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	<title>Comments on: Gaming Ethics: Can it ever be fun to do things that aren&#8217;t fun?</title>
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	<link>http://spinksville.wordpress.com/2013/01/08/gaming-ethics-can-it-ever-be-fun-to-do-things-that-arent-fun/</link>
	<description>MMOs and game design</description>
	<lastBuildDate>Fri, 17 May 2013 13:40:24 +0000</lastBuildDate>
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		<title>By: Links for January 9, 2013 &#124; Andrzej&#039;s Links</title>
		<link>http://spinksville.wordpress.com/2013/01/08/gaming-ethics-can-it-ever-be-fun-to-do-things-that-arent-fun/#comment-22778</link>
		<dc:creator><![CDATA[Links for January 9, 2013 &#124; Andrzej&#039;s Links]]></dc:creator>
		<pubDate>Wed, 09 Jan 2013 16:38:55 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=7037#comment-22778</guid>
		<description><![CDATA[[...] Gaming Ethics: Can it ever be fun to do things that aren’t fun? [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Gaming Ethics: Can it ever be fun to do things that aren’t fun? [...]</p>
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		<title>By: Doone W.</title>
		<link>http://spinksville.wordpress.com/2013/01/08/gaming-ethics-can-it-ever-be-fun-to-do-things-that-arent-fun/#comment-22768</link>
		<dc:creator><![CDATA[Doone W.]]></dc:creator>
		<pubDate>Wed, 09 Jan 2013 00:44:14 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=7037#comment-22768</guid>
		<description><![CDATA[I&#039;ve seen a few people mention the choice that players have to not play a game they don&#039;t like or which they suspect is manipulative. But that&#039;s not really what it&#039;s in question at all. That is a given. Manipulation goes beyond that; it&#039;s the very nature of what it means to be manipulative. I don&#039;t think it&#039;s important that players like me enjoy the mechanics; the question on the table is whether it&#039;s ethical to use certain devices, namely the &quot;insert coin&quot; mechanics.

Dailies are probably one of the more benign devices, if only because they were created for the reasons submitted here. However, I mentioned the following point to another commenter on my blog: there&#039;s a world of difference between having a compelling experience and being compelled to have an experience. One of those maintains player choice the other takes it away, makes it compulsory in some way for whatever reasons.

I don&#039;t have a current MMO of choice, but I&#039;m a gamer just like everyone else here. I existed in an MMO world for years and look forward to the next one that catches my attention. But just because I enjoy them doesn&#039;t mean there aren&#039;t some questionable things going on, especially in F2P. I also don&#039;t believe that just because they are questionable then there&#039;s something wrong with me for enjoying them. That&#039;s a conclusion I never drew. I do think that this question of ethics has far more relevance to service based games like MMOs and phone/Facebook games. 

Thanks for this thoughtful response. It&#039;s nice to see conversation flourish.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve seen a few people mention the choice that players have to not play a game they don&#8217;t like or which they suspect is manipulative. But that&#8217;s not really what it&#8217;s in question at all. That is a given. Manipulation goes beyond that; it&#8217;s the very nature of what it means to be manipulative. I don&#8217;t think it&#8217;s important that players like me enjoy the mechanics; the question on the table is whether it&#8217;s ethical to use certain devices, namely the &#8220;insert coin&#8221; mechanics.</p>
<p>Dailies are probably one of the more benign devices, if only because they were created for the reasons submitted here. However, I mentioned the following point to another commenter on my blog: there&#8217;s a world of difference between having a compelling experience and being compelled to have an experience. One of those maintains player choice the other takes it away, makes it compulsory in some way for whatever reasons.</p>
<p>I don&#8217;t have a current MMO of choice, but I&#8217;m a gamer just like everyone else here. I existed in an MMO world for years and look forward to the next one that catches my attention. But just because I enjoy them doesn&#8217;t mean there aren&#8217;t some questionable things going on, especially in F2P. I also don&#8217;t believe that just because they are questionable then there&#8217;s something wrong with me for enjoying them. That&#8217;s a conclusion I never drew. I do think that this question of ethics has far more relevance to service based games like MMOs and phone/Facebook games. </p>
<p>Thanks for this thoughtful response. It&#8217;s nice to see conversation flourish.</p>
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		<title>By: Coreus</title>
		<link>http://spinksville.wordpress.com/2013/01/08/gaming-ethics-can-it-ever-be-fun-to-do-things-that-arent-fun/#comment-22767</link>
		<dc:creator><![CDATA[Coreus]]></dc:creator>
		<pubDate>Wed, 09 Jan 2013 00:14:51 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=7037#comment-22767</guid>
		<description><![CDATA[I think MMOs are unique in that they are &lt;i&gt;extremely&lt;/i&gt; long-form games. An epic quest which takes the player literally months to complete is exciting even if the player is not explicitly entertained for that whole time. The long-form game allows for a slower burn, which can be far more satisfying in the end.

I don&#039;t mind grinding in order to do something cool and unique. In late Cata I was really, really into mount collecting, so spent months engaged in some of most epic grinds the game had to offer to get them. I always found this kind of gameplay interesting and satisfying, if not &quot;fun&quot; the whole way.

So I&#039;m okay with grinding if it&#039;s something I&#039;m choosing to pursue. When it&#039;s &lt;i&gt;mandatory&lt;/i&gt;, I fucking can&#039;t stand it.

I remember doing Molten Front dailies to get gear upgrades which were required for raiding at the time, and I &lt;i&gt;hated&lt;/i&gt; it. When I went back there a year or so later chasing pets and achievements I enjoyed casually slashing my way through there.

I totally reject the current batch of dailies which are mandatory to both earning and spending Valor points. They are not special or interesting or epic, they are just &lt;i&gt;required&lt;/i&gt;. That is not the game I want to play.

[iirc the Netherwing and Skettis/Ogri&#039;la daily quests came well before the Quel&#039;Danas ones]]]></description>
		<content:encoded><![CDATA[<p>I think MMOs are unique in that they are <i>extremely</i> long-form games. An epic quest which takes the player literally months to complete is exciting even if the player is not explicitly entertained for that whole time. The long-form game allows for a slower burn, which can be far more satisfying in the end.</p>
<p>I don&#8217;t mind grinding in order to do something cool and unique. In late Cata I was really, really into mount collecting, so spent months engaged in some of most epic grinds the game had to offer to get them. I always found this kind of gameplay interesting and satisfying, if not &#8220;fun&#8221; the whole way.</p>
<p>So I&#8217;m okay with grinding if it&#8217;s something I&#8217;m choosing to pursue. When it&#8217;s <i>mandatory</i>, I fucking can&#8217;t stand it.</p>
<p>I remember doing Molten Front dailies to get gear upgrades which were required for raiding at the time, and I <i>hated</i> it. When I went back there a year or so later chasing pets and achievements I enjoyed casually slashing my way through there.</p>
<p>I totally reject the current batch of dailies which are mandatory to both earning and spending Valor points. They are not special or interesting or epic, they are just <i>required</i>. That is not the game I want to play.</p>
<p>[iirc the Netherwing and Skettis/Ogri'la daily quests came well before the Quel'Danas ones]</p>
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		<title>By: kiantremayne</title>
		<link>http://spinksville.wordpress.com/2013/01/08/gaming-ethics-can-it-ever-be-fun-to-do-things-that-arent-fun/#comment-22766</link>
		<dc:creator><![CDATA[kiantremayne]]></dc:creator>
		<pubDate>Tue, 08 Jan 2013 21:28:20 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=7037#comment-22766</guid>
		<description><![CDATA[Dailies were a nice idea - they gave us soloable repeatable content rather than just grinding mobs. Up to that point the only repeatable content (i.e. the only content that offered longevity in the game) was either PvP or group-oriented (dungeons and raids). However, dailies have been over-used and turned into chores that MUST be done to keep your character competitive.

Players will repeat game activities either because they enjoy the activity itself, because it&#039;s the key to earning a reward that they enjoy receiving, or because they feel they must because it gates some game content they WILL enjoy. There&#039;s nothing wrong with either of the first two, in my opinion. The third is crappy game design but not something I would deem unethical per se, that&#039;s a label I reserve for actively duplicitous and manipulative techniques such as those used by Zynga to suck people in and then tell them to either cough up cash or help them farm marketing data in order to continue playing at all in any meaningful way.]]></description>
		<content:encoded><![CDATA[<p>Dailies were a nice idea &#8211; they gave us soloable repeatable content rather than just grinding mobs. Up to that point the only repeatable content (i.e. the only content that offered longevity in the game) was either PvP or group-oriented (dungeons and raids). However, dailies have been over-used and turned into chores that MUST be done to keep your character competitive.</p>
<p>Players will repeat game activities either because they enjoy the activity itself, because it&#8217;s the key to earning a reward that they enjoy receiving, or because they feel they must because it gates some game content they WILL enjoy. There&#8217;s nothing wrong with either of the first two, in my opinion. The third is crappy game design but not something I would deem unethical per se, that&#8217;s a label I reserve for actively duplicitous and manipulative techniques such as those used by Zynga to suck people in and then tell them to either cough up cash or help them farm marketing data in order to continue playing at all in any meaningful way.</p>
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		<title>By: Redbeard</title>
		<link>http://spinksville.wordpress.com/2013/01/08/gaming-ethics-can-it-ever-be-fun-to-do-things-that-arent-fun/#comment-22764</link>
		<dc:creator><![CDATA[Redbeard]]></dc:creator>
		<pubDate>Tue, 08 Jan 2013 20:33:58 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=7037#comment-22764</guid>
		<description><![CDATA[I think that while dailies were originally perceived as a good idea, I wonder whether the current Mists setup --and 5.2&#039;s impending drop will also add &lt;i&gt;even more&lt;/i&gt; of them-- that Blizzard is using dailies as the same gatekeeper to end game content that running heroics used to be.

Think of it this way:  if you level an alt toon from scratch to L90 and then start running dailies so that you can raid with your friends, it could conceivably take months just to catch up to them once 5.2 or 5.3 drops.  So, if you decide that Death Knight just isn&#039;t doing it for you and you decide to start over with a Warrior, you can&#039;t just grind out some heroics and run some initial level raids just to catch up; you &lt;i&gt;have&lt;/i&gt; to do the longer grind, one way or another.]]></description>
		<content:encoded><![CDATA[<p>I think that while dailies were originally perceived as a good idea, I wonder whether the current Mists setup &#8211;and 5.2&#8242;s impending drop will also add <i>even more</i> of them&#8211; that Blizzard is using dailies as the same gatekeeper to end game content that running heroics used to be.</p>
<p>Think of it this way:  if you level an alt toon from scratch to L90 and then start running dailies so that you can raid with your friends, it could conceivably take months just to catch up to them once 5.2 or 5.3 drops.  So, if you decide that Death Knight just isn&#8217;t doing it for you and you decide to start over with a Warrior, you can&#8217;t just grind out some heroics and run some initial level raids just to catch up; you <i>have</i> to do the longer grind, one way or another.</p>
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		<title>By: Carson</title>
		<link>http://spinksville.wordpress.com/2013/01/08/gaming-ethics-can-it-ever-be-fun-to-do-things-that-arent-fun/#comment-22763</link>
		<dc:creator><![CDATA[Carson]]></dc:creator>
		<pubDate>Tue, 08 Jan 2013 19:52:31 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=7037#comment-22763</guid>
		<description><![CDATA[Tiny correction for you: WoW didn&#039;t introduce dailies in the Isle of Quel’Danas (patch 2.4). They actually came in 2.1 in the form of the Ogri&#039;la, Skyguard and most importantly Netherwing dailies.

And they WERE well received. I remember, me &amp; my guildies had been talking before the patch. Blizzard had promised the Netherwing faction would be extended and we would be able to earn the rep to get a netherdrake. We knew how popular that would be, and couldn&#039;t imagine how this could be made to work. Visions of having to kill 4,200 Dragonmaw orcs which were camped to hell danced in our heads.

So when the patch landed, I remember all of us thought that daily quests were an elegant and well-designed system. Some of us ripped into it and did all our dailies every day, and got a netherdrake in a couple of weeks. Others took it slower.]]></description>
		<content:encoded><![CDATA[<p>Tiny correction for you: WoW didn&#8217;t introduce dailies in the Isle of Quel’Danas (patch 2.4). They actually came in 2.1 in the form of the Ogri&#8217;la, Skyguard and most importantly Netherwing dailies.</p>
<p>And they WERE well received. I remember, me &amp; my guildies had been talking before the patch. Blizzard had promised the Netherwing faction would be extended and we would be able to earn the rep to get a netherdrake. We knew how popular that would be, and couldn&#8217;t imagine how this could be made to work. Visions of having to kill 4,200 Dragonmaw orcs which were camped to hell danced in our heads.</p>
<p>So when the patch landed, I remember all of us thought that daily quests were an elegant and well-designed system. Some of us ripped into it and did all our dailies every day, and got a netherdrake in a couple of weeks. Others took it slower.</p>
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		<title>By: Ali</title>
		<link>http://spinksville.wordpress.com/2013/01/08/gaming-ethics-can-it-ever-be-fun-to-do-things-that-arent-fun/#comment-22762</link>
		<dc:creator><![CDATA[Ali]]></dc:creator>
		<pubDate>Tue, 08 Jan 2013 18:09:48 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=7037#comment-22762</guid>
		<description><![CDATA[I also spent time PvPing and not enjoying it for the gear I &quot;needed&quot;.   During BC, and holy priest bracers, in my case.]]></description>
		<content:encoded><![CDATA[<p>I also spent time PvPing and not enjoying it for the gear I &#8220;needed&#8221;.   During BC, and holy priest bracers, in my case.</p>
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		<title>By: rimecat</title>
		<link>http://spinksville.wordpress.com/2013/01/08/gaming-ethics-can-it-ever-be-fun-to-do-things-that-arent-fun/#comment-22761</link>
		<dc:creator><![CDATA[rimecat]]></dc:creator>
		<pubDate>Tue, 08 Jan 2013 17:47:27 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=7037#comment-22761</guid>
		<description><![CDATA[I can see a few people with an addictive personality disorder having an issue with MMO grinds.  But I can see far more people with that disorder having problems with gambling, alcohol, or food and there is no serious discussion of removing easy access to, or advertisement for, the triggers for those addictions.  Look at the joy Bloomberg had when he proposed the ban on excessively large soda containers in NYC.

Ultimately though - it&#039;s a game.  If you aren&#039;t enjoying it why are you playing?]]></description>
		<content:encoded><![CDATA[<p>I can see a few people with an addictive personality disorder having an issue with MMO grinds.  But I can see far more people with that disorder having problems with gambling, alcohol, or food and there is no serious discussion of removing easy access to, or advertisement for, the triggers for those addictions.  Look at the joy Bloomberg had when he proposed the ban on excessively large soda containers in NYC.</p>
<p>Ultimately though &#8211; it&#8217;s a game.  If you aren&#8217;t enjoying it why are you playing?</p>
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		<title>By: Azuriel</title>
		<link>http://spinksville.wordpress.com/2013/01/08/gaming-ethics-can-it-ever-be-fun-to-do-things-that-arent-fun/#comment-22759</link>
		<dc:creator><![CDATA[Azuriel]]></dc:creator>
		<pubDate>Tue, 08 Jan 2013 17:47:04 +0000</pubDate>
		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=7037#comment-22759</guid>
		<description><![CDATA[It is always a tough question, as the lines between &quot;fake fun&quot; and real fun become really fuzzy in retrospect. In fact, by virtue of cogitative dissonance, there may not BE any difference. And who is to say that the real fun wasn&#039;t born of psychological tricks no one (intentionally) used? If games are fun because learning is fun, aren&#039;t we tricking ourselves by learning ultimately useless, arbitrary things?

I mainly agree with you though, that it&#039;s a tough case to claim what amounts to voluntary manipulation.]]></description>
		<content:encoded><![CDATA[<p>It is always a tough question, as the lines between &#8220;fake fun&#8221; and real fun become really fuzzy in retrospect. In fact, by virtue of cogitative dissonance, there may not BE any difference. And who is to say that the real fun wasn&#8217;t born of psychological tricks no one (intentionally) used? If games are fun because learning is fun, aren&#8217;t we tricking ourselves by learning ultimately useless, arbitrary things?</p>
<p>I mainly agree with you though, that it&#8217;s a tough case to claim what amounts to voluntary manipulation.</p>
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