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		<title>Why Diablo 3 will be the biggest game of the year</title>
		<link>http://spinksville.wordpress.com/2012/01/25/why-diablo-3-will-be-the-biggest-game-of-the-year/</link>
		<comments>http://spinksville.wordpress.com/2012/01/25/why-diablo-3-will-be-the-biggest-game-of-the-year/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 14:00:03 +0000</pubDate>
		<dc:creator>spinks</dc:creator>
				<category><![CDATA[general mmo]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[diablo like games]]></category>
		<category><![CDATA[popular]]></category>

		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=6141</guid>
		<description><![CDATA[OK, anecdotal evidence perhaps but the most popular blog post on this blog for both last year and this year is the one I wrote about Diablo clones/ Diablo-like games last year. Most popular search terms? &#8220;diablo like games&#8221;, &#8220;games like diablo&#8221;, &#8220;diablo clones&#8221; &#8212; that&#8217;s most popular over all time, since the blog began. Oh [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&amp;blog=5584320&amp;post=6141&amp;subd=spinksville&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>OK, anecdotal evidence perhaps but the most popular blog post on this blog for both last year and this year is the one I wrote about <a href="http://spinksville.wordpress.com/2010/08/25/2011-year-of-the-diablo-clones/">Diablo clones/ Diablo-like games</a> last year.</p>
<p>Most popular search terms? &#8220;diablo like games&#8221;, &#8220;games like diablo&#8221;, &#8220;diablo clones&#8221; &#8212; that&#8217;s most popular over<em> all time</em>, since the blog began.</p>
<p>Oh yes, people are interested in Diablo.</p>
<br />Filed under: <a href='http://spinksville.wordpress.com/category/general-mmo/'>general mmo</a> Tagged: <a href='http://spinksville.wordpress.com/tag/2012/'>2012</a>, <a href='http://spinksville.wordpress.com/tag/diablo-3/'>diablo 3</a>, <a href='http://spinksville.wordpress.com/tag/diablo-like-games/'>diablo like games</a>, <a href='http://spinksville.wordpress.com/tag/popular/'>popular</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/spinksville.wordpress.com/6141/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/spinksville.wordpress.com/6141/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/spinksville.wordpress.com/6141/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/spinksville.wordpress.com/6141/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/spinksville.wordpress.com/6141/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/spinksville.wordpress.com/6141/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/spinksville.wordpress.com/6141/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/spinksville.wordpress.com/6141/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/spinksville.wordpress.com/6141/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/spinksville.wordpress.com/6141/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/spinksville.wordpress.com/6141/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/spinksville.wordpress.com/6141/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/spinksville.wordpress.com/6141/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/spinksville.wordpress.com/6141/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&amp;blog=5584320&amp;post=6141&amp;subd=spinksville&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Life in the sandbox</title>
		<link>http://spinksville.wordpress.com/2012/01/25/life-in-the-sandbox/</link>
		<comments>http://spinksville.wordpress.com/2012/01/25/life-in-the-sandbox/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 10:28:12 +0000</pubDate>
		<dc:creator>spinks</dc:creator>
				<category><![CDATA[general mmo]]></category>
		<category><![CDATA[boredom]]></category>
		<category><![CDATA[eve]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[hsx]]></category>
		<category><![CDATA[sandbox]]></category>
		<category><![CDATA[themepark]]></category>
		<category><![CDATA[wurm online]]></category>

		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=6135</guid>
		<description><![CDATA[A couple of posts cropped up on my RSS reader recently which throw some light on the reality of life in sandbox MMOs. Stargrace posts about her struggles in Wurm Online, and Chris Smith@Levelcapped exudes a sense of achievement in finding somewhere to live in the same game. This is clearly a game for people who like [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&amp;blog=5584320&amp;post=6135&amp;subd=spinksville&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A couple of posts cropped up on my RSS reader recently which throw some light on the reality of life in sandbox MMOs.</p>
<p><a href="http://mmoquests.com/2012/01/23/it-may-not-be-for-you-and-thats-ok-wurmonline/">Stargrace posts</a> about her struggles in <a href="http://www.wurmonline.com/">Wurm Online</a>, and<a href="http://www.levelcapped.com/2012/01/23/life-in-an-outhouse-wurmonline/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Levelcapped+%28LevelCapped%21%29&amp;utm_content=Google+Reader"> Chris Smith@Levelcapped exudes a sense of achievement</a> in finding somewhere to live in the same game. This is clearly a game for people who like the idea of needing complex multi stage processes to build even the simplest of items, not to mention needing constant help from the wiki/ community to help figure it out. I do keep meaning to try this one, but I&#8217;m also not sure I have the mental fortitude to make it through the first day and have to<a href="http://wurmonline.com/forum/index.php?topic=52181.0"> figure out how to feed myself in game</a>.</p>
<p>There are also plenty of blog posts describing exciting times people have had in EVE, but this post from Syncaine describes, dare I say, a more<a href="http://syncaine.com/2012/01/20/eve-didnt-want-that-faction-ship-anyway/"> typical evening of searching around  for fights that don&#8217;t happen.</a> If you played WAR you may also remember some of the complaints about PvP often involving battlegroups searching for and taking unoccupied keeps rather than going for the full scale siege standoff.</p>
<p>This is because, as Syncaine mentions in comments on that post, part of the art of fighting in a sandbox game is making sure you&#8217;re in a winning position (ie. have a larger army et al) before you get into a fight at all. And finding an undefended target is simply smart target selection.</p>
<p>It is also the nature of sandbox games that you can&#8217;t predict exactly what will happen when you log in. You may have an activity planned that gets disrupted by something else that is going on in game. You may plan a night of sailing your fleet around Hispaniola in <a href="http://www.burningsea.com/page/home">Pirates of the Burning Sea</a> (I do have a soft spot for that game) but find that all the actual fights are going on somewhere else. The best way to actually guarantee you&#8217;ll get the action you prefer and on a timezone that suits you is to be in a leadership role.</p>
<p>I&#8217;m not entirely convinced that sandbox games can ever be more than a minority interest. And I say this as someone who has played and loved them, back in MUD/MUSH days. And unfortunately, people who like them are shy about mentioning the many downsides. They tend to strongly favour organised groups, there is often huge amounts of politics (I mean, to an extent that would dwarf guild drama in WoW), they strongly favour people with large amounts of time, or flexible playing schedules, there can be long extended periods of boredom and no guarantee that you&#8217;ll actually be around when the exciting stuff happens, and I&#8217;m not really sure if exciting stuff ever really happens in a game like Wurm. (I do still want to try it sometime, but &#8230; yeah.) They are also just as fraught with elitists as any other online game, and although some games make it easier for casual players to carve out a niche, you will have to pick your niche carefully.</p>
<p>Fact is, you probably have to work harder for your fun in a sandbox game and there&#8217;s no guarantee how much fun it&#8217;ll ever actually be. It takes a leap of faith to throw yourself into these things. I found it worthwhile when I was playing them, and I really treasure some of the memories of people I met and stuff we did in game.</p>
<p>So excuse me if I&#8217;m dubious about claims by SWTOR haters (and honestly, if you need to hate, why hate on a game that&#8217;s actually fun when there are a lot of easier targets?) that if it fails all that money could go into big budget sandbox games. Truth is, we still don&#8217;t know if a big budget (or small budget) sandbox game could have wide mass appeal (ie. a million players), we only know that no one has really succeeded in making one that could. At least, not with a virtual world attached. Unless you count social networks like Facebook, which may be the biggest sandbox of all.</p>
<p>But something tells me that Facebook #2 isn&#8217;t the kind of sandbox &#8216;game&#8217; that the themepark haters are hoping for &#8230;</p>
<p>I think also about games like <a href="http://www.hsx.com/">HSX</a> (which I am still hooked on &#8212; it&#8217;s a sort of stock market simulation for upcoming films) which isn&#8217;t really a sandbox per se, but has that appeal of being able to research and use real life information into your gaming. eg. I made a pile of cash on <a href="http://www.imdb.com/title/tt0485985/">Red Tails </a>this weekend by effectively betting that it would do better at the US box office than players had predicted based on the HSX stock price. You may say &#8220;Yes but that&#8217;s a simulation, not a sandbox game,&#8221; but all successful sandbox games that I know of are also simulations. World simulations.</p>
<p>And that&#8217;s the curse of the genre as well as the blessing, because they&#8217;re full of players who don&#8217;t want to stick to any setting or  theme other than winning at all costs. (Did I mention that metagaming is also often rife?)</p>
<br />Filed under: <a href='http://spinksville.wordpress.com/category/general-mmo/'>general mmo</a> Tagged: <a href='http://spinksville.wordpress.com/tag/boredom/'>boredom</a>, <a href='http://spinksville.wordpress.com/tag/eve/'>eve</a>, <a href='http://spinksville.wordpress.com/tag/facebook/'>facebook</a>, <a href='http://spinksville.wordpress.com/tag/hsx/'>hsx</a>, <a href='http://spinksville.wordpress.com/tag/sandbox/'>sandbox</a>, <a href='http://spinksville.wordpress.com/tag/themepark/'>themepark</a>, <a href='http://spinksville.wordpress.com/tag/wurm-online/'>wurm online</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/spinksville.wordpress.com/6135/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/spinksville.wordpress.com/6135/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/spinksville.wordpress.com/6135/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/spinksville.wordpress.com/6135/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/spinksville.wordpress.com/6135/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/spinksville.wordpress.com/6135/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/spinksville.wordpress.com/6135/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/spinksville.wordpress.com/6135/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/spinksville.wordpress.com/6135/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/spinksville.wordpress.com/6135/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/spinksville.wordpress.com/6135/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/spinksville.wordpress.com/6135/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/spinksville.wordpress.com/6135/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/spinksville.wordpress.com/6135/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&amp;blog=5584320&amp;post=6135&amp;subd=spinksville&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>16</slash:comments>
	
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		<title>[GW2] Open Beta to start in March</title>
		<link>http://spinksville.wordpress.com/2012/01/23/gw2-open-beta-to-start-in-march/</link>
		<comments>http://spinksville.wordpress.com/2012/01/23/gw2-open-beta-to-start-in-march/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 10:32:00 +0000</pubDate>
		<dc:creator>spinks</dc:creator>
				<category><![CDATA[general mmo]]></category>
		<category><![CDATA[burns night]]></category>
		<category><![CDATA[guild wars 2]]></category>
		<category><![CDATA[open beta]]></category>

		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=6131</guid>
		<description><![CDATA[Do you believe that Guild Wars 2 is going to be the saviour of the fantasy-themed diku-based-but-with-a-few-tweaks FTP AAA open-world-but-also-themepark-kind-of MMO? Will it be be too WoW-like to please the Guild Wars fans? How do a  plant based people have sex anyway (OK, maybe I was the only one who wanted to know that)? Get [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&amp;blog=5584320&amp;post=6131&amp;subd=spinksville&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Do you believe that Guild Wars 2 is going to be the saviour of the fantasy-themed diku-based-but-with-a-few-tweaks FTP AAA open-world-but-also-themepark-kind-of MMO? Will it be be too WoW-like to please the Guild Wars fans? How do a <a href="http://www.guildwars2.com/en/the-game/races/sylvari/"> plant based peop</a>le have sex anyway (OK, maybe I was the only one who wanted to know that)?</p>
<p>Get ready to rock, GW2 fans, because Arenanet announced today that <a href="http://www.eurogamer.net/articles/2012-01-23-guild-wars-2-open-beta-begins-in-march">Open Beta will start in March</a>. They also have a <a href="http://www.arena.net/blog/dragon">cute &#8216;year of the dragon&#8217; post </a>to match Chinese New Year. Why oh why do MMO devs never announce a year of the haggis to fit with <a href="http://en.wikipedia.org/wiki/Burns_supper">Burns Night </a>&#8230;.</p>
<br />Filed under: <a href='http://spinksville.wordpress.com/category/general-mmo/'>general mmo</a> Tagged: <a href='http://spinksville.wordpress.com/tag/burns-night/'>burns night</a>, <a href='http://spinksville.wordpress.com/tag/guild-wars-2/'>guild wars 2</a>, <a href='http://spinksville.wordpress.com/tag/open-beta/'>open beta</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/spinksville.wordpress.com/6131/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/spinksville.wordpress.com/6131/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/spinksville.wordpress.com/6131/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/spinksville.wordpress.com/6131/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/spinksville.wordpress.com/6131/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/spinksville.wordpress.com/6131/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/spinksville.wordpress.com/6131/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/spinksville.wordpress.com/6131/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/spinksville.wordpress.com/6131/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/spinksville.wordpress.com/6131/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/spinksville.wordpress.com/6131/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/spinksville.wordpress.com/6131/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/spinksville.wordpress.com/6131/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/spinksville.wordpress.com/6131/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&amp;blog=5584320&amp;post=6131&amp;subd=spinksville&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>12</slash:comments>
	
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		<title>[WoW] Thought for the day: What happens when the content fits F2P but the model is subscription?</title>
		<link>http://spinksville.wordpress.com/2012/01/23/wow-thought-for-the-day-what-happens-when-the-content-fits-f2p-but-the-model-is-subscription/</link>
		<comments>http://spinksville.wordpress.com/2012/01/23/wow-thought-for-the-day-what-happens-when-the-content-fits-f2p-but-the-model-is-subscription/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 10:21:32 +0000</pubDate>
		<dc:creator>spinks</dc:creator>
				<category><![CDATA[general mmo]]></category>
		<category><![CDATA[endgame]]></category>
		<category><![CDATA[f2p]]></category>
		<category><![CDATA[pandaria]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[raid]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://spinksville.wordpress.com/2012/01/23/wow-thought-for-the-day-what-happens-when-the-content-fits-f2p-but-the-model-is-subscription/</guid>
		<description><![CDATA[I read recently that Blizzard have removed the &#8220;Scroll of Resurrection&#8221; offer on WoW &#8212; this was a longstanding deal by which if you had been unsubscribed from the game for a few months, a friend could send you a code to get a couple of weeks free to entice you to return. One can only [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&amp;blog=5584320&amp;post=6130&amp;subd=spinksville&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I read recently that Blizzard have removed the &#8220;Scroll of Resurrection&#8221; offer on WoW &#8212; this was a longstanding deal by which if you had been unsubscribed from the game for a few months, a friend could send you a code to get a couple of weeks free to entice you to return.</p>
<p>One can only speculate whether this is because, now that people can hop into LFR to check out new raid content and gear gets an (easily accessible) update with each patch, that a motivated player could actually check out ALL the recent content within the 7-14 free days and then wander off without resubbing. Or in other words, maybe they found that the resubscription rates in people who used the scroll of resurrection weren&#8217;t as high as they&#8217;d hoped.</p>
<p>I don&#8217;t feel that the motivation to keep playing for months in WoW is the same as it used to be &#8212; you can see the new content without having to turn up for your weekly raid group (albeit in easier form) with easy random group finders, you know that any gear you get will be immediately replaced in the next content patch, I don&#8217;t know how compelling PvP/arena is these days but I do know that it isn&#8217;t a majority pursuit and there are many competing games with PvP. And if the social fabric is disintegrating also then that&#8217;s another longterm hook that is disappearing.</p>
<p>I don&#8217;t think WoW will ever go free to play while there are so many people happy to pay monthly subs. The justification for changing model has to be that it would make more money and I don&#8217;t think it would for WoW. But I do think that the pattern of &#8216;turn up to play the new stuff and then unsub and go do other things for a few months&#8217; is going to be seen more and more in the coming months, at least from players who didn&#8217;t take the annual pass. <strong>And funnily enough, this is one of the typical F2P playstyles</strong> &#8211; I know I drop into LOTRO when there is new single player content, and then wander off again.</p>
<p>I also think that in Pandaria, Blizzard do have a chance to change this. But to do it they need a new type of gameplay that people will want to engage in longterm, because &#8216;log in just for the weekly raid/s&#8217; won&#8217;t cut it in a LFR world. I also think that a pokemon style MMO could be wildly, crazily successful. Ignore the naysayers, pokemon is a solid game with good collection/ card-style-combat that could support large numbers of players. So I wouldn&#8217;t bet against Blizz being able to implement a good WoW version of this for their next expansion. In many ways, the game&#8217;s future depends on whether they can provide a fun and engaging endgame replacement for raiding, because with LFR the traditional raiding endgame is largely dead. It just hasn&#8217;t realised it yet.</p>
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		<slash:comments>6</slash:comments>
	
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		<title>[SWTOR] The &#8216;oops we just broke high level world PvP&#8217; patch</title>
		<link>http://spinksville.wordpress.com/2012/01/19/swtor-the-oops-we-just-broke-high-level-world-pvp-patch/</link>
		<comments>http://spinksville.wordpress.com/2012/01/19/swtor-the-oops-we-just-broke-high-level-world-pvp-patch/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 06:40:32 +0000</pubDate>
		<dc:creator>spinks</dc:creator>
				<category><![CDATA[general mmo]]></category>
		<category><![CDATA[broken]]></category>
		<category><![CDATA[exploit]]></category>
		<category><![CDATA[faction imbalance]]></category>
		<category><![CDATA[farming]]></category>
		<category><![CDATA[ilum]]></category>
		<category><![CDATA[patch 1.1]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[republic]]></category>
		<category><![CDATA[swtor]]></category>

		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6065</guid>
		<description><![CDATA[So, first content patch of the game has brought new flashpoint, operation (raid) stuff, class tweaks, and PvP tweaks and boy has the latter turned out to be a doozy. There were tweaks made to the open world high level PvP zone on Ilum to encourage players to earn valor via killing other characters rather [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&amp;blog=5584320&amp;post=6065&amp;subd=spinksville&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So, first content patch of the game has brought new flashpoint, operation (raid) stuff, class tweaks, and PvP tweaks and boy has the latter turned out to be a doozy.</p>
<p>There were tweaks made to the open world high level PvP zone on Ilum to encourage players to earn valor via killing other characters rather than just capturing objectives. However, the faction bases had not been given sufficient safe zones, add to that a population imbalance and what you end up with is one faction farming the other at the respawn point for eternity. And the respawning guys couldn’t get to their taxi/ escape point. <a href="http://www.mmocrunch.com/2012/01/18/swtor-patch-1-1-game-over-empire-wins/">MMOCrunch describes in more detail</a> what’s been going down.</p>
<p>Bioware have apologised and are <a href="http://www.swtor.com/community/showthread.php?p=1822494#edit1822494">planning to patch it urgently</a>. So basically PvP was messed up on Ilum for an evening, and there will be fixes. They also commented about noticing individuals who took ‘extreme advantage’ of the situation, but we’ve no idea what’s happening with that.</p>
<p>I find it hard to be up in arms about this since I’ve never even been to Ilum and although the game contains PvP, I don’t really consider SWTOR to be a PvP game. If they’d broken PvE I’d be mildly irritated though. However, <strong>PvP tweaks in a game really do need to be more carefully tested that this. </strong>It leaves the feeling that Ilum had been a problem when players were deliberately zone flipping so they put in a quick patch which has led to worse problems. I suspect they will eventually iterate on a fun/ workable solution, because open PvP zones can be fun and aren’t a bad idea.</p>
<p>As for players leaving en masse, it comes down to how much patience you want to have with a new MMO and team. I think the general lack of patience in the player base has been the doom of MMOs in general, but at the same time, a dev team needs to build the level of trust that means players will roll with a bad patch in the knowledge that it gets fixed. Bioware have not got off to the best of starts.</p>
<p>The important thing for me is a) how quickly they hotfix the problem and b) whether they can learn from the experience and avoid doing it again. The faction imbalance, however, is a whole other issue &#8230;</p>
<br />Filed under: <a href='http://spinksville.wordpress.com/category/general-mmo/'>general mmo</a> Tagged: <a href='http://spinksville.wordpress.com/tag/broken/'>broken</a>, <a href='http://spinksville.wordpress.com/tag/exploit/'>exploit</a>, <a href='http://spinksville.wordpress.com/tag/faction-imbalance/'>faction imbalance</a>, <a href='http://spinksville.wordpress.com/tag/farming/'>farming</a>, <a href='http://spinksville.wordpress.com/tag/ilum/'>ilum</a>, <a href='http://spinksville.wordpress.com/tag/patch-1-1/'>patch 1.1</a>, <a href='http://spinksville.wordpress.com/tag/pvp/'>pvp</a>, <a href='http://spinksville.wordpress.com/tag/republic/'>republic</a>, <a href='http://spinksville.wordpress.com/tag/swtor/'>swtor</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/spinksville.wordpress.com/6065/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/spinksville.wordpress.com/6065/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/spinksville.wordpress.com/6065/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/spinksville.wordpress.com/6065/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/spinksville.wordpress.com/6065/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/spinksville.wordpress.com/6065/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/spinksville.wordpress.com/6065/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/spinksville.wordpress.com/6065/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/spinksville.wordpress.com/6065/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/spinksville.wordpress.com/6065/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/spinksville.wordpress.com/6065/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/spinksville.wordpress.com/6065/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/spinksville.wordpress.com/6065/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/spinksville.wordpress.com/6065/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&amp;blog=5584320&amp;post=6065&amp;subd=spinksville&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>[SWTOR] In which Bioware finally nail single player gameplay</title>
		<link>http://spinksville.wordpress.com/2012/01/16/swtor-in-which-bioware-finally-nail-single-player-gameplay/</link>
		<comments>http://spinksville.wordpress.com/2012/01/16/swtor-in-which-bioware-finally-nail-single-player-gameplay/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 10:14:29 +0000</pubDate>
		<dc:creator>spinks</dc:creator>
				<category><![CDATA[general mmo]]></category>
		<category><![CDATA[difficulty]]></category>
		<category><![CDATA[single player]]></category>
		<category><![CDATA[sith warrior]]></category>
		<category><![CDATA[swtor]]></category>

		<guid isPermaLink="false">http://spinksville.wordpress.com/?p=6060</guid>
		<description><![CDATA[A funny thing happened to me this week while playing Star Wars: the Old Republic. My Sith Warrior chick (partner says accusingly, &#8220;She looks evil!&#8221; but I think he&#8217;s just influenced by being in the same room as me while I&#8217;m playing) is in the final stages of her class quest now, and I&#8217;ve noticed [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&amp;blog=5584320&amp;post=6060&amp;subd=spinksville&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A funny thing happened to me this week while playing Star Wars: the Old Republic. My Sith Warrior chick (partner says accusingly, &#8220;She looks evil!&#8221; but I think he&#8217;s just influenced by being in the same room as me while I&#8217;m playing) is in the final stages of her class quest now, and I&#8217;ve noticed a couple of difficulty ramps in the single player game as I go. But the funny thing is that this week I realised that I was enjoying the single player difficulty, in fact I&#8217;m enjoying it far more than WoW.</p>
<p>I may have noted previously that Bioware have done a good job in making the set piece, end of plot arc, boss fights harder than the comparable missions while not being minmaxingly hard (ie. you can beat them if you play carefully even with a randomish build and your choice of companion). But looking back, they have also been teaching you as a player to figure out how to work out a decent rotation (ie. which of your abilities do most damage so you should use them as soon as they come off cooldown, etc), how to use interrupts, using the scenery to help, figuring out how best to handle groups of linked mobs, using your companion to help out, and so on.</p>
<p>For example, I struggle to take on two strong mobs of my level &#8230; unless I let my companion pull one while I kill the other and then taunt the spare one back. Even the wimpiest of companions, assuming they&#8217;re geared at their level, can tank a mob for awhile on their own. Where there is a strong mob with one or more normal ones, the normals usually do more damage and die faster so it&#8217;s best to kill them first. Corner pulls can be used to drag ranged mob out of a room. As an MMO dino, I&#8217;m familiar with a lot of these tactics, but I get a kick out of how much more manageable the game becomes when I start using them rather than just piling straight into a fight.</p>
<p>And what&#8217;s more, I&#8217;m finding that the difficulty supports the storytelling. Not in every case for sure, but the way the single player class quests balance increasing difficulty with increasing story importance has worked really well to draw me in. And in a way that DAO/ DA2 never quite managed (much as I enjoyed them as story games).</p>
<p>I like that as an MMO, players can also choose to level up or bring friends to make the quests easier if they prefer that route. Choices are good. But I think Bioware have hit on some very solid  gameplay in the single player quests, still in the MMO mould for sure, but a subtle improvement nonetheless.</p>
<p>Now the interesting thing about single player difficulty is that part of the difficulty is because you&#8217;re still learning the game and the class. I&#8217;m sure if I played it through again on a new Sith Warrior, I&#8217;d find the quests far easier. Partly because I know what&#8217;s going to happen in the fights, and partly because I&#8217;ve learned how the class handles. So I want to record that NOW on my first ever playthrough, without looking up builds, gear, or rotations and learning as I go I found that the difficulty level was fun and appropriate. I like only having to worry about one companion, as opposed to the party based DAO, it keeps things fluid and dynamic while not having too many NPCs to gear up and worry about at the same time.</p>
<p>I hope that this is something Bioware can build on in future content. I don&#8217;t expect single player endgame to be their main focus, but in SWTOR, they may actually have built one of the more solid gameplay engines of any of their games that I have played. So I found it interesting that <a href="http://tobolds.blogspot.com/2012/01/1001-nights.html">Tobold wondered today</a> whether the game will be appealing once the stories have run out &#8212; it&#8217;s a valid thought, and I enjoy the stories, but I think the gameplay has a lot of merit too.</p>
<br />Filed under: <a href='http://spinksville.wordpress.com/category/general-mmo/'>general mmo</a> Tagged: <a href='http://spinksville.wordpress.com/tag/difficulty/'>difficulty</a>, <a href='http://spinksville.wordpress.com/tag/single-player/'>single player</a>, <a href='http://spinksville.wordpress.com/tag/sith-warrior/'>sith warrior</a>, <a href='http://spinksville.wordpress.com/tag/swtor/'>swtor</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/spinksville.wordpress.com/6060/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/spinksville.wordpress.com/6060/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/spinksville.wordpress.com/6060/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/spinksville.wordpress.com/6060/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/spinksville.wordpress.com/6060/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/spinksville.wordpress.com/6060/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/spinksville.wordpress.com/6060/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/spinksville.wordpress.com/6060/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/spinksville.wordpress.com/6060/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/spinksville.wordpress.com/6060/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/spinksville.wordpress.com/6060/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/spinksville.wordpress.com/6060/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/spinksville.wordpress.com/6060/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/spinksville.wordpress.com/6060/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&amp;blog=5584320&amp;post=6060&amp;subd=spinksville&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>[SWTOR] 10 things you need to know about consumables</title>
		<link>http://spinksville.wordpress.com/2012/01/09/swtor-10-things-you-need-to-know-about-consumables/</link>
		<comments>http://spinksville.wordpress.com/2012/01/09/swtor-10-things-you-need-to-know-about-consumables/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 06:30:52 +0000</pubDate>
		<dc:creator>spinks</dc:creator>
				<category><![CDATA[general mmo]]></category>
		<category><![CDATA[adrenals]]></category>
		<category><![CDATA[biochem]]></category>
		<category><![CDATA[buffs]]></category>
		<category><![CDATA[consumables]]></category>
		<category><![CDATA[crafted]]></category>
		<category><![CDATA[flasks]]></category>
		<category><![CDATA[food buffs]]></category>
		<category><![CDATA[healing]]></category>
		<category><![CDATA[med units]]></category>
		<category><![CDATA[medpacs]]></category>
		<category><![CDATA[potions]]></category>
		<category><![CDATA[swtor]]></category>

		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6057</guid>
		<description><![CDATA[There are four main types of consumable in SWTOR, and the reason it’s worth knowing about them is that they are all pretty good and can add a lot of survivability and power to your character. Bioware have been quite good about scattering medical droids who sell healing and buff potions all over the gameworld, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&amp;blog=5584320&amp;post=6057&amp;subd=spinksville&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>There are four main types of consumable in SWTOR, and the reason it’s worth knowing about them is that they are all pretty good and can add a lot of survivability and power to your character. Bioware have been quite good about scattering <strong>medical droids</strong> who sell healing and buff potions all over the gameworld, and healing potions are also frequent drops from mobs. Vendors in cantinas will also sell buff food. And you will occasionally find stim vendors out in the world – I think this is just where Bioware decided that they needed extra vendors standing around for RP purposes because they just split off some of the goods that medical droids would otherwise sell.</p>
<p>I’ve been running Biochem, and it’s balanced oddly. The crafted consumables are better than bought ones, but also can be expensive to make at the top end, so I’m not sure that people have a good idea how to price them on the AH at the moment.</p>
<p>In any case, here’s ten things you’ll want to know about better living through chemistry in Star Wars: The Old Republic.</p>
<p>1. Store bought stims (buff potions) typically last for an hour and will buff one of your core character attributes (might, willpower, aim, cunning) – there are also Stims that boost presence (this buffs your companion) and endurance.</p>
<p><a href="http://spinksville.files.wordpress.com/2012/01/bluestim.jpg"><img style="display:inline;border:0;" title="bluestim" src="http://spinksville.files.wordpress.com/2012/01/bluestim_thumb.jpg?w=284&#038;h=152" alt="bluestim" width="284" height="152" border="0" /></a></p>
<p>2. Crafted stims will boost power or defence in addition to one of your core character attributes. Fortitude stims are the tank buffs which buff defence as well as endurance, the other stims all boost power as a secondary stat. Blue crafted stims will last for double the length (2 hours) and will not disappear after death – they’re the equivalent of WoW flasks. Purple crafted stims are for Biochem crafters only, are equivalent to green crafted stims and are reusable.</p>
<p><a href="http://spinksville.files.wordpress.com/2012/01/foodbuff.jpg"><img style="display:inline;border:0;" title="foodbuff" src="http://spinksville.files.wordpress.com/2012/01/foodbuff_thumb.jpg?w=434&#038;h=154" alt="foodbuff" width="434" height="154" border="0" /></a></p>
<p>3. In Cantinas, there are vendors who will also sell you food buffs. The ones I have seen so far is a food buff that improves your out of combat regen for 30 mins (arguably not v useful since every class has an out of character regen ability, but this will probably save time if you’re speed levelling.) The other is a 30 min buff to presence (ie. boosts companion power), which does stack with stims. So if you’re struggling with solo content, the food presence buff might be one to keep in mind.</p>
<p>4. Green crafted healing potions will typically heal for more than vendor bought ones, and can come in at different level ranges also.</p>
<p><a href="http://spinksville.files.wordpress.com/2012/01/medpacs.jpg"><img style="display:inline;border:0;" title="medpacs" src="http://spinksville.files.wordpress.com/2012/01/medpacs_thumb.jpg?w=434&#038;h=117" alt="medpacs" width="434" height="117" border="0" /></a></p>
<p>5. <strong>There are also green crafted healing potions which heal your companion as well as your character.</strong> Potions which just heal your character will be called XXXX medpacs, potions which also heal your companion will be called XXXX med units. If your companion has died, one of these potions will res it in combat as well as healing – I don’t entirely know if that’s intended but it is what happens at the moment. I find these invaluable when I’m trying solo content that is a bit tough for my level.</p>
<p>6. Blue crafted healing potions will typically provide a HoT as well as the initial burst of healing. The HoT heals for half again of the initial healing burst over 15s. They’re good, but I’m not sure they’ll be worth the extra cost to craft.</p>
<p><a href="http://spinksville.files.wordpress.com/2012/01/adrenal.jpg"><img style="display:inline;border:0;" title="adrenal" src="http://spinksville.files.wordpress.com/2012/01/adrenal_thumb.jpg?w=434&#038;h=119" alt="adrenal" width="434" height="119" border="0" /></a></p>
<p>7. Adrenals are short term potions which provide a large kick to one of your <a href="http://www.swtorgeeks.com/showthread.php/19-Swtor-Primary-amp-Secondary-Stats">secondary  stats</a> for 15s (ie. power, surge, crit, et al). I haven’t seen any vendor adrenals, so these may only be available from Biochem crafters. Adrenals are all blue items, except for the purple reusable ones (Biochem only).</p>
<p>8. There are also triage adrenals which increase your tech/force power for 15s but reduce the amount of damage you do during that time by 50%. If it’s not obvious from the name, these are meant as healer buffs – if you’re not a healer use one of the other adrenals.</p>
<p>9. The cooldown on medpacs is 90s (ie. you can use one every 1.5 mins). The cooldown on adrenals is 3 mins. There is no cooldown on stims, but they are longterm buffs that you won’t need to spam unless you’re dying a lot. The reason Biochem is probably overpowered at the moment is that they can make reusable versions of any of the green crafted items for themselves. So as a Biochem crafter, you can if you want have access to a heal potion every 90s, an adrenal every 1.5 mins, and buff stims up all the time without having to rustle up the large number of materials or credits that it would cost anyone else to buy this.</p>
<p>10. You can use all of these consumables in PvP.</p>
<p><a href="http://spinksville.files.wordpress.com/2012/01/voss.jpg"><img style="display:inline;border:0;" title="voss" src="http://spinksville.files.wordpress.com/2012/01/voss_thumb.jpg?w=434&#038;h=162" alt="voss" width="434" height="162" border="0" /></a></p>
<p>This is a shot I took on Voss. There do seem to be rather more orange/ brown planets than strictly necessary ….</p>
<br />Filed under: <a href='http://spinksville.wordpress.com/category/general-mmo/'>general mmo</a> Tagged: <a href='http://spinksville.wordpress.com/tag/adrenals/'>adrenals</a>, <a href='http://spinksville.wordpress.com/tag/biochem/'>biochem</a>, <a href='http://spinksville.wordpress.com/tag/buffs/'>buffs</a>, <a href='http://spinksville.wordpress.com/tag/consumables/'>consumables</a>, <a href='http://spinksville.wordpress.com/tag/crafted/'>crafted</a>, <a href='http://spinksville.wordpress.com/tag/flasks/'>flasks</a>, <a href='http://spinksville.wordpress.com/tag/food-buffs/'>food buffs</a>, <a href='http://spinksville.wordpress.com/tag/healing/'>healing</a>, <a href='http://spinksville.wordpress.com/tag/med-units/'>med units</a>, <a href='http://spinksville.wordpress.com/tag/medpacs/'>medpacs</a>, <a href='http://spinksville.wordpress.com/tag/potions/'>potions</a>, <a href='http://spinksville.wordpress.com/tag/swtor/'>swtor</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/spinksville.wordpress.com/6057/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/spinksville.wordpress.com/6057/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/spinksville.wordpress.com/6057/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/spinksville.wordpress.com/6057/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/spinksville.wordpress.com/6057/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/spinksville.wordpress.com/6057/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/spinksville.wordpress.com/6057/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/spinksville.wordpress.com/6057/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/spinksville.wordpress.com/6057/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/spinksville.wordpress.com/6057/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/spinksville.wordpress.com/6057/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/spinksville.wordpress.com/6057/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/spinksville.wordpress.com/6057/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/spinksville.wordpress.com/6057/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&amp;blog=5584320&amp;post=6057&amp;subd=spinksville&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Does &#8216;news&#8217; about bugs mess with our gaming?</title>
		<link>http://spinksville.wordpress.com/2012/01/05/does-news-about-bugs-mess-with-our-gaming/</link>
		<comments>http://spinksville.wordpress.com/2012/01/05/does-news-about-bugs-mess-with-our-gaming/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 11:57:43 +0000</pubDate>
		<dc:creator>spinks</dc:creator>
				<category><![CDATA[general mmo]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[ethics]]></category>
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		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6043</guid>
		<description><![CDATA[Quick post: In today’s SWTOR patch, a bug has been fixed in which one of the social emotes messed with combat. Yes, it’s bad and needed to be fixed quickly, which is happening. But what intrigues me is how many news sites (like Massively, RPS etc) posted up about this bug as part of their [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&amp;blog=5584320&amp;post=6043&amp;subd=spinksville&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Quick post: In <a href="http://www.swtor.com/patchnotes">today’s SWTOR patch</a>, a bug has been fixed in which one of the social emotes messed with combat.</p>
<p>Yes, it’s bad and needed to be fixed quickly, which is happening. But what intrigues me is how many news sites (like Massively, RPS etc) posted up about this bug as part of their news cycle yesterday.  As a player, I would usually assume the polite thing to do is quietly inform the devs about any bugs, and not tell absolutely everyone else on the planet first so that they can mess with the game too. I’m not sure how that exactly would apply to news sites, but it felt odd to me reading stories that seem designed to encourage players to use exploits in a recently released game.</p>
<p>Do you feel it’s legitimate news, or are there ethical issues around publicising bugs in multi-player games?</p>
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		<title>[SWTOR] What exactly is an evil society like? And the pure joys of barrel kicking!</title>
		<link>http://spinksville.wordpress.com/2012/01/05/swtor-what-exactly-is-an-evil-society-like-and-the-pure-joys-of-barrel-kicking/</link>
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		<pubDate>Thu, 05 Jan 2012 09:30:41 +0000</pubDate>
		<dc:creator>spinks</dc:creator>
				<category><![CDATA[general mmo]]></category>
		<category><![CDATA[apprentice]]></category>
		<category><![CDATA[barrel]]></category>
		<category><![CDATA[empire]]></category>
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		<category><![CDATA[how to explode a barrel]]></category>
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		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6036</guid>
		<description><![CDATA[(Quesh is not the prettiest of planets, but Bioware artists really do shine with these surreal industrialised settings.) One of the joys of playing through SWTOR as a Sith is that you get some solid insights into how a fantasy society that is run by evil wizards who can murderise high ranking military officers at [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&amp;blog=5584320&amp;post=6036&amp;subd=spinksville&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://spinksville.files.wordpress.com/2012/01/quesh1.jpg"><img style="display:inline;border:0;" title="quesh1" src="http://spinksville.files.wordpress.com/2012/01/quesh1_thumb.jpg?w=434&#038;h=230" alt="quesh1" width="434" height="230" border="0" /></a></p>
<p align="center"><span style="font-size:xx-small;">(Quesh is not the prettiest of planets, but Bioware artists really do shine with these surreal industrialised settings.)</span></p>
<p align="left">One of the joys of playing through SWTOR as a Sith is that you get some solid insights into how a fantasy society that is run by evil wizards who can murderise high ranking military officers at a whim might operate. It is a tall order to make this plausible in a way that doesn’t have players screaming, “Why exactly has there not yet been a military coup?” In fact, why would any semi-sane sith (let’s assume these exist) kill a competent military officer just because they were in a snit anyway? <strong>And the perennial question with Sith is why any of them bother taking apprentices, when it’s inevitable that said apprentice will one day try to kill or betray you.</strong></p>
<p align="left">Bioware has shown in the Dragon Age and ME games that they’re adept at designing plausible yet alien fantasy societies. The dwarven society in <del>Orgrimmar</del> <em>Orzammar (thanks Risandre)</em> was a delight, as was the strange world of the Qun in DA2, and even the Dalish elves had an alien yet believable polish. And they’ve done it again with the Empire in SWTOR.</p>
<p align="left">As my warrior’s story progresses, I have been involved in  conflicts which saw military units caught up in the middle of political spats between backstabbing Sith Lords and seen how the commanders respond. There’s a variety of responses from “Argh, you sith and your infighting again!!! (Dies)” to “I expected no different, and it is an honour to die in the service of the empire.” Also I get a sense of the brown nosing that officers show to Sith when they want favours done, which tends to make them (officers) as a class seem quite spineless if you’re a) not used to it and b) don’t realise that they’re not actually like that all the time.</p>
<p align="left">Another nice touch is the difference between the officer class and front line soldiers. Officers tend to have posher accents, and be far more polite. With practice, you’ll be able to tell exactly what type of military NPC you’re speaking to just by listening to the voice acting, even if they don’t explicitly tell you. I’ve been more aware of this since having <a href="http://swtor.wikia.com/wiki/Pierce">Lieutenant Pierce</a> as a companion, since he actually likes it when you are uppity to officers, but understanding of front line troops. In other words, the NPC companion is quite class conscious, so I tend to be also when he’s with me.</p>
<p align="left">Another theme that comes through is how having a Sith Lord as a mentor/ employer can do great things for a military career. There’s a risk of being casually force-choked, or thrown away in a spat of Sith infighting, but the rewards for an ambitious officer (like Quinn) can also be very good. <a href="http://www.youtube.com/watch?v=1ws5Bis-kjQ">In a recent cut scene</a>, he noted that he had been recommended for a promotion, but would need my approval for it to go through. It’s these little touches that show the thought that has gone into the background.</p>
<p align="left">And as for the apprentices, it becomes clear that having a strong, competent apprentice who can get things done will vastly improve the reach, and maybe even the reputation of an ambitious Dark Lord. And equally clear that they tend to have at least two apprentices each, so that they can keep them occupied by being at each others throats. Also, woe betide the apprentice who seems to be getting a bit too powerful, too full of themselves, or too difficult to control – a smart Sith Lord will shoot first. I’ve enjoyed being able to see through the storylines how different Sith Lords might handle their apprentices, from my character’s master to Darth Gravis on Taris who seems extraordinarily laid back yet still manages to set you in competition with his apprentice without even breaking a sweat.</p>
<h3>Barrels, and how to destroy them</h3>
<p>Apparently <a href="http://us.battle.net/d3/en/game/anniversary/">Diablo 2 is 15 years old</a> this week. Which seems like an appropriate time to celebrate one of the ground breaking game mechanics that made the game such a great success. Destroyable barrels.</p>
<p>Who has not played D2 and felt the sheer joy of kicking barrels, watching them explode impressively, and seeing if they contain any interesting loot/ monsters. This never got old for me.</p>
<p><a href="http://spinksville.files.wordpress.com/2012/01/barrel.jpg"><img style="display:inline;border:0;" title="barrel" src="http://spinksville.files.wordpress.com/2012/01/barrel_thumb.jpg?w=434&#038;h=226" alt="barrel" width="434" height="226" border="0" /></a></p>
<p align="left">And maybe this is why it makes me so happy to have explody barrel things in SWTOR also. This screenshot shows how they are presented in the game, if you see those 4 red arrows around an object, that means it can explode.</p>
<p align="left"><strong>What took me awhile to realise is that even if your character has negligible ranged attacks, you can still explode the barrel from range.</strong> You mouse over it until the hand icon turns solid gold, then right click. BOOM. And any mobs close by get thrown onto their backs and take some damage.</p>
<p>It’s the simple things. Next post I’ll talk about more useful hints and tips, and potions/ heal potions/ buff potions in specifics.</p>
<br />Filed under: <a href='http://spinksville.wordpress.com/category/general-mmo/'>general mmo</a> Tagged: <a href='http://spinksville.wordpress.com/tag/apprentice/'>apprentice</a>, <a href='http://spinksville.wordpress.com/tag/barrel/'>barrel</a>, <a href='http://spinksville.wordpress.com/tag/empire/'>empire</a>, <a href='http://spinksville.wordpress.com/tag/evil-society/'>evil society</a>, <a href='http://spinksville.wordpress.com/tag/explosion/'>explosion</a>, <a href='http://spinksville.wordpress.com/tag/how-to-explode-a-barrel/'>how to explode a barrel</a>, <a href='http://spinksville.wordpress.com/tag/military/'>military</a>, <a href='http://spinksville.wordpress.com/tag/quesh/'>quesh</a>, <a href='http://spinksville.wordpress.com/tag/sith/'>sith</a>, <a href='http://spinksville.wordpress.com/tag/swtor/'>swtor</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/spinksville.wordpress.com/6036/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/spinksville.wordpress.com/6036/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/spinksville.wordpress.com/6036/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/spinksville.wordpress.com/6036/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/spinksville.wordpress.com/6036/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/spinksville.wordpress.com/6036/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/spinksville.wordpress.com/6036/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/spinksville.wordpress.com/6036/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/spinksville.wordpress.com/6036/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/spinksville.wordpress.com/6036/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/spinksville.wordpress.com/6036/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/spinksville.wordpress.com/6036/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/spinksville.wordpress.com/6036/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/spinksville.wordpress.com/6036/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&amp;blog=5584320&amp;post=6036&amp;subd=spinksville&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>[SWTOR] Quest of the day, companion chat, and when is a ban not a ban?</title>
		<link>http://spinksville.wordpress.com/2012/01/03/swtor-quest-of-the-day-companion-chat-and-when-is-a-ban-not-a-ban/</link>
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		<pubDate>Tue, 03 Jan 2012 14:36:58 +0000</pubDate>
		<dc:creator>spinks</dc:creator>
				<category><![CDATA[general mmo]]></category>
		<category><![CDATA[ban]]></category>
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		<guid isPermaLink="false">https://spinksville.wordpress.com/?p=6023</guid>
		<description><![CDATA[I’ve mentioned before that I love the graphical sides of being in cities or built up areas in SWTOR. In this screenshot, my Sith Warrior surveys the departures board (I assume) in Taris spaceport. Taris is interesting in many ways, especially to anyone who remembers it from KOTOR when you encounter the planet before [spoiler [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=spinksville.wordpress.com&amp;blog=5584320&amp;post=6023&amp;subd=spinksville&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://spinksville.files.wordpress.com/2012/01/taris1.jpg"><img style="display:inline;border:0;" title="taris1" src="http://spinksville.files.wordpress.com/2012/01/taris1_thumb.jpg?w=434&#038;h=357" alt="taris1" width="434" height="357" border="0" /></a></p>
<p>I’ve mentioned before that I love the graphical sides of being in cities or built up areas in SWTOR. In this screenshot, my Sith Warrior surveys the departures board (I assume) in Taris spaceport.</p>
<p>Taris is interesting in many ways, especially to anyone who remembers it from <a href="http://en.wikipedia.org/wiki/Star_Wars:_Knights_of_the_Old_Republic">KOTOR</a> when you encounter the planet before [spoiler alert] it is turned into an industrial wreck. This game takes place around 300 years later, and although Taris is mostly a swampy ruined wreck, it’s been interesting enough that both Republic and Empire have forces there and there are some alien settlements also. It’s not an especially pretty planet, but gives the Bioware artists more opportunities to show their chops on wrecked out industrial landscapes. And swamp.</p>
<p>What I found enthralling is that my class quest here could be boiled down to “find and kill four named republic generals.” That doesn’t sound too exciting, and mechanically it is exactly what your character is doing. And yet, due to the writing, the quest presentation, music, and pacing, it included some of my most memorable moments in the class story so far.</p>
<p>I don’t want to give too many spoilers but one questline in particular sees you furiously racing against time to unlock a safe room inside a reactor that is about to blow up, after having unmasked a ‘fake’ general, and been jumped by republic troops who clearly have no qualms about running into a reactor that’s about to blow up just for the chance of downing a sith. The timer was down to 10s, the music was getting more exciting and intense, and a speech option came up. I said to my companion (Quinn), “Do you have any last words?” And he said, “My lord, you know how I feel about you.”</p>
<p>I laughed. <em>Why can’t you ever say anything that romantic when we’re actually on the ship and don’t have 10s left to live?,</em> I thought, although that option wasn’t actually present. I have enjoyed having Quinn around while questing. He does occasionally pitch in to suggest ideas, or comment on military plans that someone else suggested. Annoyingly, he’s always right. But that comment above came from left field, I was expecting him to have a smart suggestion.</p>
<p>But now I’m curious as to what other companions might have to say for themselves during quests and whether it’s comparable, or if Quinn is an outlier and the writers just liked him.</p>
<h3>Pacing</h3>
<p>Because I’m a) really digging the game and b) am on holiday at the moment, I’ve been online much more than I usually would. There is a risk in Bioware-type games that once hooked, you can burn through the quests very quickly because you’re just that keen to find out where the story is going. I remember feeling similarly exhausted in Cataclysm-era WoW, because the quest pacing was fast enough that you could burn through content like a three year old in a sweet shop. And it gave me the quest equivalent of a sugar rush back then too.</p>
<p>I am already thinking that I may play another Sith Warrior alt, and take it more slowly next time, writing up each planet or questline as I do it with commentary.</p>
<p>Having said that, the pacing in SWTOR is generally fine (this is on a scale where LOTRO is glacial and WoW is superfast).  It’s a bit slower than WoW because of travel time, listening to quest mobs (if you don’t spacebar through them), and zoning in and out of your ship, and although some would disagree, I find that it gives you some slow time to appreciate the scenery rather than rushing questquestquest.</p>
<p>I have found the difficulty generally good in the game. I’ve been upgrading my gear via quests and gear tokens (which you get for planetary quests), and using biochem to keep myself supplied with healing and buff potions. I am enjoying that I can sometimes die in quests, but that when this happens, I can try again with a bit more thought and get through it. The end of chapter 1 was a particular high point and I died about 4 times in one part before I got the hang of it. Finishing that questline and picking up my legacy name felt like that much more of an achievement.</p>
<p>We’ve also had a chance to run some more flashpoints, none of which have really compared to Black Talon in terms of story. Which is not to say that they haven’t been fun. Plus you may meet some old friends in Boarding Party/ The Foundry which was split into two parts so as presumably to be more manageable for players. (I don’t think either is especially long but they work fine as shorter halves.) We&#8217;re still dual tanking them, although I&#8217;m now taking on more of the single bosses/ tougher mobs.</p>
<h3>The bans, they burn</h3>
<p>Top ‘news’ in the game this week was that some people were temporarily banned for doing something exploity in the level 50 zone with their low level alts. (<a href="http://www.swtor.com/community/showthread.php?t=120099">The official explanation for this is behind this link</a>.)</p>
<p>If you read the comments on the <a href="http://www.rockpapershotgun.com/2012/01/01/swtor-ban-for-high-level-looting-unlikely/">RPS story</a> about this, you’ll see how quickly some players get riled up about this. And how people are able to (with a straight face, I presume) argue that innocent players who just wanted to test the limits of what the game allowed them to do are being HURT by this evil EA attitude.</p>
<p>But as an experienced MMO player, I tend to assume that ultra competitive players have a propensity to be obsessive cheating gits (as shown by every exploit in WoW ever) who are not satisfied with merely finding interesting loopholes and reporting them but will then go on and exploit them as if their lives depended on it until stopped, and if that ruins the game for other people then that’s seen as an added bonus. So colour me unsurprised when <a href="http://www.rockpapershotgun.com/2012/01/02/swtor-ilum-bans-were-real-nuanced/">RPS later posted a more nuanced explanation</a>, and were immediately accused by their readers of pro-EA bias.</p>
<p>What we get from this is that the readers of RPS tend to be twats. Or maybe it’s just that most gamers are twats (present company excepted, naturally), the jury is still out.</p>
<p>Don’t get me wrong, I have no issues with people playing competitively. But if something needs a fix that cannot be done immediately (ie. needs time to decide what the best way is to proceed), I have no issues with temporary bans being handed out while that happens as long as the players were given the chance to stop the offending behaviour first. Also I have no issues with people being banned for gold farming. And one of the good things about playing a sub game is that they usually have active CS teams to deal with this kind of thing, which I believe makes the game better and fairer for everyone else.</p>
<p>And now, here is two sith dancing (/clubdance is great)</p>
<p><a href="http://spinksville.files.wordpress.com/2012/01/dancing.jpg"><img style="display:inline;border:0;" title="dancing" src="http://spinksville.files.wordpress.com/2012/01/dancing_thumb.jpg?w=434&#038;h=629" alt="dancing" width="434" height="629" border="0" /></a></p>
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