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	<title>Comments on: [Diablo 3, GW2] Does Diablo 3 need an endgame?</title>
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	<link>http://spinksville.wordpress.com/2012/07/10/diablo-3-gw2-does-diablo-3-need-an-endgame/</link>
	<description>MMOs and game design</description>
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		<title>By: The Endless Virtual World: A Replacement Life? &#171; Why I Game</title>
		<link>http://spinksville.wordpress.com/2012/07/10/diablo-3-gw2-does-diablo-3-need-an-endgame/#comment-19685</link>
		<dc:creator><![CDATA[The Endless Virtual World: A Replacement Life? &#171; Why I Game]]></dc:creator>
		<pubDate>Tue, 10 Jul 2012 22:26:20 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6646#comment-19685</guid>
		<description><![CDATA[[...] Spinks discusses in great depth various &#8216;endgame&#8217; possibilities to keep players logged in and doing something in an MMO &#8211; some of which are traditional endgame like progression raids, some of which have always quietly existed alongside as lateral progression possibilities (PvP, accumulate achievements, collect the fluff, trading tycoon) and some which are ideal dreams  (frequent content updates that keep up interest &#8211; Rift&#8217;s managing, not sure about the rest here) or new experiments (Mists of Pandaria&#8217;s scenarios sound rather fascinating, no reliance on heals or tanks in a holy trinity game? Are they finally realizing 90% of casual players would really rather just DPS?) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Spinks discusses in great depth various &#8216;endgame&#8217; possibilities to keep players logged in and doing something in an MMO &#8211; some of which are traditional endgame like progression raids, some of which have always quietly existed alongside as lateral progression possibilities (PvP, accumulate achievements, collect the fluff, trading tycoon) and some which are ideal dreams  (frequent content updates that keep up interest &#8211; Rift&#8217;s managing, not sure about the rest here) or new experiments (Mists of Pandaria&#8217;s scenarios sound rather fascinating, no reliance on heals or tanks in a holy trinity game? Are they finally realizing 90% of casual players would really rather just DPS?) [...]</p>
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		<title>By: Kring</title>
		<link>http://spinksville.wordpress.com/2012/07/10/diablo-3-gw2-does-diablo-3-need-an-endgame/#comment-19683</link>
		<dc:creator><![CDATA[Kring]]></dc:creator>
		<pubDate>Tue, 10 Jul 2012 21:24:57 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6646#comment-19683</guid>
		<description><![CDATA[Best thing is, even thouht Civ V is the fifth game in a series, it does not include an auction house nor a real money auction house. If you feel like playing on a higher difficulty you don&#039;t have to buy the DLC civilizations or anything.

I mean, D3 even removed a lot of the limited &quot;end game&quot; buy adding an AH. But I&#039;m not the first person to point that out...]]></description>
		<content:encoded><![CDATA[<p>Best thing is, even thouht Civ V is the fifth game in a series, it does not include an auction house nor a real money auction house. If you feel like playing on a higher difficulty you don&#8217;t have to buy the DLC civilizations or anything.</p>
<p>I mean, D3 even removed a lot of the limited &#8220;end game&#8221; buy adding an AH. But I&#8217;m not the first person to point that out&#8230;</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2012/07/10/diablo-3-gw2-does-diablo-3-need-an-endgame/#comment-19680</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Tue, 10 Jul 2012 19:22:27 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6646#comment-19680</guid>
		<description><![CDATA[With Civ, part of the replayability (for me) was having a randomly generated world, plus trying out the different Civs and difficulties. It is a very moreish game by nature, true.]]></description>
		<content:encoded><![CDATA[<p>With Civ, part of the replayability (for me) was having a randomly generated world, plus trying out the different Civs and difficulties. It is a very moreish game by nature, true.</p>
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		<title>By: kiantremayne</title>
		<link>http://spinksville.wordpress.com/2012/07/10/diablo-3-gw2-does-diablo-3-need-an-endgame/#comment-19679</link>
		<dc:creator><![CDATA[kiantremayne]]></dc:creator>
		<pubDate>Tue, 10 Jul 2012 18:30:30 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6646#comment-19679</guid>
		<description><![CDATA[Well, I was going to reply here but it very quickly became such a wall of text that I put it over on my own blog. Short form though, is that I don;t think Diablo 2 CAN have an endgame because it&#039;s structured like a single player game which comes to a natural end rather than lending itself to continued play.

GW2, on the other hand, may lack a WoW-style raiding and gear progression endgame but offers both WvW (which worked perfectly well for DAoC&#039;s endgame, thank you) and also lends itself to an elder game of continued adventuring around Tyria. I think GW2 will have plenty to keep a levelcapped player occupied, but it won&#039;t have the sharp divide from what you did before level cap that WoW has.]]></description>
		<content:encoded><![CDATA[<p>Well, I was going to reply here but it very quickly became such a wall of text that I put it over on my own blog. Short form though, is that I don;t think Diablo 2 CAN have an endgame because it&#8217;s structured like a single player game which comes to a natural end rather than lending itself to continued play.</p>
<p>GW2, on the other hand, may lack a WoW-style raiding and gear progression endgame but offers both WvW (which worked perfectly well for DAoC&#8217;s endgame, thank you) and also lends itself to an elder game of continued adventuring around Tyria. I think GW2 will have plenty to keep a levelcapped player occupied, but it won&#8217;t have the sharp divide from what you did before level cap that WoW has.</p>
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		<title>By: Tonk</title>
		<link>http://spinksville.wordpress.com/2012/07/10/diablo-3-gw2-does-diablo-3-need-an-endgame/#comment-19678</link>
		<dc:creator><![CDATA[Tonk]]></dc:creator>
		<pubDate>Tue, 10 Jul 2012 18:23:30 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6646#comment-19678</guid>
		<description><![CDATA[Like lots of people, I played Civilization a lot.  What kept me going was the overlapping goals.  Just one more turn until X is ready.  I&#039;ll just take over that city.  There was rarely a time when I wasn&#039;t working towards something specific, all of which led to winning the game.  Winning the game was important.  It gave purpose to all of those short- and mid-term goals.  When the game was over, I&#039;d quit and come back a while later and play again.

The emphasis on replay value is a lot different than the MMO focus on an unending game.  Raiding worked because it was a way to beat the game.  And then a new tier was released and you essentially started the raiding game over again.  You don&#039;t need an extra way to keep players engaged if the game is actually fun to play again.]]></description>
		<content:encoded><![CDATA[<p>Like lots of people, I played Civilization a lot.  What kept me going was the overlapping goals.  Just one more turn until X is ready.  I&#8217;ll just take over that city.  There was rarely a time when I wasn&#8217;t working towards something specific, all of which led to winning the game.  Winning the game was important.  It gave purpose to all of those short- and mid-term goals.  When the game was over, I&#8217;d quit and come back a while later and play again.</p>
<p>The emphasis on replay value is a lot different than the MMO focus on an unending game.  Raiding worked because it was a way to beat the game.  And then a new tier was released and you essentially started the raiding game over again.  You don&#8217;t need an extra way to keep players engaged if the game is actually fun to play again.</p>
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		<title>By: Diablo 3 Shouldn&#8217;t Have An Endgame&#8230; Guild Wars 2 Has At Least Two &#171; Tremayne&#039;s Law</title>
		<link>http://spinksville.wordpress.com/2012/07/10/diablo-3-gw2-does-diablo-3-need-an-endgame/#comment-19677</link>
		<dc:creator><![CDATA[Diablo 3 Shouldn&#8217;t Have An Endgame&#8230; Guild Wars 2 Has At Least Two &#171; Tremayne&#039;s Law]]></dc:creator>
		<pubDate>Tue, 10 Jul 2012 18:23:21 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6646#comment-19677</guid>
		<description><![CDATA[[...] a tip of the hat to Spinks for a post that discusses this all very well, and the only reason I&#8217;m writing one of my own is that I think my reaction is going to be a [...]]]></description>
		<content:encoded><![CDATA[<p>[...] a tip of the hat to Spinks for a post that discusses this all very well, and the only reason I&#8217;m writing one of my own is that I think my reaction is going to be a [...]</p>
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		<title>By: Shintar</title>
		<link>http://spinksville.wordpress.com/2012/07/10/diablo-3-gw2-does-diablo-3-need-an-endgame/#comment-19671</link>
		<dc:creator><![CDATA[Shintar]]></dc:creator>
		<pubDate>Tue, 10 Jul 2012 15:34:51 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6646#comment-19671</guid>
		<description><![CDATA[All those D3 developments are quite fascinating. I can see why Blizzard wants to effectively treat it like a F2P MMO, because the RMAH will keep earning them money that way, but I&#039;m not sure how well it&#039;s going to work. Actually, even if they do make it work, aren&#039;t they likely to cannibalise their WoW subs to an extent, considering the large overlap between the player bases of both games?

As for different types of endgame, there is certainly a considerable market for making everything about fluff, but personally I&#039;m not a fan of anything I&#039;ve seen so far. I don&#039;t feel that mini games add anything to the &quot;MMO-ness&quot; of an MMO, and I can play thousands of them for free at the click of a button and without having to start up a large game client. And fluff items are basically about acquiring stuff for the sake of having stuff (where in a more traditional raid endgame, gear is acquired to unlock more content), which is again something I don&#039;t care about for very long.

It&#039;s not that endgame has to be raiding for me, but it has to be about unlocking new content/experiences and ideally it should be social as well.]]></description>
		<content:encoded><![CDATA[<p>All those D3 developments are quite fascinating. I can see why Blizzard wants to effectively treat it like a F2P MMO, because the RMAH will keep earning them money that way, but I&#8217;m not sure how well it&#8217;s going to work. Actually, even if they do make it work, aren&#8217;t they likely to cannibalise their WoW subs to an extent, considering the large overlap between the player bases of both games?</p>
<p>As for different types of endgame, there is certainly a considerable market for making everything about fluff, but personally I&#8217;m not a fan of anything I&#8217;ve seen so far. I don&#8217;t feel that mini games add anything to the &#8220;MMO-ness&#8221; of an MMO, and I can play thousands of them for free at the click of a button and without having to start up a large game client. And fluff items are basically about acquiring stuff for the sake of having stuff (where in a more traditional raid endgame, gear is acquired to unlock more content), which is again something I don&#8217;t care about for very long.</p>
<p>It&#8217;s not that endgame has to be raiding for me, but it has to be about unlocking new content/experiences and ideally it should be social as well.</p>
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		<title>By: Coriolis</title>
		<link>http://spinksville.wordpress.com/2012/07/10/diablo-3-gw2-does-diablo-3-need-an-endgame/#comment-19669</link>
		<dc:creator><![CDATA[Coriolis]]></dc:creator>
		<pubDate>Tue, 10 Jul 2012 15:19:48 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6646#comment-19669</guid>
		<description><![CDATA[Interesting that you point to roguelikes, as they are indeed one of the most timeless types of games heh. I was drawn away from my D3 inferno play by a new (to me) Dwarf fortress mod called Masterwork, and it&#039;s reminded me all over again why I absolutely love that game. So many things to do, so much planning, so many ways to do things and things to optimize.. I love it heh.

While the games are on the surface as different as games get, I do think that D3 has moved too far away from the crazyness of it&#039;s roguelike roots. It is too well balanced, too tame, the items especially don&#039;t have the radical game changing potential that for example a poison res ring in dungeon crawl stone soup does. 

I&#039;m not sure it&#039;s possible to make that sort of roguelike crazyness work in a mainstream game - it&#039;s too unbalanced, too unfair in some ways. And it&#039;s certainly the case that none of the standard MMO&#039;s make items even as interesting as diablo does. But I do wish they would try.]]></description>
		<content:encoded><![CDATA[<p>Interesting that you point to roguelikes, as they are indeed one of the most timeless types of games heh. I was drawn away from my D3 inferno play by a new (to me) Dwarf fortress mod called Masterwork, and it&#8217;s reminded me all over again why I absolutely love that game. So many things to do, so much planning, so many ways to do things and things to optimize.. I love it heh.</p>
<p>While the games are on the surface as different as games get, I do think that D3 has moved too far away from the crazyness of it&#8217;s roguelike roots. It is too well balanced, too tame, the items especially don&#8217;t have the radical game changing potential that for example a poison res ring in dungeon crawl stone soup does. </p>
<p>I&#8217;m not sure it&#8217;s possible to make that sort of roguelike crazyness work in a mainstream game &#8211; it&#8217;s too unbalanced, too unfair in some ways. And it&#8217;s certainly the case that none of the standard MMO&#8217;s make items even as interesting as diablo does. But I do wish they would try.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2012/07/10/diablo-3-gw2-does-diablo-3-need-an-endgame/#comment-19668</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Tue, 10 Jul 2012 14:11:34 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6646#comment-19668</guid>
		<description><![CDATA[There were some soloable rep grinds as well as the raid ones. Yes, I agree it wasn&#039;t that fun but clearly other people had different opinions because that&#039;s how non raiders played and many of them played a lot.

And this was back when level 40ish blues (I think the class D0 sets started in low 40s) were considered to be the best you could get pre-raiding. Purples were almost unknown among non raiders, so the DMF neck was considered very worthwhile. (Don&#039;t ask me why, it just was!)]]></description>
		<content:encoded><![CDATA[<p>There were some soloable rep grinds as well as the raid ones. Yes, I agree it wasn&#8217;t that fun but clearly other people had different opinions because that&#8217;s how non raiders played and many of them played a lot.</p>
<p>And this was back when level 40ish blues (I think the class D0 sets started in low 40s) were considered to be the best you could get pre-raiding. Purples were almost unknown among non raiders, so the DMF neck was considered very worthwhile. (Don&#8217;t ask me why, it just was!)</p>
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		<title>By: Simon Jones who is Blogless</title>
		<link>http://spinksville.wordpress.com/2012/07/10/diablo-3-gw2-does-diablo-3-need-an-endgame/#comment-19667</link>
		<dc:creator><![CDATA[Simon Jones who is Blogless]]></dc:creator>
		<pubDate>Tue, 10 Jul 2012 13:20:01 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6646#comment-19667</guid>
		<description><![CDATA[These things you are talking about?

They were not fun. And not really done by solo-ers since half the rep grinds were only really possible to max if you raided. People really do underestimate how massive the gap was between raiders and the proles was in Vanilla. There really was astonishingly little you could do at the cap. And the PvP grind required you have raid gear to survive the ass whuppins from the raid geared pvpers. 

What solo-ers did have going for them was that it took months and months to reach cap.

Though there was that D2 questline that Blizzard did introduce for solo-ers and people who only ran dungeons. Which was probably the best quest series in vanilla, like the a mini Scepter of the Sands questline except it pretty much required you have some friends in T2 raid gear to actually finish the last fight. 

And yeah. DMF had an epic neck.

It wasn&#039;t very good.]]></description>
		<content:encoded><![CDATA[<p>These things you are talking about?</p>
<p>They were not fun. And not really done by solo-ers since half the rep grinds were only really possible to max if you raided. People really do underestimate how massive the gap was between raiders and the proles was in Vanilla. There really was astonishingly little you could do at the cap. And the PvP grind required you have raid gear to survive the ass whuppins from the raid geared pvpers. </p>
<p>What solo-ers did have going for them was that it took months and months to reach cap.</p>
<p>Though there was that D2 questline that Blizzard did introduce for solo-ers and people who only ran dungeons. Which was probably the best quest series in vanilla, like the a mini Scepter of the Sands questline except it pretty much required you have some friends in T2 raid gear to actually finish the last fight. </p>
<p>And yeah. DMF had an epic neck.</p>
<p>It wasn&#8217;t very good.</p>
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