[2012] The Everything List of the Year

olympic opening ceremony

Olympic Opening Ceremony (Summer 2012)

So December is upon us and with it the season of holidays, consumer frenzy, rain (if you are in the UK), and most of all … making lists! Arbitrary and I have sat down together to figure out some of the main games,  other media, online and news events this year that most caught our eye. Some of these are a ‘best of’ and some are more ‘wtf were they thinking.’

We hope you enjoy the lists, that they bring back some good memories, and we do not apologise for the UK bias.

2012 in Gaming

It’s been a heck of a year for the computer games industry. We have seen big studios flounder or fall and profit warnings all over the place, yet at the same time game sales have been breaking records. Diablo 3 and CoDBLOPS2 (yeah I just like writing codblops) have led the charge, although neither appear on anyone’s “best of” lists this year. “Expectations” has been a key word – games have met or failed expectations, profits have met or (more often) failed expectations, MMO payment models have met or (oh boy have they ever) failed expectations.

SWTOR announced a switch from a subscription model to F2P within 6 months of release, The Secret World switched to a B2P model in less time than that. Does it mean subscriptions are dead? Well no, EVE recently announced increasing sub numbers and Mists of Pandaria, the 2012 WoW expansion,  by all accounts is doing well. F2P with cash shops is still a very popular model but there have been inklings that all is not well in the world of Turbine, whose vaunted F2P conversions were in the forefront of the industry (with respect to converting MMO monetization, not F2P in general).

The Wii U is the first of the next gen consoles to see release, and we still have no indication of what Microsoft or Sony are planning to do which means that 2013 is likely to see the PS3 and xbox continue into their older years, falling further and further behind PCs technically and way behind mobile devices in convenience.

Lived Up to Expectations

Cat paws at GW2screen

8 out of 10 cats prefer GW2

In a gaming industry increasingly defined by hype, living up to expectations is actually like listing our games of the year.

  • Journey. Does exactly what I expected it to, provided an immersive flow-ful gaming experience with amazing (and award nominated) soundtrack. It’s not a long game, clocking in at about 3 hours for my first play through. But it was a good 3 hours.
  • SWTOR. My expectation was for a Bioware style of storytelling with a lot of MMO influence from WoW, which is pretty much what I got. Arb and I both enjoyed our time with SWTOR. You could argue that our expectations were met because we filtered out a lot of the hype, compared with Journey where everything the devs said about it pre-release was about spot on.
  • Guild Wars 2. It may not be the saviour of MMOs/ the world that was promised, but Arenanet have made good on their gorgeous new B2P MMO with its expansive world, dynamic events, server based WvW PvP and rich world events. We are still enjoying it quite a lot.
  • Torchlight 2. If you were expecting a sequel to Torchlight with open world, multiplayer, more pets, and more classes then you’ll find this one meets your expectations too. We like the multiplayer (and the ferret pet – Arb)
  • Mists of Pandaria. Met expectations (and may have exceeded them) because expectations weren’t all that high. But I’m enjoying WoW more than ever at the moment, so props to Blizzard for delivering a solid and fun new expansion for an aging game.

Didn’t Quite Live Up to Expectations, But Only Just

cat in front of Diablo 3 screen

Stop playing Diablo 3 and look at me, dammit!

  • Diablo 3. Blizzard had terrible issues with this game on release, because of server downtime, the impact of the auction house on the gameplay, bonkers story,  various balance issues and so on. They still haven’t released a PvP arena for the game. But for all that, Arb and I both had fun playing through it. I also love the crafter NPCs and companions (except the sorceress who is annoying). Will buy any expansions, no doubt.

Year of the Zombie

We like zombies. And so do other game designers.

  • The Walking Dead. The surprise winner of many people’s game of the year, Telltale Games TV/comics tie-in RPG/ adventure has won a lot of people’s hearts (and then eaten them.)
  • The Walking Dead TV show also went from strength to strength in its third season, with the introduction of some fan favourite characters and a better pace than season 2. The comics reached and went past issue no. 100 which coincided with Comic Con and the series really has done amazingly well in all mediums.
  • Rakghouls! For our money, the best MMO event this year was the SWTOR Rakghoul invasion. I wrote about this at the time and you can see how thrilled I was with the whole thing. There were quests, collections, dailies, new instances, cosmetics, lore, and the infamous plague parties on the fleet. (PLAGUE PARTIES – my fave bit of emergent play this year – Arb)
  • Zombies, Run. Is it a game? Is it a keep fit app? Is it all about zombies? Yes yes yes.
  • Blood of the Zombies. OK, it’s a fighting fantasy game book and not a computer game, but it’s a long time since Ian Livingstone wrote a FF book and this years’ effort is … zombie themed! There is also a mobile version so it’s almost a computer game.

Storytelling

This has been a theme in some of our favourite games of the year, most notably The Walking Dead but I didn’t want to list that twice in two successive lists.

  • SWTOR. Ah the notorious fourth pillar didn’t really help the Old Republic Star Wars game establish itself in the MMO scene as Bioware had hoped. But for all that, there was some good quality writing and storytelling in the levelling game. We did enjoy our Imperial Agent and Sith Warrior respectively.
  • Knights of the Old Republic 2. Was in the Steam Sale for the first time ever, and I Iove it. Is it flawed? Sure, it’s an older game and awkward in places, but the storytelling is great.
  • Mists of Pandaria. More of a storytelling emphasis than Blizzard had in Cataclysm and it seems to have paid off. I’m certainly enjoying the story and lore at the moment.
  • Mass Effect 3. Well who could forget the mass outcry at the ending to ME3? It was loud enough and strident enough for Bioware to release a free patch with an alternate/updated ending.

Mobile Games

We’re both mostly PC gamers, but occasionally mobile games catch one of our eyes.

  • Angry Birds Star Wars
  • Draw Something
  • Curiosity. More of an experiment than a game, and one with a flaky start. (Got boring extremely quickly – Arb)

Kickstarters

Verily, 2012 has been the year that crowdsourced funding for games went big and several kickstarter gaming projects raised over $1m. And perhaps that trend has already peaked and backers/ prospective players are deciding they prefer to buy games more conventionally. Still, these are some of the names that caught our eyes.

  • Elite. Well, it’s Elite isn’t it, a new version of the feted classic space flightsim/trader/ dogfighter. Except that this version is also going to be more MMO/sandboxy. Oh and the studio recently laid some people off. In any case, this kickstarter has raised about 2/3 of it’s $1.25m goal and finishes on Jan 4th.
  • Star Citizen. Another sandboxy space fightsim/ trading/ MMOish type of prospect, this time a successor to Freelancer. And this one has been rather more successful at the fundraising. Unfortunately it has attracted the attention of the EVE crowd who will probably make other players regret the MMO aspects.
  • Doublefine Adventure. The project that kicked off the gaming kickstarter bandwagon, raising $4m on an initial target of $400k. So there are a lot of people out there who rather like the idea of another adventure game along the lines of the legendary Day of the Tentacle, Grim Fandango, etc which Tim Schafer previously designed. And I’m one of them!
  • Project Eternity. In what may seem like a trend, Obsidian sought backing from kickstarter for a big party based isometric RPG along the lines of Baldurs Gate, Planescape: Torment et al, and of course they have those designers (Chris Avellone, Tim Cain, Josh Sawyer) on board. And kickstarter said “yay, let us give you all our money so that you can make something that might be a bit like Planescape!” and they raised about three and a half times their initial goal of $1.1m.
  • Godus. A successor to god games (sorry, I mean “delightful reinvention of the god game”) such as Black and White and Populous, Peter Molyneux has sought the blessing of kickstarter for his new project. Currently has raised £367k out of a target of £450k with three days to go. So if you want to see this one, give them some money. They have one backing tier just for students where one of the rewards is that Peter will go give a talk at that university, and also they’re offered access to a forum where they can ask about career advice (in the gaming industry I assume)  and get feedback on their own games which I thought was quite interesting.
  • Old School RPG. A kickstarter which was withdrawn (but would have failed to meet targets) from industry vets (Brenda Braithwaite and Tom Hall and incidentally stories seem to switch between her single and married surname a lot so I’ve no idea which she prefers) which just had a badly thought out and not very compelling pitch. An example of why you need to get your ducks in a row before you jump on the bandwagon and other metaphors. Plus there were a lot of things to dislike about old school RPGS which were never going to be as appealing as “a new freelancer”, “a new day of the tentacle” or “a new planescape” which were genuinely beloved by many gamers.

Funding Fiascos

Sometimes the predictions are way out, the finance guys are on interesting drugs, or the management just can’t bring a game in on time and to budget and decided not to tell anyone in advance. It’s terrifically sad for any industry pros caught up in the inevitable wave of redundancies that follow this kind of failure.

  • 38 Studios/ Curt Schilling. What’s to say, they made a game that was quite warmly received and would have been viewed as a success if they hadn’t predicted stupid high sales (and possibly other mismanagement along the way). And then the whole thing turned into a crashing bankruptcy disaster which involved the State of Rhode Island, some pretty dreadful treatment of staff, and we’ve been subjected to occasional videos of their prospective MMO which will never exist, because it’s very easy to talk up the amazingness of the game that no one will ever get to actually play.
  • SWTOR. Most expensive MMO of all time, allegedly. The sales figures might have been viewed as a success if they hadn’t a) spent so much on it in the first place and b) pitched it as being a rival to WoW – I’m not sure what the long term traction would have been (ie. how long the average player sticks with it) but there’s no reason to think it would not have been at least as good as the industry average (which used to be about 6 months, and is probably less now). I really like a lot of things about the game and recommend it as a F2P offering, but … yeah… switching to F2P so soon makes this a financial fiasco. Also likely the reason why the Bioware doctors retired this year.
  • Popcap layoffs. Financial fiasco or just insensitive timing? Popcap (now owned by EA) announced a successor to Plants vs Zombies this year, which would normally have featured in the ‘year of the zombies list’ if they hadn’t laid off a bunch of people the day after the announcement.
  • Zynga. This would be a pure schadenfreude entry if not for the employees who got caught in the fallout. This is quite a good rant about the causes of Zynga’s plummeting stock price. The company also lost a lot of senior staff, who jumped ship. But now they’re getting into online gambling (aka real money gaming) because that’s not sleazy at all.

Best Games Bought in Steam Sales

  • The Walking Dead.
  • Crusader Kings 2. I am still so rubbish at this game, but it is so entertaining even if you just play it as a medieval soap opera and focus on marrying your family members off and seeing what shenanigans they get up to. And that’s even before you try it with the Game of Thrones patch. The game is a marvel.
  • KOTOR 2. Bargain for any RPG fans. I’d only ever heard about how buggy and unfinished this game was. But with the completed content patch, it’s actually fairly amazing in many ways.

Popular Game that isn’t a Shooter, Shock!

  • FIFA 13. In the news this year because it sold 1 million copies /in the UK/ in its first week, a feat which had previously only been achieved by Call of Duty games. I keep hearing good things about it. But it’s also good to know that the sought after AAA audience is there for non FPS. Bit of good news for EA amongst the wreckage.

Not Played Yet

A special category for games that are coming to my house over Xmas. So they caught my eye (or my partner’s) enough to be on the requested gift list. Arb has also convinced me to pick up The Walking Dead if it’s in the Steam Sale again.

Cash Shop Shenanigans

  • LOTRO Hobby Horse. $50 for a mount which looks like a hobby horse in a game based on Middle Earth. You’re taking the piss, right? Well, said hobby horse was withdrawn from the test server shop after being less than well received.
  • GW2 Halloween Holiday Boxes. The plague of ‘boxes with random items inside’ in cash shops is with us to stay, because some people really enjoy buying them in the hope of getting something rare/ cool.  Arenanet made the chances of getting something cool rather too rare in their Halloween Event, so that would be a 0.2% chance per box of getting a fun holiday themed cosmetic armour/weapon skin. Enjoy your $1.50 per box lottery.
  • SWTOR Hotbars. The SWTOR F2P offering has changed somewhat from the initial proposed version, which allowed F2P players to access only 2 hotbars unless they paid to unlock more. They also pioneered paying to be able to hide your hat, which is not the sort of thing usually sold in cash shops. Marks for innovation, I guess. It sounds a lot less painful now.

Games we are looking forwards to

tattoo of ultima symbols

Her love of Ultima knows no bounds

For the first time in many years, there are no MMOs on this list. (Maybe Ultima Forever counts.)

  • Dragon Age 3.
  • Walking Dead Season 2.
  • Fables.
  • Ultima Forever.

Hardware of Note

All tablets, all the time.

  • iPad Mini. Finally, a smaller factor iPad. Would this have happened if Steve Jobs had been alive and does it matter, and should iPad lovers wait for the next version with the inevitable retina screen?
  • Nexus 7. I <3 my Nexus.

Other Media

This is a catch all for some of our favourite films, TV, theatre etc of the year. No books on this list, although at least one (Hilary Mantel’s Bringing Up the Bodies) is expected in my house this Xmas.

  • Favourite Films: Argo, Looper, Skyfall, Avengers. Arb and I both agreed that Argo was the unexpected winner here. I have heard great things about Lincoln and have long been a fan of Daniel Day Lewis but it hasn’t been released in the UK yet so that’s why it’s not on the list. Looper probably engendered the best rants because fun as it was, there are Plot Holes.
  • Prometheus. A mixed bag, this film. There were some great parts and amazing visuals, but at the end of the day, it’s an incoherent mess. It did inspire me to see Laurence of Arabia, which is phenomenal, so there is that.
  • Olympic Opening Ceremony. I was expecting to be either bored or excruciatingly embarrassed but Danny Boyle’s opening ceremony was bonkers (in the right way), entertaining, and made us all proud to be British. I don’t think anyone was actually expecting that.
  • The Hollow Crown. A set of three BBC Shakespeare productions which Arb and I both thought were great. And not just because of the monkey in Richard II (and Ben Whishaw – Arb!) or Tom Hiddleston dressed only in a towel in Henry IV Part 2.
  • Hebburn (a personal one for me here, because I live in Hebburn and now there’s a sitcom based here and people have heard of the place I live! Also, it’s quite sweetly entertaining – Arb)
  • The Great British Bakeoff. This will sound weird to non-Brits but this TV show has been a huge hit over here. It’s mild mannered, polite, and features nice people making cakes. And suddenly everyone wants to get baking. Including us.  Arb and I posted up some of our efforts on a tumblr. ( We were trying to bake the same things that the GBBO contestants were baking each week, until they started doing challenges that were either hard or were things we didn’t really want to eat.) Note: even our failures tasted nice.
  • Jesus Christ Superstar. Stadium tour. (Not as good as some of the great productions of JCS, but Tim Minchin as Judas made it worth the trip – Arb)
  • Richard III. I saw this version with Mark Rylance at The Globe but it’s now moved to The Apollo if any Shakespeare fans in London want to catch it. Very good production, with one of the great UK stage actors.
  • English Electric Part 1, by Big Big Train. I asked my partner to nominate his Prog Album of the Year, and this was it. (You can listen to some samples here.)
  • Hitchhikers Guide to the Galaxy, live on stage. A production bringing together all the living members of the original radio shows and getting them to retell the story online, with guests appearing as The Book. It’s happening again next year.

Online Community

Stories, events or other online stuff that caught our eyes this year.

  • Reddit. We’ve seen reddit feature much more strongly this year for gaming communities, either because it has been used to host ‘ask me anything’ live Q&A events, or effectively functioned as a GW2 player forum before Arenanet put up their own official forums. The big reddit event of the year was the Q&A session that Obama did there.
  • Reddit sleaze. The second biggest reddit event of the year was the story about sleazy creepshots mod Violentacrez being ‘outed’ in real life via a Gawker article.
  • GW2 talk about bannings on reddit. A highpoint of the year was the discussion on reddit where GW2 GMs discussed with players why they had been banned. And surprise, the vast majority had been banned due to acting like idiots.
  • #1reasonwhy. Discussions about women and/ or sexism in gaming have been really coming to the forefront this year. The #1reasonwhy twitter hashtag made it into the mainstream media.
  • Anita Sarkeesian. Attracted an online hate campaign for the heinous crime of setting up a kickstarter to fund her making a video about sexism in gaming.
  • Felicia Day. Was called a ‘glorified booth babe’ by Destructoid writer Ryan Perez, among other unprovoked jerkish comments. He got fired in the fallout. It’s pretty darned cheeky (not to mention rude) for an unknown writer to call anyone out for ‘does X provide anything useful to this industry’ unless X is an industry analyst in which case we all wonder that. Also introduced me to the concept of ‘the felicia day moment’ which is when someone from a minority who also has huge geek cred steps into a geek related argument and cuts it dead.
  • Aisha Tyler. Yeah, it’s been a year in which geeky women who also happen to be pretty and/or on TV have been accused of being ‘fake geek girls’ FOR NO REASON. Aisha (who is now one of my heroes, although I hadn’t heard of her before) responded by posting about her geek credentials in a facebook poem/ rant of wonderousness.
  • Girlfriend mode. The Borderlands 2 devs got into hot water when it came out that they had been calling their easy mode companion ‘girlfriend mode’ because everyone knows that women (esp. girlfriends) are rubbish at games and need an easy mode to get them to play. Right? It might not have been a big deal in itself but throwing this into the powderkeg of sexism in gaming that has been going on this year was just the straw that broke the camel’s back. It doesn’t seem to have harmed the game’s reception though.
  • Mittani cops a 30 day ban from EVE. In a game that is infamous for how horrible its players can be to each other, The Mittani (leader of one of the biggest corps in the game) got banned for 30 days after he encouraged corps mates to harass another depressed player and said “Incidentally, if you want to make the guy kill himself, his [in-game] name is [REDACTED]”. What a colossal tit.
  • IWillDominate banned from League of Legends. This guy copped a permanent ban from Riot Games for “persistent toxic behaviour.”  This will have had more effect on him than the above, because aside from the ban being permanent, he was also a pro player. Well, that’s his career down the pan. And yay say we all.
  • PInterest. Became the fastest site in history to break the 10 million user mark in January 2012. Opened to everyone without needing an invitation in August. Has become part of the social media landscape.
  • Instagram Policy Change. This is a very recent story, included because it’s going to be big and also is a pretty blatent ‘all your photos belong to us’ grab. Instagram, now owned by Facebook, is changing policy in a way that lets them use your photos for adverts without your permission or any payments.
  • Nate Silver and the US Election. Silver was one of the most successful predictors of the election,  correctly predicting the results of all 50 states. Obama won, in case you’ve been hiding in a cave and didn’t know.
  • Trump vs Sugar on twitter. I like the title mogulgeddon for this twitter spat, it amused both of us at least.

Anarchy in the UK

olympic stadium

  • Omnishambles. Coined to describe the arcane and wildly incompetent workings of our current government, omnishambles is our word of the year.
  • UK Uncut. One of the big mass social media/ activist movements this year has been UK Uncut’s activism about getting large businesses to pay their taxes. One of the reasons that they have been so successful is that they have largely avoided political bias – you don’t need to vote Labour to think that Vodafone should pay tax.
  • Jimmy Savile, child molester. Big story over here, because it touches on aspects of 60s/70s culture, the BBC, child abuse, popular TV children’s presenters and basically involves the story breaking that Savile had molested children on a truly massive scale. He’s dead, so will never be brought to justice. Hopefully his victims can find some peace and institutions that stood by and didn’t protect children in their care can do better in future.
  • Queen’s Diamond Jubilee. Yay for an extra bank holiday/ day off work.
  • Olympic Coverage. The BBC did an absolutely stellar job of covering the home Olympics, where viewers in the UK could select from multiple different streams and watch just about any sport that was going on, with commentary that was mostly really great apart from a few slips. The #NBCFail hashtag showed on twitter around complaints about how poor the coverage that American viewers were getting into comparison was. And it is pretty tragic that NBC failed to show any of the Paralympics, which was an incredible, phenomenal success.
  • Jessica Ennis. Gold medal winner in Heptathlon, but mostly in this list because the Daily Mail (aka Daily Fail) had dissed the opening ceremony for its diversity, opining that it would be hard to find a educated middle class family with a black dad and white mum as shown in the dramatics. To which more forward thinking publications, and anyone with a sense of humour, responded with pictures of Jessica Ennis and her parents. Then of course, the Mail had to deal with Mo Farah (a Black Muslim who immigrated from Somalia as a child) becoming a national hero. Sucks to be a hater.
  • Chipgate and the Olympic Brand Police – it came to light that the contract for caterers for the Olympic stadiums weren’t allowed to use chips unless they were a. McDonalds who had the rights to the word, or b. selling fish & chips (a cultural British icon that escaped the McDonalds clause). There was a bit of a stir and outrage about it all, McDonalds relented, even though they may not have asked for the clause in the first place. It was just one the LOCOG (London Olympic organisers) brand police silly stories of the summer, where shops/libraries/etc weren’t allowed to use all sorts of words relating to the games in promotions.
  • Waitrose social media fail. Poor Waitrose (they’re an upmarket supermarket), all they did was try to engage people on twitter with a contest to say “I shop at Waitrose because ….” and didn’t quite expect that people would take the piss. I love this story because one of the twitter users who all the papers was quoting is a friend of mine. Now that’s fame.

[News] TSW drops subscription charges, Layoffs at Trion

Just a couple of links today because the news is rolling.

Rock Paper Shotgun have an interview with Funcom, AHEAD of the announcement that TSW is going to drop sub fees. I don’t really understand this whole concept of the pre-announcement announcement, but moving to non-subscription is going to make the game much more appealing to anyone who was on the fence because of the costs.

I’m certainly much more likely to take a longer look. We knew Funcom had issues with TSW sales from previous layoffs, hopefully this will help the game to find an audience. Alongside SWTOR, this is another nail in the coffin of the subscription MMO — not to mention another example of an MMO changing its payment model fairly shortly after launch.

And in other, sadder news, Trion is laying off a number of developers from the Rift team. (What is it about US firms that they like to have a round of layoffs just before Christmas?) We heard very little about the sub numbers for Rift recently, so I can only guess this means that expansion sales weren’t enough to keep the boat afloat. I have been curious about how well Trion is managing to cost all of it’s projects (Rift, End of Nations, and Defiance). 2012 is certainly turning out as an anno horribilis for the gaming industry,  in the West at least. Moorgard notes that he has friends who have spent the year moving from one layoff to the next; I can only feel for them and hope next year works out better.

Oh, and Darkfall put back their release until January to allow more time for testing. This will likely be interpreted by a lot of people as a failure, but I tend to view delaying launch to allow more testing time as a success that bodes well for the future.

[WoW] Smart storytelling in Patch 5.1 (minor spoilers)

WoW_DominanceCast

The Horde army in 5.1 is known as the Dominance Offensive. But looking at these NPCs (dominance medic???) you have to wonder what else these blood elves are up to after dark…

Patch 5.1 hit WoW recently and with it some new Scenarios (3 man instances) and Dailies (which are rapidly becoming the theme of this expansion). But that isn’t the only thing that landed with the new content.

As you work through the dailies and build up reputation with your factions invasion army, every few days you will also unlock a new questline which tells part of an ongoing story. Last week I wrote about one off events, dividing them into event driven and time driven, depending on whether it was a player’s action that kicked off the event or if it had its own schedule.

These new ongoing questlines look to be a bit of both. They seem to depend on your faction reputation (which you can improve by doing quests), but the reputation is gated by dailies (so there is a time-based limit on how quickly you can faction up.)

wow_dominanceplot

There is an achievement for finishing this storyline, which also gives us an idea of how much is left to run. Each mini storyline corresponds to one line in this box.I do worry about there being one called ‘rise of the blood elves’, although purging Dalaran sounds like fun.

The interesting thing about the storyline so far is that all the new mini story questlines are … actually telling a pretty cool story. I am now really looking forwards to each next update. And I feel really engaged and keen to do these dailies now to unlock more story, even when they are in that freaking mine place.

You can also tell with clockwork precision when guildies have done various parts of the quest due to people making comments on guild chat such as “Oh shit, Garrosh is here!” (said in the same way you might say ‘Oh shit, the boss is back’ at work, if your boss was a raging psycho.)

Intriguingly, this has also sparked me into working out more backstory and personality quirks for my characters. Mrs Spinks I already knew quite well, she’s a chirpy cockney with no sense of fear and no moral compass beyond looking after ‘her boys.’ Think undead Mrs Kray with a big axe. Mrs Spinks has no issues with working for a raging psycho like Garrosh, and would normally be pretty sanguine about a warmongering warchief – if nothing else, it means good employment prospects for warriors. But since Garrosh managed to royally piss off the entire Undercity, no Forsaken is going to cry if he meets with an unfortunate farming accident.

Scutter (the goblin priest) simply lives on another planet, and is happily trying to preach the prosperity gospel to the Klaxxi in between raids, it’s hopeless and pointless but she doesn’t see it. She’s loyal in the ‘oo shiny!’ sense and completely fails to see the big picture. If she says or does anything smart and/or useful, it’s a coincidence. She likes kittens, explosions, and making inappropriate new friends.

So where is the plot going?

Yeah, this is the spoilery bit.

There is one section of the Horde plot where you get to go meet Thrall (you just knew he was going to be involved) and free a troll village from the Kork’ron elite guard who are oppressing it. If you pay attention, you will notice that some of these orcs are using warlock-like abilities. Mrs Spinks may not be the smartest warrior on the block but even she can recognise a Shadow Bolt to the face.

Orcs using warlock spells has always been associated with demonic corruption in the past.

So my prediction is that Garrosh’s new advisor, Malkorok, is going to turn out to be Mal’Ganis. Who will throw Garrosh to the wolves (and/or Sha) and somehow escape at the end of this expansion to be one of the main bosses in the next, which is already suspected to have a Burning Legion theme. Mal’Ganis is also probably one of the better villains in WoW who is still standing, so I’d be rather happy to see him again. We do have unfinished business, after all.

I’m quite curious as to the Alliance storyline also, now. Anyone want to share?

[Thought of the Day] The own goal of cash shops, in bullet points

  • So: bizarro news story on the F2P cash shop front this week was LOTRO trialling a $50 Hobby Horse on the test server. I know, right? What’s the point in putting a price tag on something that no one would want? Unsurprisingly the feedback was negative and it went away again.
  • There’s some magical thinking with cash shop games that goes along the lines of “Mysterious ‘whale’ spenders will throw money ay anything!  Put anything in the shop with a big pricetag and someone, somewhere is bound to buy it.” It’s not clear if there’s any actual demand from players for a rideable Hobby Horse (maybe there is!), or whether someone thought ‘meh, someone will buy it.’
  • This isn’t about jealousy of people who are willing to spend more money on their favourite F2P game. It’s about wondering what happened to the laws of supply and demand. Do F2P devs measure demand?
  • Kids games are especially susceptible to the ‘put up bizarro crap for ludicrous prices’ because they know their players don’t know the value of stuff. Thank goodness for bronies (ie. adult gamers who do understand value)  intervening for players of My Little Pony.
  • There is another side to this. When I play a game, I am using a service. When I am presented with a shop, I go into Super Saiyan Shopping Mode! I want good bargains! I want value for money! If I buy luxury goods, I still want value for money (like: it has to be cool, trendy, make me feel great, well made, anything else you might want from a luxury good).
  • So if a F2P game wants to make money from me via a cash shop then the shop needs to be stocked with shoppers in mind, not gamers. Regular sales work well for this.
  • But the thing I actually value from my game is playing the game.
  • Michael Pachter comments that CoD is a failure for not pushing subscriptions for the multiplayer game. (Like, you pay for your game and then get 12 months of multiplayer gaming thrown in at the moment, he thinks they could charge more for that.)
  • He’s wrong, obviously the game isn’t a failure in any sense at all.
  • But maybe some of the F2P games are failures for not asking players to pay the price of a single player game for their annual gaming. A cheap annual sub would open up players who simply cannot justify to themselves paying for overpriced virtual tat which they don’t want, but would still happily contribute to the game.
  • Actually Arb and I did check out the LOTRO cash shop last time we played, just to see if they had anything else weird. We both bought mounts for our characters that had been reduced in the sale (and both thought they were decent value). So maybe, just maybe, the community has been trolled in a rather successful PR stunt. Food for thought.

One off events in MMOs, and the players who love them

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Ideally this picture should show a screenshot from the recent weekend-long one shot event in GW2. It should but it doesn’t, because I wasn’t there. And the world event went on without me. A one off event, by the way, is any event that happens in a game world on one occasion only, like opening the gates of Ahn-Quiraj in WoW.

My traumatic experiences with one off events in RP MUDs

You’d think that players in virtual worlds would love it when exciting world events kick off! We know these persistent game worlds can get a bit boring, a bit stuck in their rut. What could be more popular than a big event to give everyone something new to do or talk about? You’d think, right?

Back when I was staffing a MUSH, we used to run staff-driven plots alongside player-run plots (which mostly, if I’m honest, revolved around romantic subplots.) And occasionally, one of the staff would have a great idea for a world event. We had plague, earthquakes, a tyrannical ruler demanding a census of all the NPCs and player characters, psychic vampires appearing in people’s dreams, and in one particularly adept piece of foreshadowing – a financial disaster and run on the banks.

From running these events I have learned one thing. Do not assume that players will find your event more exciting than their daily cybering. Do not assume they will be invigorated by the opportunity to interact with the new event or the NPCs involved.

And the other thing I learned is that players like to have the opportunity to opt in. When we posted up messages asking for volunteers to be involved in a plot, telling them only that it would involve dreams and nothing permanently bad would happen to their characters without their permission, we got a good number of volunteers for the psychic vampire plot.

The traumatic event of the title, by the way, is that when I introduced the royal census plot (not an opt in plot) one of the players contacted me and said their character would rather commit suicide than submit to the census. I was all about suggesting ways they might be able to make some cool plot out of dodging the census (and there were viable ways to do it) but the player was adamant. It was a DID NOT WANT moment. Since I wasn’t able (or willing, really) to stop a perfectly viable in game event just because one person didn’t like it, things continued on. It got a bit feisty IC – the upset player acted it out by disclosing her character’s feelings to a PC she knew to be a powerful loyalist. That player was upset OOC because she didn’t want to kill another player or force them to submit to the census, but it was the only avenue she felt open to her. And so on. It would have been easier all round if the upset player had just accepted that shit happens and laid low ICly for a week or so, hanging out with other disaffected characters.

And the lesson from this is that some players feel a strong sense of ownership of the setting or the NPCs. They don’t like it when things happen that they didn’t want to happen, and they don’t really like having so little control over the setting. Saying “just roll with it” to them is like lighting the blue touchpaper.

But in an MMO, or any game where you can’t just discuss things with the GM, sometimes you have to just roll with it. You are one character in a big world. Things happen that are not all about you.

My theories about events and control

I have a theory that there are two types of players who play virtual world MMO games. Neither are really thrilled with virtual worlds, but for different reasons.

  • Type 1 players prefer the game world to be mostly static, as a backdrop for them to drive their own goals and events. Maybe that will be through doing quests and raids at their own pace in a theme park game, or player driven events in a sandbox. They like plans, and knowing what they will do when they log into the game and events being explicable (e.g. if the price of ghost iron ore goes up, the Type 1 economy focussed player will know why or be able to find out.)
  • Type 2 players prefer the game world to be more dynamic, up to a point. They like unexpected, memorable things to happen, and get bored of the static world and static scheduling. They don’t mind being killed horribly by some random spawn epic monster while questing if it meant they got to see a cool epic monster, and then maybe stick around to get a raid together to kill it. They don’t mind being caught up in a huge in-game plague of zombies, or an exciting weekend event. They enjoy these things … up to a point.

Type 1 players don’t really like too much randomness in their gaming, unless directly caused by other players. They have things they want to accomplish in their gaming time and will be disrupted if they aren’t able to do those things. They will tend to be annoyed if the devs throw random events at them unless they have time to organise their schedule around them, in which case they might like the events quite a lot. As long as they don’t go on too long. They like being rewarded for making smart choices in their gameplay.

Type 2 players are up for anything that seems interesting, particularly if it breaks up their regular routine. They won’t fret overly if they miss out on one event or reward as long as there are other interesting things for them to do. They don’t like being punished for making gameplay choices based on what looks interesting.

There are also two types of dynamic event.

  • Event driven. An event that is triggered by something the players do. You see this a lot in single player RPGs.
  • Time based. The event will happen when it happens,  independent of the players (at least until it starts – once it is running, how it ends might be dependent on player activity.)

So my theory is that Type 1 players (who are the majority of core MMO gamers) prefer the control and predictability of event driven dynamic events. One off events are fine as long as they have advance warning of exactly when, where and how long the event will be. Or if they run in such a  way as to not disrupt anyone’s existing plans.

Type 2 players like either type of event, but they especially love being part of the big memorable one offs. Anything where they can be justified in laying their regular routine aside to do the new stuff instead.

Suppose you gave a party and nobody came?

What if an event ran and players just don’t turn up it? Player run RP events often run into this barrier. It isn’t even because people aren’t interested (surely on a RP realm, you could find a handful of interested players for just about any RP). It’s a combination of poor word of mouth, players not knowing/trusting the organiser, or players having something better to do. How you decide that you have something better to do is a combination of what goals you were working towards anyway, what your friends/guild are doing, what rewards are on offer, and whether the event sounds interesting.

So it isn’t enough to just allow players to opt in, offer the chance to take part in something cool happening to the game world, and give plenty of advance warning. Players need rewards too. Plus if you want numbers, they need the chance to get the word out while the event is still on.

I do personally have a soft spot for unannounced surprise events though.

The best one off event I have seen in an MMO was the Rakghoul Plague in SWTOR. That is partly because it came with no warning. Absolutely none at all. I was on the fleet, chatting to my guild. Then there was an announcement on the local channel, news holos appeared on the fleet with announcements of an accident … and we were off to the races. EVERYONE was excited. Everyone was talking about it. Everyone was racing off to Tatooine to investigate. And there were parts of the events that were accessible to lowbies as well as high levels.

It also lasted a week or two, which was plenty of time for word of mouth to kick in.

The second best one off event I have seen was a poetry contest in DaoC, which was run by one of the GMs but with lots of input from players. We knew in advance that this was scheduled, which gave people time to prepare and set aside time to attend. It was fun because there was a lot of player involvement.

I’ve seen plenty of other one offs, and the ones which were generally more memorable to me were the player driven events. Although they don’t always do so well at allowing everyone to actually take part. ie. you can go to a huge fancy ball and enjoy the atmosphere, but chances are you will be standing at the back watching events unfold. Similarly with large PvP raids, although you can usually at least hit something or play with the siege equipment.

Some have been more interesting mechanically with new minigames or requirements for the realm to work together to unlock an event. Others had more human input, or involved much larger numbers.

All of these can be cool, all of these can be fun, all of these can enhance the MMO experience.

Is it really all about control and rewards, in the end?

Maybe it is all just about control and rewards.

The players who hate one off events dislike having their previous plans interrupted (especially if the interruption lasts for a few days.) They don’t want to ‘just go with it’ or ‘enjoy the experience’ or ‘just not log in or go to that location while the event is on.’ They want their controlled, predictable environment back. They prefer to be in control of their own events and not have world events dropped on their heads.

Another category of players will be frustrated if a one off event gives really good rewards or some kind of achievement and they aren’t able to attend (maybe like in the recent GW2 event, it just doesn’t last long enough). They don’t want to ‘just go with it’ or ‘not worry because there will be something else next month and they can go to that’, they just don’t like missing out on content.

Devs need to try to keep these two groups happy, particularly the first set as they are quite a large grouping.

But also there are players who ADORE world events, love seeing the game world disrupted, like being part of something memorable, enjoy running around with a bunch of other people who all want to go check out the new event, and really love being surprised by the game world and other players. For everyone else: one offs are for these guys.

You’ll get yours. Meanwhile, try to just roll with it Winking smile

Are Bungie working on a new MMO?

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Actual concept art, from the horse’s mouth

Big gaming news this week was that IGN got access to leaked materials about story details and concept art from Bungie, who confirmed that this document was an outside look at Destiny, which is their follow up to the Halo games.  It sounds to be a full on Space Opera Star Wars-esque science/fantasy futuristic setting and the take out quote about the gameplay is that it is to be “social at its core.”

Bungie had a particularly classy response to the leak, releasing the concept art shown above and saying:

Go ahead. Take a peek. It’s alright. We weren’t quite ready, but we will be soon, and we can’t wait to finally show you what we’ve really been up to.

We do actually know a bit more about Destiny than the above links would imply.  Polygon read through Bungie’s contract with Activision that was unsealed as part of the Activision/Infinity Ward lawsuit earlier this year. They described Destiny as a “sci-fantasy, action shooter” and list out a schedule for future releases and expansion packs.

The contract describes the Destiny franchise as a “massively-multiplayer-style,” detailing the genre as “client based mission structures with persistent elements.” The franchise plans to go beyond four games and four add-ons, comprising “a blend of retail packaged goods sales, subscriptions, downloadable content, value-added services and micro-transactions.”

While the latter sentence is a bit off putting, I doubt any game would sound attractive if you described it purely from a monetisation point of view. But  they do include subscriptions as a planned payment option, and “massively-multiplayer-style” with “client based mission structures” sounds more CoD than full-on virtual world.

So how about it, Halo fans? Does a space-fantasy mission based massively multiplayer shmup appeal? Because Bungie might well be going there. Is Space Opera going to be the new hotness, now that Disney is making more Star Wars films?

It does also make me wonder how Blizzard will plan to position Titan, given that best conjectures I’ve seen on that have been based on some kind of science-fantasy MMO shooter.

Kickstarter, older games, and the packaging up of gaming nostalgia

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KOTOR2 featured in the Steam Autumn Sale this week for the grand sum of £1.74. And you know what? I realise I never stopped loving this style of RPG.

Let it be widely known that the long-awaited Kickstarter gaming backlash has officially kicked off!

Oh, there had been stirrings in the blogosphere previously. People wondering if punters really thought about projects before they hit ‘donate’, projects that collected money for ‘tech demos’  or ‘demo videos’ on the backs of a zealous fanbase, projects that raised their funding but failed, projects that simply failed to raise the funding required (maybe the fanbase just wasn’t zealous enough.)

None of that indicates a broken system. When you throw money at a kickstarter you are taking a risk. And it is the nature of crowdfunding to favour creators with an established fanbase.

But the more recent trend is for old designers to come out of the woodwork with a shiny new kickstarter to produce some updated version of a nostalgic fan favourite. It worked when Double Fine reminded people that actually they did like point and click adventure games, or Jane Jensen reminded them that she was still writing and still liking these games too. Chris Roberts’ Star Citizen, aside from showing convincing video, reminded people that they liked open world space sims.

I’m an old enough gamer to have loved all those genres too the first time around, and to miss the lack of those genres in the current scene, so I wish the devs and backers all the best of luck.

But then we move to the pitches that just failed to convince. Brenda Romero and Tom Halls ‘Old School RPG’ kickstarter seemed to just remind people of all the things they didn’t like about old school RPGs. For once, even having big name designers didn’t stop punters from murmuring (check the comments on this thread) that it looked like a half thought out cash grab, not a fully realised project. David Braben’s Elite Kickstarter (currently just under halfway to its $1.25m goal)  made people wonder why someone with a successful studio behind them couldn’t get some funding together without going to the fans – or maybe Star Citizen just got to those fans first. And now Peter Molyneux is proposing a God Game kickstarter (aka Populous remake).

I liked all of these games back in the day – apart possibly from the old school RPGs which could get pretty tedious. There are genres that could use a remake with a modern sensibility for gamers who never played the classics of yore. Particularly because some of these games, being designed for old slow hardware, don’t require heavy twitch skills. And they date from before the era of everyone-has-internet, compulsory multiplayer features. (Obviously both of these features will probably get designed out to match more current trends.)

But I am down with letting the teams actually build and release the games before I buy them now. Some of these projects are way too ambitious in scope for my taste. By all means be ambitious, but when Tim Schafer says he’s going to build a single player adventure game in the style of the old adventure games he became known for, I believe him.  When Chris Roberts says he’s going to build a new Wing Commander with a huge sandbox online component as well as a single player game, I think “Good luck, I’ll believe it when I see it. And I’ll happily buy in once its done.”

Also the amounts being asked for don’t bear much resemblance to costs so much as a ‘how much can we get?’ approach. Kickstarters were once seen as a way for indies with good ideas to get some backing from people who liked those ideas too, and now we’re looking at some kind of nostalgia cash grab. Not only that, but as backers get bored of the endless stream of ‘hey pay us money to remake XYZ, we have a sketchy outline and we’re working on a demo’, other creators are going to find themselves on the downturn of a trend that once offered them an airing and a genuinely innovative way to do business.

Jeff Minter  (icon of my gaming childhhod!) commented on twitter that he’d love money to do a T2K remake but that people who are already rich have taken the wind out of the kickstarter sails.

Matt Barton has a particularly good analysis of kickstarter and gaming. I’m just not sure whether I agree with his conclusion that everyone who cares about games should be supporting kickstarters. I’m through that phase now, and would rather wait for a demo.

As an alternative, how about playing the actual older games?

As you can see from the screenie at the top, I’ve been playing KOTOR2 this week ( I’m using the restored content mod,  if anyone is interested). It cost a pittance, and I’m really enjoying it. I like story heavy RPGs, especially if they have combat that lets you pause. And while the graphics are dated, it makes surprisingly little difference to the basic fun of the game. Having good voiceover work and/or music is particularly effective at making an older game feel more convincing. That game is 7 years old, which makes it a spring chicken compared to Elite or even Day of the Tentacle, but the core gameplay is fine. It isn’t fine due to nostalgia or my memories of an earlier era, it’s fine because I was playing it this morning and thinking ‘this feels a bit old school but still pretty fun.’ (Although wtf with having  my character run around in her undies for the first hour or so, Obsidian?)

Older games have never been more accessible to gamers, via Steam Sales, GoG,et al. Even my local library has a load of PS2 games amongst its collection to be borrowed. Some of the older games date horribly. I picked up Ultima: Martian Dreams when it was a free download from GOG earlier this year. I know it’s a really cool game, I loved the steampunk setting back in the day. I couldn’t play it for more than 5 minutes before sadly laying that piece of nostalgia to rest. I’m pretty sure I would do the same with Elite.

An alternative – maybe even a happy medium — is the Balders Gate approach, where an enhanced version is offered. Not a complete overhaul and upgrade, but some new characters, a graphics update, and tweaks.

And now, if you’ll excuse me, I need to go sort my characters out for raiding in another game I’m still playing and enjoying that is 8 years old.

[GW2]What do you give the gamer who has everything? More progression!

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Someone is a bit enthusiastic about serving the Mad King

The Guild Wars 2 team have been wasting no time with pushing new content into the game. We have already seen a Halloween Event which included new quests, jumping puzzle, mini instance, mini PvP zones, and lots of cosmetic rewards. This weekend sees a slew of one off events and the introduction of a new zone (and free trials for the first time) and there is a new PvP map for sPvP also. Then there are the inevitable Winter/Christmas events which are doubtless in the pipeline.

But the latest announcement about this month’s new iteration of dungeons has been greeted with a 126-page threadosaur of outrage on the official forums. Why is that? Item progression. Entombed explains in more detail what the players are angry about. Some of his points look more valid to me than others – sure, a portion of the player base will care deeply about which site breaks the news but probably most don’t.

Truth is, in a game that was going to break open the MMOsphere by ditching all the conventions, this new content and gear looks very much like a traditional endgame gear progression. A new tier of gear is being introduced that sits between exotics and legendaries in terms of stats, and includes sockets for players to add a stat that will allow them to go further into future dungeons. Syp comments on the similarity with the unpopular LOTRO radiance mechanic.

And like the LOTRO radiance mechanic, none of this will impact on players who play the game more casually because they probably never had much intention of grinding cutting edge ‘endgame’ anyway. If I lack zeal for attacking Arenanet on this, it’s because I think their logic with the new content is sound. It’s just unfortunate that it goes against the entire spirit in which the game was sold.

To be clearer: The current dungeons are flawed, inconsistent, and not particularly fun. Let’s call it ‘inconsistently fun’; there are some cool encounters. There is also way too large a gap between exotic gear and legendaries, in terms of the amount of effort players need to put in. Legendaries stand at the end of an excessively long grind. Enough so that a player looking at the legendary requirements is likely to get sticker shock and end up playing the game LESS because they decide it’s not worth investing the time.

So a slew of new mini dungeons and introducing a tier of gear between exotic and legendary are both pretty good ideas. Introducing a classic MMO progression endgame grind into GW2? Nope, was never going to be popular. Particularly when the only way to get the gear is via dungeon runs. Particularly when players had become used to multiple pathways to gear so that dungeoneers, crafters, PvPers and dynamic event fans could all collect similar gear.

The outrage will get worse before (if) it gets better.  Yet still, Arenanet are putting a lot of effort into supporting their game with new content.

The problem with cosmetic progression

There is one huge sucking problem with the concept of cosmetic progression, i.e. letting players grind for gear that looks different/interesting/better rather than gear that has better stats. It is, “What if you don’t like the look of the grindy cosmetic gear?” Taste is subjective in a way that stat improvements are not.

And whilst you can transmute gear in GW2, who wants to grind dungeons so that they can buy some exotic gear with a new skin that they then transmute to looking like the old gear?