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	<title>Comments on: Night capping and region locked servers</title>
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	<link>http://spinksville.wordpress.com/2012/10/05/night-capping-and-region-locked-servers/</link>
	<description>MMOs and game design</description>
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		<title>By: flosch</title>
		<link>http://spinksville.wordpress.com/2012/10/05/night-capping-and-region-locked-servers/#comment-21804</link>
		<dc:creator><![CDATA[flosch]]></dc:creator>
		<pubDate>Tue, 09 Oct 2012 16:52:57 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6897#comment-21804</guid>
		<description><![CDATA[Well, it&#039;s good that they allow that. It was more a general note and not about GW2, specifically.]]></description>
		<content:encoded><![CDATA[<p>Well, it&#8217;s good that they allow that. It was more a general note and not about GW2, specifically.</p>
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		<title>By: Ettesiun</title>
		<link>http://spinksville.wordpress.com/2012/10/05/night-capping-and-region-locked-servers/#comment-21773</link>
		<dc:creator><![CDATA[Ettesiun]]></dc:creator>
		<pubDate>Mon, 08 Oct 2012 06:21:45 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6897#comment-21773</guid>
		<description><![CDATA[And if my hours to play change from one day to the others ? If I want to connect and play whenever I want ? Restricting time-to-play is the worst solution !]]></description>
		<content:encoded><![CDATA[<p>And if my hours to play change from one day to the others ? If I want to connect and play whenever I want ? Restricting time-to-play is the worst solution !</p>
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		<title>By: Jeromai</title>
		<link>http://spinksville.wordpress.com/2012/10/05/night-capping-and-region-locked-servers/#comment-21771</link>
		<dc:creator><![CDATA[Jeromai]]></dc:creator>
		<pubDate>Sun, 07 Oct 2012 11:28:44 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6897#comment-21771</guid>
		<description><![CDATA[I completely share your sentiment about hard region locks on servers, especially in the case of things like TERA, which completely lock people out based on their IP addresses.

But please don&#039;t aim it at GW2: EU players can play on NA servers if they want, and vice versa, they just need to select the world and transfer. From the wording on their website, I suspect the biggest reason they have EU servers is a lot about &quot;supporting their local retail partners,&quot; the rest of the stuff about language, customer support and optimal datacenters is making it sound nicer for the consumer.

https://www.guildwars2.com/en/news/a-world-of-choice-the-regions-of-guild-wars-2/]]></description>
		<content:encoded><![CDATA[<p>I completely share your sentiment about hard region locks on servers, especially in the case of things like TERA, which completely lock people out based on their IP addresses.</p>
<p>But please don&#8217;t aim it at GW2: EU players can play on NA servers if they want, and vice versa, they just need to select the world and transfer. From the wording on their website, I suspect the biggest reason they have EU servers is a lot about &#8220;supporting their local retail partners,&#8221; the rest of the stuff about language, customer support and optimal datacenters is making it sound nicer for the consumer.</p>
<p><a href="https://www.guildwars2.com/en/news/a-world-of-choice-the-regions-of-guild-wars-2/" rel="nofollow">https://www.guildwars2.com/en/news/a-world-of-choice-the-regions-of-guild-wars-2/</a></p>
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		<title>By: spinks</title>
		<link>http://spinksville.wordpress.com/2012/10/05/night-capping-and-region-locked-servers/#comment-21762</link>
		<dc:creator><![CDATA[spinks]]></dc:creator>
		<pubDate>Sat, 06 Oct 2012 18:15:49 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6897#comment-21762</guid>
		<description><![CDATA[Yeah, I agree language isn&#039;t an issue. There are plenty of single language guilds on WoW EU English servers for example (like one of the top raid guilds is all Finnish).

I think people miss the downside of being stuck in off hours which is that you tend to miss a lot of the cool exciting big events (if the game has any), which is kind of miserable. When I played MUSHes, we had to get up at 3am for most of the big RP events, so I hear what you&#039;re saying. It sucks.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I agree language isn&#8217;t an issue. There are plenty of single language guilds on WoW EU English servers for example (like one of the top raid guilds is all Finnish).</p>
<p>I think people miss the downside of being stuck in off hours which is that you tend to miss a lot of the cool exciting big events (if the game has any), which is kind of miserable. When I played MUSHes, we had to get up at 3am for most of the big RP events, so I hear what you&#8217;re saying. It sucks.</p>
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		<title>By: flosch</title>
		<link>http://spinksville.wordpress.com/2012/10/05/night-capping-and-region-locked-servers/#comment-21756</link>
		<dc:creator><![CDATA[flosch]]></dc:creator>
		<pubDate>Sat, 06 Oct 2012 14:31:15 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6897#comment-21756</guid>
		<description><![CDATA[Locked server regions are one of the most horrible things you can do to an online game. There is absolutely no excuse for it, except for &quot;we can gouge more money out of customers in region X that way&quot;. Language and latency are no excuses. Never. Latency is easily solved by advertising &quot;suggested&quot; servers for each region, without completely locking you out. When it comes to the language argument, I don&#039;t even understand it. English is spoken world-wide. German (insert other languages here) is not, but why would you specifically lock out, for example, those Germans who live on a different continent, permanently or for some time? Or those people who learned enough German to get by and would like to practice it that way? What about people moving from one continent to another?

Locking by region means artificially creating borders taken from the real world into your game world, where the whole pretense should be that everybody can play with everybody, regardless where they live. Isn&#039;t this one of the main fascinations about online games, after all?

Sorry I&#039;m ranting so much about that point, but as someone who has moved intercontinentally before and knows enough people who also have, we have been fucked over before by arbitrary regional locks. It really sucks when the &quot;get up at 3am&quot; routine in your example suddenly becomes inevitable if that happens to be your old region&#039;s prime time.]]></description>
		<content:encoded><![CDATA[<p>Locked server regions are one of the most horrible things you can do to an online game. There is absolutely no excuse for it, except for &#8220;we can gouge more money out of customers in region X that way&#8221;. Language and latency are no excuses. Never. Latency is easily solved by advertising &#8220;suggested&#8221; servers for each region, without completely locking you out. When it comes to the language argument, I don&#8217;t even understand it. English is spoken world-wide. German (insert other languages here) is not, but why would you specifically lock out, for example, those Germans who live on a different continent, permanently or for some time? Or those people who learned enough German to get by and would like to practice it that way? What about people moving from one continent to another?</p>
<p>Locking by region means artificially creating borders taken from the real world into your game world, where the whole pretense should be that everybody can play with everybody, regardless where they live. Isn&#8217;t this one of the main fascinations about online games, after all?</p>
<p>Sorry I&#8217;m ranting so much about that point, but as someone who has moved intercontinentally before and knows enough people who also have, we have been fucked over before by arbitrary regional locks. It really sucks when the &#8220;get up at 3am&#8221; routine in your example suddenly becomes inevitable if that happens to be your old region&#8217;s prime time.</p>
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		<title>By: aggrazel</title>
		<link>http://spinksville.wordpress.com/2012/10/05/night-capping-and-region-locked-servers/#comment-21750</link>
		<dc:creator><![CDATA[aggrazel]]></dc:creator>
		<pubDate>Fri, 05 Oct 2012 18:06:40 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6897#comment-21750</guid>
		<description><![CDATA[Wow, that reminds me so much of DAoC. I might have to give GW2 a look now.]]></description>
		<content:encoded><![CDATA[<p>Wow, that reminds me so much of DAoC. I might have to give GW2 a look now.</p>
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		<title>By: Samus</title>
		<link>http://spinksville.wordpress.com/2012/10/05/night-capping-and-region-locked-servers/#comment-21749</link>
		<dc:creator><![CDATA[Samus]]></dc:creator>
		<pubDate>Fri, 05 Oct 2012 18:03:17 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6897#comment-21749</guid>
		<description><![CDATA[The reason they allow this is because WvW isn&#039;t balanced.  If they didn&#039;t allow nighttime raids, one side would simply take and keep everything, nothing would ever change hands.]]></description>
		<content:encoded><![CDATA[<p>The reason they allow this is because WvW isn&#8217;t balanced.  If they didn&#8217;t allow nighttime raids, one side would simply take and keep everything, nothing would ever change hands.</p>
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		<title>By: Rohan</title>
		<link>http://spinksville.wordpress.com/2012/10/05/night-capping-and-region-locked-servers/#comment-21748</link>
		<dc:creator><![CDATA[Rohan]]></dc:creator>
		<pubDate>Fri, 05 Oct 2012 17:05:17 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6897#comment-21748</guid>
		<description><![CDATA[I think this issue is a specific form of the more general defender&#039;s dilemma. The defender has to keep defending at all times, and in all potential places which could be attacked, while the attacker gets to chose where and when the attack takes place.

In real life, because travel time and logistics matter, the attacker is constrained in what she can attack, and the defender can guess at what the target is from the attacker&#039;s current position and trajectory, if the defender discovers that intel. However, most games aren&#039;t willing to make movement that important (because just moving is pretty boring) and so all the power swings to the attacker. 

I think Eve gets around the problem by having potential targets go vulnerable for specific windows, so both the attacker and defender know when the battle will be.]]></description>
		<content:encoded><![CDATA[<p>I think this issue is a specific form of the more general defender&#8217;s dilemma. The defender has to keep defending at all times, and in all potential places which could be attacked, while the attacker gets to chose where and when the attack takes place.</p>
<p>In real life, because travel time and logistics matter, the attacker is constrained in what she can attack, and the defender can guess at what the target is from the attacker&#8217;s current position and trajectory, if the defender discovers that intel. However, most games aren&#8217;t willing to make movement that important (because just moving is pretty boring) and so all the power swings to the attacker. </p>
<p>I think Eve gets around the problem by having potential targets go vulnerable for specific windows, so both the attacker and defender know when the battle will be.</p>
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		<title>By: Wilhelm Arcturus</title>
		<link>http://spinksville.wordpress.com/2012/10/05/night-capping-and-region-locked-servers/#comment-21745</link>
		<dc:creator><![CDATA[Wilhelm Arcturus]]></dc:creator>
		<pubDate>Fri, 05 Oct 2012 15:14:47 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6897#comment-21745</guid>
		<description><![CDATA[Completely normal null sec tactic in EVE, with its single shard for non-Chinese customers.  

In fact, part of sizing up your opposition is determining how strong you are versus them in the three key timezones, EU, US, and AU.  Right now the CFC is slowed down in the war in Tribute because NC has a much stronger presence in AU TZ and has been using that advantage well.  The last couple weeks of the war has been kind of dull for me, because timers and ops all seem to be happening in EU TZ when I am at work or AU TZ when I am asleep.]]></description>
		<content:encoded><![CDATA[<p>Completely normal null sec tactic in EVE, with its single shard for non-Chinese customers.  </p>
<p>In fact, part of sizing up your opposition is determining how strong you are versus them in the three key timezones, EU, US, and AU.  Right now the CFC is slowed down in the war in Tribute because NC has a much stronger presence in AU TZ and has been using that advantage well.  The last couple weeks of the war has been kind of dull for me, because timers and ops all seem to be happening in EU TZ when I am at work or AU TZ when I am asleep.</p>
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		<title>By: Jeromai</title>
		<link>http://spinksville.wordpress.com/2012/10/05/night-capping-and-region-locked-servers/#comment-21744</link>
		<dc:creator><![CDATA[Jeromai]]></dc:creator>
		<pubDate>Fri, 05 Oct 2012 14:59:37 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6897#comment-21744</guid>
		<description><![CDATA[Language. Latency. Retailer expectations. Price/currency differential for the cash store. I suspect a combination of those reasons might be why GW2 has specifically EU servers. 

The rest of the world is quite happily lumped in with the NA servers. I&#039;d be happier if it were like GW1 and allowed for freely swapping between all &#039;districts&#039; (http://wiki.guildwars.com/wiki/District) but I guess the model doesn&#039;t work for GW2, given the whole server vs server design and how buggy their cross-server parties/guilds already seem to be.

Honestly, I think the issue is less that of lack of defense due to people asleep, but a lot more about morale. It&#039;s exceptionally hard to encourage people to hold and defend, without an organized guild distributing roles and responsibility. Even in games like TF2, most people don&#039;t bother defending. In WvW, there&#039;s no real in-game reward for it. It&#039;s actually a toll due to siege weapon costs, repair bills and it&#039;s mostly either boring (no one comes) or demoralizing (too many people start knocking on your gate/walls.) 

There&#039;s very little chance of an underdog victory - you can hold off an unorganized zerg who didn&#039;t bring siege with siege indefinitely, but pretty much the only way to temporarily clear an organized attacking zerg with siege is to ram them from the back/sides with another zerg, or have enough inside to jump out and wipe them. And they&#039;ll be back to try again, unless you can distract them with something else happening on another front.

People steadily start to bail and desert like rats from a sinking ship because they see no hope of victory, and the inevitable happens. The main counter is an inspirational leader who rallies up enough morale to keep pressing on. And hopefully, ArenaNet might tweak things down the road to encourage more defenders.

Funny anecdote. Same timezone play from one day to the next. One day there was practically no resistance at the keeps/towers - just disorganized defenders who got mowed down, the other day there were way too freaking many. The difference? A guild leader-commander from the opposing team apparently took a day off to have a break. Leadership is a big deal in WvW.]]></description>
		<content:encoded><![CDATA[<p>Language. Latency. Retailer expectations. Price/currency differential for the cash store. I suspect a combination of those reasons might be why GW2 has specifically EU servers. </p>
<p>The rest of the world is quite happily lumped in with the NA servers. I&#8217;d be happier if it were like GW1 and allowed for freely swapping between all &#8216;districts&#8217; (<a href="http://wiki.guildwars.com/wiki/District" rel="nofollow">http://wiki.guildwars.com/wiki/District</a>) but I guess the model doesn&#8217;t work for GW2, given the whole server vs server design and how buggy their cross-server parties/guilds already seem to be.</p>
<p>Honestly, I think the issue is less that of lack of defense due to people asleep, but a lot more about morale. It&#8217;s exceptionally hard to encourage people to hold and defend, without an organized guild distributing roles and responsibility. Even in games like TF2, most people don&#8217;t bother defending. In WvW, there&#8217;s no real in-game reward for it. It&#8217;s actually a toll due to siege weapon costs, repair bills and it&#8217;s mostly either boring (no one comes) or demoralizing (too many people start knocking on your gate/walls.) </p>
<p>There&#8217;s very little chance of an underdog victory &#8211; you can hold off an unorganized zerg who didn&#8217;t bring siege with siege indefinitely, but pretty much the only way to temporarily clear an organized attacking zerg with siege is to ram them from the back/sides with another zerg, or have enough inside to jump out and wipe them. And they&#8217;ll be back to try again, unless you can distract them with something else happening on another front.</p>
<p>People steadily start to bail and desert like rats from a sinking ship because they see no hope of victory, and the inevitable happens. The main counter is an inspirational leader who rallies up enough morale to keep pressing on. And hopefully, ArenaNet might tweak things down the road to encourage more defenders.</p>
<p>Funny anecdote. Same timezone play from one day to the next. One day there was practically no resistance at the keeps/towers &#8211; just disorganized defenders who got mowed down, the other day there were way too freaking many. The difference? A guild leader-commander from the opposing team apparently took a day off to have a break. Leadership is a big deal in WvW.</p>
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