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	<title>Comments on: Changing the gaming culture #2: Habbo; and could gamification clean up virtual worlds?</title>
	<atom:link href="http://spinksville.wordpress.com/2012/06/13/changing-the-gaming-culture-2-habbo-and-could-gamification-clean-up-virtual-worlds/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2012/06/13/changing-the-gaming-culture-2-habbo-and-could-gamification-clean-up-virtual-worlds/</link>
	<description>MMOs and game design</description>
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		<title>By: nuggettygoodness</title>
		<link>http://spinksville.wordpress.com/2012/06/13/changing-the-gaming-culture-2-habbo-and-could-gamification-clean-up-virtual-worlds/#comment-19321</link>
		<dc:creator><![CDATA[nuggettygoodness]]></dc:creator>
		<pubDate>Mon, 18 Jun 2012 02:30:44 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6599#comment-19321</guid>
		<description><![CDATA[Well this made me so curious I went to check it out myself.

&gt;.&gt; As of Saturday there isn&#039;t any chatting anymore. Lol. I might have it wrong but apparently they have turned off ALL chatting for now while they try desperately to fix things - so it&#039;s at least a good sign that they&#039;re serious.

Of course, now people spam &#039;friend&#039; at you instead but hey... At least that&#039;s not all that... graphic?

Oh and this was even though I said I was born on 1st January 1900.]]></description>
		<content:encoded><![CDATA[<p>Well this made me so curious I went to check it out myself.</p>
<p>&gt;.&gt; As of Saturday there isn&#8217;t any chatting anymore. Lol. I might have it wrong but apparently they have turned off ALL chatting for now while they try desperately to fix things &#8211; so it&#8217;s at least a good sign that they&#8217;re serious.</p>
<p>Of course, now people spam &#8216;friend&#8217; at you instead but hey&#8230; At least that&#8217;s not all that&#8230; graphic?</p>
<p>Oh and this was even though I said I was born on 1st January 1900.</p>
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		<title>By: NetherLands</title>
		<link>http://spinksville.wordpress.com/2012/06/13/changing-the-gaming-culture-2-habbo-and-could-gamification-clean-up-virtual-worlds/#comment-19320</link>
		<dc:creator><![CDATA[NetherLands]]></dc:creator>
		<pubDate>Sun, 17 Jun 2012 12:00:53 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6599#comment-19320</guid>
		<description><![CDATA[It always puzzled me why people treat the highway differently from the information highway:  one has (a.o.t.) age requirements for its use because of safety precautions that +/- nobody disputes, but the other one should for some  reason be accessible by toddlers 

(okay, kindergarteners if we&#039;re going to be precise, but I just like the word &#039;toddler&#039;, it has a nice &#039;hobbity&#039; sound)

Add to this what Pardoz said, and we both get the problem with social media and one with current MMO&#039;s (because of lack of imagination, Devs have to spell out &#039;what to do&#039; instead of players making their own game with the tools given by Devs)]]></description>
		<content:encoded><![CDATA[<p>It always puzzled me why people treat the highway differently from the information highway:  one has (a.o.t.) age requirements for its use because of safety precautions that +/- nobody disputes, but the other one should for some  reason be accessible by toddlers </p>
<p>(okay, kindergarteners if we&#8217;re going to be precise, but I just like the word &#8216;toddler&#8217;, it has a nice &#8216;hobbity&#8217; sound)</p>
<p>Add to this what Pardoz said, and we both get the problem with social media and one with current MMO&#8217;s (because of lack of imagination, Devs have to spell out &#8216;what to do&#8217; instead of players making their own game with the tools given by Devs)</p>
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		<title>By: Doone W.</title>
		<link>http://spinksville.wordpress.com/2012/06/13/changing-the-gaming-culture-2-habbo-and-could-gamification-clean-up-virtual-worlds/#comment-19300</link>
		<dc:creator><![CDATA[Doone W.]]></dc:creator>
		<pubDate>Wed, 13 Jun 2012 23:41:51 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6599#comment-19300</guid>
		<description><![CDATA[I think you have a point in the thematic nature of MMOs in comparison to the virtual chat room theme of Habbos.

I do always wonder where these parents are and what kind of relationship they have with these kids. It&#039;s not that parents can watch every breath the kid takes. But I hope my children (when they&#039;re much older) will have the presence of mind, the trust, the desire to at least talk about what&#039;s going on with them. Kids do things in secret, that&#039;s to be expected. I definitely did. But it&#039;s the nature of the secrets that one hopes their kids are able to discern. To know when they are in a bad spot and to talk to *someone* about help.

This makes me nervous for my little ones and they oldest is only 3.]]></description>
		<content:encoded><![CDATA[<p>I think you have a point in the thematic nature of MMOs in comparison to the virtual chat room theme of Habbos.</p>
<p>I do always wonder where these parents are and what kind of relationship they have with these kids. It&#8217;s not that parents can watch every breath the kid takes. But I hope my children (when they&#8217;re much older) will have the presence of mind, the trust, the desire to at least talk about what&#8217;s going on with them. Kids do things in secret, that&#8217;s to be expected. I definitely did. But it&#8217;s the nature of the secrets that one hopes their kids are able to discern. To know when they are in a bad spot and to talk to *someone* about help.</p>
<p>This makes me nervous for my little ones and they oldest is only 3.</p>
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		<title>By: Pardoz</title>
		<link>http://spinksville.wordpress.com/2012/06/13/changing-the-gaming-culture-2-habbo-and-could-gamification-clean-up-virtual-worlds/#comment-19295</link>
		<dc:creator><![CDATA[Pardoz]]></dc:creator>
		<pubDate>Wed, 13 Jun 2012 19:57:04 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6599#comment-19295</guid>
		<description><![CDATA[I think a lot of the reason this kind of thing (seems to be) more common in &quot;virtual worlds&quot; like Second Life or Habbo Hotel boils down to one thing:  they rely entirely on user creativity, and most people just aren&#039;t that creative.  In a more gamified setting, you&#039;re immediately presented with Stuff To Do, whether it be slaying Internet dragons in a themepark game or trying to run away from the ganktards in a sandbox.  In a pure &quot;world&quot; there isn&#039;t the outside direction, so 13 year old boys (of all ages and genders) revert to the primal activity of &quot;draw penises on everything in sight&quot;.]]></description>
		<content:encoded><![CDATA[<p>I think a lot of the reason this kind of thing (seems to be) more common in &#8220;virtual worlds&#8221; like Second Life or Habbo Hotel boils down to one thing:  they rely entirely on user creativity, and most people just aren&#8217;t that creative.  In a more gamified setting, you&#8217;re immediately presented with Stuff To Do, whether it be slaying Internet dragons in a themepark game or trying to run away from the ganktards in a sandbox.  In a pure &#8220;world&#8221; there isn&#8217;t the outside direction, so 13 year old boys (of all ages and genders) revert to the primal activity of &#8220;draw penises on everything in sight&#8221;.</p>
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		<title>By: kiantremayne</title>
		<link>http://spinksville.wordpress.com/2012/06/13/changing-the-gaming-culture-2-habbo-and-could-gamification-clean-up-virtual-worlds/#comment-19294</link>
		<dc:creator><![CDATA[kiantremayne]]></dc:creator>
		<pubDate>Wed, 13 Jun 2012 18:21:40 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6599#comment-19294</guid>
		<description><![CDATA[I think the difference with a game is that there&#039;s something to do there rather than just hang around and chat, so a lot of the chat tends to be at least tangentially related to the game. The focus is on the shared activity, while a glorified chatroom doesn&#039;t really HAVE a shared activity other than chatting to start with. The difference in teenage behaviour is between being at a youth club and just hanging out at the mall.

The other factor is going ot be demographics. Habbo is teenagers hanging out with teenagers (plus potntially unsavoury characters who pretend to be teenagers) so they tend to act like a mob of teenagers. My experience in MMOs, and especially in decent guilds, is that most of the players are adults and the handful of teenage players find themselves trying to conform to that peer group instead, which (usually) results in more mature behaviour.

As for Second Life and its reputation as a den of unbridled online debauchery - most of it actually isn&#039;t, as far as I can tell. It&#039;s just that some rather specialised communities have come together in Second Life and they tend to get the most attention.]]></description>
		<content:encoded><![CDATA[<p>I think the difference with a game is that there&#8217;s something to do there rather than just hang around and chat, so a lot of the chat tends to be at least tangentially related to the game. The focus is on the shared activity, while a glorified chatroom doesn&#8217;t really HAVE a shared activity other than chatting to start with. The difference in teenage behaviour is between being at a youth club and just hanging out at the mall.</p>
<p>The other factor is going ot be demographics. Habbo is teenagers hanging out with teenagers (plus potntially unsavoury characters who pretend to be teenagers) so they tend to act like a mob of teenagers. My experience in MMOs, and especially in decent guilds, is that most of the players are adults and the handful of teenage players find themselves trying to conform to that peer group instead, which (usually) results in more mature behaviour.</p>
<p>As for Second Life and its reputation as a den of unbridled online debauchery &#8211; most of it actually isn&#8217;t, as far as I can tell. It&#8217;s just that some rather specialised communities have come together in Second Life and they tend to get the most attention.</p>
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		<title>By: Everblue</title>
		<link>http://spinksville.wordpress.com/2012/06/13/changing-the-gaming-culture-2-habbo-and-could-gamification-clean-up-virtual-worlds/#comment-19292</link>
		<dc:creator><![CDATA[Everblue]]></dc:creator>
		<pubDate>Wed, 13 Jun 2012 15:15:23 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6599#comment-19292</guid>
		<description><![CDATA[I don&#039;t think it&#039;s quite as simple as setting ground rules for your child. 

It&#039;s possible to be a victim of cyber bullying on social networking sites without ever visiting those sites. If something is posted about your child on Facebook and all their classmates can see it, then that&#039;s going to affect your child even if they don&#039;t use Facebook at all.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t think it&#8217;s quite as simple as setting ground rules for your child. </p>
<p>It&#8217;s possible to be a victim of cyber bullying on social networking sites without ever visiting those sites. If something is posted about your child on Facebook and all their classmates can see it, then that&#8217;s going to affect your child even if they don&#8217;t use Facebook at all.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2012/06/13/changing-the-gaming-culture-2-habbo-and-could-gamification-clean-up-virtual-worlds/#comment-19290</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Wed, 13 Jun 2012 14:31:49 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6599#comment-19290</guid>
		<description><![CDATA[I&#039;m with you, it is scary. And when I was a kid, my social interactions with other kids were fairly visible. They tended to happen at school, or maybe on the phone, where if I put the phone down and was upset, someone would see. Social media is an invisible, private method of networking (well, private if mobile phones are involved.) There&#039;s pressure on the boys too, but somehow it seems to translate into masses of pressure on girls in particular.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m with you, it is scary. And when I was a kid, my social interactions with other kids were fairly visible. They tended to happen at school, or maybe on the phone, where if I put the phone down and was upset, someone would see. Social media is an invisible, private method of networking (well, private if mobile phones are involved.) There&#8217;s pressure on the boys too, but somehow it seems to translate into masses of pressure on girls in particular.</p>
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		<title>By: Syl</title>
		<link>http://spinksville.wordpress.com/2012/06/13/changing-the-gaming-culture-2-habbo-and-could-gamification-clean-up-virtual-worlds/#comment-19289</link>
		<dc:creator><![CDATA[Syl]]></dc:creator>
		<pubDate>Wed, 13 Jun 2012 14:31:03 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6599#comment-19289</guid>
		<description><![CDATA[MMOs have a theme and purpose above being a chatroom. that&#039;s more or less the answer. all type of pure sim games without developer created content and game mechanics end up being social networking and chat tools rather than &#039;games&#039;. they attract their own crowd and obviously also people looking to date online or have cybersex. you don&#039;t play WoW if that&#039;s what you&#039;re looking for. 

As an educator it always infuriates me when parents are more than happy to let their kids occupy themselves online for hours, and then go all hysteric because some game company did not erase all types of possible threat to their child. which is not humanly possible, as you pointed out too. hello parents: Habbo is not the guardian of your child; you are. they can establish some ground rules and controls, but that does not mean the internet is 100% safe. ever.]]></description>
		<content:encoded><![CDATA[<p>MMOs have a theme and purpose above being a chatroom. that&#8217;s more or less the answer. all type of pure sim games without developer created content and game mechanics end up being social networking and chat tools rather than &#8216;games&#8217;. they attract their own crowd and obviously also people looking to date online or have cybersex. you don&#8217;t play WoW if that&#8217;s what you&#8217;re looking for. </p>
<p>As an educator it always infuriates me when parents are more than happy to let their kids occupy themselves online for hours, and then go all hysteric because some game company did not erase all types of possible threat to their child. which is not humanly possible, as you pointed out too. hello parents: Habbo is not the guardian of your child; you are. they can establish some ground rules and controls, but that does not mean the internet is 100% safe. ever.</p>
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		<title>By: Syl</title>
		<link>http://spinksville.wordpress.com/2012/06/13/changing-the-gaming-culture-2-habbo-and-could-gamification-clean-up-virtual-worlds/#comment-19288</link>
		<dc:creator><![CDATA[Syl]]></dc:creator>
		<pubDate>Wed, 13 Jun 2012 14:30:52 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6599#comment-19288</guid>
		<description><![CDATA[It is. I made a toon there many years ago for about 5 minutes lol. it&#039;s basically IRC chat with clothes and decorating rooms and stuff...]]></description>
		<content:encoded><![CDATA[<p>It is. I made a toon there many years ago for about 5 minutes lol. it&#8217;s basically IRC chat with clothes and decorating rooms and stuff&#8230;</p>
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		<title>By: Lifedeathsoul</title>
		<link>http://spinksville.wordpress.com/2012/06/13/changing-the-gaming-culture-2-habbo-and-could-gamification-clean-up-virtual-worlds/#comment-19287</link>
		<dc:creator><![CDATA[Lifedeathsoul]]></dc:creator>
		<pubDate>Wed, 13 Jun 2012 14:10:18 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6599#comment-19287</guid>
		<description><![CDATA[Well... I won&#039;t exactly say that Triple A MMOs are safe from all this sex chat as well. You don&#039;t have to look very far in WOW, just a short trip to Goldshire or perhaps Silvermoon city. 

Perhaps it could be the fact that the reporter posed as a 11 year old girl. It&#039;s really classic troll bait which will incite other players into such sexual harassment. Such a response is actually quite common on 4chan. 

Or it might be like what Scopique says as well, just bored players with nothing better to do than to harass another player. :)]]></description>
		<content:encoded><![CDATA[<p>Well&#8230; I won&#8217;t exactly say that Triple A MMOs are safe from all this sex chat as well. You don&#8217;t have to look very far in WOW, just a short trip to Goldshire or perhaps Silvermoon city. </p>
<p>Perhaps it could be the fact that the reporter posed as a 11 year old girl. It&#8217;s really classic troll bait which will incite other players into such sexual harassment. Such a response is actually quite common on 4chan. </p>
<p>Or it might be like what Scopique says as well, just bored players with nothing better to do than to harass another player. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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