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	<title>Comments on: Crafting, Convenience, and Capitalism</title>
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	<link>http://spinksville.wordpress.com/2012/09/12/crafting-convenience-and-capitalism/</link>
	<description>MMOs and game design</description>
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		<title>By: Bristal</title>
		<link>http://spinksville.wordpress.com/2012/09/12/crafting-convenience-and-capitalism/#comment-21463</link>
		<dc:creator><![CDATA[Bristal]]></dc:creator>
		<pubDate>Thu, 13 Sep 2012 16:26:47 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6817#comment-21463</guid>
		<description><![CDATA[I started WoW at the beginning of BC and spent many months slowly leveling before I got to Outland. I took skinning and leatherworking, collected almost all my own mats, and auctioned or used nearly everything I created, including extra mats. I also sold every green BOE I found. Never visited a single instance.

I thought that was the way it was supposed to be.

I still remember my disappointment upon entering Outland. Good gear fell like rain, BOEs were common, and suddenly nothing sold any more. My bank overflowed with greens before I could bring myself to vender them.

That was a big mistake IMO.]]></description>
		<content:encoded><![CDATA[<p>I started WoW at the beginning of BC and spent many months slowly leveling before I got to Outland. I took skinning and leatherworking, collected almost all my own mats, and auctioned or used nearly everything I created, including extra mats. I also sold every green BOE I found. Never visited a single instance.</p>
<p>I thought that was the way it was supposed to be.</p>
<p>I still remember my disappointment upon entering Outland. Good gear fell like rain, BOEs were common, and suddenly nothing sold any more. My bank overflowed with greens before I could bring myself to vender them.</p>
<p>That was a big mistake IMO.</p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2012/09/12/crafting-convenience-and-capitalism/#comment-21460</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Thu, 13 Sep 2012 14:52:43 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6817#comment-21460</guid>
		<description><![CDATA[Ah, my bad. This is what happens when you rely on memory.

But it is genuinely hard to find details on how things worked in old WoW patches. I guess memory is all we have.]]></description>
		<content:encoded><![CDATA[<p>Ah, my bad. This is what happens when you rely on memory.</p>
<p>But it is genuinely hard to find details on how things worked in old WoW patches. I guess memory is all we have.</p>
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		<title>By: carrandas</title>
		<link>http://spinksville.wordpress.com/2012/09/12/crafting-convenience-and-capitalism/#comment-21459</link>
		<dc:creator><![CDATA[carrandas]]></dc:creator>
		<pubDate>Thu, 13 Sep 2012 14:42:37 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6817#comment-21459</guid>
		<description><![CDATA[I remember viewing those rare patterns in WoW like the mithril dragon recipee. It was worth it to buy it each time it popped up and sell it on the AH for a nice profit. And overall, it was a lot of fun to get rich using the AH to buy and sell items.

Diablo 3 AH is problematic. I haven&#039;t found a single item that I keep. Instead, it&#039;s way easier to just buy everything on the AH. The goods are very cheap thanks to the huge supply (no bind on pick-up, it makes even epic items affordable) and they&#039;re a lot better than what you find while killing mobs. A big part of these games is finding better items and from time to time, an epic item. In Diablo 3 however, finding loot does nothing to me. Sure, I found one epic. That made me 10% richer. If I found an epic in WoW I was thrilled as it would sell for a nice sum.]]></description>
		<content:encoded><![CDATA[<p>I remember viewing those rare patterns in WoW like the mithril dragon recipee. It was worth it to buy it each time it popped up and sell it on the AH for a nice profit. And overall, it was a lot of fun to get rich using the AH to buy and sell items.</p>
<p>Diablo 3 AH is problematic. I haven&#8217;t found a single item that I keep. Instead, it&#8217;s way easier to just buy everything on the AH. The goods are very cheap thanks to the huge supply (no bind on pick-up, it makes even epic items affordable) and they&#8217;re a lot better than what you find while killing mobs. A big part of these games is finding better items and from time to time, an epic item. In Diablo 3 however, finding loot does nothing to me. Sure, I found one epic. That made me 10% richer. If I found an epic in WoW I was thrilled as it would sell for a nice sum.</p>
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		<title>By: Daraxis</title>
		<link>http://spinksville.wordpress.com/2012/09/12/crafting-convenience-and-capitalism/#comment-21454</link>
		<dc:creator><![CDATA[Daraxis]]></dc:creator>
		<pubDate>Wed, 12 Sep 2012 20:25:40 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6817#comment-21454</guid>
		<description><![CDATA[They linked them when they implemented them.  Prior to there being an AH in Stormwind and Darnassus (and so on) there were only three AHs.  One in Ironforge, one in Orgrimmar, and one in Gadgetzan, which is why people gathered in those cities.  In 1.9 they added new AHs (linked to their respective factions) to each of the racial capitals and two more of the Steamwheedle cities.

But yeah, one AH per faction/neutrality before then, never an unlinked SW and IF AH.]]></description>
		<content:encoded><![CDATA[<p>They linked them when they implemented them.  Prior to there being an AH in Stormwind and Darnassus (and so on) there were only three AHs.  One in Ironforge, one in Orgrimmar, and one in Gadgetzan, which is why people gathered in those cities.  In 1.9 they added new AHs (linked to their respective factions) to each of the racial capitals and two more of the Steamwheedle cities.</p>
<p>But yeah, one AH per faction/neutrality before then, never an unlinked SW and IF AH.</p>
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		<title>By: [GW2] The Gathering Economy &#124; Kill Ten Rats</title>
		<link>http://spinksville.wordpress.com/2012/09/12/crafting-convenience-and-capitalism/#comment-21453</link>
		<dc:creator><![CDATA[[GW2] The Gathering Economy &#124; Kill Ten Rats]]></dc:creator>
		<pubDate>Wed, 12 Sep 2012 17:51:03 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6817#comment-21453</guid>
		<description><![CDATA[[...] have to bring in a few excellent blog posts today. The first is Spinks using a blog post by Eric at The Elder Game to springboard her views on economy. My favorite part [...]]]></description>
		<content:encoded><![CDATA[<p>[...] have to bring in a few excellent blog posts today. The first is Spinks using a blog post by Eric at The Elder Game to springboard her views on economy. My favorite part [...]</p>
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	<item>
		<title>By: Stratagerm</title>
		<link>http://spinksville.wordpress.com/2012/09/12/crafting-convenience-and-capitalism/#comment-21448</link>
		<dc:creator><![CDATA[Stratagerm]]></dc:creator>
		<pubDate>Wed, 12 Sep 2012 15:48:26 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6817#comment-21448</guid>
		<description><![CDATA[But its headed in that direction via mods. Of course it&#039;ll never have the first &#039;M&#039; in MMO since Minecraft servers can&#039;t accomodate large populations, but people are building SMORPGS (the first &#039;S&#039; is for &#039;small&#039;) using heavily modded Minecraft. One of them, Buxville, has been running for more than 18 months.

The main factor holding people back from trying out Minecraft-based SMORPGS is the difficulty in installing the needed mods. If Mojang ever ships its mod API which will make mod installation easy, look for Minecraft-based SMORPGS to take off.]]></description>
		<content:encoded><![CDATA[<p>But its headed in that direction via mods. Of course it&#8217;ll never have the first &#8216;M&#8217; in MMO since Minecraft servers can&#8217;t accomodate large populations, but people are building SMORPGS (the first &#8216;S&#8217; is for &#8216;small&#8217;) using heavily modded Minecraft. One of them, Buxville, has been running for more than 18 months.</p>
<p>The main factor holding people back from trying out Minecraft-based SMORPGS is the difficulty in installing the needed mods. If Mojang ever ships its mod API which will make mod installation easy, look for Minecraft-based SMORPGS to take off.</p>
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	<item>
		<title>By: Stratagerm</title>
		<link>http://spinksville.wordpress.com/2012/09/12/crafting-convenience-and-capitalism/#comment-21446</link>
		<dc:creator><![CDATA[Stratagerm]]></dc:creator>
		<pubDate>Wed, 12 Sep 2012 15:37:48 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6817#comment-21446</guid>
		<description><![CDATA[Hmm, your memory of WoW&#039;s AH history differs from mine. My recollection is that the reason that everyone used Ironforge as a base in Vanilla was that it had the only auction house.

WoWWiki is a bit vague on when the Stormwind AH opened vs. when they were linked. Also, the AH in Stormwind apparently moved at one point but that&#039;s omitted entirely from WoWWiki&#039;s article.]]></description>
		<content:encoded><![CDATA[<p>Hmm, your memory of WoW&#8217;s AH history differs from mine. My recollection is that the reason that everyone used Ironforge as a base in Vanilla was that it had the only auction house.</p>
<p>WoWWiki is a bit vague on when the Stormwind AH opened vs. when they were linked. Also, the AH in Stormwind apparently moved at one point but that&#8217;s omitted entirely from WoWWiki&#8217;s article.</p>
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		<title>By: Thelandira</title>
		<link>http://spinksville.wordpress.com/2012/09/12/crafting-convenience-and-capitalism/#comment-21445</link>
		<dc:creator><![CDATA[Thelandira]]></dc:creator>
		<pubDate>Wed, 12 Sep 2012 15:31:49 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6817#comment-21445</guid>
		<description><![CDATA[I have only played two MMOs, World of Warcraft (WoW) and Star Wars Galaxies (SWG). SWG had an amazing crafting system...and I miss it greatly. Like WoW, it had it&#039;s different types of materials needed for the different professions (i.e. - metals had copper, iron, etc..). But what really stood out was that each type of material also had a variety of quality levels that could spawn. The better the quality of the raw material, the better the quality of the finished product.

If you wanted you could just make low quality goods for quick cash, albeit low amounts of said cash. If you got really involved you could make some of the most epic quality items in game. It was, in my eyes, the perfect mini-game and was very indepth.

I would love for something like that to be implemented in WoW some day. For me, it would eliminate the mind numbing crafting we have now. I also miss personal vendors to sell your goods with...but I&#039;ll save that topic for my own blog post some day.  :o)]]></description>
		<content:encoded><![CDATA[<p>I have only played two MMOs, World of Warcraft (WoW) and Star Wars Galaxies (SWG). SWG had an amazing crafting system&#8230;and I miss it greatly. Like WoW, it had it&#8217;s different types of materials needed for the different professions (i.e. &#8211; metals had copper, iron, etc..). But what really stood out was that each type of material also had a variety of quality levels that could spawn. The better the quality of the raw material, the better the quality of the finished product.</p>
<p>If you wanted you could just make low quality goods for quick cash, albeit low amounts of said cash. If you got really involved you could make some of the most epic quality items in game. It was, in my eyes, the perfect mini-game and was very indepth.</p>
<p>I would love for something like that to be implemented in WoW some day. For me, it would eliminate the mind numbing crafting we have now. I also miss personal vendors to sell your goods with&#8230;but I&#8217;ll save that topic for my own blog post some day.  <img src='http://s1.wp.com/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> )</p>
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	<item>
		<title>By: Dave</title>
		<link>http://spinksville.wordpress.com/2012/09/12/crafting-convenience-and-capitalism/#comment-21444</link>
		<dc:creator><![CDATA[Dave]]></dc:creator>
		<pubDate>Wed, 12 Sep 2012 14:54:23 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6817#comment-21444</guid>
		<description><![CDATA[To clarify, crafting is not a sandbox activity (my example of &#039;building&#039; within Minecraft is - I can build anything).  Crafting is the process of creating predefined resources for specific purposes.  If you want to get creative with other aspects of the crafting process, for example using a range of different materials, then that already exists within current MMOs (Ryzom, as suggested below, allows you to do just that).]]></description>
		<content:encoded><![CDATA[<p>To clarify, crafting is not a sandbox activity (my example of &#8216;building&#8217; within Minecraft is &#8211; I can build anything).  Crafting is the process of creating predefined resources for specific purposes.  If you want to get creative with other aspects of the crafting process, for example using a range of different materials, then that already exists within current MMOs (Ryzom, as suggested below, allows you to do just that).</p>
]]></content:encoded>
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	<item>
		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2012/09/12/crafting-convenience-and-capitalism/#comment-21443</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Wed, 12 Sep 2012 14:31:37 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6817#comment-21443</guid>
		<description><![CDATA[Yeah, that would have been another good way to handle things. Buy orders would be even better. 

I understand why this way is less painful for people levelling enchanters, no need to rely on crafters making the market happen or call out in trade chat for a Blacksmith and hand them the mats, and  no one will ever have to trek out to Moonglade again to buy the recipe for the arcanite rod either.  One of the reasons the old way was so inaccessible is that there was no information in the game to tell enchanters where to get the rods from, nothing even said &#039;you will need a blacksmith to make this&#039;. The only way you would know is if the thing you wanted happened to be on the AH, or you asked. 

I think it&#039;s interesting that inscription dodges the issue by allowing crafters to use the current tier of materials to craft all the lower level glyphs. If blacksmithing (say) did that, you probably would have seen a lot more lower level rods on the market.]]></description>
		<content:encoded><![CDATA[<p>Yeah, that would have been another good way to handle things. Buy orders would be even better. </p>
<p>I understand why this way is less painful for people levelling enchanters, no need to rely on crafters making the market happen or call out in trade chat for a Blacksmith and hand them the mats, and  no one will ever have to trek out to Moonglade again to buy the recipe for the arcanite rod either.  One of the reasons the old way was so inaccessible is that there was no information in the game to tell enchanters where to get the rods from, nothing even said &#8216;you will need a blacksmith to make this&#8217;. The only way you would know is if the thing you wanted happened to be on the AH, or you asked. </p>
<p>I think it&#8217;s interesting that inscription dodges the issue by allowing crafters to use the current tier of materials to craft all the lower level glyphs. If blacksmithing (say) did that, you probably would have seen a lot more lower level rods on the market.</p>
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