26 Apr 2012 09:21:35 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6421#comment-18466</guid>
		<description><![CDATA[Oops, yes I did mean Vengeance. I&#039;m rubbish at remembering spec names. It&#039;s really picked up a lot for me this patch, I enjoyed playing it anyway but now it feels as though it really packs some oomph.

I do also off-tank occasionally, and find that dps juggernauts are great for that.

I&#039;m amused that your WoW character is also an undead protection warrior (although Spinks was Arms last expansion because I got a bit tanked out during Wrath.)]]></description>
		<content:encoded><![CDATA[<p>Oops, yes I did mean Vengeance. I&#8217;m rubbish at remembering spec names. It&#8217;s really picked up a lot for me this patch, I enjoyed playing it anyway but now it feels as though it really packs some oomph.</p>
<p>I do also off-tank occasionally, and find that dps juggernauts are great for that.</p>
<p>I&#8217;m amused that your WoW character is also an undead protection warrior (although Spinks was Arms last expansion because I got a bit tanked out during Wrath.)</p>
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		<title>By: Chris Whyte</title>
		<link>http://spinksville.wordpress.com/2012/04/24/swtor-winding-up-the-plague-and-in-which-bioware-starts-to-build-a-raid-style/#comment-18464</link>
		<dc:creator><![CDATA[Chris Whyte]]></dc:creator>
		<pubDate>Thu, 26 Apr 2012 09:13:03 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6421#comment-18464</guid>
		<description><![CDATA[I laughed at the picture of your Juggernaut, Spinks (I assume you mean Vengeance, vice &quot;Vigilance&quot; :P), it looks exactly like mine.

And I also play Vengeance because everyone told me it was crap - when I had to routinely stop attacking bosses because tanks were struggling, the guild generally had to think again.]]></description>
		<content:encoded><![CDATA[<p>I laughed at the picture of your Juggernaut, Spinks (I assume you mean Vengeance, vice &#8220;Vigilance&#8221; <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ), it looks exactly like mine.</p>
<p>And I also play Vengeance because everyone told me it was crap &#8211; when I had to routinely stop attacking bosses because tanks were struggling, the guild generally had to think again.</p>
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		<title>By: Shintar</title>
		<link>http://spinksville.wordpress.com/2012/04/24/swtor-winding-up-the-plague-and-in-which-bioware-starts-to-build-a-raid-style/#comment-18402</link>
		<dc:creator><![CDATA[Shintar]]></dc:creator>
		<pubDate>Wed, 25 Apr 2012 00:02:08 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6421#comment-18402</guid>
		<description><![CDATA[Hm, I have to say the Empire version of the [Heroic 4] daily sounds considerably more interesting than the Republic one. For us it&#039;s just a bunch of multi-mob pulls and then a final boss fight with some running out of the circles on the ground.]]></description>
		<content:encoded><![CDATA[<p>Hm, I have to say the Empire version of the [Heroic 4] daily sounds considerably more interesting than the Republic one. For us it&#8217;s just a bunch of multi-mob pulls and then a final boss fight with some running out of the circles on the ground.</p>
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		<title>By: ulvheart</title>
		<link>http://spinksville.wordpress.com/2012/04/24/swtor-winding-up-the-plague-and-in-which-bioware-starts-to-build-a-raid-style/#comment-18400</link>
		<dc:creator><![CDATA[ulvheart]]></dc:creator>
		<pubDate>Tue, 24 Apr 2012 22:07:42 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6421#comment-18400</guid>
		<description><![CDATA[I think this was why Rift failed for me.  

I ended up in a guild but didn&#039;t find the people in it engaging.  The T0R guild I&#039;m in now is actually a multi-game community with WoW, Aion, Rift and ToR all in the pot and a lot of excitement around GW2.  

This is the first guild (or set of guilds as it is) I&#039;ve seen where social is also equated with real success in the end game with the Rift part getting EU first HM clears of content.]]></description>
		<content:encoded><![CDATA[<p>I think this was why Rift failed for me.  </p>
<p>I ended up in a guild but didn&#8217;t find the people in it engaging.  The T0R guild I&#8217;m in now is actually a multi-game community with WoW, Aion, Rift and ToR all in the pot and a lot of excitement around GW2.  </p>
<p>This is the first guild (or set of guilds as it is) I&#8217;ve seen where social is also equated with real success in the end game with the Rift part getting EU first HM clears of content.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2012/04/24/swtor-winding-up-the-plague-and-in-which-bioware-starts-to-build-a-raid-style/#comment-18396</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Tue, 24 Apr 2012 15:25:23 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6421#comment-18396</guid>
		<description><![CDATA[&quot;This far in it’s still fun but that’s as much about the people I play with as the content I think.&quot;


This has been true of every MMO I&#039;ve played. I think once you start seeing yourself as a social player, the social milieu does become a huge part of the fun. Many games I&#039;ve tried but never stuck with happened to be ones where I never clicked with a guild.]]></description>
		<content:encoded><![CDATA[<p>&#8220;This far in it’s still fun but that’s as much about the people I play with as the content I think.&#8221;</p>
<p>This has been true of every MMO I&#8217;ve played. I think once you start seeing yourself as a social player, the social milieu does become a huge part of the fun. Many games I&#8217;ve tried but never stuck with happened to be ones where I never clicked with a guild.</p>
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		<title>By: ulvheart</title>
		<link>http://spinksville.wordpress.com/2012/04/24/swtor-winding-up-the-plague-and-in-which-bioware-starts-to-build-a-raid-style/#comment-18395</link>
		<dc:creator><![CDATA[ulvheart]]></dc:creator>
		<pubDate>Tue, 24 Apr 2012 15:15:19 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6421#comment-18395</guid>
		<description><![CDATA[It&#039;s interesting that a lot of people have found the 1.2 stuff quite refreshing - guild numbers are up generally outside of raid nights so we regularly have ~20 people online.  It makes a big difference to the feel of the game when there&#039;s that type of activity.

Had a lot of fun with the world bosses on Tatooine including severely stomping the Rebel players trying to kill the Bantha and then fending them off while killing it.

The Black Hole dailies add a new set of interesting stuff, not completed the 4HC yet although my wife and I Duo&#039;d it to just before the puzzle boss when we ran out of time.  Having a proper tank, 1 lot of CC (my Arsenal Merc) and 2 Makos seems to work well.

I really hope that Bioware manage to keep up this [Rakghoul event] kind of surprise (I hadn&#039;t read anything about it in patch notes so it could just be my inattention).  It just feels like they got something very right.

Absolutely agree with you regarding the raiding being quite different in flavour to WoW but it&#039;s still the same kind of meal.  I&#039;m in my guild&#039;s 2nd raid team and we&#039;re just getting to the point where we clear EV and KP on Hard in 3 nights (the other team having downed Nightmare and are working on the new Op).  This far in it&#039;s still fun but that&#039;s as much about the people I play with as the content I think.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting that a lot of people have found the 1.2 stuff quite refreshing &#8211; guild numbers are up generally outside of raid nights so we regularly have ~20 people online.  It makes a big difference to the feel of the game when there&#8217;s that type of activity.</p>
<p>Had a lot of fun with the world bosses on Tatooine including severely stomping the Rebel players trying to kill the Bantha and then fending them off while killing it.</p>
<p>The Black Hole dailies add a new set of interesting stuff, not completed the 4HC yet although my wife and I Duo&#8217;d it to just before the puzzle boss when we ran out of time.  Having a proper tank, 1 lot of CC (my Arsenal Merc) and 2 Makos seems to work well.</p>
<p>I really hope that Bioware manage to keep up this [Rakghoul event] kind of surprise (I hadn&#8217;t read anything about it in patch notes so it could just be my inattention).  It just feels like they got something very right.</p>
<p>Absolutely agree with you regarding the raiding being quite different in flavour to WoW but it&#8217;s still the same kind of meal.  I&#8217;m in my guild&#8217;s 2nd raid team and we&#8217;re just getting to the point where we clear EV and KP on Hard in 3 nights (the other team having downed Nightmare and are working on the new Op).  This far in it&#8217;s still fun but that&#8217;s as much about the people I play with as the content I think.</p>
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