Here’s a couple of Avengers* screen shots. That was good fun, an ensemble film that did justice to all the individual characters. Recommended for any superhero fans. Incidentally, Black Widow doesn’t actually wear stilettos anywhere in this film, and especially not while fighting. She’s seen carrying her heels after the first scene where she has a fight, but never actually wearing them.
Given all the hot characters swanning around in tight/ revealing outfits, it’s kind of noticeable how sexless superheroes are as a genre. Gwyneth Paltrow lit up the screen in the few scenes she was in though.
* How did they ever get away with having him call her a ‘mewling quim’? Hilarity all round.
GW2 Beta Feedback
So this weekend was the first ‘open’ beta for GW2, and consequently there are a lot of initial impressions around the web. I’ve linked a few here, but my summary is that opinion was generally positive (although if you’ve paid £50 to be in the beta, there’s quite an incentive to look on the bright side). People enthused about the active combat, the pretty environments, the dynamic quests, and the WvW. However the game isn’t yet finished or fully polished, and in particular issues around server choice (all your alts need to be on the same server) and the overflow mechanism which currently splits parties up when they zone will be red flags if Arenanet leave them as they are now.
Working out how to evaluate a beta is tricky. Most people will still only have low level characters, the server economy and PvP setup won’t be fully mature, and performance issues and balance tweaking could easily change before the end of beta.
Core mechanics and ‘theme’ are much less likely to change. A warning note to me is Keen’s comment that combat is much more difficult for melee than ranged, with the dodging etc. A few people have also commented that circle strafing is an important strategy, which is worth noting to any players who really hate all the bunny jumping/ circle strafing type of tactics. It will be interested to see if more people comment on this in future betas as they have higher level characters, because that’s not a great balance feature.
- Chris at LevelCapped — “there are some issues, and not all of them can be attributed to “beta””
- Tremayne’s Law — “the automatic levelling down of players to match the area they’re in is pure genius”
- Tales of the Aggronaut – “This time around I allowed myself to wander aimlessly, explore, and work my way through the various objectives on the map in a much more fluid way.”
- Of Course I’ll Play It – “every mechanic in GW2 seems designed to just be as player friendly as it can possibly be. Buffs don’t work on your party, they work on people in your area.”
- Raging Monkeys – “I am enjoying the combat mechanics in GW2, as I knew I would. Auto-attack and circle strafing take some getting used to”
- Melmoth at Kiasa – “The devoted passion of EVE’s players is something which I also recognise in the Guild Wars community, as well as in the team at ArenaNet, and I feel that it is this passion which is intrinsic to the best of MMO experiences.”
- Keen says Overflow has got to go and wonders if the combat feels clunky
- Cyndre at KillTenRats – “Within an hour I wasn’t even bothering to do most of the events because they were terribly uninspired and the rewards were simply not motivating enough to grind content to achieve.”
I also noticed comments about the voice acting not being very good and stories a bit lacking. SWTOR has raised the bar hugely in this respect, I think players haven’t entirely realised yet how much. (I was playing an Agent over the weekend and … frankly the storytelling on that class is phenomenal. And such clever use of MMO mechanics like quests to simulate mind control. The only reason I’m not writing posts about it is because I don’t want to give out any spoilers.)
ie. Expect all future MMOs to feel lacking in voice acting and storytelling if you’ve played SWTOR at all. They won’t come anywhere near. Judge them on other aspects instead.
Another thing to watch out for with the WvW setup is that players will tend to flock to the realms with the best WvW reputation, at least if there are bonuses to be had from winning the WvW battlefronts. Especially the PvE players who want the bonuses but aren’t personally interested in PvP. I’m going to be interested to see if ArenaNet has any plans for server balancing to try to spread the PvP guilds out a bit.
OK, EVE event coming up. Goons decided to siege a high security trading hub this weekend. The problem with trying to report on EVE events is that there are three reasons why these player driven events are meaningful to people:
- You were there, or personally involved. Events that affect a large amount of players are more meaningful to more people. There is some debate about exactly who gets affected and by how much.
- An impressive amount of player organisation was involved. Like, an event which took 3 months of planning by hundreds of players.
- Many players are deeply invested in the game/ event and will be talking about it as if it was the most important thing in the universe. ie. lots of spin.
EVE has a lot of highly invested players, and being on a single server means that a single player driven event can affect a lot of players. Having said that, congrats to everyone involved in making it happen – but I still wouldn’t go near EVE with a bargepole.
I am a bit puzzled how if the blockade happened for 2 hours per day in US prime time it could really count as a blockade. I mean, I don’t even play EVE but presumably if I could just log in before work and do my trading while the americans were asleep, it’s not a very exciting event. If you do this properly, you get your minions on other continents to get involved too and have it happen around the clock, surely.
Gevlon argues that Goons are spinning their influence out of all proportion. Well yes, that’s what happens in every EVE player event. Something happens, and then everyone argues about whether it affected them or not – because if you buy into the sandbox, then you want to FEEL as though you were affected by other player’s actions. It’s the next best thing to being there yourself, which if stuff tends to happen in other timezones, won’t always be possible.
The Wizard 101 guys announce a new Pirate themed game. That’ll be worth keeping an eye out for.
Jester at Jester’s Trek wonders if players have an abusive relationship with EVE Online. I’m not thrilled with that metaphor – I think addiction works better to describe what he’s talking about. But I also don’t think it’s a positive way to look at a game, I would have stopped playing before that point.
Scary carries on with his Bloggapalooza, in which he asked a load of MMO bloggers (including yours truly) some deep and meaningful questions about gaming such as “if you got reincarnated as a game character, who would you be”?”
Harpy’s Nest considers what it means to achievement minded players if Blizzard make all achievements account wide in the next expansion.
“I repeat content on my alts just because there is a blank space in my achievement list. I explore places I know like the back of my hand, flying over old familiar hidey holes, taking screenshots and thinking about all the memories they gave me. I do old favourite quests and farm rep with people who already love me on four other characters. I get out into the world because my achievements aren’t currently shareable and I know plenty others who do the same.”
This is pretty much the opposite of how I play, incidentally. So I think it’d be kind of amusing if I could create a new panda with the “Hand of A’dal” title from my old druid, and the Chinese Olympic memorial pet (it’s a little flying chinese dragon, so v appropriate actually) from my warlock. But I can see that for people who love grabbing achievements on new alts, this would actually cut down their content.
Skaggy, who is one of my SWTOR guildmates, has a new blog intended for newcomers to SWTOR. So go give him some love! (And watch out for new blog encouragement events all over the MMO blogosphere next month.)