Crafting, Convenience, and Capitalism

Every WoW player should try, at least once in their playing career, selling [Ice Cold Milk] on the Auction House during the Christmas Event where you can often get up to 1g per piece. You can buy it from a vendor in unlimited supplies for 25c (1.25s for 5 pieces) literally 5s walk away from the Auction House.

You will learn a lot about the nature of people, consumers, and trade by making that one transaction.

Crafting for the sandbox

Crafting is pretty much the ultimate sandbox activity in MMOs. Player gatherers gather raw materials and trade them with each other, player crafters acquire raw materials and turn them into finished goods, player traders create and maintain a market in these raw and finished goods. That is the crafting way of things.

So why do themepark MMO devs feel they can’t ship without some kind of crafting mechanism in the game? Themepark games offer plenty of other ways to get gear and consumables. You can buy them from NPCs (either with in game gold or with various tokens) , they drop randomly from mobs, they might be rewards from minigames, and so on.

  • It’s partly for historical reasons: Ultima Online had crafting, DaoC had crafting, Everquest had crafting. Therefore every MMO in perpetuity will have crafting because players just expect it.
  • It’s partly because crafting is another avenue for progression, another progress bar to fill, another grind to keep players in the game.
  • And partly because a lot of players seem to really enjoy making gear for themselves and trading with other players.

While many (maybe even most)  players would be perfectly happy with a crafting system that only allowed people to make gear for themselves and their alts, the sandbox interaction and trade side of things has also proven incredibly effective at getting communities of players to interact. Usually via an auction house or trade channels. Where there is an actual in-game auction house, it often ends up as the social hub of a city.

In a very real way, trade between players   is the beating heart of any MMO community.

Eric at Elder Game argues fluently for the case against auction houses. He comments that GW2 and Diablo 3 both ‘suffer’ (in gameplay terms) for their huge global auction houses – the competition is so high, the barriers to entry so low, that prices tend to sink quickly to a stable floor.

Crafters have the most fun when they can sell items to other players and make a profit. It’s just not as fun when there are literally millions of crafters competing for customers.

He also discusses the different markets in luxury goods (ie. epic gear, fancy crafted mounts and pets, etc) vs everyday consumables.

Let’s say it even more generally: the transactions that let players play the game on a day-to-day basis should be fast and easy. The transactions for rarely-needed things, for luxury items, or for power-player goods don’t benefit from being trivialized like this.

I think the case is not so much against auction houses, although it can be fun to go browse player merchants if a game supports it. That was how crafters sold goods in DaoC. You could search the merchants from a central point to find out who had the best offer on the item you wanted, but you still had to go to their merchant and buy it. But the case against global auction houses in a massive multiplayer game on the grounds that it affects gameplay for crafters and traders is beginning to look stronger (to me.)

Consumers in the real world, as well as in game, will pay a premium for different types of goods and services. They will pay for luxury goods, they will pay for personalised goods, and they will pay for convenience. Part of the fun of crafting and trading in sandbox games is figuring out how to make your product or services more convenient for players, so that you can add your profit that way. In themepark games devs sometimes encourage this by putting products or materials in the game that might be inconvenient to gather or require some exploration by players to discover. For example, some item that is only sold by one vendor in a little town on a four hour cooldown, or a component that is dropped by a raid boss, or purchased with PvP tokens.

While this might be more inconvenient for customers, it’s a gift to explorers and to any trader/crafter who also likes the type of content which provides the material. You could actually make some profit just for knowing that the vendor next to the auction house sells ice cold milk, AND that ice cold milk is a component for one of the Christmas Event quests in WoW.

And if you can profit from that, you are encouraged to think about other ways in which you could use your game and world knowledge to trade convenience for profit. “Who are your customers, what do they need, and what would make their lives more convenient?” Now that is how a trader thinks. And where this is possible, it means there is a (possibly non combat) role in the game for players to pick if they choose. It is driven entirely by players and how they relate to other players. That is why trade is at heart a sandbox style.

Back in the day, we had to travel to different cities to pick up our goods

Back in Vanilla days, WoW had segmented Auction Houses. The Stormwind Auction House was not linked to the Ironforge Auction House. What actually tended to happen was that one city ended up as the hub everyone used and the others were much much quieter. Patch 1.9 was the one that linked the auction houses together. Up until that point, you could make some gold by working out if any items were cheaper in one city than another and trading between the auction houses accordingly.

It was inconvenient for customers, and not ideal for crafters (because ideally they’d want to have items for sale in every venue) but great for traders.

Vanilla WoW also featured rare(ish) recipes and components being sold by various vendors around the world, many of which were in limited supply. You had to know who sold what, where, and when or else pay extra on the auction house because someone else had known that and made the item available more conveniently for you. They continued this into TBC and you can still find useful recipes for levelling some of the crafting skills scattered around vendors in Outland.

It’s no accident that since Wrath, Blizzard have avoided doing this. On the one hand, it encouraged players to explore the game world and vendors, made the random vendors in various settlements more interesting, and was good for the trading play style. On the other, it was rather inconvenient. I’ve talked about convenience and inconvenience a lot in this post, and it is because whenever MMOs move towards being more convenient, traders and explorers lose out on rewards for their willingness to make a market and rewards for knowing the world well, respectively.

Maybe the convenience of a global market place with low prices is more important for players than the ‘fun’ of random loot, crafting for trade,  or having to depend on traders to fill up the local auction houses. But every time convenience trumps a playing style, people who enjoyed that playing style are turned off the genre, and that playing style becomes less attractive to newbies, and the genre itself loses some of the things that make it special.

I was thinking about this when I found that the latest WoW patch has removed most of the need for tradeskills to use special tools (eg. fishing rod, blacksmith hammer) and enchanters now only need one enchanting rod (the cheap low level copper one). Convenience is great, but I used to make a bit of pocket change from selling those enchanting rods on my blacksmith. They were one of the few useful things to make with rare metals from earlier expansions for which there was an actual demand. I don’t need the income from selling rods – but what will those metal ores be used for now? People don’t even need them for levelling. Any miner who finds some won’t be excited because it’s rare and will sell, it will just be trash. During TBC, if one of us who wasn’t a miner found a Khorium node in Outland, we’d tell our guild immediately so that someone could come out and get it. Now, it will be “Useless Khorium, what a waste of a metal node.”

And yes, I think when a trade good has no actual use in the contemporary game, the game world is diminished.

[WoW] Everything old is new again. 5.04 and preparing for Pandaria.

MoP_login

Yup, this is the Mists of Pandaria loading screen. The image of ‘two statues flanking an entrance’ bears (sic) a resemblance to both the Vanilla WoW and TBC login screens. Again, as with the intro trailer, the message is that the game is getting back to its roots thematically.

Has it only been a week or so since I last mentioned how I was getting on with WoW? It feels much longer than that. I was getting set to screenshot my achievements, note that I had tried a LFR pickup raid into Dragon Soul and comment that I’d cleared up two of my Cataclysm bucketlist goals by getting Pebble on my Warrior and leveling my goblin priest chick to 85, and running a few instances with her. So ultimately, although I had been feeling very antsy about running heroics again, I felt that I got back into the swing of things with a couple of characters.

I also ran through the Firelands raid with my guild, which was good fun. (I never really disliked it as a raid, and it’s nice to have been able to go down Ragnaros. Again.)

So yay for that, then patch 5.04 hit and everything changed. And of course, that meant all the addons too. And if anyone is interested,  Noxxic, Icy Veins and MMO Melting Pot have guides for every spec in 5.04, which will get you started if you’re feeling confused.

Residual Notes on LFR

The raid I saw was the second half of the Dragon Soul, which involves a few set piece fights,  of which the most memorable is where the raid attempts to pry metal plates off Deathwing’s back while he’s spawing antibodies and trying to throw everyone off with barrel rolls. It probably isn’t as interesting as that sounds, or at least not on LFR.

I didn’t find it fun enough to bother queueing for the other half. It was nice to see the raid, I guess, but the Hour of Twilight instances were a lot more fun and had a better storyline (for what that’s worth). It is entirely possible that the raid encounters are more engaging in regular 10/25 man mode.

Really the odd thing about this raid is that it really does play like a collection of set pieces. In some cases the raid literally teleports from one location to the next and I half expected to see scrolling text on the screen during the transition reading “X hours later …” I guess that gives things a cinematic feel but it was a step too far for me, I prefer my raids (and instances) to feel like actual locations in the world rather than film sets.

I am in favour of LFR as a concept, I just don’t think that raid was particularly engaging.

Shared Achievements and Pets

After the patch hit, the majority of achievements and pets have become account wide. Yes, that means Horde alts now have access to Alliance only quest pets such as Withers and the Faerie Dragon. It also means that any rare or no-longer-attainable pets (eg. the ones you used to get for logging in during WoW anniversaries) are now part of the account-wide collection. It also means that, having logged on all the various alts on which I have dithered since the start of the game, I now know on exactly how many alts I completed the mechanical chicken quest. (Two.)

Account wide achievements also mean that I could create a new character tomorrow and display a variety of titles and achievements which aren’t in the game any more – sadly the Vanilla PvP titles do not go account wide, not that I ever got very far with those but I did have a couple on a no-longer-played alliance priest. Effectively, looking at my list of pets and achievements now makes it look as though I’m far more of an achiever than I really am. I suppose that’s good, but I wonder if characters feel more like adjuncts to the account than individuals now.

Some of the achievements can now be completed in bit parts across different characters. So for example, you could explore the Night Elf areas on an Alliance alt and the Blood Elf areas on a Horde alt and get completions on both of them account wide. Or in other words, simply logging in all your characters post-patch is likely to have resulted in extra achievements being noted. I am quite proud that despite all this I still ‘only’ have around 7700 achievement points on Spinks, Achievements are not really my thing.

The pet list also includes all the pets that exist which you do not (yet) own, including the Pandaria ones. My first reactions are that:

1. There are a LOT of reskinned pets. I don’t expect Blizzard to work miracles, but even Pokemon managed to give each of the pokies their own unique look.

2. I am going to be SO addicted to pet battles. I love Pokemon so this was never going to be a hard sell, but you have pets associated with different types, each of which has a variety of attacks of different types, and the various types are strong/weak against each other. I suspect pet battles will be far more strategically interesting than most WoW fights. Plus I suddenly got more interested in filling out my pet list.

I like the idea of starting Pandaria and favouring the pets I actually like best (usually due to having fond memories associated with them, like the mechanical squirrel that was given to me by a friend, or the crimson whelp that Arb gave me.)

Stoppableforce has a great post on Pet Battles in MoP, and I suspect that like me, he is a chicken fan. Ignore the haters, fun pokemon is fun.

Learning to play your class all over again

As has become the norm for WoW, the new class mechanics enter the game the patch before the expansion and they are currently live. I am still experimenting with my warrior but my first impressions are:

  • I like the tanking changes, I think it will be interesting and hopefully fun. But I wish I could do this with fewer buttons; warriors have a ton of utility and with the addition of an extra shield ability and the war banners, finding buttons and binds for them all is going to be a pain. I also think I need to find an addon to help monitor rage more closely.
  • Do not like the new Arms. It used to be such a fun, fluid rotation (I mean up until last week) and now it feels awkward, with lots of waiting around for crits and procs. I also think that one single target rage sink should be enough for anyone, so having two abilities that pretty much do the same thing (Slam and Heroic Strike) is just adding unnecessary complexity.
  • Fury looks OK though, my first impressions were mostly good. Also I’ve always wanted to try Bladestorm while dual wielding 2-handers.

The actual mechanics of being forced to relearn your class every expansion can get a bit wearing. As Beruthiel eloquently notes:

This is now the fourth time I’ve “relearned” to heal. The second time with massive mana changes. And you know what? It fucking sucks. I’m tired of trying to work small miracles with my toolkit, figuring it out, only to have it yanked out from under me and made to go through all the learning pains of learning your limits again.

It’s hard not to feel some sympathy for that position, especially for anyone who really quite liked how their character played in Cataclysm.

A proportion of the WoW player base expects both themselves and everyone else to learn the ins and outs of a new spec pretty much instantly, which does up the pressure. I personally expect to get some practice in from levelling through MoP and running instances, and will probably come back to how warriors play later once I have a better feel for the spec. (I don’t know about anyone else but I do usually fret for ages about which character to play as a main in a new expansion and then end up playing my Warrior again anyway.)

I’m also tanking ICC for a guild run later this week so we’ll see how that goes.

Preparing for MoP

The last few things I intend to do in preparation for the expansion are to finish up the Fishing skill on Spinks and level my warlock from 83 to 85. I have toyed with laying in some materials so that I could grab 10 points in Blacksmithing as soon as the crafting cap is raised (ie. by making PvP gear which is currently orange to me), I just don’t know whether I can be bothered.   My priestlet now has engineering and tailoring up to 500, which will let her pick up the Pandaria upgrades and my enchanting alt also has enchanting at 500 for the same reason.

As WoW players will know, it is extremely common for players to have a few crafting alts. I kind of wish Blizzard would just allow crafting skills to be account wide at this point, because no one should have to level enchanting more than once, ever.

I have also been selling off various bits and pieces, but without the sort of laser intensity or the scale that gold making glyph sellers apply to their work. Having said that, belt buckles and weapon chains both turn a good profit, as do bags (as usual) and crafted engineering pets. I will probably go into the expansion with about 50k gold on my main and 20k gold on a couple of alts, which is plenty for anything I might need to do. I also suspect that the main money making window for Blacksmiths will be in crafting entry level PvP gear at the start of the expansion and every arena season, at least if things follow the same pattern as Cataclysm.

Everything old is new again

In a few weeks time, the busy Cataclysm endgame zones will be quiet again. Only the starting zones will see an influx of levelling characters who will probably reach the expansion max and move on before ever spending time in the Firelands daily quest area or Twilight Highlands.

I flew round the now-deserted old TBC endgame zones, to remember again how this impacted previous expansions. Some drink to remember, some drink to forget.

netherstorm

How are you spending the last few weeks of Cataclysm, if you are playing WoW?

Random musings: SWTOR event, MoP trailer, and GW2 fanboism

I was hoping very much that Bioware would be able to use the SWTOR world event (that had been hinted at by dataminers after the last patch) to regain  the community’s confidence. Demonstrating the ability to keep putting out good quality updates  would do a lot to win people over to the future of the game in the upcoming F2P environment.

Things began with the news bots on the fleet, directing players to Nar Shaddaa to pick up the first part of the quest. The second part followed via in game mail, which led to another questline that runs in parallel. Basically the A questline involves characters trying to find various items in a scavenger hunt. The B questline involves trying to figure out whether the scavenger hunt has a nefarious underlying purpose.

Some of the scavenger item quests are supported by actual quests telling you where to go and (vaguely) what to do. Others are hinted at via in game conversations. I’m not entirely sure what the clues are since I didn’t personally see any, I may not have been hanging out in the right area, or not for long enough. I imagine a lot of people are using websites to find their items. Dulfy, as usual, has a great summary for anyone who is interested in running through the event.

Rewards are mostly cosmetic, with a couple of weapons included with purple mods that only cover a couple of classes.  If you finish the grand acquisition quest there are some titles and light side/ dark side points up for grabs also. We have also been informed that the event will last only for one week.

Rohan wonders if the event was designed to allow hardcore players to run through it quickly with slower paths for more casual players. This would have been cool if true, it was a good idea on his part; but it turns out one of the ways for players to complete things fast was a bug and the quests don’t actually expand slowly to include all the items eventually.

I was hoping for something more similar to the rakghoul world event, which included dailies, explorations, collections, and so on. This is an event with a smaller scope. I would personally give it a resounding ‘meh’ so far and have not really heard much in guild chat about the acquisitions after the first day or so, so I don’t think they are very excited by it either. The event has also been plagued by bugs, particularly one early on which rewarded players with ALL the items if they did a particular space mission.

I can’t feel this bodes well for the future. I’ve nothing against small scale events, but it would be nice if they were … a bit more fun? Anyone else tried to solve any of the item locations themselves?

And then the over powered new race/new class beat everyone else up!

moptrailer

So as is becoming the norm, Blizzard released a short trailer for the upcoming expansion. Apple Cider Mage does a shot by shot feminist analysis :

…the fact of the matter is that this trailer is literally and utterly masculine. It features male power fantasies and counterpoints them with a more wise, agile man. It’s all men! All men, all the time. Just the way we like it, eh?

She’s not wrong.

However I quite liked the trailer and here is why. From the very earliest days of Warcraft as a RTS game, the theme and in fact the subtitle was Orcs vs Humans. I feel that what Blizzard have done with this trailer is present a very classic Warcraft scenario (ie. an orc vs a human) and then thrown a panda into the mix to show how it changes everything. That’s it. That’s the actual story of the expansion. Portrayed in one short, and very pretty, cinematic. The butch male orc and butch human in the new trailer do look reminiscent of the box art from the old Warcraft games.

warcraftboxart

So I think the trailer does a good job of setting the scene, with callbacks to the very core of the WoW lore and backstory, and then showing what’s new in this expansion. I would have personally preferred to have also seen some fly bys of the new zones, dungeons, bosses, creatures, and so on. I want to see how pretty it is.  I preferred the Cataclysm cinematics from that point of view.

The GW2 backlash to the backlash starts on time

It is an incredibly normal part of the MMO cycle for a new MMO to be hyped to the stars and back during beta, for the backlash of criticism to begin shortly before launch, and for die-hard fans to decide that arguing with critics IS the hill they want to die on … still before launch.

It is also true that criticising a game that everyone else loves, or waxing lyrical about a game that the majority seem to hate will tend to get a lot of page views. It’s called being contrary; but that doesnt mean that people raising contrary points are wrong, per se.

Azuriel has drawn the wrath of the GW2 fanbois by listing some features of the game that he thinks are merely OK. He also comments that he has pre-purchased his copy and has every intention of playing it. But that won’t stop the tide of haters once the fans decide to strike.

It will be interesting to see how views pan out on this game on release. I expect to be playing next week, assuming the servers hold up, and I agree with Azuriel that dynamic events are not the be all and end all of PvE. I think I did like the WvW much more than he did, but he has also played the beta for longer than me. Time will tell. Hopefully the fans will stop piling on any views of the game that are not 100% enthusiastic once they are actually busy playing the thing.

[WoW] Something old, something new: life as a returner

Demons in Well of Eternity

Story of my life

Last time I wrote about WoW, I touched on my first impressions of the game as a returner. The overwhelming chaos, rudeness in groups, how intimidating the game can feel when you’ve been out of things. This week I have persevered with things, played around on some alts, and had my hand held in one of the new heroics by a very patient guild group. I don’t feel as much like a fish out of water any more, and while I’m better able to appreciate some of the things I always liked about WoW, there are mechanics from SWTOR that I really do miss.

  • AE looting (this is coming with Cataclysm I think)
  • Every class having a way to heal up quickly when out of combat.
  • Every class being able to res out of combat.
  • Sending your companion to sell your vendor trash
  • Ressing near your corpse or outside the entrance to your current instance, rather than miles away at the nearest graveyard.
  • A built in configurable UI. Yes, WoW has addons, but this would be easier. (I don’t think there’s anywhere in WoW where players are advised to check out addons incidentally, you just have to know what everyone does and where to find the current popular ones.)
  • I do miss having a companion to heal/tank/CC/ dps but WoW PvE is just easier than SWTOR so it’s not really a big deal. I’d only really want a healer or tank in WoW.
  • Writing that generally makes sense. WoW has some very well written quests but the consistency isn’t really there and in some zones they messed up quite badly (Dragonblight can get very confusing if you do the questlines in some orders rather than others, for example.) It was also rare in SWTOR that an NPC would send me off to do something for some reason and I’d think ‘how did he know that?’
  • Stories that I care about. SWTOR can also be hit and miss with these but they hit more than WoW does. This feels like more of a Cataclysm issue to me, because I remember Wrath feeling a lot more focussed and motivating.

I still feel a bit overwhelmed with the sheer volume of information that WoW throws at players. My characters all seem to have zillions of abilities. Running heroics feels as though it requires memorising hundreds of encounters (possibly multiple times if you play more than one role). How on earth do people remember it all??

As far as the community goes, I have had enough slightly less bad experiences in groups so maybe I was just unlucky before, but I also feel the game is less friendly than it used to be.

I have also spoken to several players who have just returned to WoW after breaks of up to a year – amusingly we were all in the same random instance together and since I’d run it once before, I automatically became the expert who got to explain it to the others. It was a much friendlier group though, and we did get through it. So it may well be that quite a lot of people are heading back to WoW now in preparation for the expansion.

I also spoke to one actual new player. This was after he had asked a question in Orgrimmar and had a few people mock him in general chat (this is not actually the sort of thing I’d have expected to see on Argent Dawn last time I was around, some mockery sure, but not of basic/ sensible questions). He whispered to me after I’d answered the question to say thanks and mention that he hadn’t been in the game long.

Addons

The easiest way to pick out some addons is firstly to ask around guild/ friends. Or secondly, head to curse.com and check which are the most popular addons. It’s as good a place to start as any, and you can always go hunt around blogs if you’re not happy with the ones you have.

I think I ended up checking a few out but ending up mostly with the same ones I liked previously:

Wot I Did

The easiest way to explain what I’ve been doing in WoW over the last week or so is to look at achievements. That may say something deep about the nature of the game, but I think shows again how well implemented the achievements are. There really are achievements for every play style.

wow_cheese_aug

So the top three here are from heroic instances, and the bottom one is from a daily quest – I imagine every Tom, Dick and Harry can finish off that dragon in under 90s these days but I was pleased with myself for doing it solo when the achievement came up.

I want to talk a bit about how I tried to get the confidence together to run heroics. My guild were great, and we did run the first new heroic together, with voice chat and lots of advice and reassurance. At that point I was thinking “That wasn’t too bad, maybe I’ll try another run with them before I do those on my own.” So I queued for a regular Cataclysm heroic, and the LFG threw me into another of the new ones (I didn’t know it could do that.) At which point I just followed everyone else and hit what they were hitting, and it seemed OK and no one complained.

So presumably with a bit of practice and a couple of upgrades, my dps has gotten beyond the ‘omg what is this doing in my instance’ level to the point where no one is talking to me, which I imagine means it is OK. After that, it felt that a barrier was broken and I was OK with just queueing for them like everyone else. I  feel that I am getting the hang of them now.

Blizzard is clearly going for some ambitious storytelling here with instances set in the far past, far future, and present day. Whether or not you can actually FOLLOW the story I’m not sure, you might need to know what the Dragon Soul artefact is for a start. Or maybe I missed the part where they explained that. I found them all a bit shorter and easier than the classic Cataclysm heroics, assuming your gear is high enough level to get you in the door.

wow_hot_map

Another new tweak is that the instance maps (as shown above) are really very slick now, with brief explanations of the backstory for each boss when you mouse over them. Basic boss guides are also now in the UI, so you can look up every boss in the instance both in normal and heroic mode and find out what it does mechanically.

Of the three, Well of Eternity is a particularly strange instance, which gives every indication of having originally been designed as a raid. It’s  that bit more epic than you’d usually expect; and you get to meet/kill quite a large number of important lore figures along the way. I suppose you can always go back to Outland and kill Illidan later on if you want to see him again, I half wondered whether the game would take into account whether you’d done that (in his far future, obviously) when you met him in the instance. But it doesn’t. The instance also features time travel, stealthing around hordes of demons, and extended NPC dialogues after the final boss has died (ie. when most players have probably already left the instance.)

wow_wellofeternity

Here we’re just chilling with Illidan in Well of Eternity when he … dude, was that really a good idea? (Also we are disguised as night elves, which I personally found quite traumatic.)

I still haven’t had the nerve to try a random raid yet.

Nights at the Circus

wow_faire1

Darkmoon Faire now has its own minizone, and portals to the Faire open where the Faire used to be. This sounds confusing (and is) but basically when the Faire is up, an NPC will be in every capital city who can transport you to your nearest portal – why he can’t just transport you straight to the faire I do not know.

As you can see from the screenshot, it is very purple. This shows Spinks standing on a hill looking down at the Faire. There are minigames, none of which really grabbed me, quests you can do which raise your crafting skills, and some achievements to be gotten.  The crafting perks will be particularly great for people trying to eke out those last few points when raising tradeskills.

wow_faire2

Spinks is shown at the bottom here, to give an idea of the scale.

Preparation H

The whole process of getting ready for a new expansion can be seen in two different ways.

  1. It doesn’t really matter whether you put any effort into it or not, the new expansion will render most things irrelevant and you’ll be just as able to make gold and farm materials after it has dropped as before.
  2. Get everything ready so that you can level your characters/ tradeskills etc as quickly and smoothly as possible.

I’ve never been big on overdoing the preparations so I am mostly just looking at clearing my inventory of things I’m not going to need any more and deciding if I want to level any alts. I figured it was a also good idea to level my alt with Enchanting so that he can disenchant any drops I pick up while levelling, which also gives me a good excuse to check out the Cataclysm levelling zones again to see if I didn’t properly appreciate them last time round. (Poor warlock, he only ever gets levelled at the end of expansions, to just high enough level where he’ll be able to buy the next tier of tradeskill.)

One thing I notice immediately is because of the transmogrification mechanics, I take much more interest in the green drops and quest rewards. Even if it isn’t an upgrade, it might have a really cool look that I’d want to keep.  I still feel piqued though that they put transmog in after I’d gotten rid of my Tier 10 warrior gear.

The only other thing on my bucket list is to attempt to get Pebble as a pet. This explains why I ended up getting that daily quest achievement, shown above. (It’s part of the same set of dailies that can eventually reward with the pet.)

What are those blue remembered hills…?

WoW is still a very pretty game, here’s a couple of screenies I took from levelling alts.

wow_vashjir

wow_twilight

Quote of the Day: On Endgame

I had forgotten how good the Blizzard designer notes usually are. This is another great example of designers sharing their thinking about MMO endgame, with reference to Pandaria. (They are also very open about where they think Cataclysm failed.)

No developer wants to hear "I want to play your game, but there’s nothing to do." For Mists, we are going out of our way to give players lots to do. We don’t want it to be overwhelming, but we do want it to be engaging. We want you to have the option of sitting down to an evening of World of Warcraft rather than running your daily dungeon in 30 minutes and then logging out. We understand we have many players (certainly the majority in fact) who can’t or aren’t interested in making huge commitments to the game every week and we hope we have structured things so that you don’t fall very far behind. The trick is to let players who want to play make some progress without leaving everyone else in the dust.

This. This is why you never bet against Blizzard.

[TSW, SWTOR, WoW, CK2] Well, it’s certainly been a week.

I thought today I might sum up some experiences I’ve had in games recently. This is mostly a quick fly though, just to demonstrate how incredibly /different/ some games which are nominally similar can be.

The Secret World

tsw

The Secret World had a free weekend, and sadly I didn’t have as much time in game as I had hoped. Partly due to watching the Olympics (on TV) and spending a day out in London (not to go to the Olympics because I didn’t have tickets), and also partly due to getting roped into some raids in SWTOR. So these really will be first impressions.

I like the game a lot, and as other people have said, the setting and storytelling is very engaging. For me there was a disconnect between “secret masters of the world. conspiracy theories.” and “welcome to Kingsmouth, here’s your shotgun. Go kill some zombies.” There is even more of a disconnect between the clever and immersive world building and a public channel full of “LF2M tank and healer”.  I’m also not sure whether I find that the combat fits neatly to the storytelling parts of the game – it’s common for RPGs to have this disconnect but the stylistic difference seems stronger in TSW. It just is a very disconnected game. All the individual bits seem good in themselves, but I liked the RPG/investigative parts so much more than the combat. Partly for that reason, this is absolutely a game that sings “single player or small group only” to me. Even more so than SWTOR.

But for all that, it IS immersive and engaging and I enjoyed how Funcom use the environment to drop clues to the player, as well as the usual “quest person marker” details.  I also always wanted to be an Illuminati, so there is that too. I also get a kick out of ‘take a shortcut through Agartha” and similar funky occult daftness; I love urban fantasy which this game does in spades. I didn’t have much of a chance to really check out any of the riddle quests so I’m still unsure whether I have the patience for that type of play or would get frustrated too quickly.

The screenshot above shows two of the other things I did really enjoy with the game.

  1. Blue hair. Apparently this is more of A Thing than I realised, since a lot of my twitter crowd mentioned that their characters also had blue hair. I do think it’s cool though. I also like how my character is holding the shotgun in the shot, her hands/fingers are actually closed around the weapon. Also was amused at being told I had good aim when I shot something. I am not a firearms person (to say the least) but I feel that using a shotgun at point blank range may not be a big aiming challenge.
  2. This shows a tutorial for the talent system. It’s a voiced video that steps you through how things work. Please could more games do this, it’s great.

Whilst I did get a good first impression from the weekend and would definitely like to spend more time with TSW, I can’t justify a sub at the moment. I just don’t have the time free in my gaming schedule. Maybe in a few months time. But I do want to go back.

SWTOR: All my raiding comes at once!

I think there’s a hidden switch in the communal mind of a new raidgroup that suddenly decides you are good enough (or needed badly enough) to be included in the main team. So I’m guessing all my practice with the Consular and generally being around and genial in guild chat has made a mark; this week I was invited to join the guild for runs in two Operations that I haven’t seen before: Explosive Conflict (Denova) and Karagga’s Palace. The raid leader was also really nice about explaining the fights, and the raids were friendly and patient. And we did clear them both. It was just a great gaming experience.

denova

These screenshots are from Denova, which is a very solid raid in my opinion. The encounters are interesting and well designed, there’s a nice mix of content, and they’re challenging without feeling that you are hitting your head against a wall. Bioware have done a good job with the raid content. Karagga is by far my least favourite of the Operations. The first and last boss are both thoroughly annoying (last boss might have been more fun if I had been on dps rather than healing).

My feelings about SWTOR seem conflicted at the moment. I do genuinely enjoy the game, but I’m not sure about its future. Whatever happens, I’m thrilled to have gotten the chance to play it, and to have met such nice players on both the guilds I’ve been in. This may affect how I view the SWTOR community in general, but even my PUG runs have generally been cordial and friendly. Dropping WoW last December to play SWTOR instead has been a really good decision for me.

In any case, this means that I have now seen all of the PvE content in the game, although there are harder modes for the Ops which we haven’t done yet. I’m not really sure what my next goals are, I enjoy raiding with the guys so will plan to keep doing that though.

Warcraft: Back for more abuse

I picked up a Scroll of Resurrection this week, and thought it would be a good opportunity to drop back into WoW and see whether absence makes the heart grow fonder. (The answer is: no, but it does give a different perspective.) My first impression on logging into Orgrimmar was of overwhelming chaos, noise, people all over the place, randomness on general chat. There’s so much going on and where is everything and heck, there’s so much of it. Like I say: overwhelming.

From what I can gather, the only new content since I last played (in December) is that the Darkmoon Faire has its own zone now. It looks cool and a bit foreboding and the music is good. The new Faire is (as with the rest of WoW), busy, noisy, overwhelming. There are quests which grant tradeskill improvements as well as rewards, and some minigames. None of the minigames looked especially interesting at first glance. There’s only so much designers can do with ‘whack a mole’ or ‘steer the vehicle into the other vehicle.’ This is a shame, because I would have thought a fairground would be ripe for actual vehicle minigames.

It was of course great to chat to my guildies again in game. They are a really good bunch, and have been the one thing I really did miss from not being in game. I did think it was a bad idea to agree when someone suggested queueing for one of the most recent heroic instances. This proved to be the case, and the complaints about poor dps started very soon into the instance. I do think there’s an issue with the game where everyone is studying your dps the whole time in groups using real time damage meter addons, even when they don’t need to. Anyhow, I didn’t stay long, I suspect my dps would have been OK but that’s not an atmosphere you want to learn new fights in.

This, incidentally is where WoW is utterly failing at the moment. If a reasonable, average player cannot learn a new fight in LFG and guild groups are unlikely to form (due to people either preferring the convenience of LFG or being tired of the group content) then your group game is basically dead. I’ve heard arguments that this will be better at the start of a new expansion when the content is new to everyone. I don’t entirely buy it; this may be true … for a week or two.  If Blizzard want to break this chain then they need to a) make the LFG instances easier, no complex boss fights that require a page of tutorial to explain the tactics or tightly tuned dps races and b) give players a chance to practice the fights on their own first. (I’m not arguing against hard instances, but I don’t think they are good LFG content.)

Before being put off grouping altogether, I then thought I’d queue for one of the original Cataclysm heroics. These are instances I’ve run several times in my character’s current gear before taking a break. There were no dps issues, but after one wipe the tank aggroed a pack of mobs while everyone else was running back (which led to another wipe). Here is a snapshot of the conversation that followed:

Me: Could you wait for everyone to get back before starting the next fight?

Him/ Her: No.

Me: Why not?

Him/Her: *pause* Because I like doing things wrong.

Me: OK, have fun then. *leaves group*

Maybe it’s because I’ve just spent time in SWTOR where I haven’t had a single bad group, but two poor PUGs in a row isn’t cool and shouldn’t be the norm. Anyhow, I will be hanging out in WoW for the next month or so. Partly because I feel I’d like the guy who sent me the SoR to get his (ugly) mount, and also because it’s good blogging fodder to come back with fresh eyes and gauge how WoW might feel to other returning players. Right now, I feel that I could happily never run another PUG in WoW ever again.

One thing to note for returners: Your spare justice or valor tokens are still useful, Blizzard regularly upgrade the gear you can trade them in for.

I feel I haven’t said much about good first impressions yet. WoW has an INCREDIBLE sense of being an actual world.  It’s buzzing, chaotic, there’s a lot going on and huge zones to explore.  So I went back to a quieter zone to do some daily quests that everyone else is probably bored with (or even forgot by now) to chill out and chat.

wowreturn

Crusader Kings 2

This is such a big bonkers game, but it’s the best gaming crack since the original Civilisation. How can I be so drawn to a game which I am so bad at playing? My latest ruler did actually manage to win some wars, but I think I could happily watch the game play itself out without me really doing much. Still, I continue to read up about it and try different things in new games. I wanted to mention CK2 in passing as I’m still only scratching the surface but it takes a special sort of game to engender this kind of love from poor players.