I have a theory that while female models in games pretty much started out based on underwear models and haven’t moved on significantly from there (depending on whether you think Sonic is female or not), graphic artists are now tending towards two male forms for all portrayals of men in games.
1. Bald space marine
2. The guy from Assassin’s Creed
I think we should applaud this diversity, since some of us like our guys lithe and … err… assassiny. In fact, if Blizzard had only made their original male blood elf model look more like Ezio (which admittedly would have required a time machine since TBC was released first IIRC), I bet none of the beta testers would have whined about them looking gay.
This is a roundabout way to introduce the topic of Diablo 3, which I have been playing some more this weekend as and when the servers allow it. So without more ado, this is the demon hunter.
The top two characters are the level 1/ starting male and female demons hunters. The guy at the bottom hunter is the demon hunter from the end of beta, and the other chick is the Vanquisher from Torchlight. I just had two points to make here:
1. You can see that the dude is getting gradually more assassin’s creed-like over time
2. those thigh high stilettos are TERRIBLE. I really wasn’t over-reacting when I said I hated them. That character in the top right looks as though she’s going to strip, or go to a BDSM party, or pose for a pin up. I wanted a female version of the male dude. The comparison with the Vanquisher is fun because the two characters have a similar look and are wearing similar gear. But because the Vanquisher has sensible boots and a stronger pose, she strikes a better balance between sexy and badass. (NB. I think the female demon hunter is a beautiful piece of art if you wanted a pin up model, but it’s oddly over-sexualised compared to every other character in the game. I blame the boots.)
I am looking forwards to playing D3 at release, and have been making more of an effort to note any cool tweaks and updates to the genre that have impressed me particularly.
- I like the events that you encounter in the dungeons, they make a neat change to standard boss fights and I can see there’s lots of scope for Blizzard to add more of them as time goes on.
- The achievements work really well in Diablo also. I’m not an achievement minded person, but I was thinking about how to do some of them (like kill 20 mobs in one go) and which build would be best suited for it. There is plenty of scope for fun play there.
- It feels quite quaint that the characters are so non-customisable, and that the loot will tend to end up looking samish also. I assume unique items and sets will have different looks to them.
- I love how the game keeps track of your ‘high score’ for things like killing streaks on both mobs and destroyable items, and number of mobs killed in one blow even if you don’t hit the achievement. It gives a good sense for when you’re getting better.
- I like the voiced lore items and journal entries. I did encounter at least one lore item (skeleton I think) which was not voiced, which struck me as an unusual polish fail.
- The character voicing is not very good. Some of them are pretty terrible. Particularly the accents. I realise they may be the same actors as previous versions but they’re still not very good. But I feel less waspish about it now, because the male demon hunter sounds very cool.
- I am not one of the people who complains about lack of talent trees, I prefer not having to think too much about which abilities to take. And the beta only covers the first few levels so it’s a bit soon to judge how well anything is balanced. But this is also Diablo and mobs come at you in packs, so the classes with the better AEs are easier to play.
- I’ve played the beta through on the barbarian and demon hunter now, as well as the wizard. On the demon hunter I mostly did this in open groups so that I could try out the co op. The barbarian was simple but effective, it wades in and swings around with a large axe (or dagger in my case since the dagger had better dps) and bodies fly around. The demon hunter seemed to be a single target dude in an AE world, but I love that they have a channeled ability to fire the crossbow off like a machine gun. That’s very bonkers, but amusing,
- Co-op groups mostly consist of people doing speed runs. Even if they don’t say so, that’s what they will do. Many of them will also have speed boosts on their gear so it’s easy to end up running after everyone else through corridors of dead mobs and then seeing the end of quest achievement pop up before you get there. D3 does make everyone zone into boss fights together, so you will at least get to see those. And it’s quick xp. In fact, if you want to level fast when the game goes live, just do co op runs.
- No one, but no one, is going to enjoy having to deal with lag and server disconnects in the single player game.