Becoming a Crusader: Guide to the Rep Grind

In order to sport the Crusader title in WoW, you need a few exalted factions and a lot of jousting under your belt. As well as becoming a champion (via the Argent Tournament) of every Horde or Alliance city faction, you must also be exalted with all of those factions and with the Argent Crusade. This will also involve picking up a few other titles along the way.

Madness, or is it?

The title is neat enough if you like such things, and in patch 3.2 there will also be some additional daily quests for people with this title, and possibly some extra rewards also. There are also extra daily quests for people who are exalted with the Sunreavers/Silver Covenant (also reps that you can get from doing Argent Tournament dailies) as well as being a champion of at least one faction.

It’s never wise to jump the gun on patch notes that are still in test (because they can change) but if you’re interested in those, like the titles, or want to do it for the challenge then step right in.

Guide to the current Argent Tournament Dailies

You can’t do better than Siha’s 3-part Tourist Guide to the Argent Tournament over at Banana Shoulders:

  • Part 1 (Introduction, Side-Quests, Aspirant phase)
  • Part 2 (Valiant phase)
  • Part 3 (Champion phase)
  • Part 4 (Updates include all the latest tweaks from patch 3.2)

How much rep from the Argent Tournament?

For reputation purposes, each quest in the valiant phase gives 250 Sunreaver/Silver Covernant rep, 250 rep for the city faction for whom you are questing, and 62 spillover rep for the other city factions.

As a general rule in WoW, when you gain reputation for one city, you will also get 25% of that reputation for the other associated cities. This is why characters started during TBC or later usually have good city reps by the time they reach level 80 – a lot of the levelling quests do give city rep, at least in the old world. Characters started before this or afterwards (i.e.. when the levelling curve was relaxed) may find that they have to work a bit harder on their reputations if they want the titles.

The Valiant phase for each city provides 4 daily quests, which have to be repeated five times before you can move on to the champion phase. So if you do the minimum amount of dailies to become a champion of every city you will receive:

  • 5000 rep for each city from directly doing Valiant quests
  • 1250 spillover rep for each other city whilst doing those dailies.

eg. Spinks does enough daily quests to become a Champion of the Undercity. She gains 5000 Undercity rep, plus 1250 rep for each other faction.

If she continues to become a champion of every city (and there are five cities for each faction), she will have earned 10000 rep for each city. 5000 for doing the valiant for that city, and 5000 from spillover from the other four city reps.

So if you are 10000 rep or less from being exalted with all your city factions when you start the Argent Tournament, you don’t need to do anything more to get your Crusader title than simply become a champion of each city in turn. In particular, don’t turn in your champion quests for writs that you don’t need (the writs can be turned in for city rep), take the cash instead.

Using Valiant Quests for Extra Rep

If you don’t have enough reputation to hit all those exalted factions just from making champion, but want to do it anyway, you’ll have to consider other options.

As long as you don’t complete your valiant stage, you can continue to take the 4 daily quests (with associated 1k rep plus 250 spillover for other cities). Keep an eye on the other city reps, you don’t want to do more dailies than you need to and the spillover might be enough to save you some extra grinding.

This may be useful for Silvermoon or Exodar rep, since they don’t offer as many reputation-bearing quests while levelling. This is particularly true for Silvermoon because one of their starting zones gives Tranquilien rep instead.

How about those Champion Quests?

Once you have become a champion of at least one faction, you also have access to four daily champion quests. These award 250 Sunreaver/ Silver Covenant reputation and 250 Argent Crusade (or Ebon Blade if you are a Death Knight) reputation each.

They also award you with a Champion Seal (which you can spend on stuff ™) and your choice of either a bag of 10g or a Champion Writ (which you can turn into any faction you have already championed for a token that grants 250 rep for that faction.)

So by doing all the Valiant and Champion dailies, you can potentially gain 1000 City rep, 2000 Sunreaver/ Silver Covenant rep, 250 spillover City rep for the other cities, 1000 Argent Crusade/ Ebon Blade rep, and your choice of an extra 10g or a token to hand in for 250 city rep. It’s a sizeable haul.

And of course you don’t have to do all the dailies. If there are some you don’t like or you don’t have time you can always skip them. There’s no special time limit in place.

Argent Tournament Side Quests

There are two daily side quests which give cash but no reputation. And then there is the Black Knight questline (not repeatable) which gives Sunreaver/ Silver Covenant rep and Argent Crusade/ Ebon Blade rep.

Once you have completed all the side quests, and become a champion for all 5 city factions, it’s very likely that you will also have maxed out Sunreaver/ Silver Covenant reputation. If not, then keep doing champion and valiant dailies until this is the case.

If you find you are behind on Argent Crusade reputation, then you also have the option of their other daily quests in Zul’Drak, or just grab a tabard and run some heroics. For the Crusade!

Hit those Low Level Quests

wow_lowquest

You can set your minimap to find available low level quests in a zone by clicking on the magnifying glass icon and selecting ‘Low Level Quests’ in the drop down list, as I’ve shown here.

Quests in the starting zones for each race give good reputation. Generally you can start doing low level quests for reputation at the first real town that the race encounters (ie. not the actual level 1 starting zone but the quest hub that you’ll hit at around level 5 or so). Low level quests don’t always grant spillover rep, but can give a large amount of specific reputation.

There are also higher level quests which give city reputation. I find that the amount of time you spend travelling probably isn’t worth it to chase these down. With one exception. Instance quests.

If you haven’t done the quests for an instance, they can provide a good hit of reputation for content that you can probably solo at level 80. In addition, you can grab a few stacks of cloth to turn in (see below).

Repeatable City Quests and Cloth Turnins

As well as the regular quests, there are some repeatable quests that you can do for city rep. Whilst these can be useful for people who want to gain reputation at low levels, they’re typically slow and laborious compared to the Argent Tournament quests.

However, one of the repeatable quests involves handing in stacks of cloth to the local representative, who will probably be near the tailoring trainer in the capital city of choice.

You can get 250 rep for handing in 60 wool cloth, 60 silk cloth, and 60 mageweave cloth (that’s 750 rep for those who are counting, with no spillover).

This unlocks the next stage where you can hand in 60 runecloth for another 250 rep.

And finally you get to the repeatable stage where you can continue to hand in 20 runecloth for 75 rep per stack (until you run out).

Buying cloth from the auction house and handing it in is the easiest way to convert gold into reputation, if you have lots of one and not enough of the other. It’s very unlikely that runecloth will be cheap enough to make it worthwhile taking the 10g from the Argent Tournament Champion quests and using it to buy cloth for turnings rather than taking the writs, but you never know.

This is wowwiki’s list of repeatable reputation quests. Knock yourself out on these if you like, but don’t say you weren’t warned. Cloth and AT dailies is the easiest way to do this.

Battleground Quests

Some battleground quests also give Horde/ Alliance reputation. In particular, the hand in quests you can do from Alterac Valley can give good reputation.

This used to be a real staple for city reputation (if you read any old guides they’ll probably recommend it), but these days people tend to rush AV so you probably won’t have time to complete even a single one of these. If you want to try anyway:

  1. Pick the quests up from the entrance to AV.
  2. Have a trinket equipped that will port you back to your home base.
  3. Loot every single enemy corpse you find as fast as you can.
  4. As soon as you have a stack of items, port back and hand them in. Hope that you can do this before the other team rushes your base.

Holiday Quests

Some holiday quests also give Horde/ Alliance reputation. If you aren’t in a hurry and were planning to do the holiday quests anyway, it’s worth bearing in mind.

Good luck, and may your cup of rep spilleth over.

3.2 – The Filler Patch

So we’re getting more information now about the next content patch for WoW , which has been named Call of the Crusade.

This would be a great name if we actually were off on a crusade, but it sounds more as though we’ll be sitting around a warcamp boozing and fighting tame bosses while our characters wait for the next actual phase of the story to occur.

I can’t really get excited about this one. But I’ll be happy to be proved wrong.

So how about that story then?

I’m increasingly frustrated at Blizzard’s ability to set up cool storylines at the beginning of the expansion and then totally fail to deliver on them. We had some great stuff going. What happened after Wrathgate? What exactly is the Lich King up to – we dealt him some kind of a blow, is he not retaliating even when we are IN HIS BACKYARD? We hunted down Mal’ganis (more than once) but where is he now? Oh, and how about Malygos? Was that it?

I had hoped that they’d drop a bit of storyline into every patch but no, it seems as though we’re off on unrelated random goose chases until they feel like dropping patch 3.3 (which is apparently going to be the Icecrown one).

I’m not mollified by pets, mounts, scads of daily quests, and making alting easier. They aren’t bad things per se but they don’t replace the game I actually enjoyed in the expansion.

Having said all this, we have been promised two new quest hubs. Question is, will they be just another ton of daily quests or may we get some cool phasing plotlines as well?

So what’s in 3.2?

From the horse’s mouth (2 new quest hubs):

A new Cult of the Damned camp now sits overlooking the Tournament grounds and spying on the activity below.

Located on an island north of Icecrown, the former tuskarr village known as Hrothgar’s Landing is a mist-shrouded staging point for Sea Vrykul raids upon the ships of the Silver Covenant and the Sunreavers in the waters between the island and Icecrown.

What could this mean for plots? Well, the Cult of the Damned are associated with the Old Gods. However, raiders have just put down Yog-Saron so it isn’t really sounding like a good time for cultists. There isn’t really much else for them to do in the game apart from worship tentacled horrors – which they have done every other time they’ve ever cropped up — so I’m not seeing where this one will lead. Maybe they’re going to try to resurrect him?

edited to add: Thanks everyone for the comments! I’m totally wrong with this and I stand corrected. The Cult of the Damned are the human branch of the Scourge so they’re good to go :)

I’m not so sure about the Sea Vrykul either. Or why they’d be making sea raids when Arthas could just send frost drakes.  I don’t entirely see why the Dalaran factions need ships anyway, they have an entire city of mages who can teleport stuff. Hoping we’ll get some semi-reasonable explanation.

Just when you thought you had seen and done it all, the Argent Tournament throws out the gauntlet once more and adds a new line of quests and rewards for players who have become exalted with either the Silver Covenant or the Sunreavers. Earn seals by participating in three additional random dailies and earn brand-new rewards.

New dailies. New tabards, mounts, pets. Yawn. I guess some people will get excited about the mounts, tabards, and pets. Not me though.

It is interesting what they’re doing with the Silver Covenant/Sunreaver reputation though. Up to now, it has been something you gained through other activities. The Argent Tournament gives reputation with those factions, for absolutely no good reason (surely the Argent Tournament should give Argent Crusade rep since they’re running it). And there’s nothing to buy with those reputations anyway.

But no, all it does is give you access to still more daily quests.

A new line of dailies and rewards for players who have earned the title of Crusader will be available with two random seal-awarding dailies.

Some rewards for people who actually enjoy grinding out faction and daily quests. It’s not for me, but I approve of the idea. Reward people by giving them more of the content which they evidently like enough to get the initial requirement.

Crusader as a title requires lots of exalted factions and suchlike. I won’t be getting that on Spinks, as an old character it’s too much hassle for me to work on those city factions. If the quests or rewards turn out to be awesome, I expect one of my newer alts has better reps.

One thing’s for sure, it’ll be a lot of rep grinding for new Death Knights.

Just when you thought you had seen the last of the Black Knight, he makes his astonishing return to the Tournament. Wait, didn’t you kill him?

This was the somewhat weak storyline that we got with the Argent Tournament. Wait, didn’t we kill him? Yes and wait, aren’t we fighting against the most powerful necromancer in the universe who happens to have his base IN THIS ZONE? This would bother me less if the very first quest I’d been given in Northrend had not sent me out to burn the bodies of casualties of war so that they couldn’t be revived as undead. How quickly we forget.

Raids and Instances

From Bornak:

    • New epic 10- and 25-player raid dungeon with five encounters, with each encounter being unlocked one week at a time
    • A more intuitive structure for harder encounters. This raid dungeon will have four different versions: 10-player, 25-player, 10-player Heroic, and 25-player Heroic, with each one using a separate lockout.
    • New 5-player dungeon with three encounters that will include Champion’s Seals as each one is defeated
    • New tier of armor and weapons that are modeled with Alliance- or Horde-specific themes

OK, minor change in how hard modes are going to work. Instead of there being something you do in the encounter to set the hard mode, you’ll actually zone into a hard mode instance. And if you really really really like this Coliseum, you could run it 4 times a week! (I’ll be in the corner, slitting my wrists.) There are also extra rewards for not wiping which may please the hardcore.

The 5 man in particular isn’t sounding very thrilling. In an astounding change of direction, instead of us running into a room and killing a boss, the boss will now run into the room where we’re standing. I’m curious as to how they’ll pitch the difficulty of this one. Will it be fairly easy so that new 80s can use it to gear up, or will they aim it at raiders who already have Ulduar gear and tons of experience?

In any case, the new tier of armour and weapons means that it’s likely going to be better than Ulduar gear. I cannot get excited about this raid instance, but maybe they’ll do something cool and blow me away.

And why is the Argent Tournament building raid instances instead of fighting the Lich King? This is just going to bug me.

Levelling Perks

Mounts become cheaper and more accessible. More heirloom gear (bind on account stuff that you can send to an alt, and that has stats which adjust to the character’s  level) will give even bigger xp bonuses.

These are all reasonable changes. People don’t have to use the heirloom gear if they don’t want to and there’s no point making newbies go through the mount cash grind that was partly designed to keep old characters busy at the level cap.

Class Tweaks

Ghostcrawler has started a series of in depth discussions on class issues recently. I think this is brilliant. As a player, I very much want to know what devs plan to do with my class. If only because it gives me the chance to swap characters if it’s going in a direction I don’t like.

We know that druids are getting some new forms, and we also now know more about upcoming shaman changes. They look to be more ‘quality of life’ issues than huge redesigns. But I’m glad to see them, and looking forwards to seeing what warriors have in store. (Whatever it is, expect a huge outcry.) I wonder if they’ll look at block in this patch or if it’ll get left for the next expansion.