[Cataclysm] You don’t have to be crazy to do blacksmithing, but it helps

The price of ore seems to have settled as much as it is going to in the short term so I decided I might as well level up Blacksmithing. (If you are looking for a guide for levelling Blacksmithing, this is as good as any. The only place I disagree is that I’d make Pyrium Weapon Chains from 500-510.)

Every time I raise the skill by another point I feel like a prize idiot. It’s expensive in terms of materials, and you barely have any consumables to sell. I would never recommend this tradeskill to a new player. I have never seen any other blacksmith recommend it either. The only thing it really has going for it at the moment is that Blizzard didn’t put any higher level Cataclysm recipes for sockets, so if you just want extra sockets for your gloves and wrists, you don’t actually need to level blacksmithing past 400.

Especially when jewelcrafters make tons of gold, have lots of different gem cuts to sell, have daily quests and can also make really good trinkets for themselves. It’s not remotely on par. They also tend to drive up the price of ore, because they can make more money from it than blacksmiths can on the whole. This is why it’s a pain in the arse to have to share raw crafting materials with a more profitable profession.

Having said that, if you are crafting then you should be selling PvP gear at the moment. The new arena season has just started. This is about the only time you’ll get good prices for blue PvP gear so make the most of it. I sold some blue plate gloves for 2k yesterday. And don’t forget the weapon chains, which are fairly cheap to make too.

But I want to go back to the crazy material requirements to level blacksmithing. Obsidium, the lower level Cataclysm ore, has been in short supply recently. Blacksmiths require 4 pieces of ore to make 1 piece of folded obsidium, which is the base material for levelling blacksmithing to 500ish. So when you see a recipe that requires 20 folded obsidium, you’re looking at 4 stacks of ore. Oh, and it won’t sell for anything remotely near the cost of that ore because most people will realise that if they keep questing they will probably get a better quest reward eventually.

But wait, it gets better. Once you hit 500, you need to buy all your recipes with large amounts of elementium ore. Granted, some of them are PvP blues which sell well at the moment. Others are epics which all require truegold (available on a 24 hour alchemy cooldown) and chaos orbs (BoP drop from the end boss of a heroic), and lots of volatile element drops. It’s fine that epics are supposed to be difficult, but I wonder how many players  will be willing to pay the sort of prices that would incur. Mind you, someone just paid me 2k for some blue PvP gauntlets so who knows? Only one way to find out. (Incidentally, if you are a tank or melee dps, pick the caster epic recipes if you want people to run heroics with you to help get ‘their’ obs. If you are dps or healer, pick the tanking epics. etc.)

Bottom line is that for crafting professions at the moment – blacksmithing, tailoring, leatherworking – the material requirements to level the skill are pretty high. There are fewer zones than in previous expansions in which to compete with other gatherers if you want to gather your own. And volatiles in particular can only be farmed in a few places. So if you aim to make gold via gathering, expect a lot of competition. (Having said that, I am getting pretty good at the Obsidium circuit in Vash’jir.)

And also, Blizzard doesn’t really care that some professions are simply better than others for making gold. Jewelcrafting has been good ever since it was introduced. Alchemy looks to have been given some perks this expansion too, with the very desirable truegold transmute (in the last expansion, miners had the equivalent) and they also have options to transmute volatiles, and presumably will be able to transmute epic gems when those get introduced.

Anyone having better luck with their professions?

Cataclysm Screenshot of the Day

cata_daypic8

This was taken inside the Vortex Pinnacle, a 5 man instance which is all about the element of air. Those teeny black things in the middle are our characters running back after a wipe. It’s hard to really do justice to the scale of this place, it’s gorgeous.

The Fluff post

It’s a given that World of Warcraft is great for fluff content; pop culture references, silly holiday costumes and devices to throw at other players, things to do in down-time, etc.

I can dress my new dwarf shaman up as a pilgrim and turn other players into turkeys – now that’s what I call fluff!

But, if they’re so great with fluff, where’s the housing, the cosmetic clothing, the trophies? Why is it so easy to give us vanity pets (which are great and strangely addictive) and not the rest. Every time I get some new cool bit of clothing or mask at a holiday, I crave cosmetic armour. I want trophies like in Warhammer Online, medals I can pin to my armour. I want a better selection of titles and for achievement points to mean something. And I’d like housing so I could have housing items. I love all these things about the MMOs I’ve played in the past and that I currently play.

And WoW is so great at so much fun content, that I feel the lack there all the more. If I couldn’t see the full pilgrim armour, or the Day of the Dead gear.. I wouldn’t care about the cosmetics. Also, the moment you see it done well in one game, you kind of realise all games could probably do it.

If there was one fluff content area you could add to WoW from another game, what would it be? I think for me it’d be housing, and all that entails.

When anecdotes attack…

I know it’s no big surprise that World of Warcraft and MMOs in general can really provide a bond between people where there really wasn’t anything much else in common.

I wrote a while ago about my boss’ young son and his little written note asking me how to get off Teldrassil. And my boss said her coolness factor with her son had gone up a couple of notches for knowing someone who could answer his questions.

Steampunk Phoenix tattooA couple of weeks ago, I went to get a tattoo I’d had planned for a while. It was a mammoth 8-hr session of tattooing (and I still need to get the background put in!). The tattooist had mentioned he was into computer games, but it was only when his girlfriend showed up towards the end of the session and he casually mentioned that both she and I played World of Warcraft that the big gaming discussion took place. She was in her early 20s, I’m 40. She’s a very hip goth chick, and I’m just an all-round geek. And yet we both play on EU roleplay servers (not the same ones, but still) and managed to have a very long and animated conversation about the game, Cataclysm, healing and roleplay in MMOs. Considering this was after around 6h of tattooing, it really helped get me through the final stages.

And then we come to last week. Just before a meal with workmates I went round to my co-workers’ house (she lives much closer to work than me, and yes, we work in a 2-person library, so it’s just us most of the time). Her 18-yr-old son came down to get some food and mentioned something about the Shattering and World of Warcraft and I discovered he’s also a healing nut (though he plays a druid to my shaman) and he ended up abandoning his sick girlfriend for 45m to have a chat with me about WoW.

It’s funny only because all these incidents all happened so close together. Normally I go through life with my gamer friends on one side and my non-gamer friends on the other. And while the non-gamers may be pretty tolerant to my explanations of these games, I don’t often have moments of connection via MMOs. (I mentioned on a very old blog once that my colleagues in the big library all knew that I went to fight a Balrog every friday night in LotRO and frequently asked how it had gone, even if they had no idea what any of the words meant ;p).

Anyway, thought I’d share because it made me feel warm and fuzzy!

[Pictures] Pre-Cataclysm elemental on elemental action!

ogrimmarburns

I thought it might be fun to share a few screenshots of the pre-Cataclysm events, just for posterity. This is Ogrimmar being attacked by elementals. Tons of players have shown up to help kill the attackers, close the rifts and free prisoners trapped in elemental fire. Players also helped to barricade various parts of the city.

When I came in via the portal from Dalaran (enjoy it while it lasts) an Earthen Ring representative was standing around and gave me a device to free prisoners so I spent more time running around and doing that than actually killing stuff.

General and guild chat were alive with excitement.

combo_event

A couple more pictures from the event. Thrall is now in Outland, talking to Aggra and Gavan Grayfeather. I’ll try to get more of the dialogue this week but it mostly consislantresorts of Aggra telling Thrall to take his clothes off (I kid you not) and both the other shamans implying that he needs to choose now between being warchief of the horde or being a shaman. I don’t think it’s too much of a spoiler to say that we’re stuck with Garrosh for Cataclysm rather than my favoured candidate who is pictured to the left.

edited to add: They’ve typed out the Thrall/ Aggra/ Gavan dialogue here.

And my paladin, disguised (but not very well) as a twilight cultist is practicing the summoning ritual which she will later screw up on purpose –— well, apparently it’s on purpose but I also think she’s not very bright so who knows?

elementalfight4

And here are some pictures of the elemental attacks throughout Azeroth and Outland. You’ll see that the native wildlife is helping to fight back the invaders too. I’ve shown ravagers fighting fire elementals in Hellfire Peninsula, native fire elementals fighting invading air elementals in Felwood, and the inhabitants of Garodar (including Garrosh) fighting earth elementals in Nagrand.

Where to find more warrior information

If you play a warrior in WoW, write about the class, or are looking for more information on how to play a particular spec, look no further.

Kadomi has put together an exhaustive list of warrior blogs and I’d recommend anyone who has any questions to go check it out! Also if you have any blogs you’d like to add to the list, let her know.

And on a similar note, I think the whole community (such as it is) will miss Veneretio now that he’s decided to move on from tankingtips. You only have to read through the (currently 141) comments on his last post to see what an influence he’s had on so many people.

And he also knocked up the banner that I’m using here :) Thanks Veneretio, and good luck! Come back with your shield or on it.

No extra slots, no wardrobe, and plenty of whines: what we learned from Blizzcon Q+A

The question and answer sessions at Blizzcon are one of the great puzzlements of the event. Do people really want to go halfway around the world and get the chance to talk to the developers in real life just so they can repeat endless whines about paladins?

Why yes, yes they do.

WoW Insider liveblog of the Class Q&A panel

WoW Insider liveblog of the General Q&A panel

To me, the class Q&A in particular is a waste of an opportunity. If there’s really nothing new to say, then let the designers talk about class balancing and how they approach the challenge of making a class fun. Maybe we can all learn something (because this is something that Blizzard do very well.)

Larisa commented on Tobold’s blog that when she compared Blizzcon to fan-run SF conventions, the content seemed very weak. I cannot get that thought out of my mind when trying to think what the class Q&A could have been replaced with.

Where are the panels on gender or disability representation in WoW, or roleplaying different races? Where are the theorycrafting nuts talking about how they approach the task of modelling new mechanics? Where are the panels about blogging, about organising raid guilds, about crafting and items? Where are the panels about the economy? Where are the panels on raids and instances? Where are the panels that talk about MMOs in general?

They’re not there. And the reason they aren’t there is the same reason why SF conventions will always be more fun than gaming conventions. It’s because the organisers think we’re thick.

General Q&A hits some points home

I wish they’d monitor the questions better in this session, because half of them are class related and belonged in the other Q&A. Generally still a waste of time but it’s nice to know finally that they didn’t think it was worth adding extra character slots for Cataclysm. Or a wardrobe function.

  • Blizzard aren’t sure how well LFG will work when instances are harder. (They haven’t thought about this? No plans for cross-server friends lists for example?)
  • Jeers for the woman who asked if future female characters could not be dressed in underwear. All they had to say was that they agreed it was an issue and (in fact) that they’d been moving away from that in Wrath anyway. But nope.
  • More jokes for the person who asked for female druid forms. Take a moment, if you will, to imagine the outcry if the standard druid forms had been female …
  • No plans for achievements points to ever be useful (hurrah!).
  • Guild mounts in Cataclysm will be account bound. That means that you could send them cross faction.
  • No immediate plans for a wardrobe (somewhere to store gear that isn’t your general bag space.)
  • No immediate plans for more character slots – wait and see, it’s been discussed. Well, maybe they should have gone a bit further than discussions.

My WoW Report

Boss: I told my son about you playing, what is it? World of Warcraft?

He said ‘I bet she’s like EIGHTY and EVERYTHING’, so I said ‘what level are you, Jack?’, and he said ‘12!’.

kizi1That is a legitimate exchange between my boss and myself while discussing whether I could have the week of Comic Con off work in 2011, on the off-chance I can sort myself out for going for a third year in a row. But it reminded me I have never really spoken about my return to WoW, a little intimidated by the number of WoW players amongst Spinks’ readership.

I left WoW just before Burning Crusade. I’d been playing since Friends & Family Alpha and was classically burned out on the game. I mostly played druids, in fact, it was a kind of joke that I’d played around 5 druids consecutively, bouncing between Alliance and Horde between various alphas, betas and the launch. This was at a time when druids were a little bit rubbish and although I played them to heal and because I loved all the hybrid goodness, I found things pretty tough. But mostly, I was burned out on the game and blamed it on the people, my last guild and the struggle of raiding Molten Core and how long it always took. So I left, and took a fair break from MMOs until I eventually landed on LotRO by way of the disastrous Vanguard launch month.

From that time on Spinks has still been playing WoW, and keeping me abreast of the changes. Some I was sceptical of, still harbouring some bitterness towards the game, but others sounded cool. Mostly, I never really felt a pull back to it, my account was gone and I didn’t want to start over from scratch even if I did go back. I’m pretty stubborn about things like that. So I ignored Burning Crusade and the launch of Lich King. I was pretty busy with LotRO also, and didn’t really have time for a second MMO.

But, last year sometime, in all the talks about Cataclysm, I thought it might be interesting to have another look, using the refer-a-friend scheme to play with Spinks. It wasn’t a completely successful first 3 months. While we enjoyed the added xp and summoning abilities, I kind of played one month on, one month off, so I didn’t get the full rewards for the r-a-f scheme. But it did get me to level 40-ish, which was over the hump of ‘how many freaking times have I done all these starter zones’. I picked a class I’d never liked previously, the shaman – and started to truly love it around level 30. Why a shaman? I was fairly sure I’d never want to play one in Cataclysm, I’d never managed to get one past level 5 before but with Spinks playing a hunter we could pretty much manage anything!

The dungeon finder really impressed, even when some of the PuGs created were rude, it was a nice break from grind if I needed it. Also, being on WoW meant I could catch up with my other sister who’d been chugging away soloing a rogue over there. Using realID meant that we could always tell when each others’ alts were on. And eventually I caught up to her level (I have more time on my hands!!). I had a really rough start to Lich King content and was really unhappy around level 70, but a few months ago I got to my first ever level 80 on WoW. And I adore shaman now, naturally – thinking of making another in Cataclysm. Yes, I have a problem remaking the same class over and over, I know this!

So Spinks has been trying to teach me about emblems, gearing up, heroics, tournament stuff and anything else I may need to do to be ready to raid. I tinker with it. I log on and do a dungeon or two, sometimes heroic, I head to Wintergrasp and I mine or muck around. While I’d quite like to see a raid, I’m not feeling really pressured to do so, and I think that’s been the real reason I’ve enjoyed my return to WoW so much. It feels quite peaceful to me without any pressure except to heal to a decent standard. Though I am considering switching to Spinks’ main server and possibly joining her guild there so I can explore the raiding side of the game.

I’m not the greatest player in WoW. I’m not trying to be, yet. But I’m no longer a snob about it either. It’s a great game, with the same grindy, rocky patches any MMO has. And sometimes it’s nice for me not to have to care and to just find a fun class and chill out with it.

[Cataclysm] New race/ class combos in before expansion

Ladies and Gentleorcs, start your engines. We have a release date for Cataclysm and it is 7th December. I imagine there was a lot of pressure for Blizzard to get this one out of the door before the end of the year (and not just from bored players.) Player vs Developer notes that the digital download will be available from Blizzard on launch day, which didn’t happen with previous expansions. Will Cataclysm sneak in as the biggest game of the year? There’s a lot of competition.

But there are going to be some major changes in the game before this date too. It’s been quite usual in the past for class changes to be patched in before an expansion and that will happen here too.

isheepthings sums up the changes coming into the game via patch 4.0.1 which is due in a week or so.

I predict that the raid lock changes in particular will be quite confusing to people. My brief summary:

  • 10 and 25 man raids will share the same locks
  • You can zone into any raid as long as it’s further into an instance than any boss you have already killed that week. So if you go into ICC on Wednesday and clear the first wing, you can go in with any raid later in the week as long as those bosses are already down when you zone in.
  • Blizzard explain it more fully here.
  • However, if your raid clears the first wing when you aren’t there and you then clear the rest of the instance with them the next day, you cannot later go into a new raid just to kill the first wing (because you have already killed the later bosses.)

More interestingly, Zarhym commented in answer to questions on the official board:


Q u o t e:
Will the new Race/class combinations (not Worgen/ Goblin), be available prior to Cataclysm? Or do you have to have a Cataclysm account to create an Orc mage or a Troll Druid?


They will be available to everyone shortly before the release of Cataclysm when The Shattering takes place.

So it sounds as though the world will change before the expansion launches, at which time everyone who is desperate to play a blood elf warrior, tauren paladin, dwarf shaman et al can get their groove on.

Is your character race purely cosmetic?

There is a long tradition, stretching back to the earliest MUDs, that players have a choice of fantasy races for their characters. It has become part of the MMO scenery, even though in many games it will never much affect your play. So is a race just cosmetic, just another way to customise your character visually?

PvD posted awhile back about how races are sold in the cash shop for EQ2X at the moment. You can buy options for that game in packs of three, and each pack is arranged to offer one popular race with two less popular ones. Other than that, there’s no rhyme or reason in the selections. This puzzled me as a concept – the idea of picking a race because ‘it was included free in the pack with the one I actually wanted’ feels like a very unintuitive way to make that choice.

I was minded of this because I have a friend who has a really strong preference for playing elves. If a game doesn’t offer elves, her interest drops. One of the things she is most excited about in Cataclysm is the ability to play a blood elf warrior for the first time. And this has nothing to do with game elements like racial abilities. She just likes elves. If she played EQ2X I don’t think she’d be too thrilled to see the elf races split between packs (she’d probably just pick the one she liked best and not bother with the others, whereas she’d have paid more for a pack that included all of them.) I know others who always play humans, and prefer to pick a human character who looks as close to themselves (in some idealised form) as possible. So some players go into the game with a vague idea of how they want their character to look or act and pick the race that fits it most closely.

For other people, the most important thing about picking a race is any in-game advantage. So optimal racial abilities or starting areas would play a bigger factor in the choice. If racial abilities change, these guys may take advantage of a paid race change in game.

Others are more interested in aesthetics. Which race looks prettiest or most badass? Which race/ class combination has the coolest looking armour?

And in some games, that’s pretty much it for racial identity. It’s all about how you look and whether you get any minor mechanical perks. EQ2X for example does have racial lore, but it isn’t equally emphasised for all races. You can easily go through a starting zone that seems to have been designed for another race without learning anything about your own.

When races are more than a collection of stats and a skin

Warcraft certainly wasn’t the first game to emphasise racial starting areas and lore. But their commitment to doing so has always been quite impressive. When you pick a race, you’re also picking a starting zone in which you’ll have about 20 levels worth of race specific content. (Unless you’re a gnome or troll, in which case hang in there for Cataclysm!)

This is fertile ground for roleplayers, who might go with the strongest lore or most appealing backstory. As well as their own starting areas, races have their own architectures, racial leaders, history, and in-game racial stereotypes. So gnomes are not just small and squeaky but also crazy scientists with silly names. Forsaken are sarcastic, deadpan, and have no moral compass. Dwarves like beer and blacksmithing (is there any game in which this is not the case?).

Racial lore is about to get a huge boost in Cataclysm with the addition of Archaeology to the game. I think this is going to be one of the most popular new mechanics that the expansion brings. And as a side-effect, it adds more oomph to the races and their backgrounds.

Why is this big at the moment? Because of course Cataclysm will add in two new races to the mix. They’ll have very solid racial abilities, new lore, new cool models, and since players like new stuff anyway they’re bound to be heavily played. And also, many classes will have new racial options in the expansion.

This is most striking for druids, who soon will be able to pick from two races per faction instead of just one fixed choice. And one of the most asked for screenshots from the beta was the picture of the new troll and worgen druid forms. I’m thinking this shows that a lot of people are mostly about the aesthetics with their racial choices.

Is it mostly about the looks for you? I wonder if people tend to pick their first character based on look/feel/ prior idea and maybe explore the lore of other races after they’ve played the game and are making alts.

Transferable skills: Raiding in LOTRO

bg_lin1 Note: I am going to be discussing raiding as it is now on EU servers. We don’t yet have the latest F2P patch with the associated rules changes, new content, and so on. We don’t yet have a date for it either.

I now have enough radiance on my gear to be able to set foot into Barad Guldur (BG), which is the big Mirkwood raid instance. It is a change of pace from Moria with more animated suits of armour and fewer mushrooms; but there are still plenty of orcs. The end boss is (dah dah DAH) a Nazgul, and I’m not sure what happens if you kill it but if we find out I’ll let you know.

Me being there at all is only possible because of an infinitely patient raid group which is also in need of warm bodies. I have in fact given up trying to understand how raiding works in my kinship. They are all very nice, but I feel as though the newbie raid group threw radiance gear at me and now  don’t seem concerned whether I raid with them (I have always assumed previously that good raid etiquette was to raid with the guys who geared you). So I’m thrown in with the big boys and girls, into proper LOTRO progression raiding! They have all been remarkably nice about having a noob on board.

So how does LOTRO raiding compare with WoW raiding

Raiding in LOTRO reminds me a lot of raiding in the later raids of vanilla WoW. Obviously we don’t have 40 people, these are 12 man raids, but there are several similarities:

  • Trash mobs need some strategy. The pulls are carefully planned, tanks allocated to mobs, kill order required and use of raid marks and assists widely used.
  • Endurance boss fights. The LOTRO designers like longish boss fights so typically, once you have figured out what to do, your raid has to continue to do it flawlessly for several minutes.
  • There is plenty of movement and interaction in the actual boss fights. This is why I’m reminded of the end of AQ40 or parts of Naxx40, rather than earlier instances. The end boss of BG in particular is an extremely demanding fight which gets significantly harder if even one person dies.
  • Lots of abbreviations. This is probably standard for any MMO, but the LOTRO raids have abbreviations for the different instances, different bosses, different class abilities and talents (I fled to the net when someone gave me advice on how to spec so that I could decode it) and people will expect you to know them if they are mentioned mid fight.
  • The designers aren’t concerned about making fights that favour either melee or ranged to a great extent. But melee seem to get the shaft more often. Maybe this is inevitable in boss fight design but it does my head in to be standing and just watching an entire phase of a boss fight without being able to do anything.

The picture in the screenshot above is a trash fight in Barad Guldur. In this one, the raid pulls a group of wights. Each wight will focus on one player for a set amount of time (20s or so) and follow them around before switching to someone else. So the goal is for everyone to run away from their wights whilst killing everyone elses’.

If this sounds like mad fun, it is. And as an extra spice, imagine a UI which doesn’t announce who is being followed. You just have to keep an eye open.

Here’s some ways in which LOTRO raiding really struck me as different from WoW:

  • It takes a long time to recover between wipes. Between death debuffs (which can be removed) and time to run back into the instance, it’s not unusual to have only 3-4 tries at a boss in a session. Admittedly, we don’t raid long stretches of time, but it’s still very different from a WoW setup. This does however give people much more time to chat.
  • Repair bills hurt. LOTRO allows tokens from daily quests to buy potions and consumables but those repair bills can be fairly pricey. I’m not entirely sure how people make loads of cash in the game but I think I’d be farming a lot if I was raiding more heavily.
  • No boss mods. This is the big one, you have to actually pay attention to spell effects and boss shouts to figure out what’s going on. People are great about calling effects on voice chat but what you will not have are big wodges of text in the middle of the screen telling you exactly what to do.
  • Limited information. This is probably not such an issue now because BG has been live for at least a year, so there are plenty of websites where you can find out about the fights. But it is still a game in which each raid group has to figure things out for themselves. I do feel for the more hardcore EU raiders, because that will all have been done in the new raids by the time we get the content patch.

So does being a raider in one game transfer to the next?

The answer to this is yes and no. The only reason I’ve been able to transition so smoothly to the LOTRO raids is that I have been able to apply playing skills from other games. Once you learn what the fire looks like in the new game, you already know how to get out of it.

And when I say smoothly, I don’t mean that I’m some kind of amazing all-star. I just mean that I can follow basic instructions without wiping the raid. It’s only the lack of damage meters which mean no one can really compare performance easily.

The skills which do transfer best are situational awareness and being able to figure out what is going on in a fight by watching it (or particularly, what went wrong in a failed attempt). Those that need to be relearned are UI dependent – like watching for debuffs or checking the chat for boss shouts.

But one thing to bear in mind is that I’m playing a melee/utility class in LOTRO. I don’t have to wrestle with the default raid UI for healing, or the clever Warden/ Runekeeper mechanics. For those classes, this really is like raiding in hard mode.