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	<title>Comments on: [SWTOR] Effects of LFG and ranked warzones, and deciding whether to make the mental switch to endgame</title>
	<atom:link href="http://spinksville.wordpress.com/2012/07/16/swtor-effects-of-lfg-and-ranked-warzones-and-deciding-whether-to-make-the-mental-switch-to-endgame/feed/" rel="self" type="application/rss+xml" />
	<link>http://spinksville.wordpress.com/2012/07/16/swtor-effects-of-lfg-and-ranked-warzones-and-deciding-whether-to-make-the-mental-switch-to-endgame/</link>
	<description>MMOs and game design</description>
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		<title>By: Learning the Metagame &#8211; Personal First Thoughts &#171; Why I Game</title>
		<link>http://spinksville.wordpress.com/2012/07/16/swtor-effects-of-lfg-and-ranked-warzones-and-deciding-whether-to-make-the-mental-switch-to-endgame/#comment-19921</link>
		<dc:creator><![CDATA[Learning the Metagame &#8211; Personal First Thoughts &#171; Why I Game]]></dc:creator>
		<pubDate>Wed, 18 Jul 2012 16:07:05 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6653#comment-19921</guid>
		<description><![CDATA[[...] But the game specific stuff can already be quite tedious a task to take on, as Spinks posits while trying to decide if she wants to join the SWTOR raid endgame: &#8230;there comes a point where if you want to be competitive or complete cutting edge content, [...]]]></description>
		<content:encoded><![CDATA[<p>[...] But the game specific stuff can already be quite tedious a task to take on, as Spinks posits while trying to decide if she wants to join the SWTOR raid endgame: &#8230;there comes a point where if you want to be competitive or complete cutting edge content, [...]</p>
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		<title>By: Iyeri</title>
		<link>http://spinksville.wordpress.com/2012/07/16/swtor-effects-of-lfg-and-ranked-warzones-and-deciding-whether-to-make-the-mental-switch-to-endgame/#comment-19908</link>
		<dc:creator><![CDATA[Iyeri]]></dc:creator>
		<pubDate>Wed, 18 Jul 2012 02:41:43 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6653#comment-19908</guid>
		<description><![CDATA[I love so much of what Turbine has done with the solo/small group story instances in LOTRO too. They really have good ideas that I wish would become a bit more mainstream.]]></description>
		<content:encoded><![CDATA[<p>I love so much of what Turbine has done with the solo/small group story instances in LOTRO too. They really have good ideas that I wish would become a bit more mainstream.</p>
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		<title>By: Iyeri</title>
		<link>http://spinksville.wordpress.com/2012/07/16/swtor-effects-of-lfg-and-ranked-warzones-and-deciding-whether-to-make-the-mental-switch-to-endgame/#comment-19907</link>
		<dc:creator><![CDATA[Iyeri]]></dc:creator>
		<pubDate>Wed, 18 Jul 2012 02:39:01 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6653#comment-19907</guid>
		<description><![CDATA[My computer won&#039;t take a log and run the game properly at the same time, so I am fortunate that neither of my two guilds require a set DPS number as I&#039;ve got absolutely no idea whether I&#039;m hitting it or not. I&#039;m not running high end progression, but I&#039;ve taken my DPS character to Hard Mode Eternity Vault, Hardmode Karagga&#039;s Palace and normal mode Eternal Conflict and have not had trouble with enrage timers at all nor have we come out &#039;uneven&#039; on split-dps fights, so I can only presume I&#039;m doing acceptable damage that&#039;s comparable to other raiders&#039;. The procs issue (I&#039;m also a DPS sage, Telekinetic spec) begins to come very naturally with practice.]]></description>
		<content:encoded><![CDATA[<p>My computer won&#8217;t take a log and run the game properly at the same time, so I am fortunate that neither of my two guilds require a set DPS number as I&#8217;ve got absolutely no idea whether I&#8217;m hitting it or not. I&#8217;m not running high end progression, but I&#8217;ve taken my DPS character to Hard Mode Eternity Vault, Hardmode Karagga&#8217;s Palace and normal mode Eternal Conflict and have not had trouble with enrage timers at all nor have we come out &#8216;uneven&#8217; on split-dps fights, so I can only presume I&#8217;m doing acceptable damage that&#8217;s comparable to other raiders&#8217;. The procs issue (I&#8217;m also a DPS sage, Telekinetic spec) begins to come very naturally with practice.</p>
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		<title>By: Werit</title>
		<link>http://spinksville.wordpress.com/2012/07/16/swtor-effects-of-lfg-and-ranked-warzones-and-deciding-whether-to-make-the-mental-switch-to-endgame/#comment-19892</link>
		<dc:creator><![CDATA[Werit]]></dc:creator>
		<pubDate>Tue, 17 Jul 2012 13:48:22 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6653#comment-19892</guid>
		<description><![CDATA[I don&#039;t really have any plans on using the LFG, except to do one thing.  Story mode operations.  I really just want to see the content.  As for gear, I expect to make due with the highest crafted.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t really have any plans on using the LFG, except to do one thing.  Story mode operations.  I really just want to see the content.  As for gear, I expect to make due with the highest crafted.</p>
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		<title>By: Delurm</title>
		<link>http://spinksville.wordpress.com/2012/07/16/swtor-effects-of-lfg-and-ranked-warzones-and-deciding-whether-to-make-the-mental-switch-to-endgame/#comment-19889</link>
		<dc:creator><![CDATA[Delurm]]></dc:creator>
		<pubDate>Tue, 17 Jul 2012 12:53:24 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6653#comment-19889</guid>
		<description><![CDATA[So after hitting 50 and finding that the &#039;pvp free set&#039; was 100% better than anything I had on... will I be laughed at trying to queue up for normal runs to learn the content? 

I almost feel like it was a catch 22 - the PvP set being so much better than the end rewards from the class story - but then being in a full PvP set and wanting to run the instances...

blarg...

Ohhh... that reminds me - honestly - one feature that DDO has put in (to much crying about making the game mega easy) that other MMO&#039;s *should* copy.

Casual mode dungeons.

Seriously - this is a mode you can select that makes almost any dungeon soloable (or doable with your companion) but has money/item drops that are like 80% crappier than doing it even on normal mode.

But they let you learn the dungeon.

This type of &#039;solo but you&#039;ll only find an item that is decent 1 out of 100 runs&#039; difficulty lets some of us go in and get a feel for the dungeon and how the encounters work without having to be &#039;that guy&#039;

I really wish we&#039;d see this type of thing in other MMO&#039;s.]]></description>
		<content:encoded><![CDATA[<p>So after hitting 50 and finding that the &#8216;pvp free set&#8217; was 100% better than anything I had on&#8230; will I be laughed at trying to queue up for normal runs to learn the content? </p>
<p>I almost feel like it was a catch 22 &#8211; the PvP set being so much better than the end rewards from the class story &#8211; but then being in a full PvP set and wanting to run the instances&#8230;</p>
<p>blarg&#8230;</p>
<p>Ohhh&#8230; that reminds me &#8211; honestly &#8211; one feature that DDO has put in (to much crying about making the game mega easy) that other MMO&#8217;s *should* copy.</p>
<p>Casual mode dungeons.</p>
<p>Seriously &#8211; this is a mode you can select that makes almost any dungeon soloable (or doable with your companion) but has money/item drops that are like 80% crappier than doing it even on normal mode.</p>
<p>But they let you learn the dungeon.</p>
<p>This type of &#8216;solo but you&#8217;ll only find an item that is decent 1 out of 100 runs&#8217; difficulty lets some of us go in and get a feel for the dungeon and how the encounters work without having to be &#8216;that guy&#8217;</p>
<p>I really wish we&#8217;d see this type of thing in other MMO&#8217;s.</p>
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		<title>By: Kring</title>
		<link>http://spinksville.wordpress.com/2012/07/16/swtor-effects-of-lfg-and-ranked-warzones-and-deciding-whether-to-make-the-mental-switch-to-endgame/#comment-19882</link>
		<dc:creator><![CDATA[Kring]]></dc:creator>
		<pubDate>Tue, 17 Jul 2012 09:39:04 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6653#comment-19882</guid>
		<description><![CDATA[&quot;Reacting to the environment&quot; could be something else but dance. Like... I don&#039;t know... decursing at Lucifron?

But the dance &quot;reacting to the environment&quot; runs against the nature of WoWs combat system, at least for casters. (Can&#039;t comment on melee.) Casters are designed to stand in one spot and cast their long cast time spells. Sure, that changed a lot in the last 8 years. We got many instant spells and the cast time was reduced but in the end you can still feel that the WoW combat system was never intended for &quot;reacting to the environment&quot; fights but for &quot;perfect rotation fights&quot;.

It&#039;s the same for tanks. You are very limited on how you position the boss. All you can do is &quot;retreat and pull it your way&quot;. You can&#039;t push a boss. All your parry and block doesn&#039;t have an effect on your position. If you hit a boss it doesn&#039;t effect his position. WoWs combat was designed to stand in one spot for 10 minutes.

I think if you really want to replace &quot;perfect rotation fights&quot; you would have to replace the combat system first. (Or create a game that doesn&#039;t copy WoWs combat system.)]]></description>
		<content:encoded><![CDATA[<p>&#8220;Reacting to the environment&#8221; could be something else but dance. Like&#8230; I don&#8217;t know&#8230; decursing at Lucifron?</p>
<p>But the dance &#8220;reacting to the environment&#8221; runs against the nature of WoWs combat system, at least for casters. (Can&#8217;t comment on melee.) Casters are designed to stand in one spot and cast their long cast time spells. Sure, that changed a lot in the last 8 years. We got many instant spells and the cast time was reduced but in the end you can still feel that the WoW combat system was never intended for &#8220;reacting to the environment&#8221; fights but for &#8220;perfect rotation fights&#8221;.</p>
<p>It&#8217;s the same for tanks. You are very limited on how you position the boss. All you can do is &#8220;retreat and pull it your way&#8221;. You can&#8217;t push a boss. All your parry and block doesn&#8217;t have an effect on your position. If you hit a boss it doesn&#8217;t effect his position. WoWs combat was designed to stand in one spot for 10 minutes.</p>
<p>I think if you really want to replace &#8220;perfect rotation fights&#8221; you would have to replace the combat system first. (Or create a game that doesn&#8217;t copy WoWs combat system.)</p>
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		<title>By: Boxerdogs</title>
		<link>http://spinksville.wordpress.com/2012/07/16/swtor-effects-of-lfg-and-ranked-warzones-and-deciding-whether-to-make-the-mental-switch-to-endgame/#comment-19881</link>
		<dc:creator><![CDATA[Boxerdogs]]></dc:creator>
		<pubDate>Tue, 17 Jul 2012 07:41:00 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6653#comment-19881</guid>
		<description><![CDATA[&quot;I think there is also a concept of metagame fatigue where you spent so much time theorycrafting or practicing your minmax spec in one game that you need a break from that intensity of gameplay, or don’t want to switch to a game with another involved metagame.&quot;

A couple of people mentioned this as being especially relevant to them; I&#039;ll add a &quot;me too&quot;. The metagame in WoW snuck up on me as it does so many, by my wanting to be a good &quot;contributor&quot; to the raid. But learning a metagame like that is quite taxing. I kinda got suckered into learning one, and I don&#039;t regret it at all, but I have found with SWTOR and Guild Wars 1 that I just couldn&#039;t muster the enthusiasm to learn a new, complex game. I have pre-ordered GW2, but I have a sneaking suspicion that if I have to work too hard at understanding the mechanics, then I&#039;ll pass after the levelling experience. It&#039;s not that I fear hard work and research, more that having &quot;done it&quot; once I don&#039;t feel the urge to prove it to myself again.]]></description>
		<content:encoded><![CDATA[<p>&#8220;I think there is also a concept of metagame fatigue where you spent so much time theorycrafting or practicing your minmax spec in one game that you need a break from that intensity of gameplay, or don’t want to switch to a game with another involved metagame.&#8221;</p>
<p>A couple of people mentioned this as being especially relevant to them; I&#8217;ll add a &#8220;me too&#8221;. The metagame in WoW snuck up on me as it does so many, by my wanting to be a good &#8220;contributor&#8221; to the raid. But learning a metagame like that is quite taxing. I kinda got suckered into learning one, and I don&#8217;t regret it at all, but I have found with SWTOR and Guild Wars 1 that I just couldn&#8217;t muster the enthusiasm to learn a new, complex game. I have pre-ordered GW2, but I have a sneaking suspicion that if I have to work too hard at understanding the mechanics, then I&#8217;ll pass after the levelling experience. It&#8217;s not that I fear hard work and research, more that having &#8220;done it&#8221; once I don&#8217;t feel the urge to prove it to myself again.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2012/07/16/swtor-effects-of-lfg-and-ranked-warzones-and-deciding-whether-to-make-the-mental-switch-to-endgame/#comment-19880</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Tue, 17 Jul 2012 06:28:05 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6653#comment-19880</guid>
		<description><![CDATA[I personally think that&#039;s a decent model. especially if the devs can&#039;t balance melee vs ranged dps and there are a lot of environmental mechanics in the fight to consider also. There is also a more subtle point around how much extra difficulty it would add to a class to get -- say -- 80% of theoretical max output compared to 60%. (Assuming that 60% requires you should know a solid rotation even if execution isn&#039;t perfect.)]]></description>
		<content:encoded><![CDATA[<p>I personally think that&#8217;s a decent model. especially if the devs can&#8217;t balance melee vs ranged dps and there are a lot of environmental mechanics in the fight to consider also. There is also a more subtle point around how much extra difficulty it would add to a class to get &#8212; say &#8212; 80% of theoretical max output compared to 60%. (Assuming that 60% requires you should know a solid rotation even if execution isn&#8217;t perfect.)</p>
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		<title>By: Rohan</title>
		<link>http://spinksville.wordpress.com/2012/07/16/swtor-effects-of-lfg-and-ranked-warzones-and-deciding-whether-to-make-the-mental-switch-to-endgame/#comment-19878</link>
		<dc:creator><![CDATA[Rohan]]></dc:creator>
		<pubDate>Tue, 17 Jul 2012 05:59:15 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6653#comment-19878</guid>
		<description><![CDATA[It was more that all the fights in Normal Mode T11 and T12 seemed to balanced around roughly the same raid DPS mark. I estimated it at about 60% of theoretical max. Depending how close to that mark a guild ran made a huge difference in the difficulty of the fights.]]></description>
		<content:encoded><![CDATA[<p>It was more that all the fights in Normal Mode T11 and T12 seemed to balanced around roughly the same raid DPS mark. I estimated it at about 60% of theoretical max. Depending how close to that mark a guild ran made a huge difference in the difficulty of the fights.</p>
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		<title>By: Stabs</title>
		<link>http://spinksville.wordpress.com/2012/07/16/swtor-effects-of-lfg-and-ranked-warzones-and-deciding-whether-to-make-the-mental-switch-to-endgame/#comment-19877</link>
		<dc:creator><![CDATA[Stabs]]></dc:creator>
		<pubDate>Tue, 17 Jul 2012 05:06:18 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6653#comment-19877</guid>
		<description><![CDATA[Ha ha, oh well, that&#039;s the end of that line of socratic reasoning.]]></description>
		<content:encoded><![CDATA[<p>Ha ha, oh well, that&#8217;s the end of that line of socratic reasoning.</p>
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